use bytemuck::{Pod, Zeroable}; #[derive(Clone, Copy, Pod, Zeroable)] #[repr(C)] pub struct Vertex { pub pos: [f32; 3], pub texture: [f32; 2], pub normal: [f32; 3], pub color: [f32; 4], } pub struct ModelInstance { pub transform: glam::Mat4, pub color: glam::Vec4, } pub struct ModelData { pub instances: Vec, pub vertices: Vec, pub entities: Vec>, } impl ModelData { pub const COLOR_FLOATS_WHITE: [f32;4] = [1.0,1.0,1.0,1.0]; pub const COLOR_VEC4_WHITE: glam::Vec4 = glam::vec4(1.0,1.0,1.0,1.0); }