forked from StrafesNET/strafe-client
wip
This commit is contained in:
parent
b27ad3473e
commit
78d7af70a3
@ -4,8 +4,7 @@ pub enum Instruction{
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Render(crate::physics::PhysicsOutputState,integer::Time,glam::IVec2),
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Render(crate::physics::PhysicsOutputState,integer::Time,glam::IVec2),
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//UpdateModel(crate::graphics::GraphicsModelUpdate),
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//UpdateModel(crate::graphics::GraphicsModelUpdate),
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Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
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Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
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GenerateModels(strafesnet_common::map::CompleteMap),
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ChangeMap(strafesnet_common::map::CompleteMap),
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ClearModels,
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}
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}
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//Ideally the graphics thread worker description is:
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//Ideally the graphics thread worker description is:
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@ -27,11 +26,9 @@ pub fn new<'a>(
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let mut resize=None;
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let mut resize=None;
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crate::compat_worker::INWorker::new(move |ins:Instruction|{
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crate::compat_worker::INWorker::new(move |ins:Instruction|{
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match ins{
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match ins{
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Instruction::GenerateModels(map)=>{
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Instruction::ChangeMap(map)=>{
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graphics.generate_models(&device,&queue,&map);
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},
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Instruction::ClearModels=>{
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graphics.clear();
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graphics.clear();
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graphics.generate_models(&device,&queue,&map);
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},
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},
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Instruction::Resize(size,user_settings)=>{
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Instruction::Resize(size,user_settings)=>{
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resize=Some((size,user_settings));
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resize=Some((size,user_settings));
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@ -69,4 +66,4 @@ pub fn new<'a>(
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}
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}
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}
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}
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})
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})
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}
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}
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@ -5,6 +5,7 @@ use strafesnet_common::map;
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use strafesnet_common::run;
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use strafesnet_common::run;
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use strafesnet_common::aabb;
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use strafesnet_common::aabb;
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use strafesnet_common::model::{MeshId,ModelId};
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use strafesnet_common::model::{MeshId,ModelId};
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use strafesnet_common::mouse::MouseState;
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use strafesnet_common::gameplay_attributes::{self,CollisionAttributesId};
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use strafesnet_common::gameplay_attributes::{self,CollisionAttributesId};
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use strafesnet_common::gameplay_modes::{self,StageId};
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use strafesnet_common::gameplay_modes::{self,StageId};
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use strafesnet_common::gameplay_style::{self,StyleModifiers};
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use strafesnet_common::gameplay_style::{self,StyleModifiers};
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@ -1008,25 +1009,6 @@ impl PhysicsContext{
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pub fn clear(&mut self){
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pub fn clear(&mut self){
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self.state.clear();
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self.state.clear();
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}
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}
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//TODO: remove non-standard interfaces to process_instruction
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pub fn load_user_settings(&mut self,user_settings:&crate::settings::UserSettings){
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self.run_input_instruction(TimedInstruction{
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time:self.state.time,
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instruction:PhysicsInputInstruction::SetSensitivity(user_settings.calculate_sensitivity()),
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});
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}
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pub fn restart(&mut self){
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self.run_input_instruction(TimedInstruction{
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time:self.state.time,
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instruction:PhysicsInputInstruction::Restart,
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});
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}
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pub fn spawn(&mut self){
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self.run_input_instruction(TimedInstruction{
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time:self.state.time,
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instruction:PhysicsInputInstruction::Spawn(gameplay_modes::ModeId::MAIN,StageId::FIRST),
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});
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}
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pub const fn output(&self)->PhysicsOutputState{
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pub const fn output(&self)->PhysicsOutputState{
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PhysicsOutputState{
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PhysicsOutputState{
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body:self.state.body,
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body:self.state.body,
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@ -1038,7 +1020,7 @@ impl PhysicsContext{
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pub const fn get_next_mouse(&self)->&MouseState{
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pub const fn get_next_mouse(&self)->&MouseState{
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self.state.input_state.get_next_mouse()
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self.state.input_state.get_next_mouse()
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}
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}
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pub fn generate_models(&mut self,map:&map::CompleteMap){
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fn generate_models(&mut self,map:&map::CompleteMap){
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self.data.modes=map.modes.clone();
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self.data.modes=map.modes.clone();
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for mode in &mut self.data.modes.modes{
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for mode in &mut self.data.modes.modes{
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mode.denormalize_data();
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mode.denormalize_data();
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@ -1,7 +1,9 @@
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use crate::physics::{MouseState,PhysicsInputInstruction};
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use strafesnet_common::mouse::MouseState;
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use strafesnet_common::physics::Instruction as PhysicsInputInstruction;
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use strafesnet_common::integer::Time;
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use strafesnet_common::integer::Time;
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use strafesnet_common::instruction::TimedInstruction;
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use strafesnet_common::instruction::TimedInstruction;
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use strafesnet_common::timer::{Scaled,Timer,TimerState};
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use strafesnet_common::timer::{Scaled,Timer,TimerState};
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use mouse_interpolator::MouseInterpolator;
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#[derive(Debug)]
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#[derive(Debug)]
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pub enum InputInstruction{
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pub enum InputInstruction{
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@ -22,19 +24,34 @@ pub enum Instruction{
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Input(InputInstruction),
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Input(InputInstruction),
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Render,
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Render,
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Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
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Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
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GenerateModels(strafesnet_common::map::CompleteMap),
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ChangeMap(strafesnet_common::map::CompleteMap),
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ClearModels,
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SetPaused(bool),
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SetPaused(bool),
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//Graphics(crate::graphics_worker::Instruction),
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//Graphics(crate::graphics_worker::Instruction),
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}
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}
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mod mouse_interpolator{
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use super::*;
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pub struct MouseInterpolator{
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pub struct MouseInterpolator{
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//"PlayerController"
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timeline:std::collections::VecDeque<TimedInstruction<PhysicsInputInstruction>>,
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timeline:std::collections::VecDeque<TimedInstruction<PhysicsInputInstruction>>,
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last_mouse_time:Time,//this value is pre-transformed to simulation time
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last_mouse_time:Time,//this value is pre-transformed to simulation time
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mouse_blocking:bool,
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mouse_blocking:bool,
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//"Simulation"
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timer:Timer<Scaled>,
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timer:Timer<Scaled>,
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physics:crate::physics::PhysicsContext,
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}
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}
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impl MouseInterpolator{
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impl MouseInterpolator{
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fn push_mouse_instruction(&mut self,physics:&crate::physics::PhysicsContext,ins:&TimedInstruction<Instruction>,m:glam::IVec2){
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pub fn new(
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physics:crate::physics::PhysicsContext,
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)->Self{
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Self{
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mouse_blocking:true,
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last_mouse_time:physics.get_next_mouse().time,
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timeline:std::collections::VecDeque::new(),
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timer:Timer::from_state(Scaled::identity(),false),
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physics,
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}
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}
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fn push_mouse_instruction(&mut self,ins:&TimedInstruction<Instruction>,m:glam::IVec2){
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if self.mouse_blocking{
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if self.mouse_blocking{
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//tell the game state which is living in the past about its future
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//tell the game state which is living in the past about its future
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self.timeline.push_front(TimedInstruction{
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self.timeline.push_front(TimedInstruction{
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@ -47,7 +64,7 @@ impl MouseInterpolator{
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self.timeline.push_front(TimedInstruction{
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self.timeline.push_front(TimedInstruction{
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time:self.last_mouse_time,
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time:self.last_mouse_time,
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instruction:PhysicsInputInstruction::ReplaceMouse(
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instruction:PhysicsInputInstruction::ReplaceMouse(
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MouseState{time:self.last_mouse_time,pos:physics.get_next_mouse().pos},
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MouseState{time:self.last_mouse_time,pos:self.physics.get_next_mouse().pos},
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MouseState{time:self.timer.time(ins.time),pos:m}
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MouseState{time:self.timer.time(ins.time),pos:m}
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),
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),
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});
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});
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@ -58,12 +75,12 @@ impl MouseInterpolator{
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}
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}
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/// returns the mapped physics input instruction
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/// returns the mapped physics input instruction
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/// may or may not mutate internal state XD!
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/// may or may not mutate internal state XD!
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fn map_instruction(&mut self,physics:&crate::physics::PhysicsContext,ins:&TimedInstruction<Instruction>)->Option<PhysicsInputInstruction>{
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fn map_instruction(&mut self,ins:&TimedInstruction<Instruction>)->Option<PhysicsInputInstruction>{
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match &ins.instruction{
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match &ins.instruction{
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Instruction::Input(input_instruction)=>match input_instruction{
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Instruction::Input(input_instruction)=>match input_instruction{
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&InputInstruction::MoveMouse(m)=>{
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&InputInstruction::MoveMouse(m)=>{
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if !self.timer.is_paused(){
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if !self.timer.is_paused(){
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self.push_mouse_instruction(physics,ins,m);
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self.push_mouse_instruction(ins,m);
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}
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}
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None
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None
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},
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},
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@ -81,8 +98,7 @@ impl MouseInterpolator{
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},
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},
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//do these really need to idle the physics?
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//do these really need to idle the physics?
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//sending None dumps the instruction queue
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//sending None dumps the instruction queue
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Instruction::GenerateModels(_)=>Some(PhysicsInputInstruction::Idle),
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Instruction::ChangeMap(_)=>Some(PhysicsInputInstruction::Idle),
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Instruction::ClearModels=>Some(PhysicsInputInstruction::Idle),
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Instruction::Resize(_,_)=>Some(PhysicsInputInstruction::Idle),
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Instruction::Resize(_,_)=>Some(PhysicsInputInstruction::Idle),
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Instruction::Render=>Some(PhysicsInputInstruction::Idle),
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Instruction::Render=>Some(PhysicsInputInstruction::Idle),
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&Instruction::SetPaused(paused)=>{
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&Instruction::SetPaused(paused)=>{
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@ -93,17 +109,17 @@ impl MouseInterpolator{
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},
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},
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}
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}
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}
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}
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fn update_mouse_blocking(&mut self,physics:&crate::physics::PhysicsContext,ins:&TimedInstruction<Instruction>)->bool{
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fn update_mouse_blocking(&mut self,ins:&TimedInstruction<Instruction>)->bool{
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if self.mouse_blocking{
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if self.mouse_blocking{
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//assume the mouse has stopped moving after 10ms.
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//assume the mouse has stopped moving after 10ms.
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//shitty mice are 125Hz which is 8ms so this should cover that.
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//shitty mice are 125Hz which is 8ms so this should cover that.
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//setting this to 100us still doesn't print even though it's 10x lower than the polling rate,
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//setting this to 100us still doesn't print even though it's 10x lower than the polling rate,
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//so mouse events are probably not handled separately from drawing and fire right before it :(
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//so mouse events are probably not handled separately from drawing and fire right before it :(
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if Time::from_millis(10)<self.timer.time(ins.time)-physics.get_next_mouse().time{
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if Time::from_millis(10)<self.timer.time(ins.time)-self.physics.get_next_mouse().time{
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//push an event to extrapolate no movement from
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//push an event to extrapolate no movement from
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self.timeline.push_front(TimedInstruction{
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self.timeline.push_front(TimedInstruction{
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time:self.last_mouse_time,
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time:self.last_mouse_time,
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instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:self.timer.time(ins.time),pos:physics.get_next_mouse().pos}),
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instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:self.timer.time(ins.time),pos:self.physics.get_next_mouse().pos}),
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});
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});
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self.last_mouse_time=self.timer.time(ins.time);
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self.last_mouse_time=self.timer.time(ins.time);
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//stop blocking. the mouse is not moving so the physics does not need to live in the past and wait for interpolation targets.
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//stop blocking. the mouse is not moving so the physics does not need to live in the past and wait for interpolation targets.
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@ -120,7 +136,7 @@ impl MouseInterpolator{
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}
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}
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}
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}
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/// returns whether or not to empty the instruction queue
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/// returns whether or not to empty the instruction queue
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fn handle_physics_input(&mut self,physics:&crate::physics::PhysicsContext,ins:&TimedInstruction<Instruction>,phys_input_option:Option<PhysicsInputInstruction>)->bool{
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fn handle_physics_input(&mut self,ins:&TimedInstruction<Instruction>,phys_input_option:Option<PhysicsInputInstruction>)->bool{
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if let Some(phys_input)=phys_input_option{
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if let Some(phys_input)=phys_input_option{
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//non-mouse event
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//non-mouse event
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self.timeline.push_back(TimedInstruction{
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self.timeline.push_back(TimedInstruction{
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@ -129,44 +145,51 @@ impl MouseInterpolator{
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});
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});
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//this returns the bool for us
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//this returns the bool for us
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self.update_mouse_blocking(physics,ins)
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self.update_mouse_blocking(ins)
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}else{
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}else{
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//mouse event
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//mouse event
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true
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true
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}
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}
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}
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}
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fn empty_queue(&mut self,physics:&mut crate::physics::PhysicsContext){
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fn empty_queue(&mut self,bot_worker:&crate::worker::QNWorker<'_,crate::bot_worker::Instruction>){
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while let Some(instruction)=self.timeline.pop_front(){
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while let Some(instruction)=self.timeline.pop_front(){
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bot_worker.send(instruction.clone()).unwrap();
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//makeshift clone because requiring all TimedInstructions to be Clone is troublesome
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physics.run_input_instruction(instruction);
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bot_worker.send(crate::bot_worker::Instruction::Push{
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ins:TimedInstruction{
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time:instruction.time,
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instruction:instruction.instruction.clone(),
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}
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}).unwrap();
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self.physics.run_input_instruction(instruction);
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}
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}
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}
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}
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fn handle_instruction(&mut self,physics:&mut crate::physics::PhysicsContext,ins:&TimedInstruction<Instruction>){
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pub fn handle_instruction(&mut self,ins:&TimedInstruction<Instruction>,bot_worker:&crate::worker::QNWorker<'_,crate::bot_worker::Instruction>){
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let physics_input_option=self.map_instruction(physics,ins);
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let physics_input_option=self.map_instruction(ins);
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let should_empty_queue=self.handle_physics_input(physics,ins,physics_input_option);
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let should_empty_queue=self.handle_physics_input(ins,physics_input_option);
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if should_empty_queue{
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if should_empty_queue{
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self.empty_queue(physics);
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self.empty_queue(bot_worker);
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}
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}
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}
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}
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pub fn get_render_stuff(&self,time:Time)->(crate::physics::PhysicsOutputState,Time,glam::IVec2){
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(self.physics.output(),self.timer.time(time),self.physics.get_next_mouse().pos)
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}
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}
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}
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}
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pub fn new(mut physics:crate::physics::PhysicsContext,mut graphics_worker:crate::compat_worker::INWorker<crate::graphics_worker::Instruction>)->crate::compat_worker::QNWorker<TimedInstruction<Instruction>>{
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pub fn new<'a>(physics:crate::physics::PhysicsContext,mut graphics_worker:crate::compat_worker::INWorker<'a,crate::graphics_worker::Instruction>,bot_worker:crate::worker::QNWorker<'a,crate::bot_worker::Instruction>)->crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction>>{
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let mut interpolator=MouseInterpolator{
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let mut interpolator=MouseInterpolator::new(physics);
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mouse_blocking:true,
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last_mouse_time:physics.get_next_mouse().time,
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timeline:std::collections::VecDeque::new(),
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timer:Timer::from_state(Scaled::identity(),false),
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};
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crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction>|{
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crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction>|{
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interpolator.handle_instruction(&mut physics,&ins);
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interpolator.handle_instruction(&ins,&bot_worker);
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match ins.instruction{
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match ins.instruction{
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Instruction::Render=>{
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Instruction::Render=>{
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graphics_worker.send(crate::graphics_worker::Instruction::Render(physics.output(),interpolator.timer.time(ins.time),physics.get_next_mouse().pos)).unwrap();
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let (physics_output,time,mouse_pos)=interpolator.get_render_stuff(ins.time);
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graphics_worker.send(crate::graphics_worker::Instruction::Render(physics_output,time,mouse_pos)).unwrap();
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},
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},
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Instruction::Resize(size,user_settings)=>{
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Instruction::Resize(size,user_settings)=>{
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graphics_worker.send(crate::graphics_worker::Instruction::Resize(size,user_settings)).unwrap();
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graphics_worker.send(crate::graphics_worker::Instruction::Resize(size,user_settings)).unwrap();
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},
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},
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Instruction::GenerateModels(map)=>{
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Instruction::ChangeMap(map)=>{
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physics.clear();
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physics.generate_models(&map);
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physics.generate_models(&map);
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//important!
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//important!
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//bots will not work properly without this exact restart + spawn setup
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//bots will not work properly without this exact restart + spawn setup
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@ -175,13 +198,10 @@ pub fn new(mut physics:crate::physics::PhysicsContext,mut graphics_worker:crate:
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//generate a spawn event so bots work properly on the first run
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//generate a spawn event so bots work properly on the first run
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//no run started so does not invalidate the run
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//no run started so does not invalidate the run
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physics.spawn();
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physics.spawn();
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graphics_worker.send(crate::graphics_worker::Instruction::GenerateModels(map)).unwrap();
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graphics_worker.send(crate::graphics_worker::Instruction::ChangeMap(map)).unwrap();
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},
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},
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Instruction::ClearModels=>{
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Instruction::Input(_)=>(),
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physics.clear();
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Instruction::SetPaused(_)=>(),
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graphics_worker.send(crate::graphics_worker::Instruction::ClearModels).unwrap();
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},
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_=>(),
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}
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}
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})
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})
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}
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}
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27
src/setup.rs
27
src/setup.rs
@ -213,21 +213,22 @@ pub fn setup_and_start(title:String){
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//dedicated thread to ping request redraw back and resize the window doesn't seem logical
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//dedicated thread to ping request redraw back and resize the window doesn't seem logical
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let window=crate::window::WindowContextSetup::new(&setup_context,&window);
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std::thread::scope(|scope|{
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//the thread that spawns the physics thread
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//the thread that spawns the physics thread
|
||||||
let mut window_thread=window.into_worker(setup_context);
|
let mut window_thread=crate::window::worker(&window,setup_context,scope);
|
||||||
|
|
||||||
if let Some(arg)=std::env::args().nth(1){
|
if let Some(arg)=std::env::args().nth(1){
|
||||||
let path=std::path::PathBuf::from(arg);
|
let path=std::path::PathBuf::from(arg);
|
||||||
window_thread.send(TimedInstruction{
|
window_thread.send(TimedInstruction{
|
||||||
time:integer::Time::ZERO,
|
time:integer::Time::ZERO,
|
||||||
instruction:WindowInstruction::WindowEvent(winit::event::WindowEvent::DroppedFile(path)),
|
instruction:WindowInstruction::WindowEvent(winit::event::WindowEvent::DroppedFile(path)),
|
||||||
}).unwrap();
|
}).unwrap();
|
||||||
};
|
};
|
||||||
|
|
||||||
println!("Entering event loop...");
|
println!("Entering event loop...");
|
||||||
let root_time=std::time::Instant::now();
|
let root_time=std::time::Instant::now();
|
||||||
run_event_loop(event_loop,window_thread,root_time).unwrap();
|
run_event_loop(event_loop,window_thread,root_time).unwrap();
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
fn run_event_loop(
|
fn run_event_loop(
|
||||||
|
124
src/window.rs
124
src/window.rs
@ -28,10 +28,7 @@ impl WindowContext<'_>{
|
|||||||
match event {
|
match event {
|
||||||
winit::event::WindowEvent::DroppedFile(path)=>{
|
winit::event::WindowEvent::DroppedFile(path)=>{
|
||||||
match crate::file::load(path.as_path()){
|
match crate::file::load(path.as_path()){
|
||||||
Ok(map)=>{
|
Ok(map)=>self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::ChangeMap(map)}).unwrap(),
|
||||||
self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::ClearModels}).unwrap();
|
|
||||||
self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::GenerateModels(map)}).unwrap();
|
|
||||||
},
|
|
||||||
Err(e)=>println!("Failed to load map: {e}"),
|
Err(e)=>println!("Failed to load map: {e}"),
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@ -169,78 +166,59 @@ impl WindowContext<'_>{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
pub fn worker<'a>(window:&'a winit::window::Window,setup_context:crate::setup::SetupContext<'a>,scope:&'a std::thread::Scope<'a,'_>)->crate::compat_worker::QNWorker<'a,TimedInstruction<WindowInstruction>>{
|
||||||
|
// WindowContextSetup::new
|
||||||
|
let user_settings=crate::settings::read_user_settings();
|
||||||
|
|
||||||
pub struct WindowContextSetup<'a>{
|
let mut physics=crate::physics::PhysicsContext::default();
|
||||||
user_settings:crate::settings::UserSettings,
|
physics.load_user_settings(&user_settings);
|
||||||
window:&'a winit::window::Window,
|
|
||||||
physics:crate::physics::PhysicsContext,
|
|
||||||
graphics:crate::graphics::GraphicsState,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl<'a> WindowContextSetup<'a>{
|
let mut graphics=crate::graphics::GraphicsState::new(&setup_context.device,&setup_context.queue,&setup_context.config);
|
||||||
pub fn new(context:&crate::setup::SetupContext,window:&'a winit::window::Window)->Self{
|
graphics.load_user_settings(&user_settings);
|
||||||
let user_settings=crate::settings::read_user_settings();
|
|
||||||
|
|
||||||
let mut physics=crate::physics::PhysicsContext::default();
|
//WindowContextSetup::into_context
|
||||||
physics.load_user_settings(&user_settings);
|
let screen_size=glam::uvec2(setup_context.config.width,setup_context.config.height);
|
||||||
|
let graphics_thread=crate::graphics_worker::new(graphics,setup_context.config,setup_context.surface,setup_context.device,setup_context.queue);
|
||||||
|
//this obviously doesn't belong here, do something about it pls
|
||||||
|
let bot_thread=crate::bot_worker::new(scope);
|
||||||
|
let mut window_context=WindowContext{
|
||||||
|
manual_mouse_lock:false,
|
||||||
|
mouse:strafesnet_common::mouse::MouseState::default(),
|
||||||
|
//make sure to update this!!!!!
|
||||||
|
screen_size,
|
||||||
|
user_settings,
|
||||||
|
window,
|
||||||
|
physics_thread:crate::physics_worker::new(physics,graphics_thread,bot_thread),
|
||||||
|
};
|
||||||
|
|
||||||
let mut graphics=crate::graphics::GraphicsState::new(&context.device,&context.queue,&context.config);
|
//WindowContextSetup::into_worker
|
||||||
graphics.load_user_settings(&user_settings);
|
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<WindowInstruction>|{
|
||||||
|
match ins.instruction{
|
||||||
Self{
|
WindowInstruction::RequestRedraw=>{
|
||||||
user_settings,
|
window_context.window.request_redraw();
|
||||||
window,
|
|
||||||
graphics,
|
|
||||||
physics,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn into_context(self,setup_context:crate::setup::SetupContext<'a>)->WindowContext<'a>{
|
|
||||||
let screen_size=glam::uvec2(setup_context.config.width,setup_context.config.height);
|
|
||||||
let graphics_thread=crate::graphics_worker::new(self.graphics,setup_context.config,setup_context.surface,setup_context.device,setup_context.queue);
|
|
||||||
//this obviously doesn't belong here, do something about it pls
|
|
||||||
let bot_thread=crate::bot_worker::new(scope);
|
|
||||||
WindowContext{
|
|
||||||
manual_mouse_lock:false,
|
|
||||||
mouse:strafesnet_common::mouse::MouseState::default(),
|
|
||||||
//make sure to update this!!!!!
|
|
||||||
screen_size,
|
|
||||||
user_settings:self.user_settings,
|
|
||||||
window:self.window,
|
|
||||||
physics_thread:crate::physics_worker::new(self.physics,graphics_thread),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn into_worker(self,setup_context:crate::setup::SetupContext<'a>)->crate::compat_worker::QNWorker<'a,TimedInstruction<WindowInstruction>>{
|
|
||||||
let mut window_context=self.into_context(setup_context);
|
|
||||||
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<WindowInstruction>|{
|
|
||||||
match ins.instruction{
|
|
||||||
WindowInstruction::RequestRedraw=>{
|
|
||||||
window_context.window.request_redraw();
|
|
||||||
}
|
|
||||||
WindowInstruction::WindowEvent(window_event)=>{
|
|
||||||
window_context.window_event(ins.time,window_event);
|
|
||||||
},
|
|
||||||
WindowInstruction::DeviceEvent(device_event)=>{
|
|
||||||
window_context.device_event(ins.time,device_event);
|
|
||||||
},
|
|
||||||
WindowInstruction::Resize(size)=>{
|
|
||||||
window_context.physics_thread.send(
|
|
||||||
TimedInstruction{
|
|
||||||
time:ins.time,
|
|
||||||
instruction:crate::physics_worker::Instruction::Resize(size,window_context.user_settings.clone())
|
|
||||||
}
|
|
||||||
).unwrap();
|
|
||||||
}
|
|
||||||
WindowInstruction::Render=>{
|
|
||||||
window_context.physics_thread.send(
|
|
||||||
TimedInstruction{
|
|
||||||
time:ins.time,
|
|
||||||
instruction:crate::physics_worker::Instruction::Render
|
|
||||||
}
|
|
||||||
).unwrap();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
})
|
WindowInstruction::WindowEvent(window_event)=>{
|
||||||
}
|
window_context.window_event(ins.time,window_event);
|
||||||
|
},
|
||||||
|
WindowInstruction::DeviceEvent(device_event)=>{
|
||||||
|
window_context.device_event(ins.time,device_event);
|
||||||
|
},
|
||||||
|
WindowInstruction::Resize(size)=>{
|
||||||
|
window_context.physics_thread.send(
|
||||||
|
TimedInstruction{
|
||||||
|
time:ins.time,
|
||||||
|
instruction:crate::physics_worker::Instruction::Resize(size,window_context.user_settings.clone())
|
||||||
|
}
|
||||||
|
).unwrap();
|
||||||
|
}
|
||||||
|
WindowInstruction::Render=>{
|
||||||
|
window_context.physics_thread.send(
|
||||||
|
TimedInstruction{
|
||||||
|
time:ins.time,
|
||||||
|
instruction:crate::physics_worker::Instruction::Render
|
||||||
|
}
|
||||||
|
).unwrap();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
})
|
||||||
}
|
}
|
||||||
|
@ -190,7 +190,7 @@ mod test{
|
|||||||
for _ in 0..5 {
|
for _ in 0..5 {
|
||||||
let task = instruction::TimedInstruction{
|
let task = instruction::TimedInstruction{
|
||||||
time:integer::Time::ZERO,
|
time:integer::Time::ZERO,
|
||||||
instruction:physics::PhysicsInputInstruction::Idle,
|
instruction:strafesnet_common::physics::Instruction::Idle,
|
||||||
};
|
};
|
||||||
worker.send(task).unwrap();
|
worker.send(task).unwrap();
|
||||||
}
|
}
|
||||||
@ -204,7 +204,7 @@ mod test{
|
|||||||
// Send a new task
|
// Send a new task
|
||||||
let task = instruction::TimedInstruction{
|
let task = instruction::TimedInstruction{
|
||||||
time:integer::Time::ZERO,
|
time:integer::Time::ZERO,
|
||||||
instruction:physics::PhysicsInputInstruction::Idle,
|
instruction:strafesnet_common::physics::Instruction::Idle,
|
||||||
};
|
};
|
||||||
worker.send(task).unwrap();
|
worker.send(task).unwrap();
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user