forked from StrafesNET/strafe-client
1091 lines
36 KiB
Rust
1091 lines
36 KiB
Rust
use std::{borrow::Cow, time::Instant};
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use wgpu::{util::DeviceExt, AstcBlock, AstcChannel};
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use model::{Vertex,ModelInstance,ModelGraphicsInstance};
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use body::{InputInstruction, PhysicsInstruction};
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use instruction::{TimedInstruction, InstructionConsumer};
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mod body;
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mod model;
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mod zeroes;
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mod framework;
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mod primitives;
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mod instruction;
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mod load_roblox;
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struct Entity {
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index_count: u32,
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index_buf: wgpu::Buffer,
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}
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struct ModelGraphics {
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instances: Vec<ModelGraphicsInstance>,
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vertex_buf: wgpu::Buffer,
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entities: Vec<Entity>,
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bind_group: wgpu::BindGroup,
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model_buf: wgpu::Buffer,
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}
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pub struct GraphicsSamplers{
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repeat: wgpu::Sampler,
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}
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pub struct GraphicsBindGroupLayouts{
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model: wgpu::BindGroupLayout,
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}
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pub struct GraphicsBindGroups {
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camera: wgpu::BindGroup,
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skybox_texture: wgpu::BindGroup,
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}
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pub struct GraphicsPipelines {
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skybox: wgpu::RenderPipeline,
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model: wgpu::RenderPipeline,
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}
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pub struct GraphicsData {
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start_time: std::time::Instant,
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screen_size: (u32, u32),
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manual_mouse_lock:bool,
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physics: body::PhysicsState,
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pipelines: GraphicsPipelines,
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bind_groups: GraphicsBindGroups,
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bind_group_layouts: GraphicsBindGroupLayouts,
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samplers: GraphicsSamplers,
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temp_squid_texture_view: wgpu::TextureView,
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camera_buf: wgpu::Buffer,
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models: Vec<ModelGraphics>,
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depth_view: wgpu::TextureView,
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staging_belt: wgpu::util::StagingBelt,
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}
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impl GraphicsData {
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const DEPTH_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Depth24Plus;
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fn create_depth_texture(
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config: &wgpu::SurfaceConfiguration,
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device: &wgpu::Device,
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) -> wgpu::TextureView {
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let depth_texture = device.create_texture(&wgpu::TextureDescriptor {
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size: wgpu::Extent3d {
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width: config.width,
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height: config.height,
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depth_or_array_layers: 1,
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},
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: Self::DEPTH_FORMAT,
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
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label: None,
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view_formats: &[],
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});
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depth_texture.create_view(&wgpu::TextureViewDescriptor::default())
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}
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fn generate_model_physics(&mut self,indexed_models:&model::IndexedModelInstances){
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for model in &indexed_models.models{
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//make aabb and run vertices to get realistic bounds
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for model_instance in &model.instances{
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if let Some(model_physics)=body::ModelPhysics::from_model(model,model_instance){
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self.physics.models.push(model_physics);
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}
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}
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}
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println!("Physics Objects: {}",self.physics.models.len());
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}
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fn generate_model_graphics(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,indexed_models:model::IndexedModelInstances){
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//generate texture view per texture
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//idk how to do this gooder lol
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let mut double_map=std::collections::HashMap::<u32,u32>::new();
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let mut texture_loading_threads=Vec::new();
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let num_textures=indexed_models.textures.len();
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for (i,texture_id) in indexed_models.textures.into_iter().enumerate(){
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if let Ok(mut file) = std::fs::File::open(std::path::Path::new(&format!("textures/{}.dds",texture_id))){
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double_map.insert(i as u32, texture_loading_threads.len() as u32);
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texture_loading_threads.push((texture_id,std::thread::spawn(move ||{
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ddsfile::Dds::read(&mut file).unwrap()
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})));
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}
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}
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let texture_views:Vec<wgpu::TextureView>=texture_loading_threads.into_iter().map(|(texture_id,thread)|{
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let image=thread.join().unwrap();
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let (mut width,mut height)=(image.get_width(),image.get_height());
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let format=match image.header10.unwrap().dxgi_format{
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ddsfile::DxgiFormat::R8G8B8A8_UNorm_sRGB => wgpu::TextureFormat::Rgba8UnormSrgb,
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ddsfile::DxgiFormat::BC7_UNorm_sRGB => {
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//floor(w,4), should be ceil(w,4)
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width=width/4*4;
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height=height/4*4;
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wgpu::TextureFormat::Bc7RgbaUnormSrgb
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},
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other=>panic!("unsupported format {:?}",other),
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};
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let size = wgpu::Extent3d {
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width,
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height,
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depth_or_array_layers: 1,
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};
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let layer_size = wgpu::Extent3d {
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depth_or_array_layers: 1,
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..size
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};
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let max_mips = layer_size.max_mips(wgpu::TextureDimension::D2);
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let texture = device.create_texture_with_data(
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queue,
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&wgpu::TextureDescriptor {
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size,
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mip_level_count: max_mips,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format,
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usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
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label: Some(format!("Texture{}",texture_id).as_str()),
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view_formats: &[],
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},
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&image.data,
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);
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texture.create_view(&wgpu::TextureViewDescriptor {
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label: Some(format!("Texture{} View",texture_id).as_str()),
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dimension: Some(wgpu::TextureViewDimension::D2),
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..wgpu::TextureViewDescriptor::default()
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})
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}).collect();
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//split groups with different textures into separate models
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//the models received here are supposed to be tightly packed, i.e. no code needs to check if two models are using the same groups.
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let indexed_models_len=indexed_models.models.len();
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let mut unique_texture_models=Vec::with_capacity(indexed_models_len);
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for mut model in indexed_models.models.into_iter(){
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//convert ModelInstance into ModelGraphicsInstance
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let instances:Vec<ModelGraphicsInstance>=model.instances.into_iter().filter_map(|instance|{
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if instance.color.w==0.0{
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None
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}else{
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Some(ModelGraphicsInstance{
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transform: glam::Mat4::from(instance.transform),
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normal_transform: glam::Mat4::from(instance.transform.inverse()).transpose(),
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color: instance.color,
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})
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}
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}).collect();
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//check each group, if it's using a new texture then make a new clone of the model
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let id=unique_texture_models.len();
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let mut unique_textures=Vec::new();
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for group in model.groups.into_iter(){
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//ignore zero coppy optimization for now
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let texture_index=if let Some(texture_index)=unique_textures.iter().position(|&texture|texture==group.texture){
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texture_index
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}else{
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//create new texture_index
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let texture_index=unique_textures.len();
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unique_textures.push(group.texture);
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unique_texture_models.push(model::IndexedModelSingleTexture{
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unique_pos:model.unique_pos.clone(),
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unique_tex:model.unique_tex.clone(),
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unique_normal:model.unique_normal.clone(),
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unique_color:model.unique_color.clone(),
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unique_vertices:model.unique_vertices.clone(),
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texture:group.texture,
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groups:Vec::new(),
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instances:instances.clone(),
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});
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texture_index
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};
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unique_texture_models[id+texture_index].groups.push(model::IndexedGroupFixedTexture{
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polys:group.polys,
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});
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}
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}
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//de-index models
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let mut models=Vec::with_capacity(unique_texture_models.len());
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for model in unique_texture_models.into_iter(){
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let mut vertices = Vec::new();
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let mut index_from_vertex = std::collections::HashMap::new();//::<IndexedVertex,usize>
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let mut entities = Vec::new();
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//TODO: combine groups using the same render pattern
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for group in model.groups {
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let mut indices = Vec::new();
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for poly in group.polys {
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for end_index in 2..poly.vertices.len() {
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for &index in &[0, end_index - 1, end_index] {
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let vertex_index = poly.vertices[index];
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if let Some(&i)=index_from_vertex.get(&vertex_index){
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indices.push(i);
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}else{
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let i=vertices.len() as u16;
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let vertex=&model.unique_vertices[vertex_index as usize];
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vertices.push(Vertex {
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pos: model.unique_pos[vertex.pos as usize],
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tex: model.unique_tex[vertex.tex as usize],
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normal: model.unique_normal[vertex.normal as usize],
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color:model.unique_color[vertex.color as usize],
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});
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index_from_vertex.insert(vertex_index,i);
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indices.push(i);
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}
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}
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}
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}
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entities.push(indices);
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}
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models.push(model::ModelSingleTexture{
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instances:model.instances,
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vertices,
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entities,
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texture:model.texture,
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});
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}
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//.into_iter() the modeldata vec so entities can be /moved/ to models.entities
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let mut model_count=0;
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let mut instance_count=0;
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let uniform_buffer_binding_size=<GraphicsData as framework::Example>::required_limits().max_uniform_buffer_binding_size as usize;
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let chunk_size=uniform_buffer_binding_size/MODEL_BUFFER_SIZE_BYTES;
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self.models.reserve(models.len());
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for model in models.into_iter() {
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instance_count+=model.instances.len();
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for instances_chunk in model.instances.rchunks(chunk_size){
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model_count+=1;
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let model_uniforms = get_instances_buffer_data(instances_chunk);
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let model_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some(format!("Model{} Buf",model_count).as_str()),
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contents: bytemuck::cast_slice(&model_uniforms),
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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});
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let texture_view=match model.texture{
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Some(texture_id)=>{
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match double_map.get(&texture_id){
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Some(&mapped_texture_id)=>&texture_views[mapped_texture_id as usize],
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None=>&self.temp_squid_texture_view,
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}
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},
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None=>&self.temp_squid_texture_view,
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};
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let model_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &self.bind_group_layouts.model,
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: model_buf.as_entire_binding(),
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},
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wgpu::BindGroupEntry {
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binding: 1,
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resource: wgpu::BindingResource::TextureView(texture_view),
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},
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wgpu::BindGroupEntry {
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binding: 2,
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resource: wgpu::BindingResource::Sampler(&self.samplers.repeat),
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},
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],
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label: Some(format!("Model{} Bind Group",model_count).as_str()),
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});
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let vertex_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Vertex"),
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contents: bytemuck::cast_slice(&model.vertices),
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usage: wgpu::BufferUsages::VERTEX,
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});
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//all of these are being moved here
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self.models.push(ModelGraphics{
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instances:instances_chunk.to_vec(),
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vertex_buf,
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entities: model.entities.iter().map(|indices|{
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let index_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Index"),
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contents: bytemuck::cast_slice(&indices),
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usage: wgpu::BufferUsages::INDEX,
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});
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Entity {
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index_buf,
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index_count: indices.len() as u32,
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}
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}).collect(),
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bind_group: model_bind_group,
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model_buf,
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});
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}
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}
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println!("Texture References={}",num_textures);
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println!("Textures Loaded={}",texture_views.len());
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println!("Indexed Models={}",indexed_models_len);
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println!("Graphics Objects: {}",self.models.len());
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println!("Graphics Instances: {}",instance_count);
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}
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}
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const MODEL_BUFFER_SIZE:usize=4*4 + 4*4 + 4;//let size=std::mem::size_of::<ModelInstance>();
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const MODEL_BUFFER_SIZE_BYTES:usize=MODEL_BUFFER_SIZE*4;
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fn get_instances_buffer_data(instances:&[ModelGraphicsInstance]) -> Vec<f32> {
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let mut raw = Vec::with_capacity(MODEL_BUFFER_SIZE*instances.len());
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for (i,mi) in instances.iter().enumerate(){
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let mut v = raw.split_off(MODEL_BUFFER_SIZE*i);
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//model transform
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raw.extend_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&mi.transform)[..]);
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//normal transform
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raw.extend_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&mi.normal_transform)[..]);
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//color
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raw.extend_from_slice(AsRef::<[f32; 4]>::as_ref(&mi.color));
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raw.append(&mut v);
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}
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raw
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}
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fn to_uniform_data(camera: &body::Camera, pos: glam::Vec3) -> [f32; 16 * 3 + 4] {
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let proj=camera.proj();
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let proj_inv = proj.inverse();
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let view=camera.view(pos);
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let view_inv = view.inverse();
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let mut raw = [0f32; 16 * 3 + 4];
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raw[..16].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj)[..]);
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raw[16..32].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj_inv)[..]);
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raw[32..48].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&view_inv)[..]);
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raw[48..52].copy_from_slice(AsRef::<[f32; 4]>::as_ref(&view.col(3)));
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raw
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}
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impl framework::Example for GraphicsData {
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fn optional_features() -> wgpu::Features {
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wgpu::Features::TEXTURE_COMPRESSION_ASTC
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| wgpu::Features::TEXTURE_COMPRESSION_ETC2
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}
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fn required_features() -> wgpu::Features {
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wgpu::Features::TEXTURE_COMPRESSION_BC
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}
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fn required_limits() -> wgpu::Limits {
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wgpu::Limits::default() //framework.rs was using goofy limits that caused me a multi-day headache
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}
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fn init(
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config: &wgpu::SurfaceConfiguration,
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_adapter: &wgpu::Adapter,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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) -> Self {
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let mut indexed_models = Vec::new();
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indexed_models.append(&mut model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap(),*glam::Vec4::ONE.as_ref()));
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indexed_models.push(primitives::unit_sphere());
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indexed_models.push(primitives::unit_cylinder());
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indexed_models.push(primitives::unit_cube());
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println!("models.len = {:?}", indexed_models.len());
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indexed_models[0].instances.push(ModelInstance{
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transform:glam::Affine3A::from_translation(glam::vec3(10.,0.,-10.)),
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color:glam::Vec4::ONE,
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attributes:model::CollisionAttributes::contact(),
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});
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//quad monkeys
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indexed_models[1].instances.push(ModelInstance{
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transform:glam::Affine3A::from_translation(glam::vec3(10.,5.,10.)),
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color:glam::Vec4::ONE,
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attributes:model::CollisionAttributes::contact(),
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});
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indexed_models[1].instances.push(ModelInstance{
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transform:glam::Affine3A::from_translation(glam::vec3(20.,5.,10.)),
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color:glam::vec4(1.0,0.0,0.0,1.0),
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attributes:model::CollisionAttributes::contact(),
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});
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indexed_models[1].instances.push(ModelInstance{
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transform:glam::Affine3A::from_translation(glam::vec3(10.,5.,20.)),
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color:glam::vec4(0.0,1.0,0.0,1.0),
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attributes:model::CollisionAttributes::contact(),
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});
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indexed_models[1].instances.push(ModelInstance{
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transform:glam::Affine3A::from_translation(glam::vec3(20.,5.,20.)),
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color:glam::vec4(0.0,0.0,1.0,1.0),
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attributes:model::CollisionAttributes::contact(),
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});
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//decorative monkey
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indexed_models[1].instances.push(ModelInstance{
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transform:glam::Affine3A::from_translation(glam::vec3(15.,10.,15.)),
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color:glam::vec4(0.5,0.5,0.5,0.5),
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attributes:model::CollisionAttributes::Decoration,
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});
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//teapot
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indexed_models[2].instances.push(ModelInstance{
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transform:glam::Affine3A::from_scale_rotation_translation(glam::vec3(0.5, 1.0, 0.2),glam::quat(-0.22248298016985793,-0.839457167990537,-0.05603504040830783,-0.49261857546227916),glam::vec3(-10.,7.,10.)),
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color:glam::Vec4::ONE,
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attributes:model::CollisionAttributes::contact(),
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});
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//ground
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indexed_models[3].instances.push(ModelInstance{
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transform:glam::Affine3A::from_translation(glam::vec3(0.,0.,0.))*glam::Affine3A::from_scale(glam::vec3(160.0, 1.0, 160.0)),
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color:glam::Vec4::ONE,
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attributes:model::CollisionAttributes::contact(),
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});
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let camera_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: None,
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entries: &[
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wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStages::VERTEX,
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ty: wgpu::BindingType::Buffer {
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ty: wgpu::BufferBindingType::Uniform,
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has_dynamic_offset: false,
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min_binding_size: None,
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},
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count: None,
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},
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],
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});
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let skybox_texture_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: Some("Skybox Texture Bind Group Layout"),
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entries: &[
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wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStages::FRAGMENT,
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ty: wgpu::BindingType::Texture {
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sample_type: wgpu::TextureSampleType::Float { filterable: true },
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multisampled: false,
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view_dimension: wgpu::TextureViewDimension::Cube,
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},
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count: None,
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},
|
|
wgpu::BindGroupLayoutEntry {
|
|
binding: 1,
|
|
visibility: wgpu::ShaderStages::FRAGMENT,
|
|
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
|
|
count: None,
|
|
},
|
|
],
|
|
});
|
|
let model_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
|
label: Some("Model Bind Group Layout"),
|
|
entries: &[
|
|
wgpu::BindGroupLayoutEntry {
|
|
binding: 0,
|
|
visibility: wgpu::ShaderStages::VERTEX,
|
|
ty: wgpu::BindingType::Buffer {
|
|
ty: wgpu::BufferBindingType::Uniform,
|
|
has_dynamic_offset: false,
|
|
min_binding_size: None,
|
|
},
|
|
count: None,
|
|
},
|
|
wgpu::BindGroupLayoutEntry {
|
|
binding: 1,
|
|
visibility: wgpu::ShaderStages::FRAGMENT,
|
|
ty: wgpu::BindingType::Texture {
|
|
sample_type: wgpu::TextureSampleType::Float { filterable: true },
|
|
multisampled: false,
|
|
view_dimension: wgpu::TextureViewDimension::D2,
|
|
},
|
|
count: None,
|
|
},
|
|
wgpu::BindGroupLayoutEntry {
|
|
binding: 2,
|
|
visibility: wgpu::ShaderStages::FRAGMENT,
|
|
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
|
|
count: None,
|
|
},
|
|
],
|
|
});
|
|
|
|
let clamp_sampler = device.create_sampler(&wgpu::SamplerDescriptor {
|
|
label: Some("Clamp Sampler"),
|
|
address_mode_u: wgpu::AddressMode::ClampToEdge,
|
|
address_mode_v: wgpu::AddressMode::ClampToEdge,
|
|
address_mode_w: wgpu::AddressMode::ClampToEdge,
|
|
mag_filter: wgpu::FilterMode::Linear,
|
|
min_filter: wgpu::FilterMode::Linear,
|
|
mipmap_filter: wgpu::FilterMode::Linear,
|
|
..Default::default()
|
|
});
|
|
let repeat_sampler = device.create_sampler(&wgpu::SamplerDescriptor {
|
|
label: Some("Repeat Sampler"),
|
|
address_mode_u: wgpu::AddressMode::Repeat,
|
|
address_mode_v: wgpu::AddressMode::Repeat,
|
|
address_mode_w: wgpu::AddressMode::Repeat,
|
|
mag_filter: wgpu::FilterMode::Linear,
|
|
min_filter: wgpu::FilterMode::Linear,
|
|
mipmap_filter: wgpu::FilterMode::Linear,
|
|
..Default::default()
|
|
});
|
|
|
|
// Create the render pipeline
|
|
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
|
label: None,
|
|
source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("shader.wgsl"))),
|
|
});
|
|
|
|
let physics = body::PhysicsState {
|
|
spawn_point:glam::vec3(0.0,50.0,0.0),
|
|
body: body::Body::with_pva(glam::vec3(0.0,50.0,0.0),glam::vec3(0.0,0.0,0.0),glam::vec3(0.0,-100.0,0.0)),
|
|
time: 0,
|
|
style:body::StyleModifiers::default(),
|
|
grounded: false,
|
|
contacts: std::collections::HashSet::new(),
|
|
models: Vec::new(),
|
|
walk: body::WalkState::new(),
|
|
camera: body::Camera::from_offset(glam::vec3(0.0,4.5-2.5,0.0),(config.width as f32)/(config.height as f32)),
|
|
mouse_interpolation: body::MouseInterpolationState::new(),
|
|
controls: 0,
|
|
world:body::WorldState{},
|
|
game:body::GameMechanicsState::default(),
|
|
stages:Vec::new(),
|
|
};
|
|
|
|
//load textures
|
|
let device_features = device.features();
|
|
|
|
let skybox_texture_view={
|
|
let skybox_format = if device_features.contains(wgpu::Features::TEXTURE_COMPRESSION_ASTC) {
|
|
log::info!("Using ASTC");
|
|
wgpu::TextureFormat::Astc {
|
|
block: AstcBlock::B4x4,
|
|
channel: AstcChannel::UnormSrgb,
|
|
}
|
|
} else if device_features.contains(wgpu::Features::TEXTURE_COMPRESSION_ETC2) {
|
|
log::info!("Using ETC2");
|
|
wgpu::TextureFormat::Etc2Rgb8UnormSrgb
|
|
} else if device_features.contains(wgpu::Features::TEXTURE_COMPRESSION_BC) {
|
|
log::info!("Using BC");
|
|
wgpu::TextureFormat::Bc1RgbaUnormSrgb
|
|
} else {
|
|
log::info!("Using plain");
|
|
wgpu::TextureFormat::Bgra8UnormSrgb
|
|
};
|
|
|
|
let bytes = match skybox_format {
|
|
wgpu::TextureFormat::Astc {
|
|
block: AstcBlock::B4x4,
|
|
channel: AstcChannel::UnormSrgb,
|
|
} => &include_bytes!("../images/astc.dds")[..],
|
|
wgpu::TextureFormat::Etc2Rgb8UnormSrgb => &include_bytes!("../images/etc2.dds")[..],
|
|
wgpu::TextureFormat::Bc1RgbaUnormSrgb => &include_bytes!("../images/bc1.dds")[..],
|
|
wgpu::TextureFormat::Bgra8UnormSrgb => &include_bytes!("../images/bgra.dds")[..],
|
|
_ => unreachable!(),
|
|
};
|
|
|
|
let skybox_image = ddsfile::Dds::read(&mut std::io::Cursor::new(bytes)).unwrap();
|
|
|
|
let size = wgpu::Extent3d {
|
|
width: skybox_image.get_width(),
|
|
height: skybox_image.get_height(),
|
|
depth_or_array_layers: 6,
|
|
};
|
|
|
|
let layer_size = wgpu::Extent3d {
|
|
depth_or_array_layers: 1,
|
|
..size
|
|
};
|
|
let max_mips = layer_size.max_mips(wgpu::TextureDimension::D2);
|
|
|
|
log::debug!(
|
|
"Copying {:?} skybox images of size {}, {}, 6 with {} mips to gpu",
|
|
skybox_format,
|
|
size.width,
|
|
size.height,
|
|
max_mips,
|
|
);
|
|
|
|
let skybox_texture = device.create_texture_with_data(
|
|
queue,
|
|
&wgpu::TextureDescriptor {
|
|
size,
|
|
mip_level_count: max_mips,
|
|
sample_count: 1,
|
|
dimension: wgpu::TextureDimension::D2,
|
|
format: skybox_format,
|
|
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
|
|
label: Some("Skybox Texture"),
|
|
view_formats: &[],
|
|
},
|
|
&skybox_image.data,
|
|
);
|
|
|
|
skybox_texture.create_view(&wgpu::TextureViewDescriptor {
|
|
label: Some("Skybox Texture View"),
|
|
dimension: Some(wgpu::TextureViewDimension::Cube),
|
|
..wgpu::TextureViewDescriptor::default()
|
|
})
|
|
};
|
|
|
|
//squid
|
|
let squid_texture_view={
|
|
let bytes = include_bytes!("../images/squid.dds");
|
|
|
|
let image = ddsfile::Dds::read(&mut std::io::Cursor::new(bytes)).unwrap();
|
|
|
|
let size = wgpu::Extent3d {
|
|
width: image.get_width(),
|
|
height: image.get_height(),
|
|
depth_or_array_layers: 1,
|
|
};
|
|
|
|
let layer_size = wgpu::Extent3d {
|
|
depth_or_array_layers: 1,
|
|
..size
|
|
};
|
|
let max_mips = layer_size.max_mips(wgpu::TextureDimension::D2);
|
|
|
|
let texture = device.create_texture_with_data(
|
|
queue,
|
|
&wgpu::TextureDescriptor {
|
|
size,
|
|
mip_level_count: max_mips,
|
|
sample_count: 1,
|
|
dimension: wgpu::TextureDimension::D2,
|
|
format: wgpu::TextureFormat::Bc7RgbaUnorm,
|
|
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
|
|
label: Some("Squid Texture"),
|
|
view_formats: &[],
|
|
},
|
|
&image.data,
|
|
);
|
|
|
|
texture.create_view(&wgpu::TextureViewDescriptor {
|
|
label: Some("Squid Texture View"),
|
|
dimension: Some(wgpu::TextureViewDimension::D2),
|
|
..wgpu::TextureViewDescriptor::default()
|
|
})
|
|
};
|
|
|
|
let model_pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
|
label: None,
|
|
bind_group_layouts: &[
|
|
&camera_bind_group_layout,
|
|
&skybox_texture_bind_group_layout,
|
|
&model_bind_group_layout,
|
|
],
|
|
push_constant_ranges: &[],
|
|
});
|
|
let sky_pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
|
label: None,
|
|
bind_group_layouts: &[
|
|
&camera_bind_group_layout,
|
|
&skybox_texture_bind_group_layout,
|
|
],
|
|
push_constant_ranges: &[],
|
|
});
|
|
|
|
// Create the render pipelines
|
|
let sky_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
|
label: Some("Sky Pipeline"),
|
|
layout: Some(&sky_pipeline_layout),
|
|
vertex: wgpu::VertexState {
|
|
module: &shader,
|
|
entry_point: "vs_sky",
|
|
buffers: &[],
|
|
},
|
|
fragment: Some(wgpu::FragmentState {
|
|
module: &shader,
|
|
entry_point: "fs_sky",
|
|
targets: &[Some(config.view_formats[0].into())],
|
|
}),
|
|
primitive: wgpu::PrimitiveState {
|
|
front_face: wgpu::FrontFace::Cw,
|
|
..Default::default()
|
|
},
|
|
depth_stencil: Some(wgpu::DepthStencilState {
|
|
format: Self::DEPTH_FORMAT,
|
|
depth_write_enabled: false,
|
|
depth_compare: wgpu::CompareFunction::LessEqual,
|
|
stencil: wgpu::StencilState::default(),
|
|
bias: wgpu::DepthBiasState::default(),
|
|
}),
|
|
multisample: wgpu::MultisampleState::default(),
|
|
multiview: None,
|
|
});
|
|
let model_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
|
label: Some("Model Pipeline"),
|
|
layout: Some(&model_pipeline_layout),
|
|
vertex: wgpu::VertexState {
|
|
module: &shader,
|
|
entry_point: "vs_entity_texture",
|
|
buffers: &[wgpu::VertexBufferLayout {
|
|
array_stride: std::mem::size_of::<Vertex>() as wgpu::BufferAddress,
|
|
step_mode: wgpu::VertexStepMode::Vertex,
|
|
attributes: &wgpu::vertex_attr_array![0 => Float32x3, 1 => Float32x2, 2 => Float32x3, 3 => Float32x4],
|
|
}],
|
|
},
|
|
fragment: Some(wgpu::FragmentState {
|
|
module: &shader,
|
|
entry_point: "fs_entity_texture",
|
|
targets: &[Some(config.view_formats[0].into())],
|
|
}),
|
|
primitive: wgpu::PrimitiveState {
|
|
front_face: wgpu::FrontFace::Cw,
|
|
..Default::default()
|
|
},
|
|
depth_stencil: Some(wgpu::DepthStencilState {
|
|
format: Self::DEPTH_FORMAT,
|
|
depth_write_enabled: true,
|
|
depth_compare: wgpu::CompareFunction::LessEqual,
|
|
stencil: wgpu::StencilState::default(),
|
|
bias: wgpu::DepthBiasState::default(),
|
|
}),
|
|
multisample: wgpu::MultisampleState::default(),
|
|
multiview: None,
|
|
});
|
|
|
|
let camera_uniforms = to_uniform_data(&physics.camera,physics.body.extrapolated_position(0));
|
|
let camera_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
|
label: Some("Camera"),
|
|
contents: bytemuck::cast_slice(&camera_uniforms),
|
|
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
|
});
|
|
let camera_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
|
layout: &camera_bind_group_layout,
|
|
entries: &[
|
|
wgpu::BindGroupEntry {
|
|
binding: 0,
|
|
resource: camera_buf.as_entire_binding(),
|
|
},
|
|
],
|
|
label: Some("Camera"),
|
|
});
|
|
let skybox_texture_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
|
layout: &skybox_texture_bind_group_layout,
|
|
entries: &[
|
|
wgpu::BindGroupEntry {
|
|
binding: 0,
|
|
resource: wgpu::BindingResource::TextureView(&skybox_texture_view),
|
|
},
|
|
wgpu::BindGroupEntry {
|
|
binding: 1,
|
|
resource: wgpu::BindingResource::Sampler(&clamp_sampler),
|
|
},
|
|
],
|
|
label: Some("Sky Texture"),
|
|
});
|
|
|
|
let depth_view = Self::create_depth_texture(config, device);
|
|
|
|
let mut graphics=GraphicsData {
|
|
manual_mouse_lock:false,
|
|
start_time: Instant::now(),
|
|
screen_size: (config.width,config.height),
|
|
physics,
|
|
pipelines:GraphicsPipelines{
|
|
skybox:sky_pipeline,
|
|
model:model_pipeline
|
|
},
|
|
bind_groups:GraphicsBindGroups{
|
|
camera:camera_bind_group,
|
|
skybox_texture:skybox_texture_bind_group,
|
|
},
|
|
camera_buf,
|
|
models: Vec::new(),
|
|
depth_view,
|
|
staging_belt: wgpu::util::StagingBelt::new(0x100),
|
|
bind_group_layouts: GraphicsBindGroupLayouts { model: model_bind_group_layout },
|
|
samplers: GraphicsSamplers { repeat: repeat_sampler },
|
|
temp_squid_texture_view: squid_texture_view,
|
|
};
|
|
|
|
let indexed_model_instances=model::IndexedModelInstances{
|
|
textures:Vec::new(),
|
|
models:indexed_models,
|
|
spawn_point:glam::Vec3::Y*50.0,
|
|
stages:Vec::new(),
|
|
};
|
|
graphics.generate_model_physics(&indexed_model_instances);
|
|
graphics.generate_model_graphics(&device,&queue,indexed_model_instances);
|
|
|
|
let args:Vec<String>=std::env::args().collect();
|
|
if args.len()==2{
|
|
graphics.load_file(std::path::PathBuf::from(&args[1]), device, queue);
|
|
}
|
|
|
|
return graphics;
|
|
}
|
|
|
|
fn load_file(&mut self,path: std::path::PathBuf, device: &wgpu::Device, queue: &wgpu::Queue){
|
|
println!("Loading file: {:?}", &path);
|
|
//oh boy! let's load the map!
|
|
if let Ok(file)=std::fs::File::open(path){
|
|
let mut input = std::io::BufReader::new(file);
|
|
let mut first_8=[0u8;8];
|
|
//.rbxm roblox binary = "<roblox!"
|
|
//.rbxmx roblox xml = "<roblox "
|
|
//.bsp = "VBSP"
|
|
//.vmf =
|
|
//.snf = "SNMF"
|
|
//.snf = "SNBF"
|
|
if let (Ok(()),Ok(()))=(std::io::Read::read_exact(&mut input, &mut first_8),std::io::Seek::rewind(&mut input)){
|
|
//
|
|
if let Some(indexed_model_instances)={
|
|
match &first_8[0..4]{
|
|
b"<rob"=>{
|
|
match match &first_8[4..8]{
|
|
b"lox!"=>rbx_binary::from_reader(input).map_err(|e|format!("{:?}",e)),
|
|
b"lox "=>rbx_xml::from_reader(input,rbx_xml::DecodeOptions::default()).map_err(|e|format!("{:?}",e)),
|
|
other=>Err(format!("Unknown Roblox file type {:?}",other)),
|
|
}{
|
|
Ok(dom)=>Some(load_roblox::generate_indexed_models(dom)),
|
|
Err(e)=>{
|
|
println!("Error loading roblox file:{:?}",e);
|
|
None
|
|
},
|
|
}
|
|
},
|
|
//b"VBSP"=>Some(load_bsp::generate_indexed_models(input)),
|
|
//b"SNFM"=>Some(sniffer::generate_indexed_models(input)),
|
|
//b"SNFB"=>Some(sniffer::load_bot(input)),
|
|
other=>{
|
|
println!("loser file {:?}",other);
|
|
None
|
|
},
|
|
}
|
|
}{
|
|
let spawn_point=indexed_model_instances.spawn_point;
|
|
//if generate_indexed_models succeeds, clear the previous ones
|
|
self.models.clear();
|
|
self.physics.models.clear();
|
|
self.generate_model_physics(&indexed_model_instances);
|
|
self.generate_model_graphics(device,queue,indexed_model_instances);
|
|
//manual reset
|
|
let time=self.physics.time;
|
|
instruction::InstructionConsumer::process_instruction(&mut self.physics, instruction::TimedInstruction{
|
|
time,
|
|
instruction: body::PhysicsInstruction::SetSpawnPosition(spawn_point),
|
|
});
|
|
instruction::InstructionConsumer::process_instruction(&mut self.physics, instruction::TimedInstruction{
|
|
time,
|
|
instruction: body::PhysicsInstruction::Input(body::InputInstruction::Reset),
|
|
});
|
|
}else{
|
|
println!("No modeldatas were generated");
|
|
}
|
|
}else{
|
|
println!("Failed to read first 8 bytes and seek back to beginning of file.");
|
|
}
|
|
}else{
|
|
println!("Could not open file");
|
|
}
|
|
}
|
|
|
|
#[allow(clippy::single_match)]
|
|
fn update(&mut self, window: &winit::window::Window, device: &wgpu::Device, queue: &wgpu::Queue, event: winit::event::WindowEvent) {
|
|
match event {
|
|
winit::event::WindowEvent::DroppedFile(path) => self.load_file(path,device,queue),
|
|
winit::event::WindowEvent::Focused(state)=>{
|
|
//pause unpause
|
|
//recalculate pressed keys on focus
|
|
}
|
|
_=>(),
|
|
}
|
|
}
|
|
|
|
fn device_event(&mut self, window: &winit::window::Window, event: winit::event::DeviceEvent) {
|
|
//there's no way this is the best way get a timestamp.
|
|
let time=self.start_time.elapsed().as_nanos() as i64;
|
|
match event {
|
|
winit::event::DeviceEvent::Key(winit::event::KeyboardInput {
|
|
state,
|
|
scancode: keycode,
|
|
..
|
|
}) => {
|
|
let s=match state {
|
|
winit::event::ElementState::Pressed => true,
|
|
winit::event::ElementState::Released => false,
|
|
};
|
|
if let Some(input_instruction)=match keycode {
|
|
17=>Some(InputInstruction::MoveForward(s)),//W
|
|
30=>Some(InputInstruction::MoveLeft(s)),//A
|
|
31=>Some(InputInstruction::MoveBack(s)),//S
|
|
32=>Some(InputInstruction::MoveRight(s)),//D
|
|
18=>Some(InputInstruction::MoveUp(s)),//E
|
|
16=>Some(InputInstruction::MoveDown(s)),//Q
|
|
57=>Some(InputInstruction::Jump(s)),//Space
|
|
44=>Some(InputInstruction::Zoom(s)),//Z
|
|
19=>if s{Some(InputInstruction::Reset)}else{None},//R
|
|
01=>{//Esc
|
|
if s{
|
|
self.manual_mouse_lock=false;
|
|
match window.set_cursor_grab(winit::window::CursorGrabMode::None){
|
|
Ok(())=>(),
|
|
Err(e)=>println!("Could not release cursor: {:?}",e),
|
|
}
|
|
window.set_cursor_visible(true);
|
|
}
|
|
None
|
|
},
|
|
15=>{//Tab
|
|
if s{
|
|
self.manual_mouse_lock=false;
|
|
match window.set_cursor_position(winit::dpi::PhysicalPosition::new(self.screen_size.0 as f32/2.0, self.screen_size.1 as f32/2.0)){
|
|
Ok(())=>(),
|
|
Err(e)=>println!("Could not set cursor position: {:?}",e),
|
|
}
|
|
match window.set_cursor_grab(winit::window::CursorGrabMode::None){
|
|
Ok(())=>(),
|
|
Err(e)=>println!("Could not release cursor: {:?}",e),
|
|
}
|
|
}else{
|
|
//if cursor is outside window don't lock but apparently there's no get pos function
|
|
//let pos=window.get_cursor_pos();
|
|
match window.set_cursor_grab(winit::window::CursorGrabMode::Locked){
|
|
Ok(())=>(),
|
|
Err(_)=>{
|
|
match window.set_cursor_grab(winit::window::CursorGrabMode::Confined){
|
|
Ok(())=>(),
|
|
Err(e)=>{
|
|
self.manual_mouse_lock=true;
|
|
println!("Could not confine cursor: {:?}",e)
|
|
},
|
|
}
|
|
}
|
|
}
|
|
}
|
|
window.set_cursor_visible(s);
|
|
None
|
|
},
|
|
_ => {println!("scancode {}",keycode);None},
|
|
}{
|
|
self.physics.run(time);
|
|
self.physics.process_instruction(TimedInstruction{
|
|
time,
|
|
instruction:PhysicsInstruction::Input(input_instruction),
|
|
})
|
|
}
|
|
},
|
|
winit::event::DeviceEvent::MouseMotion {
|
|
delta,//these (f64,f64) are integers on my machine
|
|
} => {
|
|
if self.manual_mouse_lock{
|
|
match window.set_cursor_position(winit::dpi::PhysicalPosition::new(self.screen_size.0 as f32/2.0, self.screen_size.1 as f32/2.0)){
|
|
Ok(())=>(),
|
|
Err(e)=>println!("Could not set cursor position: {:?}",e),
|
|
}
|
|
}
|
|
//do not step the physics because the mouse polling rate is higher than the physics can run.
|
|
//essentially the previous input will be overwritten until a true step runs
|
|
//which is fine because they run all the time.
|
|
self.physics.process_instruction(TimedInstruction{
|
|
time,
|
|
instruction:PhysicsInstruction::Input(InputInstruction::MoveMouse(glam::ivec2(delta.0 as i32,delta.1 as i32))),
|
|
})
|
|
},
|
|
winit::event::DeviceEvent::MouseWheel {
|
|
delta,
|
|
} => {
|
|
println!("mousewheel {:?}",delta);
|
|
if false{//self.physics.style.use_scroll{
|
|
self.physics.run(time);
|
|
self.physics.process_instruction(TimedInstruction{
|
|
time,
|
|
instruction:PhysicsInstruction::Input(InputInstruction::Jump(true)),//activates the immediate jump path, but the style modifier prevents controls&CONTROL_JUMP bit from being set to auto jump
|
|
})
|
|
}
|
|
}
|
|
_=>(),
|
|
}
|
|
}
|
|
|
|
fn resize(
|
|
&mut self,
|
|
config: &wgpu::SurfaceConfiguration,
|
|
device: &wgpu::Device,
|
|
_queue: &wgpu::Queue,
|
|
) {
|
|
self.depth_view = Self::create_depth_texture(config, device);
|
|
self.screen_size = (config.width, config.height);
|
|
self.physics.camera.set_fov_aspect(1.0,(config.width as f32)/(config.height as f32));
|
|
}
|
|
|
|
fn render(
|
|
&mut self,
|
|
view: &wgpu::TextureView,
|
|
device: &wgpu::Device,
|
|
queue: &wgpu::Queue,
|
|
_spawner: &framework::Spawner,
|
|
) {
|
|
let time=self.start_time.elapsed().as_nanos() as i64;
|
|
|
|
self.physics.run(time);
|
|
|
|
let mut encoder =
|
|
device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
|
|
|
|
// update rotation
|
|
let camera_uniforms = to_uniform_data(&self.physics.camera,self.physics.body.extrapolated_position(time));
|
|
self.staging_belt
|
|
.write_buffer(
|
|
&mut encoder,
|
|
&self.camera_buf,
|
|
0,
|
|
wgpu::BufferSize::new((camera_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(),
|
|
device,
|
|
)
|
|
.copy_from_slice(bytemuck::cast_slice(&camera_uniforms));
|
|
//This code only needs to run when the uniforms change
|
|
for model in self.models.iter() {
|
|
let model_uniforms = get_instances_buffer_data(&model.instances);
|
|
self.staging_belt
|
|
.write_buffer(
|
|
&mut encoder,
|
|
&model.model_buf,//description of where data will be written when command is executed
|
|
0,//offset in staging belt?
|
|
wgpu::BufferSize::new((model_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(),
|
|
device,
|
|
)
|
|
.copy_from_slice(bytemuck::cast_slice(&model_uniforms));
|
|
}
|
|
self.staging_belt.finish();
|
|
|
|
{
|
|
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
|
label: None,
|
|
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
|
view,
|
|
resolve_target: None,
|
|
ops: wgpu::Operations {
|
|
load: wgpu::LoadOp::Clear(wgpu::Color {
|
|
r: 0.1,
|
|
g: 0.2,
|
|
b: 0.3,
|
|
a: 1.0,
|
|
}),
|
|
store: true,
|
|
},
|
|
})],
|
|
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
|
|
view: &self.depth_view,
|
|
depth_ops: Some(wgpu::Operations {
|
|
load: wgpu::LoadOp::Clear(1.0),
|
|
store: false,
|
|
}),
|
|
stencil_ops: None,
|
|
}),
|
|
});
|
|
|
|
rpass.set_bind_group(0, &self.bind_groups.camera, &[]);
|
|
rpass.set_bind_group(1, &self.bind_groups.skybox_texture, &[]);
|
|
|
|
rpass.set_pipeline(&self.pipelines.model);
|
|
for model in self.models.iter() {
|
|
rpass.set_bind_group(2, &model.bind_group, &[]);
|
|
rpass.set_vertex_buffer(0, model.vertex_buf.slice(..));
|
|
|
|
for entity in model.entities.iter() {
|
|
rpass.set_index_buffer(entity.index_buf.slice(..), wgpu::IndexFormat::Uint16);
|
|
rpass.draw_indexed(0..entity.index_count, 0, 0..model.instances.len() as u32);
|
|
}
|
|
}
|
|
|
|
rpass.set_pipeline(&self.pipelines.skybox);
|
|
rpass.draw(0..3, 0..1);
|
|
}
|
|
|
|
queue.submit(std::iter::once(encoder.finish()));
|
|
|
|
self.staging_belt.recall();
|
|
}
|
|
}
|
|
|
|
fn main() {
|
|
framework::run::<GraphicsData>(
|
|
format!("Strafe Client v{}",
|
|
env!("CARGO_PKG_VERSION")
|
|
).as_str()
|
|
);
|
|
}
|