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63655ef931
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enable source_legacy style texture loading
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2024-02-14 23:33:10 -08:00 |
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39924db94d
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change PhysicsMesh::from to PhysicsMesh::try_from
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2024-02-14 23:33:10 -08:00 |
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3b3ccefebb
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fix panic when no modes
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2024-02-13 23:16:11 -08:00 |
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746d3eb7ee
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bsp_loader
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2024-02-13 22:34:13 -08:00 |
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7be93d2114
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refactor loaders + file loading
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2024-02-13 22:14:26 -08:00 |
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e7f01eff80
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print instead of panic
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2024-02-13 06:08:03 -08:00 |
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3be9730b52
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allow texture loading failure
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2024-02-13 06:08:03 -08:00 |
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93eeb3354f
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rewrite data structures, implement texture_loader
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2024-02-13 06:08:03 -08:00 |
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69bab269db
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stop clone
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2024-02-13 00:07:30 -08:00 |
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3bad427f61
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shrink code
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2024-02-07 21:11:50 -08:00 |
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90cca51e6e
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patch arcane
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2024-02-07 19:50:03 -08:00 |
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480cd0e3be
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commonize
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2024-01-29 22:37:48 -08:00 |
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ae9fc15320
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update wgpu and slap lifetimes on everything until it works
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2024-01-19 20:11:58 -08:00 |
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6ae058d834
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make room for missing texture print
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2024-01-18 13:05:54 -08:00 |
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517c4914ac
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load_bsp module
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2024-01-18 13:05:26 -08:00 |
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c86824bdc1
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skip objects with zero determinant
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2023-12-30 10:36:03 -08:00 |
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5b8e5c8899
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we're not using floats anymore
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2023-12-12 15:47:31 -08:00 |
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14000c016e
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multiply and check instead of doing bithacks
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2023-12-12 15:30:09 -08:00 |
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1c4191cfc9
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convert recursion to stack
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2023-12-12 14:47:20 -08:00 |
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b2f067e0b4
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stop erroring on subnormals, it's not really an issue
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2023-12-04 08:55:21 -08:00 |
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aec82358ee
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comment about conceptual failure case
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2023-12-02 03:06:13 -08:00 |
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5da5006027
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attempt to fix the bug
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2023-12-02 03:06:13 -08:00 |
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97a1b57b65
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TODO: relative d value
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2023-12-02 02:02:51 -08:00 |
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a359650ff8
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use relative position to avoid overflow
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2023-12-02 01:58:18 -08:00 |
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1790390055
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don't mess with casts, wtf
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2023-12-02 01:31:47 -08:00 |
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49e077996d
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overflow detect
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2023-12-02 01:31:47 -08:00 |
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9bfcf0b083
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use det to make numbers smaller
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2023-12-01 20:59:04 -08:00 |
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82b3201b0a
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optimize face_nd: precalculate det
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2023-12-01 20:50:38 -08:00 |
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513414d4bd
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fix a near overflow bug
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2023-12-01 18:28:05 -08:00 |
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5c4bd4c3c7
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wrong air accel limit
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2023-12-01 05:01:13 -08:00 |
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5cedf91709
|
Face Crawler™
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2023-12-01 04:41:28 -08:00 |
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c201a1a626
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improve zeroes precision
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2023-12-01 04:41:11 -08:00 |
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fbae4d9f80
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delete sweep
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2023-12-01 04:41:11 -08:00 |
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9374e93801
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face crawler prerequisites
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2023-12-01 04:41:11 -08:00 |
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0585cfe6f1
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fix test
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2023-11-30 01:45:55 -08:00 |
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19e602544a
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anisotropic filtering
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2023-11-10 19:08:33 -08:00 |
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444c3cbad9
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remove cybertruck model from default map
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2023-11-09 19:21:04 -08:00 |
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de7b7ba7be
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defer resize to next frame render
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2023-11-08 18:20:19 -08:00 |
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008c66e052
|
TrussPart
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2023-11-07 20:54:49 -08:00 |
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ba250277bd
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textures for spheres and cylinders
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2023-11-07 20:45:05 -08:00 |
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085d4e7912
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use cubes instead of teapots and monkeys
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2023-11-07 16:54:44 -08:00 |
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dd6b5bed24
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implement primitive FaceDescriptions with fixed size arrays instead of hashmaps
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2023-11-07 13:26:24 -08:00 |
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242b4ab470
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style modifiers in mode
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2023-11-01 16:06:48 -07:00 |
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9d726c5419
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StrafeSettings
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2023-10-31 14:32:54 -07:00 |
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9592f82c4e
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move camera_offset to StyleModifiers & PhysicsOutputState
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2023-10-30 22:29:01 -07:00 |
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873c6ab935
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panic when u32::MAX verts
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2023-10-30 22:12:17 -07:00 |
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7ba94c1b30
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enable compat_worker interop with real workers
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2023-10-30 19:42:02 -07:00 |
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8fc6a7fb8f
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comment on intersection test location
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2023-10-30 19:16:48 -07:00 |
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a3340143db
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use enum for bvh node content + wrap every model in aabb
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2023-10-30 18:59:51 -07:00 |
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9fc7884270
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rename Model{Graphics|Physics} for consistency
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2023-10-30 18:27:52 -07:00 |
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