Commit Graph

491 Commits

Author SHA1 Message Date
25e80a7c17 scope skybox 2023-09-20 17:13:08 -07:00
21835d13f6 load squid texture 2023-09-20 17:13:08 -07:00
91f6a5261f move camera_uniforms and skybox_texture 2023-09-20 17:13:08 -07:00
fb4a5efa14 split main bind group, rename everything, organize GraphicsData 2023-09-20 17:13:08 -07:00
acb658f3e9 goal: repeating ground texture 2023-09-20 14:07:11 -07:00
7e427b3879 instanced rendering 2023-09-20 13:48:07 -07:00
d16485ae6d replace visual ground with custom ground model! 2023-09-20 13:37:46 -07:00
cdf695ee6e label bind group 2023-09-20 13:02:47 -07:00
5fc4044284 small physics opti 2023-09-19 18:14:24 -07:00
6f4fda8cc0 clip walk target velocity in RefreshWalkTarget 2023-09-19 17:54:43 -07:00
d58f915082 v0.3.0 physics + walking 2023-09-19 01:21:00 -07:00
8e95fe484a unnecessary cast 2023-09-19 00:58:35 -07:00
5854128164 edit comments 2023-09-19 00:00:14 -07:00
db5b3328bd update time for extern instructions 2023-09-19 00:00:06 -07:00
4951d1513d stop skipping over time 2023-09-18 23:57:42 -07:00
17e71d884f SetControlDir + contact constrain + walk.state enum instead of hash 2023-09-18 23:36:14 -07:00
1dc98d9c2d stupid mistake 2023-09-18 23:33:52 -07:00
fd38502e07 only walk if grounded 2023-09-18 21:28:09 -07:00
0632e322cf implement walk with hashing lole!! 2023-09-18 21:10:07 -07:00
7544c6e6ef fix roblox camera offset 2023-09-18 19:47:15 -07:00
2f0a073fd5 fix aabb normals + face_mesh 2023-09-18 19:04:32 -07:00
21dc425fc2 edit comments 2023-09-18 19:04:32 -07:00
ca141c800c debug print instructions 2023-09-18 19:04:32 -07:00
63ce06f069 syntactic sugar 2023-09-18 18:31:15 -07:00
fe14d5e0fa worthless opti 2023-09-18 18:31:04 -07:00
bffc254a0d put -t back 2023-09-18 18:27:02 -07:00
a5f203484b comment on CollisionEnd handling 2023-09-18 18:08:03 -07:00
e67479a9bd TEMP: move jump out 2023-09-18 18:08:03 -07:00
ad7abbdf1c rework predict_collision_end 2023-09-18 18:08:03 -07:00
3a0b3900ec fix falling 2023-09-18 16:04:55 -07:00
765ed42b9d start in air 2023-09-18 16:04:55 -07:00
8137a26f81 standardize vec init 2023-09-18 16:04:55 -07:00
21ae7a0e4f use pva for init 2023-09-18 16:04:55 -07:00
5a886b76d1 comment about processed_time 2023-09-18 16:04:55 -07:00
f1e26cb07a don't print frame delta 2023-09-18 16:04:55 -07:00
14a74c6e1e consume vec 2023-09-18 16:04:55 -07:00
5b55873bd5 halfsize 2023-09-18 16:04:55 -07:00
fd5d71e1af use hashset for contacts 2023-09-18 16:04:55 -07:00
28c3f21736 implement aabb collision 2023-09-18 16:04:55 -07:00
a58464efb0 how will I do this 2023-09-18 15:49:09 -07:00
b070b9706f InputState 2023-09-18 15:49:09 -07:00
dcfbee8de1 MouseInterpolationState 2023-09-18 15:49:09 -07:00
c5636f7fcd delete unused 2023-09-18 15:26:21 -07:00
a5aa89064b next_instruction non-optional time_limit 2023-09-18 15:26:21 -07:00
0fe14749d3 wip: tickless physics 2023-09-18 15:26:21 -07:00
8daf432991 zeroes 2023-09-18 15:26:21 -07:00
4f5c9afed3 comments on implementing game mechanics 2023-09-08 20:18:31 -07:00
53605746d4 rename best to collector 2023-09-08 20:18:31 -07:00
cead05b08b rename event.rs to instruction.rs 2023-09-08 20:18:31 -07:00
949897a558 rename EventStruct to TimedInstruction 2023-09-08 20:18:31 -07:00