graphics rewrite (one error left)

This commit is contained in:
Quaternions 2024-02-07 19:44:39 -08:00
parent 2049e2dd2c
commit 96085a3076
8 changed files with 493 additions and 529 deletions

3
Cargo.lock generated
View File

@ -1304,9 +1304,10 @@ dependencies = [
[[package]] [[package]]
name = "strafesnet_common" name = "strafesnet_common"
version = "0.1.0" version = "0.1.0"
source = "git+https://git.itzana.me/StrafesNET/common?rev=434ca29aef7e3015c9ca1ed45de8fef42e33fdfb#434ca29aef7e3015c9ca1ed45de8fef42e33fdfb" source = "git+https://git.itzana.me/StrafesNET/common?rev=a1fa2c278174dabbb56db1d814340611dab67575#a1fa2c278174dabbb56db1d814340611dab67575"
dependencies = [ dependencies = [
"glam", "glam",
"id",
] ]
[[package]] [[package]]

View File

@ -13,7 +13,7 @@ glam = "0.25.0"
id = { git = "https://git.itzana.me/Quaternions/id", rev = "1f710976cc786c8853dab73d6e1cee53158deeb0" } id = { git = "https://git.itzana.me/Quaternions/id", rev = "1f710976cc786c8853dab73d6e1cee53158deeb0" }
parking_lot = "0.12.1" parking_lot = "0.12.1"
pollster = "0.3.0" pollster = "0.3.0"
strafesnet_common = { git = "https://git.itzana.me/StrafesNET/common", rev = "434ca29aef7e3015c9ca1ed45de8fef42e33fdfb" } strafesnet_common = { git = "https://git.itzana.me/StrafesNET/common", rev = "a1fa2c278174dabbb56db1d814340611dab67575" }
strafesnet_snf = { git = "https://git.itzana.me/StrafesNET/snf", rev = "dea408daeef576cff8ffa61356c89a9d03d95f6b" } strafesnet_snf = { git = "https://git.itzana.me/StrafesNET/snf", rev = "dea408daeef576cff8ffa61356c89a9d03d95f6b" }
wgpu = "0.19.0" wgpu = "0.19.0"
winit = "0.29.2" winit = "0.29.2"

View File

@ -1,9 +1,10 @@
use std::borrow::Cow; use std::borrow::Cow;
use std::collections::{HashSet,HashMap};
use strafesnet_common::map; use strafesnet_common::map;
use strafesnet_common::integer; use strafesnet_common::integer;
use strafesnet_common::model::{self,ColorId,NormalId,PositionId,TextureCoordinateId,VertexId}; use strafesnet_common::model::{self, ColorId, MapVertexId, NormalId, PolygonIter, PositionId, RenderConfigId, TextureCoordinateId, VertexId};
use wgpu::{util::DeviceExt,AstcBlock,AstcChannel}; use wgpu::{util::DeviceExt,AstcBlock,AstcChannel};
use crate::model_graphics::{GraphicsVertex,GraphicsModelColor4,GraphicsModelInstance,GraphicsModelSingleTexture,IndexedGraphicsModelSingleTexture,IndexedGroupFixedTexture}; use crate::model_graphics::{self,IndexedGraphicsMeshOwnedRenderConfig,IndexedGraphicsMeshOwnedRenderConfigId,GraphicsMeshOwnedRenderConfig,GraphicsModelColor4,GraphicsModelOwned,GraphicsVertex};
#[derive(Clone)] #[derive(Clone)]
pub struct GraphicsModelUpdate{ pub struct GraphicsModelUpdate{
@ -11,52 +12,51 @@ pub struct GraphicsModelUpdate{
color:Option<glam::Vec4>, color:Option<glam::Vec4>,
} }
struct Entity{ struct Indices{
index_count:u32, count:u32,
index_buf:wgpu::Buffer, buf:wgpu::Buffer,
format:wgpu::IndexFormat,
} }
fn create_entities<T:bytemuck::Pod>(device:&wgpu::Device,entities:&Vec<Vec<T>>)->Vec<Entity>{ impl Indices{
entities.iter().map(|indices|{ fn new<T:bytemuck::Pod>(device:&wgpu::Device,indices:&Vec<T>,format:wgpu::IndexFormat)->Self{
let index_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{ Self{
buf:device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
label:Some("Index"), label:Some("Index"),
contents:bytemuck::cast_slice(indices), contents:bytemuck::cast_slice(indices),
usage:wgpu::BufferUsages::INDEX, usage:wgpu::BufferUsages::INDEX,
}); }),
Entity{ count:indices.len() as u32,
index_buf, format,
index_count:indices.len() as u32, }
} }
}).collect()
} }
struct GraphicsModel{ struct GraphicsModel{
entities:Vec<Entity>, indices:Indices,
model_buf:wgpu::Buffer, model_buf:wgpu::Buffer,
vertex_buf:wgpu::Buffer, vertex_buf:wgpu::Buffer,
bind_group:wgpu::BindGroup, bind_group:wgpu::BindGroup,
index_format:wgpu::IndexFormat, instance_count:u32,
instances:Vec<GraphicsModelInstance>,
} }
pub struct GraphicsSamplers{ struct GraphicsSamplers{
repeat:wgpu::Sampler, repeat:wgpu::Sampler,
} }
pub struct GraphicsBindGroupLayouts{ struct GraphicsBindGroupLayouts{
model:wgpu::BindGroupLayout, model:wgpu::BindGroupLayout,
} }
pub struct GraphicsBindGroups { struct GraphicsBindGroups{
camera:wgpu::BindGroup, camera:wgpu::BindGroup,
skybox_texture:wgpu::BindGroup, skybox_texture:wgpu::BindGroup,
} }
pub struct GraphicsPipelines{ struct GraphicsPipelines{
skybox:wgpu::RenderPipeline, skybox:wgpu::RenderPipeline,
model:wgpu::RenderPipeline, model:wgpu::RenderPipeline,
} }
pub struct GraphicsCamera{ struct GraphicsCamera{
screen_size:glam::UVec2, screen_size:glam::UVec2,
fov:glam::Vec2,//slope fov:glam::Vec2,//slope
//camera angles and such are extrapolated and passed in every time //camera angles and such are extrapolated and passed in every time
@ -147,27 +147,11 @@ impl GraphicsState{
pub fn load_user_settings(&mut self,user_settings:&crate::settings::UserSettings){ pub fn load_user_settings(&mut self,user_settings:&crate::settings::UserSettings){
self.camera.fov=user_settings.calculate_fov(1.0,&self.camera.screen_size).as_vec2(); self.camera.fov=user_settings.calculate_fov(1.0,&self.camera.screen_size).as_vec2();
} }
pub fn generate_models(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,map:&map::Map){ pub fn generate_models(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,map:&map::CompleteMap){
//generate texture view per texture //generate texture view per texture
//idk how to do this gooder lol
let mut double_map=std::collections::HashMap::<u32,u32>::new();
let mut texture_loading_threads=Vec::new();
let num_textures=map.textures.len(); let num_textures=map.textures.len();
for (i,texture_id) in map.textures.into_iter().enumerate(){ let texture_views:Vec<wgpu::TextureView>=map.textures.into_iter().enumerate().map(|(texture_id,texture_data)|{
let path=std::path::PathBuf::from(format!("textures/{}.dds",texture_id)); let image=ddsfile::Dds::read(std::io::Cursor::new(texture_data)).unwrap();
if let Ok(mut file) = std::fs::File::open(path.clone()){
double_map.insert(i as u32, texture_loading_threads.len() as u32);
texture_loading_threads.push((texture_id,std::thread::spawn(move ||{
ddsfile::Dds::read(&mut file).unwrap()
})));
}else{
//println!("missing texture path={:?}",path);
}
}
let texture_views:Vec<wgpu::TextureView>=texture_loading_threads.into_iter().map(|(texture_id,thread)|{
let image=thread.join().unwrap();
let (mut width,mut height)=(image.get_width(),image.get_height()); let (mut width,mut height)=(image.get_width(),image.get_height());
@ -219,50 +203,55 @@ impl GraphicsState{
//split groups with different textures into separate models //split groups with different textures into separate models
//the models received here are supposed to be tightly packed,i.e. no code needs to check if two models are using the same groups. //the models received here are supposed to be tightly packed,i.e. no code needs to check if two models are using the same groups.
let indexed_models_len=map.models.len(); let indexed_models_len=map.models.len();
//models split into graphics_group.RenderConfigId
let mut map_map:HashMap<model::MeshId,HashMap<RenderConfigId,IndexedGraphicsMeshOwnedRenderConfigId>>=HashMap::new();
let mut map_unique_textures=HashMap::new();
let mut unique_texture_models=Vec::with_capacity(indexed_models_len); let mut unique_texture_models=Vec::with_capacity(indexed_models_len);
for model in map.models.into_iter(){ for model in &map.models{
//convert ModelInstance into GraphicsModelInstance //wow
let instances:Vec<GraphicsModelInstance>=model.instances.into_iter().filter_map(|instance|{ let instance=GraphicsModelOwned{
if instance.color.w==0.0{ transform:model.transform.into(),
None normal_transform:Into::<glam::Mat3>::into(model.transform.matrix3).inverse().transpose(),
}else{ color:GraphicsModelColor4::new(model.color),
Some(GraphicsModelInstance{ };
transform: instance.transform.into(), //convert Model into GraphicsModelOwned
normal_transform: Into::<glam::Mat3>::into(instance.transform.matrix3).inverse().transpose(),
color:GraphicsModelColor4::from(instance.color),
})
}
}).collect();
//skip pushing a model if all instances are invisible
if instances.len()==0{
continue;
}
//check each group, if it's using a new texture then make a new clone of the model //check each group, if it's using a new texture then make a new clone of the model
let id=unique_texture_models.len(); let id=unique_texture_models.len();
let mut unique_textures=Vec::new(); let mut unique_textures=Vec::new();
for group in model.groups.into_iter(){ if let Some(mesh)=map.meshes.get(model.mesh.get() as usize){
for graphics_group in mesh.graphics_groups.iter(){
let render_config=map.render_configs[graphics_group.render.get() as usize];
if model.color.w==0.0&&render_config.texture.is_none(){
continue;
}
//ignore zero copy optimization for now //ignore zero copy optimization for now
let texture_index=if let Some(texture_index)=unique_textures.iter().position(|&texture|texture==group.texture){ let texture_index=if let Some(texture_index)=unique_textures.iter().position(|&texture|texture==render_config.texture){
texture_index texture_index
}else{ }else{
//create new texture_index //create new texture_index
let texture_index=unique_textures.len(); let texture_index=unique_textures.len();
unique_textures.push(group.texture); unique_textures.push(render_config.texture);
unique_texture_models.push(IndexedGraphicsModelSingleTexture{ unique_texture_models.push(IndexedGraphicsMeshOwnedRenderConfig{
unique_pos:model.unique_pos.iter().map(|&v|*Into::<glam::Vec3>::into(v).as_ref()).collect(), unique_pos:mesh.unique_pos.iter().map(|&v|*Into::<glam::Vec3>::into(v).as_ref()).collect(),
unique_tex:model.unique_tex.iter().map(|v|*v.as_ref()).collect(), unique_tex:mesh.unique_tex.iter().map(|v|*v.as_ref()).collect(),
unique_normal:model.unique_normal.iter().map(|&v|*Into::<glam::Vec3>::into(v).as_ref()).collect(), unique_normal:mesh.unique_normal.iter().map(|&v|*Into::<glam::Vec3>::into(v).as_ref()).collect(),
unique_color:model.unique_color.iter().map(|v|*v.as_ref()).collect(), unique_color:mesh.unique_color.iter().map(|v|*v.as_ref()).collect(),
unique_vertices:model.unique_vertices.clone(), unique_vertices:mesh.unique_vertices.clone(),
texture:group.texture, render_config:graphics_group.render,
groups:Vec::new(), polys:model::PolygonGroup::PolygonList(model::PolygonList::new(
instances:instances.clone(), graphics_group.groups.iter().flat_map(|polygon_group_id|{
mesh.polygon_groups[polygon_group_id.get() as usize].polys()
})
.map(|vertex_id_slice|
vertex_id_slice.iter().copied().collect()
).collect()
)),
instances:Vec::new(),
}); });
texture_index texture_index
}; };
unique_texture_models[id+texture_index].groups.push(IndexedGroupFixedTexture{ unique_texture_models[utm_id.get() as usize].instances.push(instance);
polys:group.polys, }
});
} }
} }
//check every model to see if it's using the same (texture,color) but has few instances,if it is combine it into one model //check every model to see if it's using the same (texture,color) but has few instances,if it is combine it into one model
@ -275,20 +264,20 @@ impl GraphicsState{
//for now:just deduplicate single models... //for now:just deduplicate single models...
let mut deduplicated_models=Vec::with_capacity(indexed_models_len);//use indexed_models_len because the list will likely get smaller instead of bigger let mut deduplicated_models=Vec::with_capacity(indexed_models_len);//use indexed_models_len because the list will likely get smaller instead of bigger
let mut unique_texture_color=std::collections::HashMap::new();//texture->color->vec![(model_id,instance_id)] let mut unique_texture_color=HashMap::new();//texture->color->vec![(model_id,instance_id)]
for (model_id,model) in unique_texture_models.iter().enumerate(){ for (model_id,model) in unique_texture_models.iter().enumerate(){
//for now:filter out models with more than one instance //for now:filter out models with more than one instance
if 1<model.instances.len(){ if 1<model.instances.len(){
continue; continue;
} }
//populate hashmap //populate hashmap
let unique_color=if let Some(unique_color)=unique_texture_color.get_mut(&model.texture){ let unique_color=if let Some(unique_color)=unique_texture_color.get_mut(&model.render_config){
unique_color unique_color
}else{ }else{
//make new hashmap //make new hashmap
let unique_color=std::collections::HashMap::new(); let unique_color=HashMap::new();
unique_texture_color.insert(model.texture,unique_color); unique_texture_color.insert(model.render_config,unique_color);
unique_texture_color.get_mut(&model.texture).unwrap() unique_texture_color.get_mut(&model.render_config).unwrap()
}; };
//separate instances by color //separate instances by color
for (instance_id,instance) in model.instances.iter().enumerate(){ for (instance_id,instance) in model.instances.iter().enumerate(){
@ -306,22 +295,22 @@ impl GraphicsState{
} }
//populate a hashset of models selected for transposition //populate a hashset of models selected for transposition
//construct transposed models //construct transposed models
let mut selected_model_instances=std::collections::HashSet::new(); let mut selected_model_instances=HashSet::new();
for (texture,unique_color) in unique_texture_color.into_iter(){ for (render_config,unique_color) in unique_texture_color.into_iter(){
for (color,model_instance_list) in unique_color.into_iter(){ for (color,model_instance_list) in unique_color.into_iter(){
//world transforming one model does not meet the definition of deduplicaiton //world transforming one model does not meet the definition of deduplicaiton
if 1<model_instance_list.len(){ if 1<model_instance_list.len(){
//create model //create model
let mut unique_pos=Vec::new(); let mut unique_pos=Vec::new();
let mut pos_id_from=std::collections::HashMap::new(); let mut pos_id_from=HashMap::new();
let mut unique_tex=Vec::new(); let mut unique_tex=Vec::new();
let mut tex_id_from=std::collections::HashMap::new(); let mut tex_id_from=HashMap::new();
let mut unique_normal=Vec::new(); let mut unique_normal=Vec::new();
let mut normal_id_from=std::collections::HashMap::new(); let mut normal_id_from=HashMap::new();
let mut unique_color=Vec::new(); let mut unique_color=Vec::new();
let mut color_id_from=std::collections::HashMap::new(); let mut color_id_from=HashMap::new();
let mut unique_vertices=Vec::new(); let mut unique_vertices=Vec::new();
let mut vertex_id_from=std::collections::HashMap::new(); let mut vertex_id_from=HashMap::new();
let mut polys=Vec::new(); let mut polys=Vec::new();
//transform instance vertices //transform instance vertices
@ -396,24 +385,22 @@ impl GraphicsState{
vertex_id vertex_id
}) as u32) }) as u32)
}).collect(); }).collect();
for group in model.groups{ polys.extend(model.polys.polys().map(|poly|
for poly in group.polys{ poly.iter().map(|vertex_id|
polys.push(poly.map_vertex_id(|vertex_id|map_vertex_id[vertex_id.get() as usize])); map_vertex_id[vertex_id.get() as usize]
} ).collect()
} ));
} }
//push model into dedup //push model into dedup
deduplicated_models.push(IndexedGraphicsModelSingleTexture{ deduplicated_models.push(IndexedGraphicsMeshOwnedRenderConfig{
unique_pos, unique_pos,
unique_tex, unique_tex,
unique_normal, unique_normal,
unique_color, unique_color,
unique_vertices, unique_vertices,
texture, render_config,
groups:vec![IndexedGroupFixedTexture{ polys:model::PolygonGroup::PolygonList(model::PolygonList::new(polys)),
polys instances:vec![GraphicsModelOwned{
}],
instances:vec![GraphicsModelInstance{
transform:glam::Mat4::IDENTITY, transform:glam::Mat4::IDENTITY,
normal_transform:glam::Mat3::IDENTITY, normal_transform:glam::Mat3::IDENTITY,
color color
@ -431,21 +418,20 @@ impl GraphicsState{
//de-index models //de-index models
let deduplicated_models_len=deduplicated_models.len(); let deduplicated_models_len=deduplicated_models.len();
let models:Vec<GraphicsModelSingleTexture>=deduplicated_models.into_iter().map(|model|{ let models:Vec<GraphicsMeshOwnedRenderConfig>=deduplicated_models.into_iter().map(|model|{
let mut vertices=Vec::new(); let mut vertices=Vec::new();
let mut index_from_vertex = std::collections::HashMap::new();//::<IndexedVertex,usize> let mut index_from_vertex=HashMap::new();//::<IndexedVertex,usize>
//this mut be combined in a more complex way if the models use different render patterns per group //this mut be combined in a more complex way if the models use different render patterns per group
let mut indices=Vec::new(); let mut indices=Vec::new();
for group in model.groups { for poly in model.polys.polys(){
for poly in group.polys { for end_index in 2..poly.len(){
for end_index in 2..poly.vertices.len() { for index in [0,end_index-1,end_index]{
for &index in &[0, end_index - 1, end_index] { let vertex_index=poly[index];
let vertex_index = poly.vertices[index];
if let Some(&i)=index_from_vertex.get(&vertex_index){ if let Some(&i)=index_from_vertex.get(&vertex_index){
indices.push(i); indices.push(i);
}else{ }else{
let i=vertices.len(); let i=vertices.len();
let vertex=&model.unique_vertices[vertex_index.get() as usize]; let vertex=model.unique_vertices[vertex_index.get() as usize];
vertices.push(GraphicsVertex{ vertices.push(GraphicsVertex{
pos:model.unique_pos[vertex.pos.get() as usize], pos:model.unique_pos[vertex.pos.get() as usize],
tex:model.unique_tex[vertex.tex.get() as usize], tex:model.unique_tex[vertex.tex.get() as usize],
@ -458,18 +444,17 @@ impl GraphicsState{
} }
} }
} }
} GraphicsMeshOwnedRenderConfig{
GraphicsModelSingleTexture{
instances:model.instances, instances:model.instances,
entities:if (u32::MAX as usize)<vertices.len(){ indices:if (u32::MAX as usize)<vertices.len(){
panic!("Model has too many vertices!") panic!("Model has too many vertices!")
}else if (u16::MAX as usize)<vertices.len(){ }else if (u16::MAX as usize)<vertices.len(){
crate::model_graphics::Entities::U32(vec![indices.into_iter().map(|vertex_id|vertex_id as u32).collect()]) model_graphics::Indices::U32(indices.into_iter().map(|vertex_idx|vertex_idx as u32).collect())
}else{ }else{
crate::model_graphics::Entities::U16(vec![indices.into_iter().map(|vertex_id|vertex_id as u16).collect()]) model_graphics::Indices::U16(indices.into_iter().map(|vertex_idx|vertex_idx as u16).collect())
}, },
vertices, vertices,
texture:model.texture, render_config:model.render_config,
} }
}).collect(); }).collect();
//.into_iter() the modeldata vec so entities can be /moved/ to models.entities //.into_iter() the modeldata vec so entities can be /moved/ to models.entities
@ -488,16 +473,12 @@ impl GraphicsState{
contents:bytemuck::cast_slice(&model_uniforms), contents:bytemuck::cast_slice(&model_uniforms),
usage:wgpu::BufferUsages::UNIFORM|wgpu::BufferUsages::COPY_DST, usage:wgpu::BufferUsages::UNIFORM|wgpu::BufferUsages::COPY_DST,
}); });
let texture_view=match model.texture{ let render_config=map.render_configs[model.render_config.get() as usize];
Some(texture_id)=>{ let texture_view=match render_config.texture{
match double_map.get(&texture_id){ Some(texture_id)=>&texture_views[texture_id.get() as usize],
Some(&mapped_texture_id)=>&texture_views[mapped_texture_id as usize],
None=>&self.temp_squid_texture_view,
}
},
None=>&self.temp_squid_texture_view, None=>&self.temp_squid_texture_view,
}; };
let model_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor { let bind_group=device.create_bind_group(&wgpu::BindGroupDescriptor{
layout:&self.bind_group_layouts.model, layout:&self.bind_group_layouts.model,
entries:&[ entries:&[
wgpu::BindGroupEntry{ wgpu::BindGroupEntry{
@ -522,17 +503,13 @@ impl GraphicsState{
}); });
//all of these are being moved here //all of these are being moved here
self.models.push(GraphicsModel{ self.models.push(GraphicsModel{
instances:instances_chunk.to_vec(), instance_count:instances_chunk.len() as u32,
vertex_buf, vertex_buf,
index_format:match &model.entities{ indices:match &model.indices{
crate::model_graphics::Entities::U32(_)=>wgpu::IndexFormat::Uint32, model_graphics::Indices::U32(indices)=>Indices::new(device,indices,wgpu::IndexFormat::Uint32),
crate::model_graphics::Entities::U16(_)=>wgpu::IndexFormat::Uint16, model_graphics::Indices::U16(indices)=>Indices::new(device,indices,wgpu::IndexFormat::Uint16),
}, },
entities:match &model.entities{ bind_group,
crate::model_graphics::Entities::U32(entities)=>create_entities(device,entities),
crate::model_graphics::Entities::U16(entities)=>create_entities(device,entities),
},
bind_group: model_bind_group,
model_buf, model_buf,
}); });
} }
@ -910,8 +887,7 @@ impl GraphicsState{
){ ){
//TODO:use scheduled frame times to create beautiful smoothing simulation physics extrapolation assuming no input //TODO:use scheduled frame times to create beautiful smoothing simulation physics extrapolation assuming no input
let mut encoder = let mut encoder=device.create_command_encoder(&wgpu::CommandEncoderDescriptor{label:None});
device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
// update rotation // update rotation
let camera_uniforms=self.camera.to_uniform_data(physics_output.extrapolate(mouse_pos,predicted_time)); let camera_uniforms=self.camera.to_uniform_data(physics_output.extrapolate(mouse_pos,predicted_time));
@ -973,14 +949,12 @@ impl GraphicsState{
rpass.set_bind_group(1,&self.bind_groups.skybox_texture,&[]); rpass.set_bind_group(1,&self.bind_groups.skybox_texture,&[]);
rpass.set_pipeline(&self.pipelines.model); rpass.set_pipeline(&self.pipelines.model);
for model in self.models.iter() { for model in &self.models{
rpass.set_bind_group(2,&model.bind_group,&[]); rpass.set_bind_group(2,&model.bind_group,&[]);
rpass.set_vertex_buffer(0,model.vertex_buf.slice(..)); rpass.set_vertex_buffer(0,model.vertex_buf.slice(..));
rpass.set_index_buffer(model.indices.buf.slice(..),model.indices.format);
for entity in model.entities.iter(){ //TODO: loop over triangle strips
rpass.set_index_buffer(entity.index_buf.slice(..),model.index_format); rpass.draw_indexed(0..model.indices.count,0,0..model.instance_count);
rpass.draw_indexed(0..entity.index_count,0,0..model.instances.len() as u32);
}
} }
rpass.set_pipeline(&self.pipelines.skybox); rpass.set_pipeline(&self.pipelines.skybox);
@ -994,7 +968,7 @@ impl GraphicsState{
} }
const MODEL_BUFFER_SIZE:usize=4*4 + 12 + 4;//let size=std::mem::size_of::<ModelInstance>(); const MODEL_BUFFER_SIZE:usize=4*4 + 12 + 4;//let size=std::mem::size_of::<ModelInstance>();
const MODEL_BUFFER_SIZE_BYTES:usize=MODEL_BUFFER_SIZE*4; const MODEL_BUFFER_SIZE_BYTES:usize=MODEL_BUFFER_SIZE*4;
fn get_instances_buffer_data(instances:&[GraphicsModelInstance]) -> Vec<f32> { fn get_instances_buffer_data(instances:&[GraphicsModelOwned])->Vec<f32>{
let mut raw=Vec::with_capacity(MODEL_BUFFER_SIZE*instances.len()); let mut raw=Vec::with_capacity(MODEL_BUFFER_SIZE*instances.len());
for (i,mi) in instances.iter().enumerate(){ for (i,mi) in instances.iter().enumerate(){
//model transform //model transform

View File

@ -4,7 +4,7 @@ pub enum Instruction{
Render(crate::physics::PhysicsOutputState,integer::Time,glam::IVec2), Render(crate::physics::PhysicsOutputState,integer::Time,glam::IVec2),
//UpdateModel(crate::graphics::GraphicsModelUpdate), //UpdateModel(crate::graphics::GraphicsModelUpdate),
Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings), Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
GenerateModels(strafesnet_common::map::Map), GenerateModels(strafesnet_common::map::CompleteMap),
ClearModels, ClearModels,
} }

View File

@ -1,5 +1,5 @@
use bytemuck::{Pod,Zeroable}; use bytemuck::{Pod,Zeroable};
use strafesnet_common::model::{IndexedVertex,PolygonGroup}; use strafesnet_common::model::{IndexedVertex,PolygonGroup,RenderConfigId,TextureId};
#[derive(Clone,Copy,Pod,Zeroable)] #[derive(Clone,Copy,Pod,Zeroable)]
#[repr(C)] #[repr(C)]
pub struct GraphicsVertex{ pub struct GraphicsVertex{
@ -8,41 +8,30 @@ pub struct GraphicsVertex{
pub normal:[f32;3], pub normal:[f32;3],
pub color:[f32;4], pub color:[f32;4],
} }
pub struct IndexedGroupFixedTexture{ #[derive(id::Id)]
pub polys:Vec<PolygonGroup>, pub struct IndexedGraphicsMeshOwnedRenderConfigId(u32);
} pub struct IndexedGraphicsMeshOwnedRenderConfig{
pub struct IndexedGraphicsModelSingleTexture{
pub unique_pos:Vec<[f32;3]>, pub unique_pos:Vec<[f32;3]>,
pub unique_tex:Vec<[f32;2]>, pub unique_tex:Vec<[f32;2]>,
pub unique_normal:Vec<[f32;3]>, pub unique_normal:Vec<[f32;3]>,
pub unique_color:Vec<[f32;4]>, pub unique_color:Vec<[f32;4]>,
pub unique_vertices:Vec<IndexedVertex>, pub unique_vertices:Vec<IndexedVertex>,
pub texture:Option<u32>,//RenderPattern? material/texture/shader/flat color pub render_config:RenderConfigId,
pub groups:Vec<IndexedGroupFixedTexture>, pub polys:PolygonGroup,
pub instances:Vec<GraphicsModelInstance>, pub instances:Vec<GraphicsModelOwned>,
} }
pub enum Entities{ pub enum Indices{
U32(Vec<Vec<u32>>), U32(Vec<u32>),
U16(Vec<Vec<u16>>), U16(Vec<u16>),
} }
pub struct GraphicsModelSingleTexture{ pub struct GraphicsMeshOwnedRenderConfig{
pub instances:Vec<GraphicsModelInstance>,
pub vertices:Vec<GraphicsVertex>, pub vertices:Vec<GraphicsVertex>,
pub entities:Entities, pub indices:Indices,
pub texture:Option<u32>, pub render_config:RenderConfigId,
pub instances:Vec<GraphicsModelOwned>,
} }
#[derive(Clone,PartialEq)] #[derive(Clone,PartialEq,id::Id)]
pub struct GraphicsModelColor4(glam::Vec4); pub struct GraphicsModelColor4(glam::Vec4);
impl GraphicsModelColor4{
pub const fn get(&self)->glam::Vec4{
self.0
}
}
impl From<glam::Vec4> for GraphicsModelColor4{
fn from(value:glam::Vec4)->Self{
Self(value)
}
}
impl std::hash::Hash for GraphicsModelColor4{ impl std::hash::Hash for GraphicsModelColor4{
fn hash<H:std::hash::Hasher>(&self,state:&mut H) { fn hash<H:std::hash::Hasher>(&self,state:&mut H) {
for &f in self.0.as_ref(){ for &f in self.0.as_ref(){
@ -52,7 +41,7 @@ impl std::hash::Hash for GraphicsModelColor4{
} }
impl Eq for GraphicsModelColor4{} impl Eq for GraphicsModelColor4{}
#[derive(Clone)] #[derive(Clone)]
pub struct GraphicsModelInstance{ pub struct GraphicsModelOwned{
pub transform:glam::Mat4, pub transform:glam::Mat4,
pub normal_transform:glam::Mat3, pub normal_transform:glam::Mat3,
pub color:GraphicsModelColor4, pub color:GraphicsModelColor4,

View File

@ -261,8 +261,8 @@ impl EdgePool{
(&mut unsafe{self.edge_guys.get_unchecked_mut(edge_id)}.1,SubmeshEdgeId::new(edge_id as u32)) (&mut unsafe{self.edge_guys.get_unchecked_mut(edge_id)}.1,SubmeshEdgeId::new(edge_id as u32))
} }
} }
impl From<&model::IndexedModel> for PhysicsMesh{ impl From<&model::Mesh> for PhysicsMesh{
fn from(indexed_model:&model::IndexedModel)->Self{ fn from(indexed_model:&model::Mesh)->Self{
assert!(indexed_model.unique_pos.len()!=0,"Mesh cannot have 0 vertices"); assert!(indexed_model.unique_pos.len()!=0,"Mesh cannot have 0 vertices");
let verts=indexed_model.unique_pos.iter().map(|v|Vert(v.clone())).collect(); let verts=indexed_model.unique_pos.iter().map(|v|Vert(v.clone())).collect();
let mut vert_ref_guys=vec![VertRefGuy::default();indexed_model.unique_pos.len()]; let mut vert_ref_guys=vec![VertRefGuy::default();indexed_model.unique_pos.len()];

View File

@ -925,11 +925,11 @@ impl PhysicsContext{
}); });
} }
pub fn generate_models(&mut self,map:&map::Map){ pub fn generate_models(&mut self,map:&map::CompleteMap){
let mut starts=Vec::new(); let mut starts=Vec::new();
let mut spawns=Vec::new(); let mut spawns=Vec::new();
let mut attr_hash=HashMap::new(); let mut attr_hash=HashMap::new();
for (&model_id,model) in &map.models{ for model in &map.models{
let mesh_id=self.data.models.meshes.len(); let mesh_id=self.data.models.meshes.len();
let mut make_mesh=false; let mut make_mesh=false;
for model_instance in &model.instances{ for model_instance in &model.instances{

View File

@ -18,7 +18,7 @@ pub enum Instruction{
Input(InputInstruction), Input(InputInstruction),
Render, Render,
Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings), Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
GenerateModels(strafesnet_common::map::Map), GenerateModels(strafesnet_common::map::CompleteMap),
ClearModels, ClearModels,
//Graphics(crate::graphics_worker::Instruction), //Graphics(crate::graphics_worker::Instruction),
} }