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9ae4c5b0db
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cook PhysicsMeshTransform
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2024-02-06 23:09:26 -08:00 |
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96e163643b
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fixups
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2024-02-06 22:55:27 -08:00 |
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50eeeb003a
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megatype-ify
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2024-02-06 22:55:27 -08:00 |
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5b38b2ca33
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use id
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2024-02-06 22:55:27 -08:00 |
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0c4dab76a6
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the idea
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2024-02-06 17:30:02 -08:00 |
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a8af471029
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neither, see notes
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2024-02-05 21:28:01 -08:00 |
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a2d40e939b
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change the everything
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2024-02-05 20:27:54 -08:00 |
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d52701e94c
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the work
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2024-02-05 19:49:36 -08:00 |
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56bf453337
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wip
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2024-02-04 22:41:27 -08:00 |
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8687c65e80
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wip
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2024-02-04 21:00:05 -08:00 |
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9f2c3cd242
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wip
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2024-02-04 21:00:05 -08:00 |
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43181c4c3f
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wip
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2024-01-29 22:40:59 -08:00 |
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480cd0e3be
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commonize
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2024-01-29 22:37:48 -08:00 |
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82b3201b0a
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optimize face_nd: precalculate det
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2023-12-01 20:50:38 -08:00 |
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5c4bd4c3c7
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wrong air accel limit
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2023-12-01 05:01:13 -08:00 |
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5cedf91709
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Face Crawler™
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2023-12-01 04:41:28 -08:00 |
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9d726c5419
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StrafeSettings
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2023-10-31 14:32:54 -07:00 |
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9592f82c4e
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move camera_offset to StyleModifiers & PhysicsOutputState
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2023-10-30 22:29:01 -07:00 |
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9fc7884270
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rename Model{Graphics|Physics} for consistency
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2023-10-30 18:27:52 -07:00 |
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bbb1857377
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attributes: checkpoints, jump count
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2023-10-28 17:04:30 -07:00 |
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3a4c4ef9fe
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silence many compiler warnings
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2023-10-25 16:07:12 -07:00 |
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5fd6ca219b
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roblox_rocket style
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2023-10-25 15:45:25 -07:00 |
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1c22f4a3c3
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implement rocket_force
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2023-10-25 15:45:25 -07:00 |
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1e6c489750
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optional strafing + optional rocket force
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2023-10-25 15:45:25 -07:00 |
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9f62f5f2fd
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graphics thread + refactor everything + drop deps + update winit
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2023-10-25 15:41:35 -07:00 |
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7be7d2c0df
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literally into_worker
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2023-10-18 18:21:11 -07:00 |
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cb6b0acd44
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TODO: need real functions
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2023-10-18 18:21:11 -07:00 |
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cbcf047c3f
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basic wormholes (no velocity or camera transformation)
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2023-10-18 18:21:11 -07:00 |
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6e5de4aa46
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overhaul TempIndexedAttributes + add Wormhole indexing
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2023-10-18 18:21:11 -07:00 |
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cc776e7cb4
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model_id is usize + PhysicsModels struct
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2023-10-18 18:21:11 -07:00 |
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5a66ac46b9
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functionate that damn code block
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2023-10-18 18:21:11 -07:00 |
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38f6e1df3f
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overhaul attributes
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2023-10-18 18:21:11 -07:00 |
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849dcf98f7
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overhaul StyleModifiers
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2023-10-18 18:21:11 -07:00 |
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d04d1be27e
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overhaul WalkState + implement ladders
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2023-10-18 18:21:11 -07:00 |
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35bfd1d366
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implement simulate_move_rotation
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2023-10-18 18:21:11 -07:00 |
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586bf8ce89
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unpub a bunch of physics stuff
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2023-10-18 18:21:11 -07:00 |
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127b205401
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implement MoveState + TouchingState
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2023-10-18 18:21:11 -07:00 |
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7e1cf7041a
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GameMechanics: make invalid states unrepresentable
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2023-10-14 18:14:27 -07:00 |
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d18f2168e4
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fix tests
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2023-10-14 16:20:57 -07:00 |
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381b7b3c2f
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put jump in style
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2023-10-14 14:51:13 -07:00 |
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0d6741a81c
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integer physics
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2023-10-14 12:34:20 -07:00 |
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dd0ac7cc7e
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overshadowed value by mistake
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2023-10-10 16:05:47 -07:00 |
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e2af6fc4ed
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sort enums like normalid
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2023-10-10 15:33:32 -07:00 |
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9dec53d764
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implement config
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2023-10-09 19:48:15 -07:00 |
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4adce7acd3
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fix cancollide false triggers + losing speed from hitting teleports
why can't I make this into a function
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2023-10-06 16:00:46 -07:00 |
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fc91d644e6
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use bvh
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2023-10-05 23:53:03 -07:00 |
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5d1e38c36c
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wip: move collision code somewhere
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2023-10-05 22:33:08 -07:00 |
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e78cabf0f5
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move aabb into its own module
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2023-10-05 22:33:08 -07:00 |
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9fa4ea6716
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create CompatWorker and move physics back into main thread so it feels good to play
eventually I will work on thread stuff again and make threads for everything and workarounds to latency issues
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2023-10-05 19:48:20 -07:00 |
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6a9af0441f
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move physics to its own thread
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2023-10-05 19:48:20 -07:00 |
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