minor tweak to loading map from arg

This commit is contained in:
Quaternions 2024-08-02 09:20:34 -07:00
parent 34ac541260
commit a8d54fdd7c

View File

@ -217,9 +217,8 @@ pub fn setup_and_start(title:String){
//the thread that spawns the physics thread
let mut window_thread=window.into_worker(setup_context);
let args:Vec<String>=std::env::args().collect();
if args.len()==2{
let path=std::path::PathBuf::from(&args[1]);
if let Some(arg)=std::env::args().nth(1){
let path=std::path::PathBuf::from(arg);
window_thread.send(TimedInstruction{
time:integer::Time::ZERO,
instruction:WindowInstruction::WindowEvent(winit::event::WindowEvent::DroppedFile(path)),