Commit Graph

393 Commits

Author SHA1 Message Date
93b04f4f1f physics: recalculate touching parts in set_position 2024-08-21 14:20:09 -07:00
c616e82c47 use const 2024-08-19 17:04:53 -07:00
d3f84c2dbd physics: refactor models and attributes with type safety
make invalid states unrepresentable!!!
2024-08-09 14:47:04 -07:00
cfee6f119f pull out collision handlers into functions 2024-08-08 15:54:23 -07:00
b9e34f53c3 do not set time on idle 2024-08-08 13:18:28 -07:00
05ec7ea5d8 physics: rework jumping and boosters 2024-08-07 18:48:57 -07:00
7996df532e remove a source of non-determinism 2024-08-06 14:15:57 -07:00
b4b85b7da4 refactor physics_worker 2024-08-06 11:26:27 -07:00
3a98eaff7c move physics instruction to common 2024-08-06 11:10:43 -07:00
8a13640c55 time travel warning 2024-08-02 10:42:10 -07:00
85ba12ff92 pause on focus 2024-08-02 10:42:10 -07:00
a8d54fdd7c minor tweak to loading map from arg 2024-08-02 09:20:34 -07:00
34ac541260 ignore ReachWalkTargetVelocity 2024-08-02 08:03:16 -07:00
099788b746 this is wrong, even when velocity is zero 2024-08-02 08:03:16 -07:00
e47d152af2 make a distinction between restart and spawning 2024-08-02 08:03:16 -07:00
755adeaefd refactor physics instruction processing
This is an important engine upgrade: idle events do not donate their timestamp to engine objects and pollute the timeline with unnecessary game ticks that can be represented as analytic continuations of previous game ticks.  This means that all "render" tick updates can be dropped from bot timelines.  In other words, progressing the physics simulation is invariant to differing subdivisions of an overall time advancement with no external input.
2024-08-02 08:03:16 -07:00
44031c8b83 simple run timer 2024-08-01 09:29:13 -07:00
d6470ee81b denormalize zone data on load 2024-08-01 09:29:09 -07:00
a7c7088c1f model is supposed to be guaranteed to exist 2024-07-31 12:08:57 -07:00
dd6acbfc2f use mem::replace where it is needed 2024-07-31 12:08:57 -07:00
3fea6ec5a2 put imports together 2024-07-30 13:34:34 -07:00
38df41e043 mouse interpolator abstraction 2024-07-30 13:01:42 -07:00
c59f40892a snf optional as well because why not 2024-07-29 17:41:46 -07:00
4863605af7 source and roblox map loading feature flags 2024-07-29 17:11:40 -07:00
4a4ede36ed read snf map 2024-07-29 16:51:36 -07:00
33cc2e1a45 update common 2024-07-25 13:53:45 -07:00
19ab098be0 wgpu 22.0.0 2024-07-22 13:21:47 -07:00
62b5ba2b33 pretty polygon fanning from vbsp code 2024-07-22 13:21:47 -07:00
f2a7b44884 print texture load error 2024-07-22 13:21:47 -07:00
5fdcf9047c implement roblox mesh loading 2024-07-22 13:21:47 -07:00
8424fea634 redesign style data structures + fly 2024-07-22 13:21:47 -07:00
0ac1c1aa6b adjust clipping planes 2024-02-18 00:23:27 -08:00
4a53040011 use .entry().or_insert_with() pattern everywhere 2024-02-16 06:04:24 -08:00
b1d860edf1 fix invisible walls 2024-02-16 04:11:42 -08:00
db6e1e43c1 file is probably gonna be here a long time 2024-02-16 00:18:16 -08:00
03970edeb8 update bsp_loader 2024-02-15 01:47:18 -08:00
ae4d539ab1 too much spam 2024-02-15 00:22:11 -08:00
df8189b874 implement valve mesh loading 2024-02-15 00:22:11 -08:00
b25bcc627d asref path 2024-02-14 23:33:10 -08:00
63655ef931 enable source_legacy style texture loading 2024-02-14 23:33:10 -08:00
39924db94d change PhysicsMesh::from to PhysicsMesh::try_from 2024-02-14 23:33:10 -08:00
3b3ccefebb fix panic when no modes 2024-02-13 23:16:11 -08:00
746d3eb7ee bsp_loader 2024-02-13 22:34:13 -08:00
7be93d2114 refactor loaders + file loading 2024-02-13 22:14:26 -08:00
e7f01eff80 print instead of panic 2024-02-13 06:08:03 -08:00
3be9730b52 allow texture loading failure 2024-02-13 06:08:03 -08:00
93eeb3354f rewrite data structures, implement texture_loader 2024-02-13 06:08:03 -08:00
69bab269db stop clone 2024-02-13 00:07:30 -08:00
3bad427f61 shrink code 2024-02-07 21:11:50 -08:00
90cca51e6e patch arcane 2024-02-07 19:50:03 -08:00