forked from StrafesNET/strafe-client
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9 Commits
Author | SHA1 | Date | |
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28ffc28dca | |||
7b5ce3feb1 | |||
d2fdb5d94b | |||
b68dfa791d | |||
2df929c15f | |||
1746d5445c | |||
5dbe207d39 | |||
a853eb965e | |||
ba2bab562f |
2580
models/suzanne.obj
Normal file
2580
models/suzanne.obj
Normal file
File diff suppressed because it is too large
Load Diff
126
src/main.rs
126
src/main.rs
@ -9,9 +9,11 @@ const IMAGE_SIZE: u32 = 128;
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struct Vertex {
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pos: [f32; 3],
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normal: [f32; 3],
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entity_id: u32,
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}
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struct Entity {
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transform: glam::Affine3A,
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vertex_count: u32,
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vertex_buf: wgpu::Buffer,
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}
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@ -34,6 +36,8 @@ struct Camera {
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walkspeed: f32,
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}
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const MAGIC_ENTITIES: usize = 7;
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const CONTROL_MOVEFORWARD:u32 = 0b00000001;
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const CONTROL_MOVEBACK:u32 = 0b00000010;
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const CONTROL_MOVERIGHT:u32 = 0b00000100;
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@ -100,7 +104,7 @@ impl Camera {
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raw[16..32].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj_inv)[..]);
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raw[32..48].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&view)[..]);
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raw[48..51].copy_from_slice(AsRef::<[f32; 3]>::as_ref(&self.pos));
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raw[51] = 1.0;
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raw[51] = 1.0;//cam_pos is vec4
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raw
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}
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}
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@ -111,10 +115,12 @@ pub struct Skybox {
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entity_pipeline: wgpu::RenderPipeline,
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ground_pipeline: wgpu::RenderPipeline,
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bind_group: wgpu::BindGroup,
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uniform_buf: wgpu::Buffer,
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camera_buf: wgpu::Buffer,
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entity_buf: wgpu::Buffer,
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entities: Vec<Entity>,
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depth_view: wgpu::TextureView,
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staging_belt: wgpu::util::StagingBelt,
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camera_stagingbelt: wgpu::util::StagingBelt,
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entity_stagingbelt: wgpu::util::StagingBelt,
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}
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impl Skybox {
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@ -143,27 +149,22 @@ impl Skybox {
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}
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}
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impl strafe_client::framework::Example for Skybox {
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fn optional_features() -> wgpu::Features {
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wgpu::Features::TEXTURE_COMPRESSION_ASTC
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| wgpu::Features::TEXTURE_COMPRESSION_ETC2
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| wgpu::Features::TEXTURE_COMPRESSION_BC
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fn get_entity_uniform_data(entities:& Vec<Entity>) -> [f32; (9+3)*MAGIC_ENTITIES] {
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let mut raw = [0f32; (9+3)*MAGIC_ENTITIES];
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for (i,entity) in entities.iter().enumerate() {
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raw[i*12..(i+1)*12-3].copy_from_slice(&AsRef::<[f32; 9]>::as_ref(&glam::Mat3::from(entity.transform.matrix3))[..]);
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raw[i*12+9..(i+1)*12].copy_from_slice(AsRef::<[f32; 3]>::as_ref(&glam::Vec3::from(entity.transform.translation)));
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}
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raw
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}
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fn init(
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config: &wgpu::SurfaceConfiguration,
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_adapter: &wgpu::Adapter,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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) -> Self {
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let mut entities = Vec::new();
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{
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let source = include_bytes!("../models/teslacyberv3.0.obj");
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fn add_obj(device:&wgpu::Device,entities:& mut Vec<Entity>,source:&[u8]){
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let data = obj::ObjData::load_buf(&source[..]).unwrap();
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let mut vertices = Vec::new();
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for object in data.objects {
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for group in object.groups {
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vertices.clear();
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let entity_id = entities.len() as u32;
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for poly in group.polys {
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for end_index in 2..poly.0.len() {
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for &index in &[0, end_index - 1, end_index] {
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@ -172,6 +173,7 @@ impl strafe_client::framework::Example for Skybox {
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vertices.push(Vertex {
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pos: data.position[position_id],
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normal: data.normal[normal_id.unwrap()],
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entity_id,
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})
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}
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}
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@ -182,19 +184,40 @@ impl strafe_client::framework::Example for Skybox {
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usage: wgpu::BufferUsages::VERTEX,
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});
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entities.push(Entity {
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transform: glam::Affine3A::default(),
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vertex_count: vertices.len() as u32,
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vertex_buf,
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});
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}
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}
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}
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impl strafe_client::framework::Example for Skybox {
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fn optional_features() -> wgpu::Features {
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wgpu::Features::TEXTURE_COMPRESSION_ASTC
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| wgpu::Features::TEXTURE_COMPRESSION_ETC2
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| wgpu::Features::TEXTURE_COMPRESSION_BC
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| wgpu::Features::BUFFER_BINDING_ARRAY
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}
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fn init(
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config: &wgpu::SurfaceConfiguration,
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_adapter: &wgpu::Adapter,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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) -> Self {
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let mut entities = Vec::<Entity>::new();
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add_obj(device,& mut entities,include_bytes!("../models/teslacyberv3.0.obj"));
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add_obj(device,& mut entities,include_bytes!("../models/suzanne.obj"));
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println!("entities.len = {:?}", entities.len());
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entities[6].transform=glam::Affine3A::from_translation(glam::vec3(10.,5.,10.));
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let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: None,
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entries: &[
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wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStages::VERTEX | wgpu::ShaderStages::FRAGMENT,
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visibility: wgpu::ShaderStages::VERTEX,
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ty: wgpu::BindingType::Buffer {
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ty: wgpu::BufferBindingType::Uniform,
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has_dynamic_offset: false,
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@ -218,6 +241,16 @@ impl strafe_client::framework::Example for Skybox {
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ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
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count: None,
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},
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wgpu::BindGroupLayoutEntry {
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binding: 3,
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visibility: wgpu::ShaderStages::VERTEX,
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ty: wgpu::BindingType::Buffer {
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ty: wgpu::BufferBindingType::Uniform,
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has_dynamic_offset: false,
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min_binding_size: None,
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},
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count: Some(std::num::NonZeroU32::new(MAGIC_ENTITIES as u32).unwrap()),
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},
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],
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});
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@ -243,10 +276,17 @@ impl strafe_client::framework::Example for Skybox {
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grounded: true,
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walkspeed: 18.0,
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};
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let raw_uniforms = camera.to_uniform_data();
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let uniform_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Buffer"),
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contents: bytemuck::cast_slice(&raw_uniforms),
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let camera_uniforms = camera.to_uniform_data();
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let camera_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Camera"),
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contents: bytemuck::cast_slice(&camera_uniforms),
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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});
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let entity_uniforms = get_entity_uniform_data(&entities);
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let entity_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("EntityData"),
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contents: bytemuck::cast_slice(&entity_uniforms),
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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});
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@ -293,7 +333,7 @@ impl strafe_client::framework::Example for Skybox {
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buffers: &[wgpu::VertexBufferLayout {
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array_stride: std::mem::size_of::<Vertex>() as wgpu::BufferAddress,
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step_mode: wgpu::VertexStepMode::Vertex,
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attributes: &wgpu::vertex_attr_array![0 => Float32x3, 1 => Float32x3],
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attributes: &wgpu::vertex_attr_array![0 => Float32x3, 1 => Float32x3, 2 => Uint32],
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}],
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},
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fragment: Some(wgpu::FragmentState {
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@ -431,7 +471,7 @@ impl strafe_client::framework::Example for Skybox {
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: uniform_buf.as_entire_binding(),
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resource: camera_buf.as_entire_binding(),
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},
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wgpu::BindGroupEntry {
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binding: 1,
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@ -441,6 +481,10 @@ impl strafe_client::framework::Example for Skybox {
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binding: 2,
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resource: wgpu::BindingResource::Sampler(&sampler),
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},
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wgpu::BindGroupEntry {
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binding: 3,
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resource: entity_buf.as_entire_binding(),
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},
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],
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label: None,
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});
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@ -453,10 +497,12 @@ impl strafe_client::framework::Example for Skybox {
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entity_pipeline,
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ground_pipeline,
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bind_group,
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uniform_buf,
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camera_buf,
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entity_buf,
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entities,
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depth_view,
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staging_belt: wgpu::util::StagingBelt::new(0x100),
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camera_stagingbelt: wgpu::util::StagingBelt::new(0x100),
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entity_stagingbelt: wgpu::util::StagingBelt::new(0x100),
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}
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}
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@ -571,18 +617,31 @@ impl strafe_client::framework::Example for Skybox {
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device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
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// update rotation
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let raw_uniforms = self.camera.to_uniform_data();
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self.staging_belt
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let camera_uniforms = self.camera.to_uniform_data();
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self.camera_stagingbelt
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.write_buffer(
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&mut encoder,
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&self.uniform_buf,
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&self.camera_buf,
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0,
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wgpu::BufferSize::new((raw_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(),
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wgpu::BufferSize::new((camera_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(),
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device,
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)
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.copy_from_slice(bytemuck::cast_slice(&raw_uniforms));
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.copy_from_slice(bytemuck::cast_slice(&camera_uniforms));
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self.staging_belt.finish();
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self.camera_stagingbelt.finish();
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let entity_uniforms = get_entity_uniform_data(&self.entities);
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self.entity_stagingbelt
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.write_buffer(
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&mut encoder,
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&self.entity_buf,//description of where data will be written when command is executed
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0,//offset in staging belt?
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wgpu::BufferSize::new((entity_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(),
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device,
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)
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.copy_from_slice(bytemuck::cast_slice(&entity_uniforms));
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self.entity_stagingbelt.finish();
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{
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let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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@ -627,7 +686,8 @@ impl strafe_client::framework::Example for Skybox {
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queue.submit(std::iter::once(encoder.finish()));
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self.staging_belt.recall();
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self.camera_stagingbelt.recall();
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self.entity_stagingbelt.recall();
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}
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}
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@ -67,15 +67,26 @@ struct EntityOutput {
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@location(3) view: vec3<f32>,
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};
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struct EntityTransform {
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matrix3: mat3x3<f32>,
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translation: vec3<f32>,
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};
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@group(0)
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@binding(3)
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var<uniform> r_EntityTransforms: array<EntityTransform, 7>;
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@vertex
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fn vs_entity(
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@location(0) pos: vec3<f32>,
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@location(1) normal: vec3<f32>,
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@location(2) entity_id: u32,
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) -> EntityOutput {
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var position: vec3<f32> = r_EntityTransforms[entity_id].matrix3 * pos+r_EntityTransforms[entity_id].translation;
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var result: EntityOutput;
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result.normal = normal;
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result.view = pos - r_data.cam_pos.xyz;
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result.position = r_data.proj * r_data.view * vec4<f32>(pos, 1.0);
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result.normal = r_EntityTransforms[entity_id].matrix3 * normal;
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result.view = position - r_data.cam_pos.xyz;
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result.position = r_data.proj * r_data.view * vec4<f32>(position, 1.0);
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return result;
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}
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