forked from StrafesNET/strafe-client
overhaul attributes
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849dcf98f7
commit
38f6e1df3f
@ -50,8 +50,17 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_interse
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let mut contacting=crate::model::ContactingAttributes::default();
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let mut force_can_collide=can_collide;
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match name{
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"Water"=>intersecting.water=Some(crate::model::IntersectingWater{density:Planar64::ONE,viscosity:Planar64::ONE/10,current:velocity}),
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"Accelerator"=>{force_can_collide=false;intersecting.accelerator=Some(crate::model::IntersectingAccelerator{acceleration:velocity})},
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"Water"=>{
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force_can_collide=false;
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//TODO: read stupid CustomPhysicalProperties
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intersecting.water=Some(crate::model::IntersectingWater{density:Planar64::ONE,viscosity:Planar64::ONE/10,current:velocity});
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},
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"Accelerator"=>{
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//although the new game supports collidable accelerators, this is a roblox compatability map loader
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force_can_collide=false;
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general.accelerator=Some(crate::model::GameMechanicAccelerator{acceleration:velocity});
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},
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"SetVelocity"=>general.trajectory=Some(crate::model::GameMechanicSetTrajectory::Velocity(velocity)),
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"MapFinish"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Finish})},
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"MapAnticheat"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Anitcheat})},
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"Platform"=>general.teleport_behaviour=Some(crate::model::TeleportBehaviour::StageElement(crate::model::GameMechanicStageElement{
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@ -72,12 +81,28 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_interse
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},
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behaviour:match &captures[2]{
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"Spawn"|"SpawnAt"=>crate::model::StageElementBehaviour::SpawnAt,
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//cancollide false so you don't hit the side
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//NOT a decoration
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"Trigger"=>{force_can_collide=false;crate::model::StageElementBehaviour::Trigger},
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"Teleport"=>{force_can_collide=false;crate::model::StageElementBehaviour::Teleport},
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"Platform"=>crate::model::StageElementBehaviour::Platform,
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_=>panic!("regex1[2] messed up bad"),
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}
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}));
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}else if let Some(captures)=lazy_regex::regex!(r"^(Force)?(Jump)(\d+)$")
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.captures(other){
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general.teleport_behaviour=Some(crate::model::TeleportBehaviour::StageElement(crate::model::GameMechanicStageElement{
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mode_id:0,
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stage_id:0,
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force:match captures.get(1){
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Some(m)=>m.as_str()=="Force",
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None=>false,
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},
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behaviour:match &captures[2]{
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"Jump"=>crate::model::StageElementBehaviour::JumpLimit(captures[3].parse::<u32>().unwrap()),
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_=>panic!("regex4[1] messed up bad"),
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}
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}));
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}else if let Some(captures)=lazy_regex::regex!(r"^Bonus(Finish|Anticheat)(\d+)$")
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.captures(other){
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force_can_collide=false;
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@ -86,39 +111,33 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_interse
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"Anticheat"=>general.zone=Some(crate::model::GameMechanicZone{mode_id:captures[2].parse::<u32>().unwrap(),behaviour:crate::model::ZoneBehaviour::Anitcheat}),
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_=>panic!("regex2[1] messed up bad"),
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}
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}else if let Some(captures)=lazy_regex::regex!(r"^(WormholeIn)(\d+)$")
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.captures(other){
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force_can_collide=false;
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match &captures[1]{
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"WormholeIn"=>general.teleport_behaviour=Some(crate::model::TeleportBehaviour::Wormhole(crate::model::GameMechanicWormhole{destination_model_id:captures[2].parse::<u32>().unwrap()})),
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_=>panic!("regex3[1] messed up bad"),
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}
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}
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}
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}
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//need some way to skip this
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if velocity!=Planar64Vec3::ZERO{
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general.booster=Some(crate::model::GameMechanicBooster{velocity});
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general.booster=Some(crate::model::GameMechanicBooster::Velocity(velocity));
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}
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match force_can_collide{
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true=>{
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match name{
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"Bounce"=>contacting.elasticity=Some(u32::MAX),
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"Bounce"=>contacting.contact_behaviour=Some(crate::model::ContactingBehaviour::Elastic(u32::MAX)),
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"Surf"=>contacting.contact_behaviour=Some(crate::model::ContactingBehaviour::Surf),
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"Ladder"=>contacting.contact_behaviour=Some(crate::model::ContactingBehaviour::Ladder(crate::model::ContactingLadder{sticky:true})),
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other=>{
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if let Some(captures)=lazy_regex::regex!(r"^(Jump|WormholeIn)(\d+)$")
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.captures(other){
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match &captures[1]{
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"Jump"=>general.jump_limit=Some(crate::model::GameMechanicJumpLimit{count:captures[2].parse::<u32>().unwrap()}),
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"WormholeIn"=>general.teleport_behaviour=Some(crate::model::TeleportBehaviour::Wormhole(crate::model::GameMechanicWormhole{destination_model_id:captures[2].parse::<u32>().unwrap()})),
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_=>panic!("regex3[1] messed up bad"),
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}
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}
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}
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_=>(),
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}
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crate::model::CollisionAttributes::Contact{contacting,general}
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},
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false=>if force_intersecting
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||general.jump_limit.is_some()
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||general.booster.is_some()
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||general.zone.is_some()
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||general.teleport_behaviour.is_some()
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||intersecting.water.is_some()
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||intersecting.accelerator.is_some()
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||general.any()
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||intersecting.any()
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{
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crate::model::CollisionAttributes::Intersect{intersecting,general}
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}else{
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74
src/model.rs
74
src/model.rs
@ -1,4 +1,4 @@
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use crate::integer::{Planar64,Planar64Vec3,Planar64Affine3};
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use crate::integer::{Time,Planar64,Planar64Vec3,Planar64Affine3};
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pub type TextureCoordinate=glam::Vec2;
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pub type Color4=glam::Vec4;
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#[derive(Clone,Hash,PartialEq,Eq)]
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@ -99,6 +99,7 @@ pub struct ContactingLadder{
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pub enum ContactingBehaviour{
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Surf,
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Ladder(ContactingLadder),
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Elastic(u32),//[1/2^32,1] 0=None (elasticity+1)/2^32
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}
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//you have this effect while intersecting
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#[derive(Clone)]
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@ -107,18 +108,37 @@ pub struct IntersectingWater{
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pub density:Planar64,
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pub current:Planar64Vec3,
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}
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#[derive(Clone)]
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pub struct IntersectingAccelerator{
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pub acceleration:Planar64Vec3
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}
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//All models can be given these attributes
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#[derive(Clone)]
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pub struct GameMechanicJumpLimit{
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pub count:u32,
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pub struct GameMechanicAccelerator{
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pub acceleration:Planar64Vec3
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}
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#[derive(Clone)]
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pub struct GameMechanicBooster{
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pub velocity:Planar64Vec3,
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pub enum GameMechanicBooster{
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Affine(Planar64Affine3),//capable of SetVelocity,DotVelocity,normal booster,bouncy part,redirect velocity, and much more
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Velocity(Planar64Vec3),//straight up boost velocity adds to your current velocity
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Energy{direction:Planar64Vec3,energy:Planar64},//increase energy in direction
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}
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#[derive(Clone)]
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pub enum TrajectoryChoice{
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HighArcLongDuration,//underhand lob at target: less horizontal speed and more air time
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LowArcShortDuration,//overhand throw at target: more horizontal speed and less air time
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}
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#[derive(Clone)]
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pub enum GameMechanicSetTrajectory{
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AirTime(Time),//air time (relative to gravity direction) is invariant across mass and gravity changes
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Height(Planar64),//boost height (relative to gravity direction) is invariant across mass and gravity changes
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TargetPointTime{//launch on a trajectory that will land at a target point in a set amount of time
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target_point:Planar64Vec3,
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time:Time,//short time = fast and direct, long time = launch high in the air, negative time = wrong way
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},
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TrajectoryTargetPoint{//launch at a fixed speed and land at a target point
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target_point:Planar64Vec3,
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speed:Planar64,//if speed is too low this will fail to reach the target. The closest-passing trajectory will be chosen instead
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trajectory_choice:TrajectoryChoice,
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},
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Velocity(Planar64Vec3),//SetVelocity
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DotVelocity{direction:Planar64Vec3,dot:Planar64},//set your velocity in a specific direction without touching other directions
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}
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#[derive(Clone)]
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pub enum ZoneBehaviour{
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@ -133,10 +153,10 @@ pub struct GameMechanicZone{
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pub behaviour:ZoneBehaviour,
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}
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// enum TrapCondition{
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// FasterThan(i64),
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// SlowerThan(i64),
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// InRange(i64,i64),
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// OutsideRange(i64,i64),
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// FasterThan(Planar64),
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// SlowerThan(Planar64),
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// InRange(Planar64,Planar64),
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// OutsideRange(Planar64,Planar64),
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// }
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#[derive(Clone)]
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pub enum StageElementBehaviour{
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@ -145,6 +165,7 @@ pub enum StageElementBehaviour{
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Trigger,
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Teleport,
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Platform,
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JumpLimit(u32),
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//Speedtrap(TrapCondition),//Acts as a trigger with a speed condition
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}
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#[derive(Clone)]
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@ -167,23 +188,42 @@ pub enum TeleportBehaviour{
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StageElement(GameMechanicStageElement),
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Wormhole(GameMechanicWormhole),
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}
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//attributes listed in order of handling
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#[derive(Default,Clone)]
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pub struct GameMechanicAttributes{
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pub jump_limit:Option<GameMechanicJumpLimit>,
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pub booster:Option<GameMechanicBooster>,
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pub zone:Option<GameMechanicZone>,
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pub booster:Option<GameMechanicBooster>,
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pub trajectory:Option<GameMechanicSetTrajectory>,
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pub teleport_behaviour:Option<TeleportBehaviour>,
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pub accelerator:Option<GameMechanicAccelerator>,
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}
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impl GameMechanicAttributes{
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pub fn any(&self)->bool{
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self.booster.is_some()
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||self.trajectory.is_some()
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||self.zone.is_some()
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||self.teleport_behaviour.is_some()
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||self.accelerator.is_some()
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}
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}
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#[derive(Default,Clone)]
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pub struct ContactingAttributes{
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pub elasticity:Option<u32>,//[1/2^32,1] 0=None (elasticity+1)/2^32
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//friction?
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pub contact_behaviour:Option<ContactingBehaviour>,
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}
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impl ContactingAttributes{
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pub fn any(&self)->bool{
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self.contact_behaviour.is_some()
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}
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}
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#[derive(Default,Clone)]
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pub struct IntersectingAttributes{
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pub water:Option<IntersectingWater>,
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pub accelerator:Option<IntersectingAccelerator>,
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}
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impl IntersectingAttributes{
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pub fn any(&self)->bool{
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self.water.is_some()
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}
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}
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//Spawn(u32) NO! spawns are indexed in the map header instead of marked with attibutes
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pub enum CollisionAttributes{
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@ -1313,12 +1313,18 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
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let model=c.model(&self.models).unwrap();
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match &model.attributes{
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PhysicsCollisionAttributes::Contact{contacting,general}=>{
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let mut v=self.body.velocity;
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match &contacting.contact_behaviour{
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Some(crate::model::ContactingBehaviour::Surf)=>println!("I'm surfing!"),
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&Some(crate::model::ContactingBehaviour::Elastic(elasticity))=>{
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let n=c.normal(&self.models);
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let d=n.dot(v)*Planar64::raw(-1-elasticity as i64);
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v-=n*(d/n.dot(n));
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},
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Some(crate::model::ContactingBehaviour::Ladder(contacting_ladder))=>{
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if contacting_ladder.sticky{
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//kill v
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self.body.velocity=Planar64Vec3::ZERO;//model.velocity
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v=Planar64Vec3::ZERO;//model.velocity
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}
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//ladder walkstate
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let (walk_state,a)=WalkState::ladder(&self.touching,&self.body,&self.style,&self.models,self.style.get_ladder_target_velocity(&self.camera,self.controls,&self.next_mouse,self.time),&c.normal(&self.models));
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@ -1342,7 +1348,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
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if stage_element.force||self.game.stage_id<stage_element.stage_id{
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self.game.stage_id=stage_element.stage_id;
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}
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match stage_element.behaviour{
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match &stage_element.behaviour{
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crate::model::StageElementBehaviour::SpawnAt=>(),
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crate::model::StageElementBehaviour::Trigger
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|crate::model::StageElementBehaviour::Teleport=>{
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@ -1360,6 +1366,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
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}else{println!("bad3");}
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},
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crate::model::StageElementBehaviour::Platform=>(),
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crate::model::StageElementBehaviour::JumpLimit(_)=>(),//TODO
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}
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},
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Some(crate::model::TeleportBehaviour::Wormhole(wormhole))=>{
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@ -1368,11 +1375,28 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
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None=>(),
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}
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//flatten v
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let mut v=self.body.velocity;
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self.touching.constrain_velocity(&self.models,&mut v);
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match &general.booster{
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Some(booster)=>{
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v+=booster.velocity;
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match booster{
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&crate::model::GameMechanicBooster::Affine(transform)=>v=transform.transform_point3(v),
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&crate::model::GameMechanicBooster::Velocity(velocity)=>v+=velocity,
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&crate::model::GameMechanicBooster::Energy{direction,energy}=>todo!(),
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}
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self.touching.constrain_velocity(&self.models,&mut v);
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},
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None=>(),
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}
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match &general.trajectory{
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Some(trajectory)=>{
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match trajectory{
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crate::model::GameMechanicSetTrajectory::AirTime(_) => todo!(),
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crate::model::GameMechanicSetTrajectory::Height(_) => todo!(),
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crate::model::GameMechanicSetTrajectory::TargetPointTime { target_point, time } => todo!(),
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crate::model::GameMechanicSetTrajectory::TrajectoryTargetPoint { target_point, speed, trajectory_choice } => todo!(),
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&crate::model::GameMechanicSetTrajectory::Velocity(velocity)=>v=velocity,
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crate::model::GameMechanicSetTrajectory::DotVelocity { direction, dot } => todo!(),
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}
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self.touching.constrain_velocity(&self.models,&mut v);
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},
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None=>(),
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@ -1391,7 +1415,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
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if stage_element.force||self.game.stage_id<stage_element.stage_id{
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self.game.stage_id=stage_element.stage_id;
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}
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match stage_element.behaviour{
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match &stage_element.behaviour{
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crate::model::StageElementBehaviour::SpawnAt=>(),
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crate::model::StageElementBehaviour::Trigger
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|crate::model::StageElementBehaviour::Teleport=>{
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@ -1409,6 +1433,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
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}else{println!("bad3");}
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},
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crate::model::StageElementBehaviour::Platform=>(),
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crate::model::StageElementBehaviour::JumpLimit(_)=>(),//TODO
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}
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},
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Some(crate::model::TeleportBehaviour::Wormhole(wormhole))=>{
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