this code is unnecessary, delete it

This commit is contained in:
Quaternions 2023-10-02 01:57:56 -07:00
parent d3e4918d3e
commit 6ff2620bbc

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@ -159,6 +159,7 @@ pub fn generate_indexed_models_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Inde
continue; continue;
} }
//TODO: also detect "CylinderMesh" etc here
let shape=match &object.class[..]{ let shape=match &object.class[..]{
"Part"=>{ "Part"=>{
if let Some(rbx_dom_weak::types::Variant::Enum(shape))=object.properties.get("Shape"){ if let Some(rbx_dom_weak::types::Variant::Enum(shape))=object.properties.get("Shape"){
@ -186,38 +187,6 @@ pub fn generate_indexed_models_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Inde
} }
}; };
//TODO: also detect "CylinderMesh" etc here
let mut face_map=std::collections::HashMap::new();
match shape{
primitives::Primitives::Cube => {
face_map.insert(0,0);//Right
face_map.insert(1,1);//Top
face_map.insert(2,2);//Back
face_map.insert(3,3);//Left
face_map.insert(4,4);//Bottom
face_map.insert(5,5);//Front
},
primitives::Primitives::Wedge => {
face_map.insert(0,0);//Right
face_map.insert(1,1);//Top -> TopFront (some surf maps put surf textures on the Top face)
face_map.insert(2,1);//Front -> TopFront
face_map.insert(3,2);//Back
face_map.insert(4,3);//Left
face_map.insert(5,4);//Bottom
},
primitives::Primitives::CornerWedge => {
//Right -> None
face_map.insert(1,0);//Top
//Back -> None
face_map.insert(3,1);//Right
face_map.insert(4,2);//Bottom
face_map.insert(5,3);//Front
},
//do not support textured spheres/cylinders imported from roblox
//this can be added later, there are some maps that use it
primitives::Primitives::Sphere
|primitives::Primitives::Cylinder => (),
}
//use the biggest one and cut it down later... //use the biggest one and cut it down later...
let mut part_texture_description:RobloxPartDescription=[None,None,None,None,None,None]; let mut part_texture_description:RobloxPartDescription=[None,None,None,None,None,None];
temp_objects.clear(); temp_objects.clear();
@ -245,7 +214,7 @@ pub fn generate_indexed_models_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Inde
texture_id texture_id
}; };
let normal_id=normalid.to_u32(); let normal_id=normalid.to_u32();
if let Some(&face)=face_map.get(&normal_id){ if normal_id<6{
let mut roblox_texture_transform=RobloxTextureTransform::default(); let mut roblox_texture_transform=RobloxTextureTransform::default();
let mut roblox_texture_color=glam::Vec4::ONE; let mut roblox_texture_color=glam::Vec4::ONE;
if decal.class=="Texture"{ if decal.class=="Texture"{
@ -269,7 +238,7 @@ pub fn generate_indexed_models_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Inde
3=>(size.z,size.y),//left 3=>(size.z,size.y),//left
4=>(size.x,size.z),//bottom 4=>(size.x,size.z),//bottom
5=>(size.x,size.y),//front 5=>(size.x,size.y),//front
_=>(1.,1.), _=>panic!("unreachable"),
}; };
roblox_texture_transform=RobloxTextureTransform{ roblox_texture_transform=RobloxTextureTransform{
offset_u:*ox/(*sx),offset_v:*oy/(*sy), offset_u:*ox/(*sx),offset_v:*oy/(*sy),
@ -278,7 +247,7 @@ pub fn generate_indexed_models_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Inde
roblox_texture_color=glam::vec4(decal_color3.r,decal_color3.g,decal_color3.b,1.0-*decal_transparency); roblox_texture_color=glam::vec4(decal_color3.r,decal_color3.g,decal_color3.b,1.0-*decal_transparency);
} }
} }
part_texture_description[face]=Some(RobloxFaceTextureDescription{ part_texture_description[normal_id as usize]=Some(RobloxFaceTextureDescription{
texture:texture_id, texture:texture_id,
color:roblox_texture_color, color:roblox_texture_color,
transform:roblox_texture_transform, transform:roblox_texture_transform,
@ -296,9 +265,9 @@ pub fn generate_indexed_models_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Inde
primitives::Primitives::Sphere=>RobloxBasePartDescription::Sphere, primitives::Primitives::Sphere=>RobloxBasePartDescription::Sphere,
primitives::Primitives::Cube=>RobloxBasePartDescription::Part([f0,f1,f2,f3,f4,f5]), primitives::Primitives::Cube=>RobloxBasePartDescription::Part([f0,f1,f2,f3,f4,f5]),
primitives::Primitives::Cylinder=>RobloxBasePartDescription::Cylinder, primitives::Primitives::Cylinder=>RobloxBasePartDescription::Cylinder,
//HAHAHA //use front face texture first and use top face texture as a fallback
primitives::Primitives::Wedge=>RobloxBasePartDescription::Wedge([f0,f1,f2,f3,f4]), primitives::Primitives::Wedge=>RobloxBasePartDescription::Wedge([f0,if f2.is_some(){f2}else{f1},f3,f4,f5]),
primitives::Primitives::CornerWedge=>RobloxBasePartDescription::CornerWedge([f0,f1,f2,f3]), primitives::Primitives::CornerWedge=>RobloxBasePartDescription::CornerWedge([f1,f3,f4,f5]),
}; };
//make new model if unit cube has not been crated before //make new model if unit cube has not been crated before
let model_id=if let Some(&model_id)=model_id_from_description.get(&basepart_texture_description){ let model_id=if let Some(&model_id)=model_id_from_description.get(&basepart_texture_description){