diff --git a/lib/rbx_loader/src/primitives.rs b/lib/rbx_loader/src/primitives.rs
index 978e871b..6af35f24 100644
--- a/lib/rbx_loader/src/primitives.rs
+++ b/lib/rbx_loader/src/primitives.rs
@@ -121,7 +121,7 @@ impl FaceDescription{
 		}
 	}
 }
-pub fn generate_partial_unit_cube(CubeFaceDescription(face_descriptions):CubeFaceDescription)->Mesh{
+pub fn unit_cube(CubeFaceDescription(face_descriptions):CubeFaceDescription)->Mesh{
 	const CUBE_DEFAULT_POLYS:[[[u32;2];4];6]=[
 		// right (1, 0, 0)
 		[
@@ -243,7 +243,7 @@ pub fn generate_partial_unit_cube(CubeFaceDescription(face_descriptions):CubeFac
 	}
 }
 //don't think too hard about the copy paste because this is all going into the map tool eventually...
-pub fn generate_partial_unit_wedge(WedgeFaceDescription(face_descriptions):WedgeFaceDescription)->Mesh{
+pub fn unit_wedge(WedgeFaceDescription(face_descriptions):WedgeFaceDescription)->Mesh{
 	const WEDGE_DEFAULT_POLYS:[&[[u32;2]];5]=[
 		// right (1, 0, 0)
 		&[
@@ -363,7 +363,7 @@ pub fn generate_partial_unit_wedge(WedgeFaceDescription(face_descriptions):Wedge
 	}
 }
 
-pub fn generate_partial_unit_cornerwedge(CornerWedgeFaceDescription(face_descriptions):CornerWedgeFaceDescription)->Mesh{
+pub fn unit_cornerwedge(CornerWedgeFaceDescription(face_descriptions):CornerWedgeFaceDescription)->Mesh{
 	const CORNERWEDGE_DEFAULT_POLYS:[&[[u32;2]];5]=[
 		// right (1, 0, 0)
 		&[
@@ -482,7 +482,7 @@ pub fn generate_partial_unit_cornerwedge(CornerWedgeFaceDescription(face_descrip
 }
 
 // TODO: fix face texture orientation
-pub fn generate_partial_cylinder(face_descriptions:CubeFaceDescription)->Mesh{
+pub fn unit_cylinder(face_descriptions:CubeFaceDescription)->Mesh{
 	// cylinder is oriented about the x axis
 	// roblox cylinders use projected grid coordinates
 	/// how many grid coordinates to use (positive and negative)
diff --git a/lib/rbx_loader/src/rbx.rs b/lib/rbx_loader/src/rbx.rs
index 11d497b7..f420e5b8 100644
--- a/lib/rbx_loader/src/rbx.rs
+++ b/lib/rbx_loader/src/rbx.rs
@@ -611,11 +611,11 @@ pub fn convert<'a>(
 					let mesh_id=model::MeshId::new(primitive_meshes.len() as u32);
 					mesh_id_from_description.insert(basepart_description.clone(),mesh_id);//borrow checker going crazy
 					let mesh=match basepart_description{
-						RobloxBasePartDescription::Cylinder(part_texture_description)=>primitives::generate_partial_cylinder(CubeFaceDescription::new(part_texture_description,textureless_render_group)),
+						RobloxBasePartDescription::Cylinder(part_texture_description)=>primitives::unit_cylinder(CubeFaceDescription::new(part_texture_description,textureless_render_group)),
 						RobloxBasePartDescription::Sphere(part_texture_description)
-						|RobloxBasePartDescription::Part(part_texture_description)=>primitives::generate_partial_unit_cube(CubeFaceDescription::new(part_texture_description,textureless_render_group)),
-						RobloxBasePartDescription::Wedge(wedge_texture_description)=>primitives::generate_partial_unit_wedge(WedgeFaceDescription::new(wedge_texture_description,textureless_render_group)),
-						RobloxBasePartDescription::CornerWedge(cornerwedge_texture_description)=>primitives::generate_partial_unit_cornerwedge(CornerWedgeFaceDescription::new(cornerwedge_texture_description,textureless_render_group)),
+						|RobloxBasePartDescription::Part(part_texture_description)=>primitives::unit_cube(CubeFaceDescription::new(part_texture_description,textureless_render_group)),
+						RobloxBasePartDescription::Wedge(wedge_texture_description)=>primitives::unit_wedge(WedgeFaceDescription::new(wedge_texture_description,textureless_render_group)),
+						RobloxBasePartDescription::CornerWedge(cornerwedge_texture_description)=>primitives::unit_cornerwedge(CornerWedgeFaceDescription::new(cornerwedge_texture_description,textureless_render_group)),
 					};
 					primitive_meshes.push(mesh);
 					mesh_id