forked from StrafesNET/strafe-client
Compare commits
22 Commits
master
...
fixed-wide
Author | SHA1 | Date | |
---|---|---|---|
4f79d6c8bf | |||
df12b9f126 | |||
1372e12301 | |||
1841077e49 | |||
e47b1ff6f9 | |||
2c77a36083 | |||
e5e7ccaa3f | |||
78202beb53 | |||
1265926c98 | |||
a916068d16 | |||
f3314308ef | |||
6f389e56ac | |||
ad8b2c3793 | |||
94d8bcfcea | |||
24a7fce2a9 | |||
6ed5dd8028 | |||
1ef659e46a | |||
4cc1a172bd | |||
412d9ada8f | |||
b4abe437f6 | |||
1928c2fc40 | |||
158bad279a |
5
Cargo.lock
generated
5
Cargo.lock
generated
@ -105,9 +105,9 @@ checksum = "9d151e35f61089500b617991b791fc8bfd237ae50cd5950803758a179b41e67a"
|
||||
|
||||
[[package]]
|
||||
name = "arrayvec"
|
||||
version = "0.7.4"
|
||||
version = "0.7.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "96d30a06541fbafbc7f82ed10c06164cfbd2c401138f6addd8404629c4b16711"
|
||||
checksum = "7c02d123df017efcdfbd739ef81735b36c5ba83ec3c59c80a9d7ecc718f92e50"
|
||||
|
||||
[[package]]
|
||||
name = "as-raw-xcb-connection"
|
||||
@ -1882,6 +1882,7 @@ checksum = "a2eb9349b6444b326872e140eb1cf5e7c522154d69e7a0ffb0fb81c06b37543f"
|
||||
name = "strafe-client"
|
||||
version = "0.10.3"
|
||||
dependencies = [
|
||||
"arrayvec",
|
||||
"bytemuck",
|
||||
"configparser",
|
||||
"ddsfile",
|
||||
|
@ -15,6 +15,7 @@ source = ["dep:strafesnet_deferred_loader", "dep:strafesnet_bsp_loader"]
|
||||
roblox = ["dep:strafesnet_deferred_loader", "dep:strafesnet_rbx_loader"]
|
||||
|
||||
[dependencies]
|
||||
arrayvec = "0.7.6"
|
||||
bytemuck = { version = "1.13.1", features = ["derive"] }
|
||||
configparser = "3.0.2"
|
||||
ddsfile = "0.5.1"
|
||||
|
@ -5,6 +5,7 @@ mod worker;
|
||||
mod physics;
|
||||
mod graphics;
|
||||
mod settings;
|
||||
mod push_solve;
|
||||
mod face_crawler;
|
||||
mod compat_worker;
|
||||
mod model_physics;
|
||||
|
@ -342,9 +342,9 @@ impl TryFrom<&model::Mesh> for PhysicsMesh{
|
||||
let v0=mesh.unique_pos[vert0_id.get() as usize];
|
||||
let v1=mesh.unique_pos[vert1_id.get() as usize];
|
||||
normal+=Planar64Vec3::new(
|
||||
(v0.y()-v1.y())*(v0.z()+v1.z()),
|
||||
(v0.z()-v1.z())*(v0.x()+v1.x()),
|
||||
(v0.x()-v1.x())*(v0.y()+v1.y()),
|
||||
(v0.y-v1.y)*(v0.z+v1.z),
|
||||
(v0.z-v1.z)*(v0.x+v1.x),
|
||||
(v0.x-v1.x)*(v0.y+v1.y),
|
||||
);
|
||||
//get/create edge and push face into it
|
||||
let (edge_ref_verts,is_sorted)=EdgeRefVerts::new(submesh_vert0_id,submesh_vert1_id);
|
||||
@ -955,7 +955,7 @@ fn is_empty_volume(normals:Vec<Planar64Vec3>)->bool{
|
||||
if k!=i&&k!=j{
|
||||
let d=n.dot(normals[k]);
|
||||
if let Some(comp)=&d_comp{
|
||||
if *comp*d<Planar64::ZERO{
|
||||
if comp.is_negative()&&d.is_negative()||comp.is_positive()&&d.is_positive(){
|
||||
return true;
|
||||
}
|
||||
}else{
|
||||
|
276
src/physics.rs
276
src/physics.rs
@ -11,7 +11,7 @@ use strafesnet_common::gameplay_modes::{self,StageId};
|
||||
use strafesnet_common::gameplay_style::{self,StyleModifiers};
|
||||
use strafesnet_common::controls_bitflag::Controls;
|
||||
use strafesnet_common::instruction::{self,InstructionEmitter,InstructionConsumer,TimedInstruction};
|
||||
use strafesnet_common::integer::{self,Time,Planar64,Planar64Vec3,Planar64Mat3,Angle32,Ratio64Vec2};
|
||||
use strafesnet_common::integer::{self,vec3,mat3,Time,Planar64,Planar64Vec3,Planar64Mat3,Angle32,Ratio64Vec2};
|
||||
use gameplay::ModeState;
|
||||
|
||||
//external influence
|
||||
@ -36,7 +36,7 @@ enum PhysicsInstruction{
|
||||
Input(PhysicsInputInstruction),
|
||||
}
|
||||
|
||||
#[derive(Clone,Copy,Debug,Default,Hash)]
|
||||
#[derive(Clone,Copy,Debug,Hash)]
|
||||
pub struct Body{
|
||||
pub position:Planar64Vec3,//I64 where 2^32 = 1 u
|
||||
pub velocity:Planar64Vec3,//I64 where 2^32 = 1 u/s
|
||||
@ -124,13 +124,13 @@ struct ContactMoveState{
|
||||
}
|
||||
impl TransientAcceleration{
|
||||
fn with_target_diff(target_diff:Planar64Vec3,accel:Planar64,time:Time)->Self{
|
||||
if target_diff==Planar64Vec3::ZERO{
|
||||
if target_diff==vec3::ZERO{
|
||||
TransientAcceleration::Reached
|
||||
}else{
|
||||
//normal friction acceleration is clippedAcceleration.dot(normal)*friction
|
||||
TransientAcceleration::Reachable{
|
||||
acceleration:target_diff.with_length(accel),
|
||||
time:time+Time::from(target_diff.length()/accel)
|
||||
acceleration:target_diff.with_length(accel).divide().fix_1(),
|
||||
time:time+Time::from((target_diff.length()/accel).divide().fix_1())
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -147,7 +147,7 @@ impl TransientAcceleration{
|
||||
}
|
||||
fn acceleration(&self)->Planar64Vec3{
|
||||
match self{
|
||||
TransientAcceleration::Reached=>Planar64Vec3::ZERO,
|
||||
TransientAcceleration::Reached=>vec3::ZERO,
|
||||
&TransientAcceleration::Reachable{acceleration,time:_}=>acceleration,
|
||||
&TransientAcceleration::Unreachable{acceleration}=>acceleration,
|
||||
}
|
||||
@ -158,7 +158,7 @@ impl ContactMoveState{
|
||||
Self{
|
||||
target:TransientAcceleration::ground(walk_settings,body,gravity,target_velocity),
|
||||
contact,
|
||||
jump_direction:JumpDirection::Exactly(Planar64Vec3::Y),
|
||||
jump_direction:JumpDirection::Exactly(vec3::Y),
|
||||
}
|
||||
}
|
||||
fn ladder(ladder_settings:&gameplay_style::LadderSettings,body:&Body,gravity:Planar64Vec3,target_velocity:Planar64Vec3,contact:ContactCollision)->Self{
|
||||
@ -296,7 +296,7 @@ impl PhysicsCamera{
|
||||
let ay=Angle32::clamp_from_i64(a.y)
|
||||
//clamp to actual vertical cam limit
|
||||
.clamp(Self::ANGLE_PITCH_LOWER_LIMIT,Self::ANGLE_PITCH_UPPER_LIMIT);
|
||||
Planar64Mat3::from_rotation_yx(ax,ay)
|
||||
mat3::from_rotation_yx(ax,ay)
|
||||
}
|
||||
fn rotation(&self)->Planar64Mat3{
|
||||
self.get_rotation(self.clamped_mouse_pos)
|
||||
@ -306,7 +306,7 @@ impl PhysicsCamera{
|
||||
}
|
||||
fn get_rotation_y(&self,mouse_pos_x:i32)->Planar64Mat3{
|
||||
let ax=-self.sensitivity.x.mul_int(mouse_pos_x as i64);
|
||||
Planar64Mat3::from_rotation_y(Angle32::wrap_from_i64(ax))
|
||||
mat3::from_rotation_y(Angle32::wrap_from_i64(ax))
|
||||
}
|
||||
fn rotation_y(&self)->Planar64Mat3{
|
||||
self.get_rotation_y(self.clamped_mouse_pos.x)
|
||||
@ -413,7 +413,7 @@ impl HitboxMesh{
|
||||
aabb.grow(vert);
|
||||
}
|
||||
Self{
|
||||
halfsize:aabb.size()/2,
|
||||
halfsize:aabb.size()>>1,
|
||||
mesh,
|
||||
transform,
|
||||
}
|
||||
@ -438,7 +438,7 @@ impl StyleHelper for StyleModifiers{
|
||||
|
||||
fn get_control_dir(&self,controls:Controls)->Planar64Vec3{
|
||||
//don't get fancy just do it
|
||||
let mut control_dir:Planar64Vec3 = Planar64Vec3::ZERO;
|
||||
let mut control_dir:Planar64Vec3 = vec3::ZERO;
|
||||
//Apply mask after held check so you can require non-allowed keys to be held for some reason
|
||||
let controls=controls.intersection(self.controls_mask);
|
||||
if controls.contains(Controls::MoveForward){
|
||||
@ -463,19 +463,19 @@ impl StyleHelper for StyleModifiers{
|
||||
}
|
||||
|
||||
fn get_y_control_dir(&self,camera:&PhysicsCamera,controls:Controls)->Planar64Vec3{
|
||||
camera.rotation_y()*self.get_control_dir(controls)
|
||||
(camera.rotation_y()*self.get_control_dir(controls)).fix_1()
|
||||
}
|
||||
|
||||
fn get_propulsion_control_dir(&self,camera:&PhysicsCamera,controls:Controls)->Planar64Vec3{
|
||||
//don't interpolate this! discrete mouse movement, constant acceleration
|
||||
camera.rotation()*self.get_control_dir(controls)
|
||||
(camera.rotation()*self.get_control_dir(controls)).fix_1()
|
||||
}
|
||||
fn calculate_mesh(&self)->HitboxMesh{
|
||||
let mesh=match self.hitbox.mesh{
|
||||
gameplay_style::HitboxMesh::Box=>PhysicsMesh::unit_cube(),
|
||||
gameplay_style::HitboxMesh::Cylinder=>PhysicsMesh::unit_cylinder(),
|
||||
};
|
||||
let transform=integer::Planar64Affine3::new(Planar64Mat3::from_diagonal(self.hitbox.halfsize),Planar64Vec3::ZERO);
|
||||
let transform=mat3::from_diagonal(self.hitbox.halfsize).extend_column(vec3::ZERO);
|
||||
HitboxMesh::new(mesh,transform)
|
||||
}
|
||||
}
|
||||
@ -491,7 +491,7 @@ impl MoveState{
|
||||
//call this after state.move_state is changed
|
||||
fn apply_enum(&self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
||||
match self{
|
||||
MoveState::Fly=>body.acceleration=Planar64Vec3::ZERO,
|
||||
MoveState::Fly=>body.acceleration=vec3::ZERO,
|
||||
MoveState::Air=>{
|
||||
//calculate base acceleration
|
||||
let a=touching.base_acceleration(models,style,camera,input_state);
|
||||
@ -763,27 +763,35 @@ impl TouchingState{
|
||||
a
|
||||
}
|
||||
fn constrain_velocity(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,velocity:&mut Planar64Vec3){
|
||||
//TODO: trey push solve
|
||||
for contact in &self.contacts{
|
||||
let contacts=self.contacts.iter().map(|contact|{
|
||||
let n=contact_normal(models,hitbox_mesh,contact);
|
||||
let d=n.dot128(*velocity);
|
||||
if d<0{
|
||||
*velocity-=n*Planar64::raw(((d<<32)/n.dot128(n)) as i64);
|
||||
crate::push_solve::Contact{
|
||||
position:vec3::ZERO,
|
||||
velocity:n,
|
||||
normal:n,
|
||||
}
|
||||
}).collect();
|
||||
match crate::push_solve::push_solve(&contacts,*velocity){
|
||||
Some(new_velocity)=>*velocity=new_velocity,
|
||||
None=>println!("Algorithm silently failing :)"),
|
||||
}
|
||||
}
|
||||
fn constrain_acceleration(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,acceleration:&mut Planar64Vec3){
|
||||
//TODO: trey push solve
|
||||
for contact in &self.contacts{
|
||||
let contacts=self.contacts.iter().map(|contact|{
|
||||
let n=contact_normal(models,hitbox_mesh,contact);
|
||||
let d=n.dot128(*acceleration);
|
||||
if d<0{
|
||||
*acceleration-=n*Planar64::raw(((d<<32)/n.dot128(n)) as i64);
|
||||
crate::push_solve::Contact{
|
||||
position:vec3::ZERO,
|
||||
velocity:n,
|
||||
normal:n,
|
||||
}
|
||||
}).collect();
|
||||
match crate::push_solve::push_solve(&contacts,*acceleration){
|
||||
Some(new_acceleration)=>*acceleration=new_acceleration,
|
||||
None=>println!("Algorithm silently failing :)"),
|
||||
}
|
||||
}
|
||||
fn predict_collision_end(&self,collector:&mut instruction::InstructionCollector<PhysicsInternalInstruction>,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,body:&Body,time:Time){
|
||||
let relative_body=VirtualBody::relative(&Body::default(),body).body(time);
|
||||
let relative_body=VirtualBody::relative(&Body::ZERO,body).body(time);
|
||||
for contact in &self.contacts{
|
||||
//detect face slide off
|
||||
let model_mesh=models.contact_mesh(contact);
|
||||
@ -814,6 +822,7 @@ impl TouchingState{
|
||||
}
|
||||
|
||||
impl Body{
|
||||
pub const ZERO:Self=Self::new(vec3::ZERO,vec3::ZERO,vec3::ZERO,Time::ZERO);
|
||||
pub const fn new(position:Planar64Vec3,velocity:Planar64Vec3,acceleration:Planar64Vec3,time:Time)->Self{
|
||||
Self{
|
||||
position,
|
||||
@ -824,11 +833,13 @@ impl Body{
|
||||
}
|
||||
pub fn extrapolated_position(&self,time:Time)->Planar64Vec3{
|
||||
let dt=time-self.time;
|
||||
self.position+self.velocity*dt+self.acceleration*(dt*dt/2)
|
||||
self.position
|
||||
+(self.velocity*dt).map(|elem|elem.divide().fix_1())
|
||||
+self.acceleration.map(|elem|(dt*dt*elem/2).divide().fix_1())
|
||||
}
|
||||
pub fn extrapolated_velocity(&self,time:Time)->Planar64Vec3{
|
||||
let dt=time-self.time;
|
||||
self.velocity+self.acceleration*dt
|
||||
self.velocity+(self.acceleration*dt).map(|elem|elem.divide().fix_1())
|
||||
}
|
||||
pub fn advance_time(&mut self,time:Time){
|
||||
self.position=self.extrapolated_position(time);
|
||||
@ -836,8 +847,8 @@ impl Body{
|
||||
self.time=time;
|
||||
}
|
||||
pub fn infinity_dir(&self)->Option<Planar64Vec3>{
|
||||
if self.velocity==Planar64Vec3::ZERO{
|
||||
if self.acceleration==Planar64Vec3::ZERO{
|
||||
if self.velocity==vec3::ZERO{
|
||||
if self.acceleration==vec3::ZERO{
|
||||
None
|
||||
}else{
|
||||
Some(self.acceleration)
|
||||
@ -851,20 +862,20 @@ impl Body{
|
||||
aabb.grow(self.extrapolated_position(t1));
|
||||
//v+a*t==0
|
||||
//goober code
|
||||
if self.acceleration.x()!=Planar64::ZERO{
|
||||
let t=Time::from(-self.velocity.x()/self.acceleration.x());
|
||||
if !self.acceleration.x.is_zero(){
|
||||
let t=Time::from(-self.velocity.x/self.acceleration.x);
|
||||
if t0<t&&t<t1{
|
||||
aabb.grow(self.extrapolated_position(t));
|
||||
}
|
||||
}
|
||||
if self.acceleration.y()!=Planar64::ZERO{
|
||||
let t=Time::from(-self.velocity.y()/self.acceleration.y());
|
||||
if !self.acceleration.y.is_zero(){
|
||||
let t=Time::from(-self.velocity.y/self.acceleration.y);
|
||||
if t0<t&&t<t1{
|
||||
aabb.grow(self.extrapolated_position(t));
|
||||
}
|
||||
}
|
||||
if self.acceleration.z()!=Planar64::ZERO{
|
||||
let t=Time::from(-self.velocity.z()/self.acceleration.z());
|
||||
if !self.acceleration.z.is_zero(){
|
||||
let t=Time::from(-self.velocity.z/self.acceleration.z);
|
||||
if t0<t&&t<t1{
|
||||
aabb.grow(self.extrapolated_position(t));
|
||||
}
|
||||
@ -939,7 +950,7 @@ pub struct PhysicsData{
|
||||
impl Default for PhysicsState{
|
||||
fn default()->Self{
|
||||
Self{
|
||||
body:Body::new(Planar64Vec3::int(0,50,0),Planar64Vec3::int(0,0,0),Planar64Vec3::int(0,-100,0),Time::ZERO),
|
||||
body:Body::new(vec3::int(0,50,0),vec3::int(0,0,0),vec3::int(0,-100,0),Time::ZERO),
|
||||
time:Time::ZERO,
|
||||
style:StyleModifiers::default(),
|
||||
touching:TouchingState::default(),
|
||||
@ -1331,12 +1342,12 @@ fn set_velocity_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsM
|
||||
let mut culled=false;
|
||||
touching.contacts.retain(|contact|{
|
||||
let n=contact_normal(models,hitbox_mesh,contact);
|
||||
let r=n.dot(v)<=Planar64::ZERO;
|
||||
if !r{
|
||||
let r=n.dot(v).is_positive();
|
||||
if r{
|
||||
culled=true;
|
||||
println!("set_velocity_cull contact={:?}",contact);
|
||||
}
|
||||
r
|
||||
!r
|
||||
});
|
||||
set_velocity(body,touching,models,hitbox_mesh,v);
|
||||
culled
|
||||
@ -1350,12 +1361,12 @@ fn set_acceleration_cull(body:&mut Body,touching:&mut TouchingState,models:&Phys
|
||||
let mut culled=false;
|
||||
touching.contacts.retain(|contact|{
|
||||
let n=contact_normal(models,hitbox_mesh,contact);
|
||||
let r=n.dot(a)<=Planar64::ZERO;
|
||||
if !r{
|
||||
let r=n.dot(a).is_positive();
|
||||
if r{
|
||||
culled=true;
|
||||
println!("set_acceleration_cull contact={:?}",contact);
|
||||
}
|
||||
r
|
||||
!r
|
||||
});
|
||||
set_acceleration(body,touching,models,hitbox_mesh,a);
|
||||
culled
|
||||
@ -1403,8 +1414,9 @@ fn teleport_to_spawn(
|
||||
input_state:&InputState,
|
||||
time:Time,
|
||||
)->Result<(),TeleportToSpawnError>{
|
||||
const EPSILON:Planar64=Planar64::raw((1<<32)/16);
|
||||
let transform=models.get_model_transform(stage.spawn()).ok_or(TeleportToSpawnError::NoModel)?;
|
||||
let point=transform.vertex.transform_point3(Planar64Vec3::Y)+Planar64Vec3::Y*(style.hitbox.halfsize.y()+Planar64::ONE/16);
|
||||
let point=transform.vertex.y_axis+Planar64Vec3::new([Planar64::ZERO,style.hitbox.halfsize.y+EPSILON,Planar64::ZERO]);
|
||||
teleport(point,move_state,body,touching,run,mode_state,Some(mode),models,hitbox_mesh,bvh,style,camera,input_state,time);
|
||||
Ok(())
|
||||
}
|
||||
@ -1492,7 +1504,7 @@ fn run_teleport_behaviour(
|
||||
}
|
||||
if let Some(&gameplay_attributes::Wormhole{destination_model})=wormhole{
|
||||
if let (Some(origin),Some(destination))=(models.get_model_transform(model_id),models.get_model_transform(destination_model)){
|
||||
let point=body.position-origin.vertex.translation+destination.vertex.translation;
|
||||
let point=body.position-origin.vertex.col(3)+destination.vertex.col(3);
|
||||
//TODO: camera angles
|
||||
teleport(point,move_state,body,touching,run,mode_state,mode,models,hitbox_mesh,bvh,style,camera,input_state,time);
|
||||
}
|
||||
@ -1534,7 +1546,7 @@ fn collision_start_contact(
|
||||
//kill v
|
||||
//actually you could do this with a booster attribute :thinking:
|
||||
//it's a little bit different because maybe you want to chain ladders together
|
||||
set_velocity(body,touching,models,hitbox_mesh,Planar64Vec3::ZERO);//model.velocity
|
||||
set_velocity(body,touching,models,hitbox_mesh,vec3::ZERO);//model.velocity
|
||||
}
|
||||
//ladder walkstate
|
||||
let (gravity,target_velocity)=ladder_things(ladder_settings,&contact,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
@ -1724,9 +1736,9 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
||||
if strafe_settings.activates(controls){
|
||||
let masked_controls=strafe_settings.mask(controls);
|
||||
let control_dir=state.style.get_control_dir(masked_controls);
|
||||
if control_dir!=Planar64Vec3::ZERO{
|
||||
if control_dir!=vec3::ZERO{
|
||||
let camera_mat=state.camera.simulate_move_rotation_y(state.input_state.lerp_delta(state.time).x);
|
||||
if let Some(ticked_velocity)=strafe_settings.tick_velocity(state.body.velocity,(camera_mat*control_dir).with_length(Planar64::ONE)){
|
||||
if let Some(ticked_velocity)=strafe_settings.tick_velocity(state.body.velocity,(camera_mat*control_dir).with_length(Planar64::ONE).divide().fix_1()){
|
||||
//this is wrong but will work ig
|
||||
//need to note which push planes activate in push solve and keep those
|
||||
state.cull_velocity(data,ticked_velocity);
|
||||
@ -1750,7 +1762,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
||||
//we know that the acceleration is precisely zero because the walk target is known to be reachable
|
||||
//which means that gravity can be fully cancelled
|
||||
//ignore moving platforms for now
|
||||
set_acceleration(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,Planar64Vec3::ZERO);
|
||||
set_acceleration(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::ZERO);
|
||||
walk_state.target=TransientAcceleration::Reached;
|
||||
},
|
||||
//you are not supposed to reach an unreachable walk target!
|
||||
@ -1843,11 +1855,11 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
|
||||
//TODO: spawn at the bottom of the start zone plus the hitbox size
|
||||
//TODO: set camera andles to face the same way as the start zone
|
||||
data.models.get_model_transform(mode.get_start().into()).map(|transform|
|
||||
transform.vertex.translation
|
||||
transform.vertex.col(3)
|
||||
)
|
||||
).unwrap_or(Planar64Vec3::ZERO);
|
||||
).unwrap_or(vec3::ZERO);
|
||||
set_position(spawn_point,&mut state.move_state,&mut state.body,&mut state.touching,&mut state.run,&mut state.mode_state,mode,&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,state.time);
|
||||
set_velocity(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,Planar64Vec3::ZERO);
|
||||
set_velocity(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::ZERO);
|
||||
state.set_move_state(data,MoveState::Air);
|
||||
b_refresh_walk_target=false;
|
||||
}
|
||||
@ -1910,9 +1922,10 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
|
||||
|
||||
#[cfg(test)]
|
||||
mod test{
|
||||
use strafesnet_common::integer::{vec3::{self,int as int3},mat3};
|
||||
use super::*;
|
||||
fn test_collision_axis_aligned(relative_body:Body,expected_collision_time:Option<Time>){
|
||||
let h0=HitboxMesh::new(PhysicsMesh::unit_cube(),integer::Planar64Affine3::new(Planar64Mat3::from_diagonal(Planar64Vec3::int(5,1,5)/2),Planar64Vec3::ZERO));
|
||||
let h0=HitboxMesh::new(PhysicsMesh::unit_cube(),mat3::from_diagonal(int3(5,1,5)>>1).extend_column(vec3::ZERO));
|
||||
let h1=StyleModifiers::roblox_bhop().calculate_mesh();
|
||||
let hitbox_mesh=h1.transformed_mesh();
|
||||
let platform_mesh=h0.transformed_mesh();
|
||||
@ -1922,14 +1935,11 @@ mod test{
|
||||
}
|
||||
fn test_collision_rotated(relative_body:Body,expected_collision_time:Option<Time>){
|
||||
let h0=HitboxMesh::new(PhysicsMesh::unit_cube(),
|
||||
integer::Planar64Affine3::new(
|
||||
integer::Planar64Mat3::from_cols(
|
||||
Planar64Vec3::int(5,0,1)/2,
|
||||
Planar64Vec3::int(0,1,0)/2,
|
||||
Planar64Vec3::int(-1,0,5)/2,
|
||||
),
|
||||
Planar64Vec3::ZERO,
|
||||
)
|
||||
integer::Planar64Mat3::from_rows([
|
||||
int3(5,0,1)>>1,
|
||||
int3(0,1,0)>>1,
|
||||
int3(-1,0,5)>>1,
|
||||
]).extend_column(vec3::ZERO),
|
||||
);
|
||||
let h1=StyleModifiers::roblox_bhop().calculate_mesh();
|
||||
let hitbox_mesh=h1.transformed_mesh();
|
||||
@ -1945,180 +1955,180 @@ mod test{
|
||||
#[test]
|
||||
fn test_collision_degenerate(){
|
||||
test_collision(Body::new(
|
||||
Planar64Vec3::int(0,5,0),
|
||||
Planar64Vec3::int(0,-1,0),
|
||||
Planar64Vec3::ZERO,
|
||||
int3(0,5,0),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_degenerate_east(){
|
||||
test_collision(Body::new(
|
||||
Planar64Vec3::int(3,5,0),
|
||||
Planar64Vec3::int(0,-1,0),
|
||||
Planar64Vec3::ZERO,
|
||||
int3(3,5,0),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_degenerate_south(){
|
||||
test_collision(Body::new(
|
||||
Planar64Vec3::int(0,5,3),
|
||||
Planar64Vec3::int(0,-1,0),
|
||||
Planar64Vec3::ZERO,
|
||||
int3(0,5,3),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_degenerate_west(){
|
||||
test_collision(Body::new(
|
||||
Planar64Vec3::int(-3,5,0),
|
||||
Planar64Vec3::int(0,-1,0),
|
||||
Planar64Vec3::ZERO,
|
||||
int3(-3,5,0),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_degenerate_north(){
|
||||
test_collision(Body::new(
|
||||
Planar64Vec3::int(0,5,-3),
|
||||
Planar64Vec3::int(0,-1,0),
|
||||
Planar64Vec3::ZERO,
|
||||
int3(0,5,-3),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_east_from_west(){
|
||||
test_collision(VirtualBody::relative(&Body::default(),&Body::new(
|
||||
Planar64Vec3::int(3,3,0),
|
||||
Planar64Vec3::int(100,-1,0),
|
||||
Planar64Vec3::int(0,-1,0),
|
||||
test_collision(VirtualBody::relative(&Body::ZERO,&Body::new(
|
||||
int3(3,3,0),
|
||||
int3(100,-1,0),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
)).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_south_from_north(){
|
||||
test_collision(VirtualBody::relative(&Body::default(),&Body::new(
|
||||
Planar64Vec3::int(0,3,3),
|
||||
Planar64Vec3::int(0,-1,100),
|
||||
Planar64Vec3::int(0,-1,0),
|
||||
test_collision(VirtualBody::relative(&Body::ZERO,&Body::new(
|
||||
int3(0,3,3),
|
||||
int3(0,-1,100),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
)).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_west_from_east(){
|
||||
test_collision(VirtualBody::relative(&Body::default(),&Body::new(
|
||||
Planar64Vec3::int(-3,3,0),
|
||||
Planar64Vec3::int(-100,-1,0),
|
||||
Planar64Vec3::int(0,-1,0),
|
||||
test_collision(VirtualBody::relative(&Body::ZERO,&Body::new(
|
||||
int3(-3,3,0),
|
||||
int3(-100,-1,0),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
)).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_north_from_south(){
|
||||
test_collision(VirtualBody::relative(&Body::default(),&Body::new(
|
||||
Planar64Vec3::int(0,3,-3),
|
||||
Planar64Vec3::int(0,-1,-100),
|
||||
Planar64Vec3::int(0,-1,0),
|
||||
test_collision(VirtualBody::relative(&Body::ZERO,&Body::new(
|
||||
int3(0,3,-3),
|
||||
int3(0,-1,-100),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
)).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_north_from_ne(){
|
||||
test_collision(VirtualBody::relative(&Body::default(),&Body::new(
|
||||
Planar64Vec3::int(0,6,-7)/2,
|
||||
Planar64Vec3::int(-10,-1,1),
|
||||
Planar64Vec3::int(0,-1,0),
|
||||
test_collision(VirtualBody::relative(&Body::ZERO,&Body::new(
|
||||
int3(0,6,-7)>>1,
|
||||
int3(-10,-1,1),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
)).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_north_from_nw(){
|
||||
test_collision(VirtualBody::relative(&Body::default(),&Body::new(
|
||||
Planar64Vec3::int(0,6,-7)/2,
|
||||
Planar64Vec3::int(10,-1,1),
|
||||
Planar64Vec3::int(0,-1,0),
|
||||
test_collision(VirtualBody::relative(&Body::ZERO,&Body::new(
|
||||
int3(0,6,-7)>>1,
|
||||
int3(10,-1,1),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
)).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_east_from_se(){
|
||||
test_collision(VirtualBody::relative(&Body::default(),&Body::new(
|
||||
Planar64Vec3::int(7,6,0)/2,
|
||||
Planar64Vec3::int(-1,-1,-10),
|
||||
Planar64Vec3::int(0,-1,0),
|
||||
test_collision(VirtualBody::relative(&Body::ZERO,&Body::new(
|
||||
int3(7,6,0)>>1,
|
||||
int3(-1,-1,-10),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
)).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_east_from_ne(){
|
||||
test_collision(VirtualBody::relative(&Body::default(),&Body::new(
|
||||
Planar64Vec3::int(7,6,0)/2,
|
||||
Planar64Vec3::int(-1,-1,10),
|
||||
Planar64Vec3::int(0,-1,0),
|
||||
test_collision(VirtualBody::relative(&Body::ZERO,&Body::new(
|
||||
int3(7,6,0)>>1,
|
||||
int3(-1,-1,10),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
)).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_south_from_se(){
|
||||
test_collision(VirtualBody::relative(&Body::default(),&Body::new(
|
||||
Planar64Vec3::int(0,6,7)/2,
|
||||
Planar64Vec3::int(-10,-1,-1),
|
||||
Planar64Vec3::int(0,-1,0),
|
||||
test_collision(VirtualBody::relative(&Body::ZERO,&Body::new(
|
||||
int3(0,6,7)>>1,
|
||||
int3(-10,-1,-1),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
)).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_south_from_sw(){
|
||||
test_collision(VirtualBody::relative(&Body::default(),&Body::new(
|
||||
Planar64Vec3::int(0,6,7)/2,
|
||||
Planar64Vec3::int(10,-1,-1),
|
||||
Planar64Vec3::int(0,-1,0),
|
||||
test_collision(VirtualBody::relative(&Body::ZERO,&Body::new(
|
||||
int3(0,6,7)>>1,
|
||||
int3(10,-1,-1),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
)).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_west_from_se(){
|
||||
test_collision(VirtualBody::relative(&Body::default(),&Body::new(
|
||||
Planar64Vec3::int(-7,6,0)/2,
|
||||
Planar64Vec3::int(1,-1,-10),
|
||||
Planar64Vec3::int(0,-1,0),
|
||||
test_collision(VirtualBody::relative(&Body::ZERO,&Body::new(
|
||||
int3(-7,6,0)>>1,
|
||||
int3(1,-1,-10),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
)).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_west_from_ne(){
|
||||
test_collision(VirtualBody::relative(&Body::default(),&Body::new(
|
||||
Planar64Vec3::int(-7,6,0)/2,
|
||||
Planar64Vec3::int(1,-1,10),
|
||||
Planar64Vec3::int(0,-1,0),
|
||||
test_collision(VirtualBody::relative(&Body::ZERO,&Body::new(
|
||||
int3(-7,6,0)>>1,
|
||||
int3(1,-1,10),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
)).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_oblique(){
|
||||
test_collision(Body::new(
|
||||
Planar64Vec3::int(0,5,0),
|
||||
Planar64Vec3::int(1,-64,2)/64,
|
||||
Planar64Vec3::ZERO,
|
||||
int3(0,5,0),
|
||||
int3(1,-64,2)>>6,// /64
|
||||
vec3::ZERO,
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)));
|
||||
}
|
||||
#[test]
|
||||
fn zoom_hit_nothing(){
|
||||
test_collision(Body::new(
|
||||
Planar64Vec3::int(0,10,0),
|
||||
Planar64Vec3::int(1,0,0),
|
||||
Planar64Vec3::int(0,1,0),
|
||||
int3(0,10,0),
|
||||
int3(1,0,0),
|
||||
int3(0,1,0),
|
||||
Time::ZERO
|
||||
),None);
|
||||
}
|
||||
#[test]
|
||||
fn already_inside_hit_nothing(){
|
||||
test_collision(Body::new(
|
||||
Planar64Vec3::ZERO,
|
||||
Planar64Vec3::int(1,0,0),
|
||||
Planar64Vec3::int(0,1,0),
|
||||
vec3::ZERO,
|
||||
int3(1,0,0),
|
||||
int3(0,1,0),
|
||||
Time::ZERO
|
||||
),None);
|
||||
}
|
||||
|
339
src/push_solve.rs
Normal file
339
src/push_solve.rs
Normal file
@ -0,0 +1,339 @@
|
||||
use strafesnet_common::integer::{Planar64,Planar64Vec3};
|
||||
|
||||
// This algorithm is based on Lua code
|
||||
// written by Trey Reynolds in 2021
|
||||
|
||||
// 1/2^10
|
||||
const EPSILON:Planar64=Planar64::raw(1<<(32-10));
|
||||
|
||||
// A stack-allocated variable-size list that holds up to 4 elements
|
||||
// Direct references are used instead of indices i0, i1, i2, i3
|
||||
type Conts<'a>=arrayvec::ArrayVec<&'a Contact,4>;
|
||||
|
||||
struct Ray{
|
||||
origin:Planar64Vec3,
|
||||
direction:Planar64Vec3,
|
||||
}
|
||||
impl Ray{
|
||||
fn extrapolate(&self,t:Planar64)->Planar64Vec3{
|
||||
self.origin+self.direction*t
|
||||
}
|
||||
}
|
||||
|
||||
/// Information about a contact restriction
|
||||
pub struct Contact{
|
||||
pub position:Planar64Vec3,
|
||||
pub velocity:Planar64Vec3,
|
||||
pub normal:Planar64Vec3,
|
||||
}
|
||||
impl Contact{
|
||||
fn relative_to(&self,point:Planar64Vec3)->Self{
|
||||
Self{
|
||||
position:self.position-point,
|
||||
velocity:self.velocity,
|
||||
normal:self.normal,
|
||||
}
|
||||
}
|
||||
fn relative_dot(&self,direction:Planar64Vec3)->Planar64{
|
||||
(direction-self.velocity).dot(self.normal)
|
||||
}
|
||||
/// Calculate the time of intersection. (previously get_touch_time)
|
||||
fn solve(&self,ray:&Ray)->Planar64{
|
||||
(self.position-ray.origin).dot(self.normal)/(ray.direction-self.velocity).dot(self.normal)
|
||||
}
|
||||
}
|
||||
|
||||
//note that this is horrible with fixed point arithmetic
|
||||
fn solve1(c0:&Contact)->Option<Planar64Vec3>{
|
||||
let det=c0.normal.dot(c0.velocity);
|
||||
if det.get().abs()<EPSILON.get(){
|
||||
return None;
|
||||
}
|
||||
let d0=c0.normal.dot(c0.position);
|
||||
Some(c0.normal*d0/det)
|
||||
}
|
||||
fn solve2(c0:&Contact,c1:&Contact)->Option<Planar64Vec3>{
|
||||
let u0_u1=c0.velocity.cross(c1.velocity);
|
||||
let n0_n1=c0.normal.cross(c1.normal);
|
||||
let det=u0_u1.dot(n0_n1);
|
||||
if det.get().abs()<EPSILON.get(){
|
||||
return None;
|
||||
}
|
||||
let d0=c0.normal.dot(c0.position);
|
||||
let d1=c1.normal.dot(c1.position);
|
||||
Some((c1.normal.cross(u0_u1)*d0+u0_u1.cross(c0.normal)*d1)/det)
|
||||
}
|
||||
fn solve3(c0:&Contact,c1:&Contact,c2:&Contact)->Option<Planar64Vec3>{
|
||||
let n0_n1=c0.normal.cross(c1.normal);
|
||||
let det=c2.normal.dot(n0_n1);
|
||||
if det.get().abs()<EPSILON.get(){
|
||||
return None;
|
||||
}
|
||||
let d0=c0.normal.dot(c0.position);
|
||||
let d1=c1.normal.dot(c1.position);
|
||||
let d2=c2.normal.dot(c2.position);
|
||||
Some((c1.normal.cross(c2.normal)*d0+c2.normal.cross(c0.normal)*d1+c0.normal.cross(c1.normal)*d2)/det)
|
||||
}
|
||||
|
||||
fn decompose1(point:Planar64Vec3,u0:Planar64Vec3)->Option<Planar64>{
|
||||
let det=u0.dot(u0);
|
||||
if det==Planar64::ZERO{
|
||||
return None;
|
||||
}
|
||||
let s0=u0.dot(point)/det;
|
||||
Some(s0)
|
||||
}
|
||||
fn decompose2(point:Planar64Vec3,u0:Planar64Vec3,u1:Planar64Vec3)->Option<(Planar64,Planar64)>{
|
||||
let u0_u1=u0.cross(u1);
|
||||
let det=u0_u1.dot(u0_u1);
|
||||
if det==Planar64::ZERO{
|
||||
return None;
|
||||
}
|
||||
let s0=u0_u1.dot(point.cross(u1))/det;
|
||||
let s1=u0_u1.dot(u0.cross(point))/det;
|
||||
Some((s0,s1))
|
||||
}
|
||||
fn decompose3(point:Planar64Vec3,u0:Planar64Vec3,u1:Planar64Vec3,u2:Planar64Vec3)->Option<(Planar64,Planar64,Planar64)>{
|
||||
let det=u0.cross(u1).dot(u2);
|
||||
if det==Planar64::ZERO{
|
||||
return None;
|
||||
}
|
||||
let s0=point.cross(u1).dot(u2)/det;
|
||||
let s1=u0.cross(point).dot(u2)/det;
|
||||
let s2=u0.cross(u1).dot(point)/det;
|
||||
Some((s0,s1,s2))
|
||||
}
|
||||
|
||||
fn is_space_enclosed_2(
|
||||
a:Planar64Vec3,
|
||||
b:Planar64Vec3,
|
||||
)->bool{
|
||||
a.cross(b)==Planar64Vec3::ZERO
|
||||
&&a.dot(b)<Planar64::ZERO
|
||||
}
|
||||
fn is_space_enclosed_3(
|
||||
a:Planar64Vec3,
|
||||
b:Planar64Vec3,
|
||||
c:Planar64Vec3
|
||||
)->bool{
|
||||
a.cross(b).dot(c)==Planar64::ZERO
|
||||
&&{
|
||||
let det_abac=a.cross(b).dot(a.cross(c));
|
||||
let det_abbc=a.cross(b).dot(b.cross(c));
|
||||
let det_acbc=a.cross(c).dot(b.cross(c));
|
||||
return det_abac*det_abbc<=Planar64::ZERO
|
||||
&& det_abbc*det_acbc<=Planar64::ZERO
|
||||
&&-det_acbc*det_abac<=Planar64::ZERO
|
||||
||is_space_enclosed_2(a,b)
|
||||
||is_space_enclosed_2(a,c)
|
||||
||is_space_enclosed_2(b,c)
|
||||
}
|
||||
}
|
||||
fn is_space_enclosed_4(
|
||||
a:Planar64Vec3,
|
||||
b:Planar64Vec3,
|
||||
c:Planar64Vec3,
|
||||
d:Planar64Vec3,
|
||||
)->bool{
|
||||
let det_abc=a.cross(b).dot(c);
|
||||
let det_abd=a.cross(b).dot(d);
|
||||
let det_acd=a.cross(c).dot(d);
|
||||
let det_bcd=b.cross(c).dot(d);
|
||||
return det_abc*det_abd<Planar64::ZERO
|
||||
&&-det_abc*det_acd<Planar64::ZERO
|
||||
&& det_abd*det_acd<Planar64::ZERO
|
||||
&& det_abc*det_bcd<Planar64::ZERO
|
||||
&&-det_abd*det_bcd<Planar64::ZERO
|
||||
&& det_acd*det_bcd<Planar64::ZERO
|
||||
||is_space_enclosed_3(a,b,c)
|
||||
||is_space_enclosed_3(a,b,d)
|
||||
||is_space_enclosed_3(a,c,d)
|
||||
||is_space_enclosed_3(b,c,d)
|
||||
}
|
||||
|
||||
const fn get_push_ray_0(point:Planar64Vec3)->Option<Ray>{
|
||||
Some(Ray{origin:point,direction:Planar64Vec3::ZERO})
|
||||
}
|
||||
fn get_push_ray_1(point:Planar64Vec3,c0:&Contact)->Option<Ray>{
|
||||
let direction=solve1(c0)?;
|
||||
let s0=decompose1(direction,c0.velocity)?;
|
||||
if s0<Planar64::ZERO{
|
||||
return None;
|
||||
}
|
||||
let origin=point+solve1(
|
||||
&c0.relative_to(point),
|
||||
)?;
|
||||
Some(Ray{origin,direction})
|
||||
}
|
||||
fn get_push_ray_2(point:Planar64Vec3,c0:&Contact,c1:&Contact)->Option<Ray>{
|
||||
let direction=solve2(c0,c1)?;
|
||||
let (s0,s1)=decompose2(direction,c0.velocity,c1.velocity)?;
|
||||
if s0<Planar64::ZERO||s1<Planar64::ZERO{
|
||||
return None;
|
||||
}
|
||||
let origin=point+solve2(
|
||||
&c0.relative_to(point),
|
||||
&c1.relative_to(point),
|
||||
)?;
|
||||
Some(Ray{origin,direction})
|
||||
}
|
||||
fn get_push_ray_3(point:Planar64Vec3,c0:&Contact,c1:&Contact,c2:&Contact)->Option<Ray>{
|
||||
let direction=solve3(c0,c1,c2)?;
|
||||
let (s0,s1,s2)=decompose3(direction,c0.velocity,c1.velocity,c2.velocity)?;
|
||||
if s0<Planar64::ZERO||s1<Planar64::ZERO||s2<Planar64::ZERO{
|
||||
return None;
|
||||
}
|
||||
let origin=point+solve3(
|
||||
&c0.relative_to(point),
|
||||
&c1.relative_to(point),
|
||||
&c2.relative_to(point),
|
||||
)?;
|
||||
Some(Ray{origin,direction})
|
||||
}
|
||||
|
||||
const fn get_best_push_ray_and_conts_0<'a>(point:Planar64Vec3)->Option<(Ray,Conts<'a>)>{
|
||||
match get_push_ray_0(point){
|
||||
Some(ray)=>Some((ray,Conts::new_const())),
|
||||
None=>None,
|
||||
}
|
||||
}
|
||||
fn get_best_push_ray_and_conts_1(point:Planar64Vec3,c0:&Contact)->Option<(Ray,Conts)>{
|
||||
get_push_ray_1(point,c0)
|
||||
.map(|ray|(ray,Conts::from_iter([c0])))
|
||||
}
|
||||
fn get_best_push_ray_and_conts_2<'a>(point:Planar64Vec3,c0:&'a Contact,c1:&'a Contact)->Option<(Ray,Conts<'a>)>{
|
||||
if is_space_enclosed_2(c0.normal,c1.normal){
|
||||
return None;
|
||||
}
|
||||
if let Some(ray)=get_push_ray_2(point,c0,c1){
|
||||
return Some((ray,Conts::from_iter([c0,c1])));
|
||||
}
|
||||
if let Some(ray)=get_push_ray_1(point,c0){
|
||||
if Planar64::ZERO<=c1.relative_dot(ray.direction){
|
||||
return Some((ray,Conts::from_iter([c0])));
|
||||
}
|
||||
}
|
||||
return None;
|
||||
}
|
||||
fn get_best_push_ray_and_conts_3<'a>(point:Planar64Vec3,c0:&'a Contact,c1:&'a Contact,c2:&'a Contact)->Option<(Ray,Conts<'a>)>{
|
||||
if is_space_enclosed_3(c0.normal,c1.normal,c2.normal){
|
||||
return None;
|
||||
}
|
||||
if let Some(ray)=get_push_ray_3(point,c0,c1,c2){
|
||||
return Some((ray,Conts::from_iter([c0,c1,c2])));
|
||||
}
|
||||
if let Some(ray)=get_push_ray_2(point,c0,c1){
|
||||
if Planar64::ZERO<=c2.relative_dot(ray.direction){
|
||||
return Some((ray,Conts::from_iter([c0,c1])));
|
||||
}
|
||||
}
|
||||
if let Some(ray)=get_push_ray_2(point,c0,c2){
|
||||
if Planar64::ZERO<=c1.relative_dot(ray.direction){
|
||||
return Some((ray,Conts::from_iter([c0,c2])));
|
||||
}
|
||||
}
|
||||
if let Some(ray)=get_push_ray_1(point,c0){
|
||||
if Planar64::ZERO<=c1.relative_dot(ray.direction)
|
||||
&&Planar64::ZERO<=c2.relative_dot(ray.direction){
|
||||
return Some((ray,Conts::from_iter([c0])));
|
||||
}
|
||||
}
|
||||
return None;
|
||||
}
|
||||
fn get_best_push_ray_and_conts_4<'a>(point:Planar64Vec3,c0:&'a Contact,c1:&'a Contact,c2:&'a Contact,c3:&'a Contact)->Option<(Ray,Conts<'a>)>{
|
||||
if is_space_enclosed_4(c0.normal,c1.normal,c2.normal,c3.normal){
|
||||
return None;
|
||||
}
|
||||
|
||||
let (ray012,conts012)=get_best_push_ray_and_conts_3(point,c0,c1,c2)?;
|
||||
let (ray013,conts013)=get_best_push_ray_and_conts_3(point,c0,c1,c3)?;
|
||||
let (ray023,conts023)=get_best_push_ray_and_conts_3(point,c0,c2,c3)?;
|
||||
|
||||
let err012=c3.relative_dot(ray012.direction);
|
||||
let err013=c2.relative_dot(ray013.direction);
|
||||
let err023=c1.relative_dot(ray023.direction);
|
||||
|
||||
let best_err=err012.max(err013).max(err023);
|
||||
|
||||
if best_err==err012{
|
||||
return Some((ray012,conts012))
|
||||
}else if best_err==err013{
|
||||
return Some((ray013,conts013))
|
||||
}else if best_err==err023{
|
||||
return Some((ray023,conts023))
|
||||
}
|
||||
unreachable!()
|
||||
}
|
||||
|
||||
fn get_best_push_ray_and_conts<'a>(
|
||||
point:Planar64Vec3,
|
||||
conts:Conts<'a>,
|
||||
)->Option<(Ray,Conts<'a>)>{
|
||||
match conts.as_slice(){
|
||||
&[c0,c1,c2,c3]=>get_best_push_ray_and_conts_4(point,c0,c1,c2,c3),
|
||||
&[c0,c1,c2]=>get_best_push_ray_and_conts_3(point,c0,c1,c2),
|
||||
&[c0,c1]=>get_best_push_ray_and_conts_2(point,c0,c1),
|
||||
&[c0]=>get_best_push_ray_and_conts_1(point,c0),
|
||||
&[]=>get_best_push_ray_and_conts_0(point),
|
||||
_=>unreachable!(),
|
||||
}
|
||||
}
|
||||
|
||||
fn get_first_touch<'a>(contacts:&'a Vec<Contact>,ray:&Ray,conts:&Conts)->Option<(Planar64,&'a Contact)>{
|
||||
contacts.iter()
|
||||
.filter(|&contact|
|
||||
!conts.iter().any(|&c|std::ptr::eq(c,contact))
|
||||
&&contact.relative_dot(ray.direction)< -EPSILON
|
||||
)
|
||||
.map(|contact|(contact.solve(ray),contact))
|
||||
.min_by_key(|&(t,_)|t)
|
||||
}
|
||||
|
||||
pub fn push_solve(contacts:&Vec<Contact>,point:Planar64Vec3)->Option<Planar64Vec3>{
|
||||
let (mut ray,mut conts)=get_best_push_ray_and_conts_0(point)?;
|
||||
loop{
|
||||
let (next_t,next_cont)=match get_first_touch(contacts,&ray,&conts){
|
||||
Some((t,conts))=>(t,conts),
|
||||
None=>return Some(ray.origin),
|
||||
};
|
||||
|
||||
if Planar64::ZERO<=next_t{
|
||||
return Some(ray.origin);
|
||||
}
|
||||
|
||||
//push_front
|
||||
if conts.len()==conts.capacity(){
|
||||
//this is a dead case, new_conts never has more than 3 elements
|
||||
conts.rotate_right(1);
|
||||
conts[0]=next_cont;
|
||||
}else{
|
||||
conts.push(next_cont);
|
||||
conts.rotate_right(1);
|
||||
}
|
||||
|
||||
let meet_point=ray.extrapolate(next_t);
|
||||
match get_best_push_ray_and_conts(meet_point,conts){
|
||||
Some((new_ray,new_conts))=>(ray,conts)=(new_ray,new_conts),
|
||||
None=>return Some(meet_point),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests{
|
||||
use super::*;
|
||||
#[test]
|
||||
fn test_push_solve(){
|
||||
let contacts=vec![
|
||||
Contact{
|
||||
position:Planar64Vec3::ZERO,
|
||||
velocity:Planar64Vec3::Y,
|
||||
normal:Planar64Vec3::Y,
|
||||
}
|
||||
];
|
||||
assert_eq!(
|
||||
Some(Planar64Vec3::ZERO),
|
||||
push_solve(&contacts,Planar64Vec3::NEG_Y)
|
||||
);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user