forked from StrafesNET/strafe-client
texture coordinates + fake fresnel using dot
This commit is contained in:
parent
5fb9f8b1bc
commit
8aad878d49
@ -8,6 +8,7 @@ const IMAGE_SIZE: u32 = 128;
|
||||
#[repr(C)]
|
||||
struct Vertex {
|
||||
pos: [f32; 3],
|
||||
texture: [f32; 2],
|
||||
normal: [f32; 3],
|
||||
}
|
||||
|
||||
@ -182,6 +183,7 @@ fn add_obj(device:&wgpu::Device,modeldatas:& mut Vec<ModelData>,source:&[u8]){
|
||||
let i=vertices.len() as u16;
|
||||
vertices.push(Vertex {
|
||||
pos: data.position[vert.0],
|
||||
texture: data.texture[vert.1.unwrap()],
|
||||
normal: data.normal[vert.2.unwrap()],
|
||||
});
|
||||
vertex_index.insert(vert,i);
|
||||
@ -353,7 +355,7 @@ impl strafe_client::framework::Example for Skybox {
|
||||
buffers: &[wgpu::VertexBufferLayout {
|
||||
array_stride: std::mem::size_of::<Vertex>() as wgpu::BufferAddress,
|
||||
step_mode: wgpu::VertexStepMode::Vertex,
|
||||
attributes: &wgpu::vertex_attr_array![0 => Float32x3, 1 => Float32x3],
|
||||
attributes: &wgpu::vertex_attr_array![0 => Float32x3, 1 => Float32x2, 2 => Float32x3],
|
||||
}],
|
||||
},
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
|
@ -63,7 +63,8 @@ fn vs_ground(@builtin(vertex_index) vertex_index: u32) -> GroundOutput {
|
||||
|
||||
struct EntityOutput {
|
||||
@builtin(position) position: vec4<f32>,
|
||||
@location(1) normal: vec3<f32>,
|
||||
@location(1) texture: vec2<f32>,
|
||||
@location(2) normal: vec3<f32>,
|
||||
@location(3) view: vec3<f32>,
|
||||
};
|
||||
|
||||
@ -74,11 +75,13 @@ var<uniform> r_EntityTransform: mat4x4<f32>;
|
||||
@vertex
|
||||
fn vs_entity(
|
||||
@location(0) pos: vec3<f32>,
|
||||
@location(1) normal: vec3<f32>,
|
||||
@location(1) texture: vec2<f32>,
|
||||
@location(2) normal: vec3<f32>,
|
||||
) -> EntityOutput {
|
||||
var position: vec4<f32> = r_EntityTransform * vec4<f32>(pos, 1.0);
|
||||
var result: EntityOutput;
|
||||
result.normal = (r_EntityTransform * vec4<f32>(normal, 0.0)).xyz;
|
||||
result.texture=texture;
|
||||
result.view = position.xyz - r_data.cam_pos.xyz;
|
||||
result.position = r_data.proj * r_data.view * position;
|
||||
return result;
|
||||
@ -100,10 +103,13 @@ fn fs_sky(vertex: SkyOutput) -> @location(0) vec4<f32> {
|
||||
fn fs_entity(vertex: EntityOutput) -> @location(0) vec4<f32> {
|
||||
let incident = normalize(vertex.view);
|
||||
let normal = normalize(vertex.normal);
|
||||
let reflected = incident - 2.0 * dot(normal, incident) * normal;
|
||||
let d = dot(normal, incident);
|
||||
let reflected = incident - 2.0 * d * normal;
|
||||
|
||||
let dir = vec3<f32>(-1.0)+2.0*vec3<f32>(vertex.texture.x,0.0,vertex.texture.y);
|
||||
let texture_color = textureSample(r_texture, r_sampler, dir).rgb;
|
||||
let reflected_color = textureSample(r_texture, r_sampler, reflected).rgb;
|
||||
return vec4<f32>(vec3<f32>(0.1) + 0.5 * reflected_color, 1.0);
|
||||
return vec4<f32>(mix(vec3<f32>(0.1) + 0.5 * reflected_color,texture_color,abs(d)), 1.0);
|
||||
}
|
||||
|
||||
fn modulo_euclidean (a: f32, b: f32) -> f32 {
|
||||
|
Loading…
Reference in New Issue
Block a user