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cc776e7cb4
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model_id is usize + PhysicsModels struct
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2023-10-18 18:21:11 -07:00 |
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5a66ac46b9
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functionate that damn code block
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2023-10-18 18:21:11 -07:00 |
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38f6e1df3f
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overhaul attributes
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2023-10-18 18:21:11 -07:00 |
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849dcf98f7
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overhaul StyleModifiers
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2023-10-18 18:21:11 -07:00 |
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d04d1be27e
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overhaul WalkState + implement ladders
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2023-10-18 18:21:11 -07:00 |
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35bfd1d366
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implement simulate_move_rotation
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2023-10-18 18:21:11 -07:00 |
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586bf8ce89
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unpub a bunch of physics stuff
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2023-10-18 18:21:11 -07:00 |
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127b205401
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implement MoveState + TouchingState
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2023-10-18 18:21:11 -07:00 |
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4f596ca5d7
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unneeded mut
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2023-10-18 16:30:02 -07:00 |
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87f781a656
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drop models with 0 visible instances
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2023-10-16 19:38:24 -07:00 |
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cd9cf164e9
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into_iter collect deindex models
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2023-10-16 19:38:24 -07:00 |
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497ca93071
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unneeded copy
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2023-10-16 19:38:24 -07:00 |
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747f628f04
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deduplicate models
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2023-10-16 19:38:24 -07:00 |
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7e1cf7041a
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GameMechanics: make invalid states unrepresentable
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2023-10-14 18:14:27 -07:00 |
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50543ffcea
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implement additional attribute populating
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2023-10-14 18:14:27 -07:00 |
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54498f20f9
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improve constant names
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2023-10-14 16:20:57 -07:00 |
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2240b80656
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sqrt + test
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2023-10-14 16:20:57 -07:00 |
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d18f2168e4
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fix tests
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2023-10-14 16:20:57 -07:00 |
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381b7b3c2f
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put jump in style
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2023-10-14 14:51:13 -07:00 |
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0d6741a81c
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integer physics
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2023-10-14 12:34:20 -07:00 |
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2e8cdf968c
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silence lint
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2023-10-10 16:30:00 -07:00 |
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dd0ac7cc7e
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overshadowed value by mistake
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2023-10-10 16:05:47 -07:00 |
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e2af6fc4ed
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sort enums like normalid
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2023-10-10 15:33:32 -07:00 |
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bdc0dd1b3b
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move keyboard input to WindowEvent to fix Wayland
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2023-10-10 02:45:19 -07:00 |
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95fb316a23
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add fullscreen hotkey
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2023-10-09 20:39:15 -07:00 |
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9dec53d764
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implement config
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2023-10-09 19:48:15 -07:00 |
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3552491a9a
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calculators
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2023-10-09 19:48:15 -07:00 |
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dd13a066d0
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settings module
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2023-10-09 19:47:38 -07:00 |
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82d71df94e
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texture fallbacks for corner wedge
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2023-10-08 13:32:50 -07:00 |
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684dbda73a
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use rust
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2023-10-07 14:12:39 -07:00 |
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e398da3aa6
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there was never a normal vector problem
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2023-10-07 01:54:52 -07:00 |
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944393dabe
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free performance
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2023-10-06 16:00:46 -07:00 |
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4adce7acd3
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fix cancollide false triggers + losing speed from hitting teleports
why can't I make this into a function
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2023-10-06 16:00:46 -07:00 |
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5b935c32fe
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p
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2023-10-06 14:28:29 -07:00 |
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436706bc4d
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save 4 bytes per model + include camera matrix
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2023-10-06 13:58:22 -07:00 |
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fc91d644e6
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use bvh
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2023-10-05 23:53:03 -07:00 |
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2b47827383
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the tools to get the job done
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2023-10-05 23:53:03 -07:00 |
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a942e10554
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bvh
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2023-10-05 23:53:00 -07:00 |
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5d1e38c36c
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wip: move collision code somewhere
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2023-10-05 22:33:08 -07:00 |
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e78cabf0f5
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move aabb into its own module
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2023-10-05 22:33:08 -07:00 |
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4e90da2228
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weird empty comment
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2023-10-05 19:48:20 -07:00 |
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9fa4ea6716
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create CompatWorker and move physics back into main thread so it feels good to play
eventually I will work on thread stuff again and make threads for everything and workarounds to latency issues
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2023-10-05 19:48:20 -07:00 |
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aedef03e7c
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this adds lag and is unnecessary
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2023-10-05 19:48:20 -07:00 |
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6a9af0441f
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move physics to its own thread
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2023-10-05 19:48:20 -07:00 |
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8cf66f3446
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print less
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2023-10-04 23:51:39 -07:00 |
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12a4bf7948
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rename body to physics
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2023-10-04 23:16:26 -07:00 |
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f2e4286a08
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spawn_point is part of building
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2023-10-04 15:34:52 -07:00 |
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bd6cd5eacc
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worker module
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2023-10-04 14:32:28 -07:00 |
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7c8bc8d647
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reset stage id on map change
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2023-10-04 14:16:25 -07:00 |
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4943bc6a7f
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edit normal mapping comments
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2023-10-04 14:16:25 -07:00 |
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