attempt to load prop textures

This commit is contained in:
Quaternions 2024-01-09 16:48:55 -08:00
parent d1d29884e6
commit f2bd9152d2

View File

@ -43,7 +43,7 @@ pub fn generate_indexed_models<R:std::io::Read+std::io::Seek>(input:&mut R)->Res
texture_id texture_id
}else{ }else{
let texture_id=name_from_texture_id.len() as u32; let texture_id=name_from_texture_id.len() as u32;
texture_id_from_name.insert(face_texture_data.name(),texture_id); texture_id_from_name.insert(face_texture_data.name().to_string(),texture_id);
name_from_texture_id.push(face_texture_data.name().to_string()); name_from_texture_id.push(face_texture_data.name().to_string());
texture_id texture_id
}; };
@ -118,6 +118,7 @@ pub fn generate_indexed_models<R:std::io::Read+std::io::Seek>(input:&mut R)->Res
match (vmdl::mdl::Mdl::read(mdl_file.as_ref()),vmdl::vvd::Vvd::read(vvd_file.as_ref()),vmdl::vtx::Vtx::read(vtx_file.as_ref())){ match (vmdl::mdl::Mdl::read(mdl_file.as_ref()),vmdl::vvd::Vvd::read(vvd_file.as_ref()),vmdl::vtx::Vtx::read(vtx_file.as_ref())){
(Ok(mdl),Ok(vvd),Ok(vtx))=>{ (Ok(mdl),Ok(vvd),Ok(vtx))=>{
let model=vmdl::Model::from_parts(mdl,vtx,vvd); let model=vmdl::Model::from_parts(mdl,vtx,vvd);
let skin=model.skin_tables().nth(0).unwrap();
let mut spam_pos=Vec::with_capacity(model.vertices().len()); let mut spam_pos=Vec::with_capacity(model.vertices().len());
let mut spam_normal=Vec::with_capacity(model.vertices().len()); let mut spam_normal=Vec::with_capacity(model.vertices().len());
@ -144,13 +145,26 @@ pub fn generate_indexed_models<R:std::io::Read+std::io::Seek>(input:&mut R)->Res
unique_color:vec![glam::Vec4::ONE], unique_color:vec![glam::Vec4::ONE],
unique_vertices:spam_vertices, unique_vertices:spam_vertices,
groups:model.meshes().map(|mesh|{ groups:model.meshes().map(|mesh|{
let texture=match skin.texture(mesh.material_index()){
Some(texture_name)=>Some(if let Some(&texture_id)=texture_id_from_name.get(texture_name){
texture_id
}else{
//println!("texture! {}",texture_name);
let texture_id=name_from_texture_id.len() as u32;
texture_id_from_name.insert(texture_name.to_string(),texture_id);
name_from_texture_id.push(texture_name.to_string());
texture_id
}),
None=>None,
};
crate::model::IndexedGroup{ crate::model::IndexedGroup{
texture:None,//mesh.material_index(),
polys:mesh.vertex_strip_indices().map(|poly|{ polys:mesh.vertex_strip_indices().map(|poly|{
crate::model::IndexedPolygon{ crate::model::IndexedPolygon{
vertices:poly.map(|i|i as u32).collect() vertices:poly.map(|i|i as u32).collect()
} }
}).collect(), }).collect(),
texture,
} }
}).collect(), }).collect(),
instances:Vec::new(), instances:Vec::new(),