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436706bc4d
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save 4 bytes per model + include camera matrix
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2023-10-06 13:58:22 -07:00 |
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bde24d35a2
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v0.8.0 attributes + bvh
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2023-10-06 00:36:46 -07:00 |
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fc91d644e6
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use bvh
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2023-10-05 23:53:03 -07:00 |
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2b47827383
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the tools to get the job done
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2023-10-05 23:53:03 -07:00 |
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a942e10554
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bvh
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2023-10-05 23:53:00 -07:00 |
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5d1e38c36c
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wip: move collision code somewhere
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2023-10-05 22:33:08 -07:00 |
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e78cabf0f5
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move aabb into its own module
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2023-10-05 22:33:08 -07:00 |
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4e90da2228
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weird empty comment
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2023-10-05 19:48:20 -07:00 |
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9fa4ea6716
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create CompatWorker and move physics back into main thread so it feels good to play
eventually I will work on thread stuff again and make threads for everything and workarounds to latency issues
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2023-10-05 19:48:20 -07:00 |
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aedef03e7c
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this adds lag and is unnecessary
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2023-10-05 19:48:20 -07:00 |
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6a9af0441f
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move physics to its own thread
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2023-10-05 19:48:20 -07:00 |
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8cf66f3446
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print less
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2023-10-04 23:51:39 -07:00 |
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1cb0d6e586
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bro it takes 4 seconds to build now
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2023-10-04 23:51:19 -07:00 |
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12a4bf7948
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rename body to physics
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2023-10-04 23:16:26 -07:00 |
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f2e4286a08
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spawn_point is part of building
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2023-10-04 15:34:52 -07:00 |
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bd6cd5eacc
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worker module
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2023-10-04 14:32:28 -07:00 |
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f2dfb438d0
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add parking_lot dep
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2023-10-04 14:16:25 -07:00 |
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7c8bc8d647
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reset stage id on map change
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2023-10-04 14:16:25 -07:00 |
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4943bc6a7f
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edit normal mapping comments
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2023-10-04 14:16:25 -07:00 |
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55eebba1c5
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fiddle with rustings
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2023-10-04 14:16:25 -07:00 |
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b8f13539db
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runtime attributes + implement model intersection (but not collision end)
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2023-10-04 14:16:25 -07:00 |
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fb2e2afeb9
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hashmap map ids into internal structure ids
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2023-10-04 14:13:25 -07:00 |
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f30f246e5f
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sens TOO DAMN HIGH
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2023-10-04 14:07:57 -07:00 |
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0ac49308a0
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Spawn & ForceSpawn attributes
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2023-10-04 14:07:20 -07:00 |
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30cbbbca1b
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fix MapStart indexing bug
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2023-10-04 14:05:53 -07:00 |
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66fa8fd637
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tabs
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2023-10-04 14:01:06 -07:00 |
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f2c71caae3
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TEMP(for a long time): implement indexing attributes
this is not very make invalid states unrepresentable of you
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2023-10-03 19:47:06 -07:00 |
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c8ec1f05d1
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implement more attributes
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2023-10-03 19:47:06 -07:00 |
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b102319b33
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implement Default for CollisionAttributes
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2023-10-03 19:47:06 -07:00 |
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50e9152ee2
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separate graphics state from global state
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2023-10-03 19:47:06 -07:00 |
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7a8de938af
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rename stages to modes
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2023-10-03 19:47:03 -07:00 |
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696f383aee
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enable cheats
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2023-10-03 17:31:34 -07:00 |
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bfd6f4493f
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I was just stupid the whole time
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2023-10-03 17:31:34 -07:00 |
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ed96572a24
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RelativeCollision.model helper
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2023-10-03 17:20:35 -07:00 |
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5914db3599
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put control stuff in StyleModifiers
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2023-10-03 16:53:00 -07:00 |
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f72acaf2d4
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implement attributes + stages
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2023-10-03 16:53:00 -07:00 |
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734ce661f2
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game mechanics enums
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2023-10-03 16:53:00 -07:00 |
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bb8c53aee2
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check transparency when generating models
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2023-10-03 16:37:04 -07:00 |
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de0eb0790a
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fixups
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2023-10-03 16:37:04 -07:00 |
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9e9550885f
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replace regex with lazy-regex macros
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2023-10-03 16:35:45 -07:00 |
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58be446297
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reminder
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2023-10-02 22:45:48 -07:00 |
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d16404167b
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tweak map loading
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2023-10-02 15:27:41 -07:00 |
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79262ce3b4
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styling
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2023-10-02 03:08:40 -07:00 |
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c47020c149
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implement mouse lock with tab and manual mouse lock fallback
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2023-10-02 03:08:40 -07:00 |
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5854171619
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typo
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2023-10-02 01:58:35 -07:00 |
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616b09a857
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panic when roblox data is invalid
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2023-10-02 01:58:30 -07:00 |
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6ff2620bbc
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this code is unnecessary, delete it
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2023-10-02 01:58:06 -07:00 |
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d3e4918d3e
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into_iter is probably better than drain
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2023-10-02 01:57:15 -07:00 |
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6c2eb5ff29
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this needs timers
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2023-10-01 19:29:41 -07:00 |
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02a509868a
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some bullshit to reduce line count
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2023-10-01 19:29:41 -07:00 |
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