print loaded object count for physics and graphics

This commit is contained in:
Quaternions 2023-09-22 02:24:31 -07:00
parent 23857d38d9
commit 48091fc15d

View File

@ -231,9 +231,11 @@ impl GraphicsData {
//make aabb and run vertices to get realistic bounds
m.instances.iter().map(|t|strafe_client::body::ModelPhysics::new(t.transform))
).flatten().collect());
println!("Physics Objects: {}",self.physics.models.len());
}
fn generate_model_graphics(&mut self,device:&wgpu::Device,mut modeldatas:Vec<ModelData>){
//drain the modeldata vec so entities can be /moved/ to models.entities
let mut instance_count=0;
self.models.reserve(modeldatas.len());
for (i,modeldata) in modeldatas.drain(..).enumerate() {
let model_uniforms = get_instances_buffer_data(&modeldata.instances);
@ -266,6 +268,7 @@ impl GraphicsData {
usage: wgpu::BufferUsages::VERTEX,
});
//all of these are being moved here
instance_count+=modeldata.instances.len();
self.models.push(ModelGraphics{
instances:modeldata.instances,
vertex_buf,
@ -284,6 +287,8 @@ impl GraphicsData {
model_buf,
})
}
println!("Graphics Objects: {}",self.models.len());
println!("Graphics Instances: {}",instance_count);
}
}