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fad7ed393b
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implicitly apply_to_body in apply_enum
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2024-02-21 22:07:21 -08:00 |
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d2a864e2c1
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rename MoveState::changed to apply_enum
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2024-02-21 22:07:05 -08:00 |
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f027594ab4
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before and after not needed currently
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2024-02-21 05:24:12 -08:00 |
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0026b92a72
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hide hints
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2024-02-21 05:20:40 -08:00 |
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4dc706b783
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notes
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2024-02-21 05:20:40 -08:00 |
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9bf3f55191
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it works??
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2024-02-21 05:17:13 -08:00 |
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eb34cce746
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flyin
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2024-02-21 04:12:08 -08:00 |
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623a2d2a4f
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be pedantic about public private
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2024-02-21 04:11:31 -08:00 |
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aadcca91ea
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Debug
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2024-02-21 03:23:50 -08:00 |
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04c70ba0bc
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more private
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2024-02-21 02:52:20 -08:00 |
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865c086f14
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actually implement this function
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2024-02-21 02:48:49 -08:00 |
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619049c11f
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unneeded
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2024-02-21 02:48:41 -08:00 |
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2acefe9a1a
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want water here
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2024-02-21 02:41:19 -08:00 |
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2496d71afa
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compiler
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2024-02-21 02:32:00 -08:00 |
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8ffbca204b
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wishful thinking
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2024-02-21 02:31:50 -08:00 |
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05e2f67e36
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don't write duplicate code
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2024-02-21 02:17:13 -08:00 |
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b955407b06
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delete get_move_state function
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2024-02-21 01:32:29 -08:00 |
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fb47b09925
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wip
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2024-02-21 01:32:03 -08:00 |
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dbd08729d7
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wip
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2024-02-21 00:31:44 -08:00 |
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c895a66ad6
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wip
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2024-02-20 22:27:31 -08:00 |
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efdb4c97be
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edit jumped_velocity garbage
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2024-02-18 01:52:29 -08:00 |
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9396623f0c
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wip - notably remove camera interpolation for walking and rocket
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2024-02-18 01:52:29 -08:00 |
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c55156bb92
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wip
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2024-02-18 01:52:29 -08:00 |
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0ac1c1aa6b
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adjust clipping planes
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2024-02-18 00:23:27 -08:00 |
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4a53040011
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use .entry().or_insert_with() pattern everywhere
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2024-02-16 06:04:24 -08:00 |
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b1d860edf1
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fix invisible walls
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2024-02-16 04:11:42 -08:00 |
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db6e1e43c1
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file is probably gonna be here a long time
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2024-02-16 00:18:16 -08:00 |
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03970edeb8
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update bsp_loader
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2024-02-15 01:47:18 -08:00 |
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ae4d539ab1
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too much spam
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2024-02-15 00:22:11 -08:00 |
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df8189b874
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implement valve mesh loading
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2024-02-15 00:22:11 -08:00 |
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b25bcc627d
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asref path
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2024-02-14 23:33:10 -08:00 |
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63655ef931
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enable source_legacy style texture loading
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2024-02-14 23:33:10 -08:00 |
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39924db94d
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change PhysicsMesh::from to PhysicsMesh::try_from
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2024-02-14 23:33:10 -08:00 |
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3b3ccefebb
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fix panic when no modes
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2024-02-13 23:16:11 -08:00 |
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746d3eb7ee
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bsp_loader
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2024-02-13 22:34:13 -08:00 |
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7be93d2114
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refactor loaders + file loading
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2024-02-13 22:14:26 -08:00 |
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e7f01eff80
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print instead of panic
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2024-02-13 06:08:03 -08:00 |
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3be9730b52
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allow texture loading failure
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2024-02-13 06:08:03 -08:00 |
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93eeb3354f
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rewrite data structures, implement texture_loader
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2024-02-13 06:08:03 -08:00 |
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69bab269db
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stop clone
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2024-02-13 00:07:30 -08:00 |
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3bad427f61
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shrink code
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2024-02-07 21:11:50 -08:00 |
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90cca51e6e
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patch arcane
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2024-02-07 19:50:03 -08:00 |
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480cd0e3be
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commonize
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2024-01-29 22:37:48 -08:00 |
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ae9fc15320
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update wgpu and slap lifetimes on everything until it works
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2024-01-19 20:11:58 -08:00 |
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6ae058d834
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make room for missing texture print
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2024-01-18 13:05:54 -08:00 |
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517c4914ac
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load_bsp module
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2024-01-18 13:05:26 -08:00 |
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c86824bdc1
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skip objects with zero determinant
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2023-12-30 10:36:03 -08:00 |
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5b8e5c8899
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we're not using floats anymore
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2023-12-12 15:47:31 -08:00 |
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14000c016e
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multiply and check instead of doing bithacks
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2023-12-12 15:30:09 -08:00 |
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1c4191cfc9
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convert recursion to stack
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2023-12-12 14:47:20 -08:00 |
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