forked from StrafesNET/strafe-client
it works??
This commit is contained in:
parent
eb34cce746
commit
9bf3f55191
@ -490,21 +490,12 @@ enum MoveState{
|
|||||||
impl MoveState{
|
impl MoveState{
|
||||||
fn apply_to_body(&self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
fn apply_to_body(&self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
||||||
match self{
|
match self{
|
||||||
MoveState::Air=>{
|
MoveState::Air=>(),
|
||||||
//calculate base acceleration
|
|
||||||
let mut a=touching.base_acceleration(models,style,camera,input_state);
|
|
||||||
//clip according to contacts
|
|
||||||
touching.constrain_acceleration(models,hitbox_mesh,&mut a);
|
|
||||||
//something
|
|
||||||
set_acceleration(body,touching,models,hitbox_mesh,a);
|
|
||||||
},
|
|
||||||
MoveState::Water=>(),
|
MoveState::Water=>(),
|
||||||
MoveState::Fly=>{
|
MoveState::Fly=>{
|
||||||
//set velocity according to current control state
|
//set velocity according to current control state
|
||||||
let mut v=style.get_propulsion_control_dir(camera,input_state.controls)*80;
|
let v=style.get_propulsion_control_dir(camera,input_state.controls)*80;
|
||||||
//clip velocity according to current touching state
|
//set_velocity clips velocity according to current touching state
|
||||||
touching.constrain_velocity(models,hitbox_mesh,&mut v);
|
|
||||||
//apply to body
|
|
||||||
set_velocity(body,touching,models,hitbox_mesh,v);
|
set_velocity(body,touching,models,hitbox_mesh,v);
|
||||||
},
|
},
|
||||||
MoveState::Walk(walk_state)
|
MoveState::Walk(walk_state)
|
||||||
@ -519,8 +510,9 @@ impl MoveState{
|
|||||||
/// changes the move state and then applies it to body
|
/// changes the move state and then applies it to body
|
||||||
fn apply_input(&mut self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
fn apply_input(&mut self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
||||||
match self{
|
match self{
|
||||||
MoveState::Fly=>(),
|
MoveState::Fly
|
||||||
MoveState::Air|MoveState::Water=>(),
|
|MoveState::Air
|
||||||
|
|MoveState::Water=>(),
|
||||||
MoveState::Walk(ContactMoveState{target,contact,jump_direction:_})=>{
|
MoveState::Walk(ContactMoveState{target,contact,jump_direction:_})=>{
|
||||||
if let Some(walk_settings)=&style.walk{
|
if let Some(walk_settings)=&style.walk{
|
||||||
let (gravity,target_velocity,normal)=ground_things(walk_settings,contact,touching,models,hitbox_mesh,style,camera,input_state);
|
let (gravity,target_velocity,normal)=ground_things(walk_settings,contact,touching,models,hitbox_mesh,style,camera,input_state);
|
||||||
@ -576,6 +568,18 @@ impl MoveState{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
fn move_state_edge(old_move_state:&MoveState,new_move_state:&MoveState,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
||||||
|
match new_move_state{
|
||||||
|
MoveState::Fly=>body.acceleration=Planar64Vec3::ZERO,
|
||||||
|
MoveState::Air=>{
|
||||||
|
//calculate base acceleration
|
||||||
|
let a=touching.base_acceleration(models,style,camera,input_state);
|
||||||
|
//set_acceleration clips according to contacts
|
||||||
|
set_acceleration(body,touching,models,hitbox_mesh,a);
|
||||||
|
},
|
||||||
|
_=>(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Clone,Default)]
|
#[derive(Clone,Default)]
|
||||||
pub struct PhysicsOutputState{
|
pub struct PhysicsOutputState{
|
||||||
@ -949,6 +953,10 @@ impl PhysicsState {
|
|||||||
fn next_move_instruction(&self)->Option<TimedInstruction<PhysicsInstruction>>{
|
fn next_move_instruction(&self)->Option<TimedInstruction<PhysicsInstruction>>{
|
||||||
self.move_state.next_move_instruction(&self.style.strafe,self.time)
|
self.move_state.next_move_instruction(&self.style.strafe,self.time)
|
||||||
}
|
}
|
||||||
|
fn set_move_state(&mut self,data:&PhysicsData,move_state:MoveState){
|
||||||
|
move_state_edge(&self.move_state,&move_state,&mut self.body,&self.touching,&data.models,&data.hitbox_mesh,&self.style,&self.camera,&self.input_state);
|
||||||
|
self.move_state=move_state;
|
||||||
|
}
|
||||||
|
|
||||||
//state mutated on collision:
|
//state mutated on collision:
|
||||||
//Accelerator
|
//Accelerator
|
||||||
@ -1313,8 +1321,7 @@ fn run_teleport_behaviour(wormhole:&Option<gameplay_attributes::Wormhole>,models
|
|||||||
//ladder walkstate
|
//ladder walkstate
|
||||||
let (gravity,target_velocity,normal)=ladder_things(ladder_settings,contact,&state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state);
|
let (gravity,target_velocity,normal)=ladder_things(ladder_settings,contact,&state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state);
|
||||||
let walk_state=ContactMoveState::ladder(ladder_settings,&state.body,gravity,target_velocity,contact.clone(),normal);
|
let walk_state=ContactMoveState::ladder(ladder_settings,&state.body,gravity,target_velocity,contact.clone(),normal);
|
||||||
state.move_state=MoveState::Ladder(walk_state);
|
state.set_move_state(&data,MoveState::Ladder(walk_state));
|
||||||
state.move_state.apply_to_body(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state);
|
|
||||||
},
|
},
|
||||||
Some(gameplay_attributes::ContactingBehaviour::NoJump)=>todo!("nyi"),
|
Some(gameplay_attributes::ContactingBehaviour::NoJump)=>todo!("nyi"),
|
||||||
None=>if let Some(walk_settings)=&state.style.walk{
|
None=>if let Some(walk_settings)=&state.style.walk{
|
||||||
@ -1322,8 +1329,7 @@ fn run_teleport_behaviour(wormhole:&Option<gameplay_attributes::Wormhole>,models
|
|||||||
//ground
|
//ground
|
||||||
let (gravity,target_velocity,normal)=ground_things(walk_settings,contact,&state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state);
|
let (gravity,target_velocity,normal)=ground_things(walk_settings,contact,&state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state);
|
||||||
let walk_state=ContactMoveState::ground(walk_settings,&state.body,gravity,target_velocity,contact.clone(),normal);
|
let walk_state=ContactMoveState::ground(walk_settings,&state.body,gravity,target_velocity,contact.clone(),normal);
|
||||||
state.move_state=MoveState::Walk(walk_state);
|
state.set_move_state(&data,MoveState::Walk(walk_state));
|
||||||
state.move_state.apply_to_body(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state);
|
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
@ -1350,7 +1356,10 @@ fn run_teleport_behaviour(wormhole:&Option<gameplay_attributes::Wormhole>,models
|
|||||||
if let (Some(jump_settings),Some(walk_state))=(&state.style.jump,state.move_state.get_walk_state()){
|
if let (Some(jump_settings),Some(walk_state))=(&state.style.jump,state.move_state.get_walk_state()){
|
||||||
let jump_dir=walk_state.jump_direction.direction(&data.models,&data.hitbox_mesh,&walk_state.contact);
|
let jump_dir=walk_state.jump_direction.direction(&data.models,&data.hitbox_mesh,&walk_state.contact);
|
||||||
v=jump_settings.jumped_velocity(&state.style,jump_dir,v);
|
v=jump_settings.jumped_velocity(&state.style,jump_dir,v);
|
||||||
set_velocity_cull(&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,v);
|
if set_velocity_cull(&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,v){
|
||||||
|
//wrong!!!
|
||||||
|
state.set_move_state(&data,MoveState::Air);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
match &general.trajectory{
|
match &general.trajectory{
|
||||||
@ -1366,8 +1375,10 @@ fn run_teleport_behaviour(wormhole:&Option<gameplay_attributes::Wormhole>,models
|
|||||||
},
|
},
|
||||||
None=>(),
|
None=>(),
|
||||||
}
|
}
|
||||||
|
//get rid of this garbage
|
||||||
set_velocity(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,v);
|
set_velocity(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,v);
|
||||||
state.move_state.apply_input(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state);
|
//use a different function?????
|
||||||
|
//state.move_state.apply_input(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state);
|
||||||
},
|
},
|
||||||
(PhysicsCollisionAttributes::Intersect{intersecting: _,general},Collision::Intersect(intersect))=>{
|
(PhysicsCollisionAttributes::Intersect{intersecting: _,general},Collision::Intersect(intersect))=>{
|
||||||
//I think that setting the velocity to 0 was preventing surface contacts from entering an infinite loop
|
//I think that setting the velocity to 0 was preventing surface contacts from entering an infinite loop
|
||||||
@ -1404,7 +1415,8 @@ fn run_teleport_behaviour(wormhole:&Option<gameplay_attributes::Wormhole>,models
|
|||||||
//this is wrong but will work ig
|
//this is wrong but will work ig
|
||||||
//need to note which push planes activate in push solve and keep those
|
//need to note which push planes activate in push solve and keep those
|
||||||
if set_velocity_cull(&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,v){
|
if set_velocity_cull(&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,v){
|
||||||
//?
|
//wrong!!!
|
||||||
|
state.set_move_state(&data,MoveState::Air);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1462,8 +1474,8 @@ fn run_teleport_behaviour(wormhole:&Option<gameplay_attributes::Wormhole>,models
|
|||||||
let jumped_velocity=jump_settings.jumped_velocity(&state.style,jump_dir,state.body.velocity);
|
let jumped_velocity=jump_settings.jumped_velocity(&state.style,jump_dir,state.body.velocity);
|
||||||
//TODO: be more precise about contacts
|
//TODO: be more precise about contacts
|
||||||
if set_velocity_cull(&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,jumped_velocity){
|
if set_velocity_cull(&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,jumped_velocity){
|
||||||
state.move_state=MoveState::Air;
|
//wrong!!!
|
||||||
b_refresh_walk_target=true;
|
state.set_move_state(&data,MoveState::Air);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1482,18 +1494,15 @@ fn run_teleport_behaviour(wormhole:&Option<gameplay_attributes::Wormhole>,models
|
|||||||
).unwrap_or(Planar64Vec3::ZERO);
|
).unwrap_or(Planar64Vec3::ZERO);
|
||||||
set_position(&mut state.body,&mut state.touching,spawn_point);
|
set_position(&mut state.body,&mut state.touching,spawn_point);
|
||||||
set_velocity(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,Planar64Vec3::ZERO);
|
set_velocity(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,Planar64Vec3::ZERO);
|
||||||
state.move_state=MoveState::Air;
|
state.set_move_state(&data,MoveState::Air);
|
||||||
//b_refresh_walk_target will figure out gravity and stuff
|
|
||||||
},
|
},
|
||||||
PhysicsInputInstruction::PracticeFly=>{
|
PhysicsInputInstruction::PracticeFly=>{
|
||||||
match &state.move_state{
|
match &state.move_state{
|
||||||
MoveState::Fly=>{
|
MoveState::Fly=>{
|
||||||
state.move_state=MoveState::Air;
|
state.set_move_state(&data,MoveState::Air);
|
||||||
state.body.acceleration=state.style.gravity;
|
|
||||||
},
|
},
|
||||||
_=>{
|
_=>{
|
||||||
state.move_state=MoveState::Fly;
|
state.set_move_state(&data,MoveState::Fly);
|
||||||
state.body.acceleration=Planar64Vec3::ZERO;
|
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
Loading…
Reference in New Issue
Block a user