forked from StrafesNET/strafe-client
make physics-graphics communication a bit less insane
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b9dc97053f
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0468484788
@ -75,7 +75,7 @@ impl GraphicsCamera{
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glam::Mat4::from_translation(pos)*glam::Mat4::from_euler(glam::EulerRot::YXZ,angles.x,angles.y,0f32)
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}
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pub fn to_uniform_data(&self,(pos,angles):(glam::Vec3,glam::Vec2))->[f32; 16 * 4]{
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pub fn to_uniform_data(&self,pos:glam::Vec3,angles:glam::Vec2)->[f32;16*4]{
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let proj=self.proj();
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let proj_inv=proj.inverse();
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let view_inv=self.world(pos,angles);
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@ -99,9 +99,9 @@ impl std::default::Default for GraphicsCamera{
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}
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pub struct FrameState{
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pub physics_output:crate::physics::PhysicsOutputState,
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pub predicted_time:integer::Time,
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pub mouse_pos:glam::IVec2,
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pub body:crate::physics::Body,
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pub camera:crate::physics::PhysicsCamera,
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pub time:integer::Time,
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}
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pub struct GraphicsState{
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@ -814,7 +814,7 @@ impl GraphicsState{
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});
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let camera=GraphicsCamera::default();
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let camera_uniforms=camera.to_uniform_data(crate::physics::PhysicsOutputState::default().extrapolate(strafesnet_common::mouse::MouseState::default()));
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let camera_uniforms=camera.to_uniform_data(glam::Vec3::ZERO,glam::Vec2::ZERO);
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let camera_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
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label:Some("Camera"),
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contents:bytemuck::cast_slice(&camera_uniforms),
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@ -889,7 +889,10 @@ impl GraphicsState{
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let mut encoder=device.create_command_encoder(&wgpu::CommandEncoderDescriptor{label:None});
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// update rotation
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let camera_uniforms=self.camera.to_uniform_data(frame_state.physics_output.extrapolate(strafesnet_common::mouse::MouseState{pos:frame_state.mouse_pos,time:frame_state.predicted_time}));
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let camera_uniforms=self.camera.to_uniform_data(
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frame_state.body.extrapolated_position(frame_state.time).into(),
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frame_state.camera.simulate_move_angles(glam::IVec2::ZERO)
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);
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self.staging_belt
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.write_buffer(
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&mut encoder,
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@ -613,19 +613,6 @@ impl MoveState{
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}
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}
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#[derive(Clone,Default)]
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pub struct PhysicsOutputState{
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body:Body,
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camera:PhysicsCamera,
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camera_offset:Planar64Vec3,
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mouse_pos:glam::IVec2,
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}
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impl PhysicsOutputState{
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pub fn extrapolate(&self,mouse:MouseState)->(glam::Vec3,glam::Vec2){
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((self.body.extrapolated_position(mouse.time)+self.camera_offset).into(),self.camera.simulate_move_angles(mouse.pos-self.mouse_pos))
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}
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}
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#[derive(Clone,Hash,Eq,PartialEq)]
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enum PhysicsCollisionAttributes{
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Contact(gameplay_attributes::ContactAttributes),
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@ -1047,14 +1034,15 @@ impl instruction::InstructionEmitter<PhysicsInternalInstruction> for PhysicsCont
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}
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}
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impl PhysicsContext{
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pub const fn output(&self)->PhysicsOutputState{
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PhysicsOutputState{
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body:self.state.body,
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camera:self.state.camera,
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camera_offset:self.state.style.camera_offset,
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mouse_pos:self.state.input_state.mouse.pos,
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pub fn camera_body(&self)->Body{
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Body{
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position:self.state.body.position+self.state.style.camera_offset,
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..self.state.body
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}
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}
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pub const fn camera(&self)->PhysicsCamera{
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self.state.camera
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}
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pub const fn get_next_mouse(&self)->&MouseState{
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self.state.input_state.get_next_mouse()
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}
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@ -182,9 +182,9 @@ impl MouseInterpolator{
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}
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pub fn get_frame_state(&self,time:Time)->crate::graphics::FrameState{
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crate::graphics::FrameState{
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physics_output:self.physics.output(),
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mouse_pos:self.physics.get_next_mouse().pos,
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predicted_time:self.timer.time(time),
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body:self.physics.camera_body(),
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camera:self.physics.camera(),
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time:self.timer.time(time),
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}
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}
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pub fn change_map(&mut self,time:Time,map:&strafesnet_common::map::CompleteMap){
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