forked from StrafesNET/strafe-client
PhysicsModels idea
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@ -158,6 +158,10 @@ impl Default for Modes{
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struct PhysicsModels{
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meshes:Vec<PhysicsMesh>,
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models:Vec<PhysicsModel>,
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//separate models into Contacting and Intersecting?
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//wrap model id with ContactingModelId and IntersectingModelId
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//attributes can be split into contacting and intersecting (this also saves a bit of memory)
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//can go even further and deduplicate General attributes separately, reconstructing it when queried
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attributes:Vec<PhysicsCollisionAttributes>,
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model_id_from_wormhole_id:std::collections::HashMap::<u32,usize>,
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}
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