forked from StrafesNET/strafe-client
water goes here
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@ -899,7 +899,7 @@ impl TouchingState{
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}
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}
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}
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}
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for intersect in &self.intersects{
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for intersect in &self.intersects{
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//
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//water
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}
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}
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self.constrain_acceleration(models,&style_mesh,&mut a);
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self.constrain_acceleration(models,&style_mesh,&mut a);
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(move_state,a)
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(move_state,a)
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