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ae0c9e73ee
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make handy unit cube
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2023-09-20 23:44:12 -07:00 |
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1de3501e89
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no default transform
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2023-09-20 22:29:46 -07:00 |
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0135b17917
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make proper model data and stop passing device into add_obj
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2023-09-20 22:29:33 -07:00 |
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25e80a7c17
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scope skybox
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2023-09-20 17:13:08 -07:00 |
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21835d13f6
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load squid texture
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2023-09-20 17:13:08 -07:00 |
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91f6a5261f
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move camera_uniforms and skybox_texture
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2023-09-20 17:13:08 -07:00 |
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fb4a5efa14
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split main bind group, rename everything, organize GraphicsData
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2023-09-20 17:13:08 -07:00 |
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acb658f3e9
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goal: repeating ground texture
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2023-09-20 14:07:11 -07:00 |
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7e427b3879
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instanced rendering
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2023-09-20 13:48:07 -07:00 |
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d16485ae6d
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replace visual ground with custom ground model!
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2023-09-20 13:37:46 -07:00 |
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cdf695ee6e
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label bind group
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2023-09-20 13:02:47 -07:00 |
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8e95fe484a
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unnecessary cast
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2023-09-19 00:58:35 -07:00 |
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5854128164
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edit comments
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2023-09-19 00:00:14 -07:00 |
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4951d1513d
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stop skipping over time
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2023-09-18 23:57:42 -07:00 |
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17e71d884f
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SetControlDir + contact constrain + walk.state enum instead of hash
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2023-09-18 23:36:14 -07:00 |
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0632e322cf
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implement walk with hashing lole!!
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2023-09-18 21:10:07 -07:00 |
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7544c6e6ef
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fix roblox camera offset
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2023-09-18 19:47:15 -07:00 |
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63ce06f069
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syntactic sugar
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2023-09-18 18:31:15 -07:00 |
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fe14d5e0fa
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worthless opti
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2023-09-18 18:31:04 -07:00 |
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e67479a9bd
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TEMP: move jump out
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2023-09-18 18:08:03 -07:00 |
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765ed42b9d
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start in air
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2023-09-18 16:04:55 -07:00 |
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8137a26f81
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standardize vec init
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2023-09-18 16:04:55 -07:00 |
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21ae7a0e4f
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use pva for init
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2023-09-18 16:04:55 -07:00 |
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5b55873bd5
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halfsize
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2023-09-18 16:04:55 -07:00 |
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fd5d71e1af
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use hashset for contacts
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2023-09-18 16:04:55 -07:00 |
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28c3f21736
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implement aabb collision
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2023-09-18 16:04:55 -07:00 |
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0fe14749d3
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wip: tickless physics
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2023-09-18 15:26:21 -07:00 |
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ff54a03487
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happy compiler happy programmer
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2023-09-08 20:15:36 -07:00 |
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addde65caa
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fix up next_event lsp errors
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2023-09-08 16:06:17 -07:00 |
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f11742ef3b
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RelativeCollision concept
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2023-09-08 16:06:17 -07:00 |
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e6862b5bad
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rename Model to ModelGRaphics + move model graphics gen code
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2023-09-08 16:06:17 -07:00 |
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54bf0358d6
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can't stand the idea of 10 nanoseconds less than 66 ticks per second
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2023-09-08 12:27:45 -07:00 |
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230469496e
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brainstorm tickless events
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2023-09-08 11:38:47 -07:00 |
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ea3134de51
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move physics into its own module
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2023-09-08 11:35:40 -07:00 |
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05156d1741
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sens way too high
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2023-09-06 19:35:43 -07:00 |
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d72e3fcabd
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use syntactic sugar
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2023-09-06 19:08:23 -07:00 |
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99d4e51ee8
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use Mat4 in place of Affine3A
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2023-09-06 14:47:19 -07:00 |
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7effceff03
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convert spaces to tabs
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2023-09-06 14:39:44 -07:00 |
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8aad878d49
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texture coordinates + fake fresnel using dot
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2023-09-06 14:19:35 -07:00 |
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5fb9f8b1bc
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tweak matrices
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2023-09-06 14:19:35 -07:00 |
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a9977c0bd2
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fix cam_pos bug
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2023-09-06 14:18:44 -07:00 |
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fd34fbe367
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save 1 nanosecond
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2023-09-06 14:18:44 -07:00 |
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75695946a0
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indexed rendering
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2023-09-06 14:18:44 -07:00 |
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2dba9554ea
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draw teapot
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2023-09-06 13:02:48 -07:00 |
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988f204358
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comment on updating uniforms
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2023-09-05 18:51:53 -07:00 |
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1776dc4c39
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add comments about moving data
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2023-09-05 15:39:04 -07:00 |
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69c7896011
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binding group per model
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2023-09-05 14:58:55 -07:00 |
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1a1509f315
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try one entity, convert to mat4x4
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2023-09-05 14:58:55 -07:00 |
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87f674238d
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add model_bind_group
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2023-09-05 14:58:55 -07:00 |
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cce9800045
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no fragment
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2023-09-05 14:58:55 -07:00 |
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