diff --git a/lib/common/src/gameplay_style.rs b/lib/common/src/gameplay_style.rs
index 60d7fb4f9..3b9191e1f 100644
--- a/lib/common/src/gameplay_style.rs
+++ b/lib/common/src/gameplay_style.rs
@@ -63,7 +63,7 @@ impl JumpImpulse{
 		velocity:Planar64Vec3,
 		jump_dir:Planar64Vec3,
 		gravity:&Planar64Vec3,
-		mass:Planar64,
+		_mass:Planar64,
 	)->Planar64Vec3{
 		match self{
 			&JumpImpulse::Time(time)=>velocity-(*gravity*time).map(|t|t.divide().fix_1()),
@@ -78,7 +78,7 @@ impl JumpImpulse{
 				velocity-(*gravity*(radicand.sqrt().fix_2()+v_g)/gg).divide().fix_1()
 			},
 			&JumpImpulse::Linear(jump_speed)=>velocity+(jump_dir*jump_speed/jump_dir.length()).divide().fix_1(),
-			&JumpImpulse::Energy(energy)=>{
+			&JumpImpulse::Energy(_energy)=>{
 				//calculate energy
 				//let e=gravity.dot(velocity);
 				//add
@@ -355,7 +355,7 @@ pub struct LadderSettings{
 	pub dot:Planar64,
 }
 impl LadderSettings{
-	pub const fn accel(&self,target_diff:Planar64Vec3,gravity:Planar64Vec3)->Planar64{
+	pub const fn accel(&self,_target_diff:Planar64Vec3,_gravity:Planar64Vec3)->Planar64{
 		//TODO: fallible ladder accel
 		self.accelerate.accel
 	}