forked from StrafesNET/strafe-client
move camera_offset to StyleModifiers & PhysicsOutputState
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873c6ab935
commit
9592f82c4e
@ -185,8 +185,7 @@ impl Default for PhysicsModels{
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}
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}
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#[derive(Clone)]
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#[derive(Clone)]
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pub struct PhysicsCamera {
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pub struct PhysicsCamera{
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offset: Planar64Vec3,
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//punch: Planar64Vec3,
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//punch: Planar64Vec3,
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//punch_velocity: Planar64Vec3,
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//punch_velocity: Planar64Vec3,
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sensitivity:Ratio64Vec2,//dots to Angle32 ratios
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sensitivity:Ratio64Vec2,//dots to Angle32 ratios
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@ -204,16 +203,6 @@ pub struct PhysicsCamera {
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}
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}
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impl PhysicsCamera {
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impl PhysicsCamera {
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pub fn from_offset(offset:Planar64Vec3) -> Self {
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Self{
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offset,
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sensitivity:Ratio64Vec2::ONE*200_000,
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mouse:MouseState::default(),//t=0 does not cause divide by zero because it's immediately replaced
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clamped_mouse_pos:glam::IVec2::ZERO,
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angle_pitch_lower_limit:-Angle32::FRAC_PI_2,
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angle_pitch_upper_limit:Angle32::FRAC_PI_2,
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}
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}
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pub fn move_mouse(&mut self,mouse_pos:glam::IVec2){
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pub fn move_mouse(&mut self,mouse_pos:glam::IVec2){
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let mut unclamped_mouse_pos=self.clamped_mouse_pos+mouse_pos-self.mouse.pos;
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let mut unclamped_mouse_pos=self.clamped_mouse_pos+mouse_pos-self.mouse.pos;
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unclamped_mouse_pos.y=unclamped_mouse_pos.y.clamp(
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unclamped_mouse_pos.y=unclamped_mouse_pos.y.clamp(
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@ -247,7 +236,6 @@ impl PhysicsCamera {
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impl std::default::Default for PhysicsCamera{
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impl std::default::Default for PhysicsCamera{
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fn default()->Self{
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fn default()->Self{
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Self{
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Self{
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offset:Planar64Vec3::ZERO,//TODO: delete this from PhysicsCamera, it should be GraphicsCamera only
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sensitivity:Ratio64Vec2::ONE*200_000,
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sensitivity:Ratio64Vec2::ONE*200_000,
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mouse:MouseState::default(),//t=0 does not cause divide by zero because it's immediately replaced
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mouse:MouseState::default(),//t=0 does not cause divide by zero because it's immediately replaced
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clamped_mouse_pos:glam::IVec2::ZERO,
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clamped_mouse_pos:glam::IVec2::ZERO,
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@ -313,6 +301,7 @@ struct StyleModifiers{
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rocket_force:Option<Planar64>,
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rocket_force:Option<Planar64>,
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gravity:Planar64Vec3,
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gravity:Planar64Vec3,
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hitbox_halfsize:Planar64Vec3,
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hitbox_halfsize:Planar64Vec3,
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camera_offset:Planar64Vec3,
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}
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}
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impl std::default::Default for StyleModifiers{
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impl std::default::Default for StyleModifiers{
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fn default() -> Self {
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fn default() -> Self {
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@ -354,6 +343,7 @@ impl StyleModifiers{
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ladder_dot:(Planar64::int(1)/2).sqrt(),
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ladder_dot:(Planar64::int(1)/2).sqrt(),
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swim_speed:Planar64::int(12),
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swim_speed:Planar64::int(12),
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hitbox_halfsize:Planar64Vec3::int(2,5,2)/2,
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hitbox_halfsize:Planar64Vec3::int(2,5,2)/2,
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camera_offset:Planar64Vec3::int(0,2,0),//4.5-2.5=2
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}
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}
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}
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}
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@ -378,6 +368,7 @@ impl StyleModifiers{
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ladder_dot:(Planar64::int(1)/2).sqrt(),
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ladder_dot:(Planar64::int(1)/2).sqrt(),
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swim_speed:Planar64::int(12),
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swim_speed:Planar64::int(12),
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hitbox_halfsize:Planar64Vec3::int(2,5,2)/2,
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hitbox_halfsize:Planar64Vec3::int(2,5,2)/2,
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camera_offset:Planar64Vec3::int(0,2,0),//4.5-2.5=2
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}
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}
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}
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}
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fn roblox_surf()->Self{
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fn roblox_surf()->Self{
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@ -401,11 +392,11 @@ impl StyleModifiers{
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ladder_dot:(Planar64::int(1)/2).sqrt(),
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ladder_dot:(Planar64::int(1)/2).sqrt(),
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swim_speed:Planar64::int(12),
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swim_speed:Planar64::int(12),
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hitbox_halfsize:Planar64Vec3::int(2,5,2)/2,
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hitbox_halfsize:Planar64Vec3::int(2,5,2)/2,
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camera_offset:Planar64Vec3::int(0,2,0),//4.5-2.5=2
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}
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}
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}
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}
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fn source_bhop()->Self{
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fn source_bhop()->Self{
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//camera_offset=vec3(0,64/16-73/16/2,0),
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Self{
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Self{
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controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
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controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
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controls_held:0,
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controls_held:0,
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@ -426,6 +417,7 @@ impl StyleModifiers{
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ladder_dot:(Planar64::int(1)/2).sqrt(),//?
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ladder_dot:(Planar64::int(1)/2).sqrt(),//?
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swim_speed:Planar64::int(12),//?
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swim_speed:Planar64::int(12),//?
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hitbox_halfsize:Planar64Vec3::raw(33<<28,73<<28,33<<28)/2,
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hitbox_halfsize:Planar64Vec3::raw(33<<28,73<<28,33<<28)/2,
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camera_offset:Planar64Vec3::raw(0,(64<<28)-(73<<27),0),
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}
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}
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}
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}
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fn source_surf()->Self{
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fn source_surf()->Self{
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@ -450,6 +442,7 @@ impl StyleModifiers{
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ladder_dot:(Planar64::int(1)/2).sqrt(),//?
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ladder_dot:(Planar64::int(1)/2).sqrt(),//?
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swim_speed:Planar64::int(12),//?
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swim_speed:Planar64::int(12),//?
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hitbox_halfsize:Planar64Vec3::raw(33<<28,73<<28,33<<28)/2,
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hitbox_halfsize:Planar64Vec3::raw(33<<28,73<<28,33<<28)/2,
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camera_offset:Planar64Vec3::raw(0,(64<<28)-(73<<27),0),
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}
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}
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}
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}
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fn roblox_rocket()->Self{
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fn roblox_rocket()->Self{
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@ -473,6 +466,7 @@ impl StyleModifiers{
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ladder_dot:(Planar64::int(1)/2).sqrt(),
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ladder_dot:(Planar64::int(1)/2).sqrt(),
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swim_speed:Planar64::int(12),
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swim_speed:Planar64::int(12),
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hitbox_halfsize:Planar64Vec3::int(2,5,2)/2,
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hitbox_halfsize:Planar64Vec3::int(2,5,2)/2,
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camera_offset:Planar64Vec3::int(0,2,0),//4.5-2.5=2
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}
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}
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}
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}
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@ -578,12 +572,13 @@ pub struct PhysicsState{
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}
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}
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#[derive(Clone,Default)]
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#[derive(Clone,Default)]
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pub struct PhysicsOutputState{
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pub struct PhysicsOutputState{
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camera:PhysicsCamera,
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body:Body,
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body:Body,
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camera:PhysicsCamera,
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camera_offset:Planar64Vec3,
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}
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}
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impl PhysicsOutputState{
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impl PhysicsOutputState{
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pub fn extrapolate(&self,mouse_pos:glam::IVec2,time:Time)->(glam::Vec3,glam::Vec2){
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pub fn extrapolate(&self,mouse_pos:glam::IVec2,time:Time)->(glam::Vec3,glam::Vec2){
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((self.body.extrapolated_position(time)+self.camera.offset).into(),self.camera.simulate_move_angles(mouse_pos))
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((self.body.extrapolated_position(time)+self.camera_offset).into(),self.camera.simulate_move_angles(mouse_pos))
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}
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}
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}
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}
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@ -742,19 +737,19 @@ impl std::fmt::Display for Body{
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}
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}
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impl Default for PhysicsState{
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impl Default for PhysicsState{
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fn default() -> Self {
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fn default()->Self{
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Self{
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Self{
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spawn_point:Planar64Vec3::int(0,50,0),
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spawn_point:Planar64Vec3::int(0,50,0),
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body: Body::with_pva(Planar64Vec3::int(0,50,0),Planar64Vec3::int(0,0,0),Planar64Vec3::int(0,-100,0)),
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body:Body::with_pva(Planar64Vec3::int(0,50,0),Planar64Vec3::int(0,0,0),Planar64Vec3::int(0,-100,0)),
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time: Time::ZERO,
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time:Time::ZERO,
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style:StyleModifiers::default(),
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style:StyleModifiers::default(),
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touching:TouchingState::default(),
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touching:TouchingState::default(),
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models:PhysicsModels::default(),
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models:PhysicsModels::default(),
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bvh:crate::bvh::BvhNode::default(),
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bvh:crate::bvh::BvhNode::default(),
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move_state: MoveState::Air,
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move_state: MoveState::Air,
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camera: PhysicsCamera::from_offset(Planar64Vec3::int(0,2,0)),//4.5-2.5=2
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camera:PhysicsCamera::default(),
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next_mouse: MouseState::default(),
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next_mouse:MouseState::default(),
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controls: 0,
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controls:0,
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world:WorldState{},
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world:WorldState{},
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game:GameMechanicsState::default(),
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game:GameMechanicsState::default(),
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modes:Modes::default(),
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modes:Modes::default(),
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@ -774,6 +769,7 @@ impl PhysicsState {
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PhysicsOutputState{
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PhysicsOutputState{
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body:self.body.clone(),
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body:self.body.clone(),
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camera:self.camera.clone(),
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camera:self.camera.clone(),
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camera_offset:self.style.camera_offset.clone(),
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}
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}
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}
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}
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