implement rocket_force

This commit is contained in:
Quaternions 2023-10-20 13:47:26 -07:00
parent 1e6c489750
commit 1c22f4a3c3

View File

@ -514,10 +514,9 @@ impl StyleModifiers{
// return cross(cross(Normal,ControlDir),Normal)/sqrt(1-d*d) // return cross(cross(Normal,ControlDir),Normal)/sqrt(1-d*d)
control_dir*self.walk_speed control_dir*self.walk_speed
} }
fn get_propulsion_target_velocity(&self,camera:&PhysicsCamera,controls:u32,next_mouse:&MouseState,time:Time)->Planar64Vec3{ fn get_propulsion_control_dir(&self,camera:&PhysicsCamera,controls:u32,next_mouse:&MouseState,time:Time)->Planar64Vec3{
let camera_mat=camera.simulate_move_rotation(camera.mouse.lerp(&next_mouse,time)); let camera_mat=camera.simulate_move_rotation(camera.mouse.lerp(&next_mouse,time));
let control_dir=camera_mat*self.get_control_dir(controls); camera_mat*self.get_control_dir(controls)
control_dir*self.walk_speed
} }
} }
@ -902,16 +901,20 @@ impl PhysicsState {
// }); // });
// } // }
fn refresh_walk_target(&mut self){ fn refresh_walk_target(&mut self)->Option<Planar64Vec3>{
match &mut self.move_state{ match &mut self.move_state{
MoveState::Air|MoveState::Water=>(), MoveState::Air|MoveState::Water=>None,
MoveState::Walk(WalkState{normal,state})=>{ MoveState::Walk(WalkState{normal,state})=>{
let n=normal; let n=normal;
(*state,self.body.acceleration)=WalkEnum::with_target_velocity(&self.touching,&self.body,&self.style,&self.models,self.style.get_walk_target_velocity(&self.camera,self.controls,&self.next_mouse,self.time),&n); let a;
(*state,a)=WalkEnum::with_target_velocity(&self.touching,&self.body,&self.style,&self.models,self.style.get_walk_target_velocity(&self.camera,self.controls,&self.next_mouse,self.time),&n);
Some(a)
}, },
MoveState::Ladder(WalkState{normal,state})=>{ MoveState::Ladder(WalkState{normal,state})=>{
let n=normal; let n=normal;
(*state,self.body.acceleration)=WalkEnum::with_target_velocity(&self.touching,&self.body,&self.style,&self.models,self.style.get_ladder_target_velocity(&self.camera,self.controls,&self.next_mouse,self.time),&n); let a;
(*state,a)=WalkEnum::with_target_velocity(&self.touching,&self.body,&self.style,&self.models,self.style.get_ladder_target_velocity(&self.camera,self.controls,&self.next_mouse,self.time),&n);
Some(a)
}, },
} }
} }
@ -1363,7 +1366,9 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
if self.style.get_control(StyleModifiers::CONTROL_JUMP,self.controls){ if self.style.get_control(StyleModifiers::CONTROL_JUMP,self.controls){
self.jump(); self.jump();
} }
self.refresh_walk_target(); if let Some(a)=self.refresh_walk_target(){
self.body.acceleration=a;
}
}, },
PhysicsCollisionAttributes::Intersect{intersecting,general}=>{ PhysicsCollisionAttributes::Intersect{intersecting,general}=>{
//I think that setting the velocity to 0 was preventing surface contacts from entering an infinite loop //I think that setting the velocity to 0 was preventing surface contacts from entering an infinite loop
@ -1378,6 +1383,9 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
PhysicsCollisionAttributes::Contact{contacting,general}=>{ PhysicsCollisionAttributes::Contact{contacting,general}=>{
self.touching.remove_contact(c.model);//remove contact before calling contact_constrain_acceleration self.touching.remove_contact(c.model);//remove contact before calling contact_constrain_acceleration
let mut a=self.style.gravity; let mut a=self.style.gravity;
if let Some(rocket_force)=self.style.rocket_force{
a+=self.style.get_propulsion_control_dir(&self.camera,self.controls,&self.next_mouse,self.time)*rocket_force;
}
self.touching.constrain_acceleration(&self.models,&mut a); self.touching.constrain_acceleration(&self.models,&mut a);
self.body.acceleration=a; self.body.acceleration=a;
//check ground //check ground
@ -1387,7 +1395,9 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
//TODO: make this more advanced checking contacts //TODO: make this more advanced checking contacts
self.move_state=MoveState::Air; self.move_state=MoveState::Air;
}, },
_=>self.refresh_walk_target(), _=>if let Some(a)=self.refresh_walk_target(){
self.body.acceleration=a;
},
} }
}, },
PhysicsCollisionAttributes::Intersect{intersecting,general}=>{ PhysicsCollisionAttributes::Intersect{intersecting,general}=>{
@ -1464,7 +1474,14 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
PhysicsInputInstruction::Idle => {refresh_walk_target=false;},//literally idle! PhysicsInputInstruction::Idle => {refresh_walk_target=false;},//literally idle!
} }
if refresh_walk_target{ if refresh_walk_target{
self.refresh_walk_target(); if let Some(a)=self.refresh_walk_target(){
self.body.acceleration=a;
}else if let Some(rocket_force)=self.style.rocket_force{
let mut a=self.style.gravity;
a+=self.style.get_propulsion_control_dir(&self.camera,self.controls,&self.next_mouse,self.time)*rocket_force;
self.touching.constrain_acceleration(&self.models,&mut a);
self.body.acceleration=a;
}
} }
}, },
} }