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6da4c81826
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rank device types and ignore user preference
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2023-09-25 20:27:14 -07:00 |
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c868a91a06
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revert storage buffers: no igpus support
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2023-09-25 20:27:14 -07:00 |
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b513e4037d
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pick adapter better lole
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2023-09-25 12:38:53 -07:00 |
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a803ada0e4
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zeroes2 inline maybe
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2023-09-22 19:42:15 -07:00 |
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eafcbae677
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add model.rs
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2023-09-22 19:42:15 -07:00 |
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2e786b090f
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no need for hardcoded image size
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2023-09-22 15:20:41 -07:00 |
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70e8f7a0ad
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delete stupid lib file
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2023-09-22 15:19:44 -07:00 |
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48091fc15d
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print loaded object count for physics and graphics
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2023-09-22 02:24:31 -07:00 |
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23857d38d9
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no reason to double reference
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2023-09-21 20:56:24 -07:00 |
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1c9bc347f6
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clear prev map
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2023-09-21 16:01:02 -07:00 |
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c9afa2d059
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only load Block shaped parts
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2023-09-21 15:45:02 -07:00 |
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847209aac4
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runtime load physics
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2023-09-21 15:45:02 -07:00 |
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42ba757ec0
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plumb color everywhere
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2023-09-21 13:08:13 -07:00 |
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1cee3b52ac
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switch entity_transforms to storage buffers to remove hardcoded part cap
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2023-09-21 11:57:17 -07:00 |
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e27ce3b507
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dynamic image size
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2023-09-21 11:56:03 -07:00 |
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bc8f2bd566
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finalize physics models
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2023-09-21 00:03:14 -07:00 |
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eed932212d
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comment code that will be deleted soon and cause merge conflicts for no reason
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2023-09-20 23:45:55 -07:00 |
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73edb9ff95
|
drag & drop to load roblox map
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2023-09-20 23:45:55 -07:00 |
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ae0c9e73ee
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make handy unit cube
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2023-09-20 23:44:12 -07:00 |
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953d424a57
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load_roblox module
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2023-09-20 23:44:12 -07:00 |
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1de3501e89
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no default transform
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2023-09-20 22:29:46 -07:00 |
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0135b17917
|
make proper model data and stop passing device into add_obj
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2023-09-20 22:29:33 -07:00 |
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25e80a7c17
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scope skybox
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2023-09-20 17:13:08 -07:00 |
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21835d13f6
|
load squid texture
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2023-09-20 17:13:08 -07:00 |
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91f6a5261f
|
move camera_uniforms and skybox_texture
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2023-09-20 17:13:08 -07:00 |
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fb4a5efa14
|
split main bind group, rename everything, organize GraphicsData
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2023-09-20 17:13:08 -07:00 |
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acb658f3e9
|
goal: repeating ground texture
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2023-09-20 14:07:11 -07:00 |
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7e427b3879
|
instanced rendering
|
2023-09-20 13:48:07 -07:00 |
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d16485ae6d
|
replace visual ground with custom ground model!
|
2023-09-20 13:37:46 -07:00 |
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cdf695ee6e
|
label bind group
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2023-09-20 13:02:47 -07:00 |
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5fc4044284
|
small physics opti
|
2023-09-19 18:14:24 -07:00 |
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6f4fda8cc0
|
clip walk target velocity in RefreshWalkTarget
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2023-09-19 17:54:43 -07:00 |
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8e95fe484a
|
unnecessary cast
|
2023-09-19 00:58:35 -07:00 |
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5854128164
|
edit comments
|
2023-09-19 00:00:14 -07:00 |
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db5b3328bd
|
update time for extern instructions
|
2023-09-19 00:00:06 -07:00 |
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4951d1513d
|
stop skipping over time
|
2023-09-18 23:57:42 -07:00 |
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17e71d884f
|
SetControlDir + contact constrain + walk.state enum instead of hash
|
2023-09-18 23:36:14 -07:00 |
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1dc98d9c2d
|
stupid mistake
|
2023-09-18 23:33:52 -07:00 |
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fd38502e07
|
only walk if grounded
|
2023-09-18 21:28:09 -07:00 |
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0632e322cf
|
implement walk with hashing lole!!
|
2023-09-18 21:10:07 -07:00 |
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|
7544c6e6ef
|
fix roblox camera offset
|
2023-09-18 19:47:15 -07:00 |
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|
2f0a073fd5
|
fix aabb normals + face_mesh
|
2023-09-18 19:04:32 -07:00 |
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21dc425fc2
|
edit comments
|
2023-09-18 19:04:32 -07:00 |
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ca141c800c
|
debug print instructions
|
2023-09-18 19:04:32 -07:00 |
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63ce06f069
|
syntactic sugar
|
2023-09-18 18:31:15 -07:00 |
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|
fe14d5e0fa
|
worthless opti
|
2023-09-18 18:31:04 -07:00 |
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bffc254a0d
|
put -t back
|
2023-09-18 18:27:02 -07:00 |
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a5f203484b
|
comment on CollisionEnd handling
|
2023-09-18 18:08:03 -07:00 |
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|
e67479a9bd
|
TEMP: move jump out
|
2023-09-18 18:08:03 -07:00 |
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|
ad7abbdf1c
|
rework predict_collision_end
|
2023-09-18 18:08:03 -07:00 |
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3a0b3900ec
|
fix falling
|
2023-09-18 16:04:55 -07:00 |
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765ed42b9d
|
start in air
|
2023-09-18 16:04:55 -07:00 |
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|
8137a26f81
|
standardize vec init
|
2023-09-18 16:04:55 -07:00 |
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|
21ae7a0e4f
|
use pva for init
|
2023-09-18 16:04:55 -07:00 |
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|
5a886b76d1
|
comment about processed_time
|
2023-09-18 16:04:55 -07:00 |
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|
f1e26cb07a
|
don't print frame delta
|
2023-09-18 16:04:55 -07:00 |
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|
14a74c6e1e
|
consume vec
|
2023-09-18 16:04:55 -07:00 |
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|
5b55873bd5
|
halfsize
|
2023-09-18 16:04:55 -07:00 |
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|
fd5d71e1af
|
use hashset for contacts
|
2023-09-18 16:04:55 -07:00 |
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|
28c3f21736
|
implement aabb collision
|
2023-09-18 16:04:55 -07:00 |
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a58464efb0
|
how will I do this
|
2023-09-18 15:49:09 -07:00 |
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b070b9706f
|
InputState
|
2023-09-18 15:49:09 -07:00 |
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dcfbee8de1
|
MouseInterpolationState
|
2023-09-18 15:49:09 -07:00 |
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|
c5636f7fcd
|
delete unused
|
2023-09-18 15:26:21 -07:00 |
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|
a5aa89064b
|
next_instruction non-optional time_limit
|
2023-09-18 15:26:21 -07:00 |
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|
0fe14749d3
|
wip: tickless physics
|
2023-09-18 15:26:21 -07:00 |
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|
8daf432991
|
zeroes
|
2023-09-18 15:26:21 -07:00 |
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|
4f5c9afed3
|
comments on implementing game mechanics
|
2023-09-08 20:18:31 -07:00 |
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|
53605746d4
|
rename best to collector
|
2023-09-08 20:18:31 -07:00 |
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|
cead05b08b
|
rename event.rs to instruction.rs
|
2023-09-08 20:18:31 -07:00 |
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|
949897a558
|
rename EventStruct to TimedInstruction
|
2023-09-08 20:18:31 -07:00 |
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|
a4ed50fc38
|
EventConsumer
|
2023-09-08 20:15:36 -07:00 |
|
|
846f681648
|
generic events
|
2023-09-08 20:15:36 -07:00 |
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|
ff54a03487
|
happy compiler happy programmer
|
2023-09-08 20:15:36 -07:00 |
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|
8c2dda5205
|
bad data normalization
|
2023-09-08 16:06:17 -07:00 |
|
|
addde65caa
|
fix up next_event lsp errors
|
2023-09-08 16:06:17 -07:00 |
|
|
2c4e6f642b
|
boilerplate
|
2023-09-08 16:06:17 -07:00 |
|
|
f11742ef3b
|
RelativeCollision concept
|
2023-09-08 16:06:17 -07:00 |
|
|
e6862b5bad
|
rename Model to ModelGRaphics + move model graphics gen code
|
2023-09-08 16:06:17 -07:00 |
|
|
e18e8a9a7d
|
walk event
|
2023-09-08 16:06:17 -07:00 |
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|
f600092f13
|
LETS GET RUSTY
|
2023-09-08 16:06:17 -07:00 |
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|
1f1ef5d3ad
|
there is no model
|
2023-09-08 12:28:16 -07:00 |
|
|
54bf0358d6
|
can't stand the idea of 10 nanoseconds less than 66 ticks per second
|
2023-09-08 12:27:45 -07:00 |
|
|
6caa273623
|
jump implementation details
|
2023-09-08 12:04:30 -07:00 |
|
|
101f0f8d12
|
localize EventStruct
|
2023-09-08 12:03:32 -07:00 |
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|
fc751a9fe8
|
stage sweep
|
2023-09-08 11:38:47 -07:00 |
|
|
5391b635fb
|
reorder elements
|
2023-09-08 11:38:47 -07:00 |
|
|
230469496e
|
brainstorm tickless events
|
2023-09-08 11:38:47 -07:00 |
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|
ea3134de51
|
move physics into its own module
|
2023-09-08 11:35:40 -07:00 |
|
|
05156d1741
|
sens way too high
|
2023-09-06 19:35:43 -07:00 |
|
|
d72e3fcabd
|
use syntactic sugar
|
2023-09-06 19:08:23 -07:00 |
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|
99d4e51ee8
|
use Mat4 in place of Affine3A
|
2023-09-06 14:47:19 -07:00 |
|
|
7effceff03
|
convert spaces to tabs
|
2023-09-06 14:39:44 -07:00 |
|
|
355956e532
|
change equation for bigger reflectionless area
|
2023-09-06 14:30:30 -07:00 |
|
|
8aad878d49
|
texture coordinates + fake fresnel using dot
|
2023-09-06 14:19:35 -07:00 |
|
|
5fb9f8b1bc
|
tweak matrices
|
2023-09-06 14:19:35 -07:00 |
|
|
a9977c0bd2
|
fix cam_pos bug
|
2023-09-06 14:18:44 -07:00 |
|
|
fd34fbe367
|
save 1 nanosecond
|
2023-09-06 14:18:44 -07:00 |
|
|
75695946a0
|
indexed rendering
|
2023-09-06 14:18:44 -07:00 |
|
|
2dba9554ea
|
draw teapot
|
2023-09-06 13:02:48 -07:00 |
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