From ae0c9e73ee2015a025dad6c7d1427506067e440d Mon Sep 17 00:00:00 2001 From: Quaternions Date: Wed, 20 Sep 2023 22:36:30 -0700 Subject: [PATCH] make handy unit cube --- src/main.rs | 82 ++++++++++++++++++++++++++++++++++++++++++++--------- 1 file changed, 69 insertions(+), 13 deletions(-) diff --git a/src/main.rs b/src/main.rs index 747ff7e..5c02d13 100644 --- a/src/main.rs +++ b/src/main.rs @@ -132,6 +132,7 @@ pub struct GraphicsData { models: Vec, depth_view: wgpu::TextureView, staging_belt: wgpu::util::StagingBelt, + handy_unit_cube: obj::ObjData, } impl GraphicsData { @@ -223,22 +224,76 @@ impl strafe_client::framework::Example for GraphicsData { device: &wgpu::Device, queue: &wgpu::Queue, ) -> Self { - let ground=obj::ObjData{ - position: vec![[-1.0,0.0,-1.0],[1.0,0.0,-1.0],[1.0,0.0,1.0],[-1.0,0.0,1.0]], - texture: vec![[-10.0,-10.0],[10.0,-10.0],[10.0,10.0],[-10.0,10.0]], - normal: vec![[0.0,1.0,0.0]], + let unit_cube=obj::ObjData{ + position: vec![ + [-1.,-1., 1.],//left bottom back + [ 1.,-1., 1.],//right bottom back + [ 1., 1., 1.],//right top back + [-1., 1., 1.],//left top back + [-1., 1.,-1.],//left top front + [ 1., 1.,-1.],//right top front + [ 1.,-1.,-1.],//right bottom front + [-1.,-1.,-1.],//left bottom front + ], + texture: vec![[0.0,0.0],[1.0,0.0],[1.0,1.0],[0.0,1.0]], + normal: vec![ + [1.,0.,0.],//AabbFace::Right + [0.,1.,0.],//AabbFace::Top + [0.,0.,1.],//AabbFace::Back + [-1.,0.,0.],//AabbFace::Left + [0.,-1.,0.],//AabbFace::Bottom + [0.,0.,-1.],//AabbFace::Front + ], objects: vec![obj::Object{ - name: "Ground Object".to_owned(), + name: "Unit Cube".to_owned(), groups: vec![obj::Group{ - name: "Ground Group".to_owned(), + name: "Cube Vertices".to_owned(), index: 0, material: None, - polys: vec![obj::SimplePolygon(vec![ - obj::IndexTuple(0,Some(0),Some(0)), - obj::IndexTuple(1,Some(1),Some(0)), - obj::IndexTuple(2,Some(2),Some(0)), - obj::IndexTuple(3,Some(3),Some(0)), - ])] + polys: vec![ + // back (0, 0, 1) + obj::SimplePolygon(vec![ + obj::IndexTuple(0,Some(0),Some(2)), + obj::IndexTuple(1,Some(1),Some(2)), + obj::IndexTuple(2,Some(2),Some(2)), + obj::IndexTuple(3,Some(3),Some(2)), + ]), + // front (0, 0,-1) + obj::SimplePolygon(vec![ + obj::IndexTuple(4,Some(0),Some(5)), + obj::IndexTuple(5,Some(1),Some(5)), + obj::IndexTuple(6,Some(2),Some(5)), + obj::IndexTuple(7,Some(3),Some(5)), + ]), + // right (1, 0, 0) + obj::SimplePolygon(vec![ + obj::IndexTuple(6,Some(0),Some(0)), + obj::IndexTuple(5,Some(1),Some(0)), + obj::IndexTuple(2,Some(2),Some(0)), + obj::IndexTuple(1,Some(3),Some(0)), + ]), + // left (-1, 0, 0) + obj::SimplePolygon(vec![ + obj::IndexTuple(0,Some(0),Some(3)), + obj::IndexTuple(3,Some(1),Some(3)), + obj::IndexTuple(4,Some(2),Some(3)), + obj::IndexTuple(7,Some(3),Some(3)), + ]), + // top (0, 1, 0) + obj::SimplePolygon(vec![ + obj::IndexTuple(5,Some(1),Some(1)), + obj::IndexTuple(4,Some(0),Some(1)), + obj::IndexTuple(3,Some(3),Some(1)), + obj::IndexTuple(2,Some(2),Some(1)), + ]), + // bottom (0,-1, 0) + obj::SimplePolygon(vec![ + obj::IndexTuple(1,Some(1),Some(4)), + obj::IndexTuple(0,Some(0),Some(4)), + obj::IndexTuple(7,Some(3),Some(4)), + obj::IndexTuple(6,Some(2),Some(4)), + ]), + ], }] }], material_libs: Vec::new(), @@ -247,7 +302,7 @@ impl strafe_client::framework::Example for GraphicsData { modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap())); modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap())); modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap())); - modeldatas.append(&mut generate_modeldatas(ground)); + modeldatas.append(&mut generate_modeldatas(unit_cube.clone())); println!("models.len = {:?}", modeldatas.len()); modeldatas[0].transforms.push(glam::Mat4::from_translation(glam::vec3(10.,0.,-10.))); modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(10.,5.,10.))); @@ -652,6 +707,7 @@ impl strafe_client::framework::Example for GraphicsData { let depth_view = Self::create_depth_texture(config, device); GraphicsData { + handy_unit_cube:unit_cube, start_time: Instant::now(), camera, physics,