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dd6b5bed24
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implement primitive FaceDescriptions with fixed size arrays instead of hashmaps
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2023-11-07 13:26:24 -08:00 |
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076dab23cf
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delete some dead code
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2023-10-27 00:24:11 -07:00 |
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497ca93071
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unneeded copy
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2023-10-16 19:38:24 -07:00 |
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0d6741a81c
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integer physics
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2023-10-14 12:34:20 -07:00 |
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82d71df94e
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texture fallbacks for corner wedge
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2023-10-08 13:32:50 -07:00 |
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bfd6f4493f
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I was just stupid the whole time
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2023-10-03 17:31:34 -07:00 |
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d3e4918d3e
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into_iter is probably better than drain
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2023-10-02 01:57:15 -07:00 |
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d86aed5ae1
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teapot transform
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2023-09-30 19:38:01 -07:00 |
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92bbbce1c3
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umm wend
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2023-09-30 19:38:01 -07:00 |
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7e3bfeb59e
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default texture alpha is zero to reveal model_color
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2023-09-29 02:32:56 -07:00 |
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a618f305e1
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idea for roblox primitives optimization
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2023-09-28 20:01:08 -07:00 |
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665a83d174
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primitives generates IndexedModel
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2023-09-28 19:21:01 -07:00 |
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5b770fc8a9
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refactor model gen
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2023-09-28 19:20:08 -07:00 |
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b5c689f8ff
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implement roblox cube texture coordinates
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2023-09-27 15:00:53 -07:00 |
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0913063a00
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transform those bad boys
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2023-09-27 14:10:45 -07:00 |
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f492a09377
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unique model per face texture algorithm
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2023-09-26 22:39:41 -07:00 |
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31156aadfb
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load textures + spawn point
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2023-09-26 20:26:08 -07:00 |
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