forked from StrafesNET/strafe-client
wip 2
This commit is contained in:
parent
91bfa70f05
commit
6ed71073f6
173
src/body.rs
173
src/body.rs
@ -6,7 +6,6 @@ pub enum PhysicsInstruction {
|
||||
CollisionEnd(RelativeCollision),
|
||||
StrafeTick,
|
||||
Jump,
|
||||
RefreshWalkTarget,//this could be a helper function instead of an instruction
|
||||
ReachWalkTargetVelocity,
|
||||
// Water,
|
||||
// Spawn(
|
||||
@ -15,8 +14,20 @@ pub enum PhysicsInstruction {
|
||||
// bool,//true = Force
|
||||
// )
|
||||
//Both of these conditionally activate RefreshWalkTarget (by doing what SetWalkTargetVelocity used to do and then flagging it)
|
||||
Input(InputInstruction),
|
||||
}
|
||||
#[derive(Debug)]
|
||||
pub enum InputInstruction {
|
||||
MoveMouse(glam::IVec2),
|
||||
SetControls(u32,u32),//can activate Jump
|
||||
MoveForward(bool),
|
||||
MoveLeft(bool),
|
||||
MoveBack(bool),
|
||||
MoveRight(bool),
|
||||
MoveUp(bool),
|
||||
MoveDown(bool),
|
||||
Jump(bool),
|
||||
Zoom(bool),
|
||||
Reset,
|
||||
}
|
||||
|
||||
pub struct Body {
|
||||
@ -90,6 +101,15 @@ pub struct MouseInterpolationState {
|
||||
}
|
||||
|
||||
impl MouseInterpolationState {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
interpolation:MouseInterpolation::Lerp,
|
||||
time0:0,
|
||||
time1:1,//ONE NANOSECOND!!!! avoid divide by zero
|
||||
mouse0:glam::IVec2::ZERO,
|
||||
mouse1:glam::IVec2::ZERO,
|
||||
}
|
||||
}
|
||||
pub fn move_mouse(&mut self,time:TIME,pos:glam::IVec2){
|
||||
self.time0=self.time1;
|
||||
self.mouse0=self.mouse1;
|
||||
@ -115,7 +135,6 @@ impl MouseInterpolationState {
|
||||
pub enum WalkEnum{
|
||||
Reached,
|
||||
Transient,
|
||||
Invalid,
|
||||
}
|
||||
pub struct WalkState {
|
||||
pub target_velocity: glam::Vec3,
|
||||
@ -127,7 +146,7 @@ impl WalkState {
|
||||
Self{
|
||||
target_velocity:glam::Vec3::ZERO,
|
||||
target_time:0,
|
||||
state:WalkEnum::Invalid,
|
||||
state:WalkEnum::Reached,
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -135,22 +154,63 @@ impl WalkState {
|
||||
// Note: we use the Y=up coordinate space in this example.
|
||||
pub struct Camera {
|
||||
offset: glam::Vec3,
|
||||
angles: glam::Vec3,
|
||||
angles: glam::DVec2,//YAW AND THEN PITCH
|
||||
//punch: glam::Vec3,
|
||||
//punch_velocity: glam::Vec3,
|
||||
fov: glam::Vec2,//slope
|
||||
sensitivity: glam::Vec2,
|
||||
sensitivity: glam::DVec2,
|
||||
time: TIME,
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn mat3_from_rotation_y_f64(angle: f64) -> glam::Mat3 {
|
||||
let (sina, cosa) = angle.sin_cos();
|
||||
glam::Mat3::from_cols(
|
||||
glam::Vec3::new(cosa as f32, 0.0, -sina as f32),
|
||||
glam::Vec3::Y,
|
||||
glam::Vec3::new(sina as f32, 0.0, cosa as f32),
|
||||
)
|
||||
}
|
||||
#[inline]
|
||||
fn perspective_rh(fov_x_slope: f32, fov_y_slope: f32, z_near: f32, z_far: f32) -> glam::Mat4 {
|
||||
//glam_assert!(z_near > 0.0 && z_far > 0.0);
|
||||
let r = z_far / (z_near - z_far);
|
||||
glam::Mat4::from_cols(
|
||||
glam::Vec4::new(1.0/fov_x_slope, 0.0, 0.0, 0.0),
|
||||
glam::Vec4::new(0.0, 1.0/fov_y_slope, 0.0, 0.0),
|
||||
glam::Vec4::new(0.0, 0.0, r, -1.0),
|
||||
glam::Vec4::new(0.0, 0.0, r * z_near, 0.0),
|
||||
)
|
||||
}
|
||||
impl Camera {
|
||||
fn from_offset(offset:glam::Vec3,aspect:f32) -> Self {
|
||||
pub fn from_offset(offset:glam::Vec3,aspect:f32) -> Self {
|
||||
Self{
|
||||
offset,
|
||||
angles: glam::Vec3::ZERO,
|
||||
angles: glam::DVec2::ZERO,
|
||||
fov: glam::vec2(aspect,1.0),
|
||||
sensitivity: glam::vec2(1.0/2048.0,1.0/2048.0),
|
||||
sensitivity: glam::dvec2(1.0/2048.0,1.0/2048.0),
|
||||
time: 0,
|
||||
}
|
||||
}
|
||||
fn simulate_move_angles(&self, delta: glam::IVec2) -> glam::DVec2 {
|
||||
let mut a=self.angles-self.sensitivity*delta.as_dvec2();
|
||||
a.y=a.y.clamp(-std::f64::consts::PI, std::f64::consts::PI);
|
||||
return a
|
||||
}
|
||||
fn simulate_move_rotation_y(&self, delta_x: i32) -> glam::Mat3 {
|
||||
mat3_from_rotation_y_f64(self.angles.x-self.sensitivity.x*(delta_x as f64))
|
||||
}
|
||||
pub fn proj(&self)->glam::Mat4{
|
||||
perspective_rh(self.fov.x, self.fov.y, 0.5, 1000.0)
|
||||
}
|
||||
pub fn view(&self,pos:glam::Vec3)->glam::Mat4{
|
||||
//f32 good enough for view matrix
|
||||
glam::Mat4::from_translation(pos+self.offset) * glam::Mat4::from_euler(glam::EulerRot::YXZ, self.angles.y as f32, self.angles.x as f32, 0f32)
|
||||
}
|
||||
pub fn set_fov_aspect(&mut self,fov:f32,aspect:f32){
|
||||
self.fov.x=fov*aspect;
|
||||
self.fov.y=fov;
|
||||
}
|
||||
}
|
||||
|
||||
const CONTROL_MOVEFORWARD:u32 = 0b00000001;
|
||||
@ -441,7 +501,6 @@ impl PhysicsState {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn next_strafe_instruction(&self) -> Option<TimedInstruction<PhysicsInstruction>> {
|
||||
return Some(TimedInstruction{
|
||||
time:(self.time*self.strafe_tick_num/self.strafe_tick_den+1)*self.strafe_tick_den/self.strafe_tick_num,
|
||||
@ -481,6 +540,31 @@ impl PhysicsState {
|
||||
// });
|
||||
// }
|
||||
|
||||
fn refresh_walk_target(&mut self){
|
||||
//calculate acceleration yada yada
|
||||
if self.grounded{
|
||||
let mut v=self.walk.target_velocity;
|
||||
self.contact_constrain_velocity(&mut v);
|
||||
let mut target_diff=v-self.body.velocity;
|
||||
target_diff.y=0f32;
|
||||
if target_diff==glam::Vec3::ZERO{
|
||||
let mut a=glam::Vec3::ZERO;
|
||||
self.contact_constrain_acceleration(&mut a);
|
||||
self.body.acceleration=a;
|
||||
self.walk.state=WalkEnum::Reached;
|
||||
}else{
|
||||
let accel=self.walk_accel.min(self.gravity.length()*self.friction);
|
||||
let time_delta=target_diff.length()/accel;
|
||||
let mut a=target_diff/time_delta;
|
||||
self.contact_constrain_acceleration(&mut a);
|
||||
self.body.acceleration=a;
|
||||
self.walk.target_time=self.body.time+((time_delta as f64)*1_000_000_000f64) as TIME;
|
||||
self.walk.state=WalkEnum::Transient;
|
||||
}
|
||||
}else{
|
||||
self.walk.state=WalkEnum::Reached;//there is no walk target while not grounded
|
||||
}
|
||||
}
|
||||
fn next_walk_instruction(&self) -> Option<TimedInstruction<PhysicsInstruction>> {
|
||||
//check if you have a valid walk state and create an instruction
|
||||
if self.grounded{
|
||||
@ -489,10 +573,6 @@ impl PhysicsState {
|
||||
time:self.walk.target_time,
|
||||
instruction:PhysicsInstruction::ReachWalkTargetVelocity
|
||||
}),
|
||||
WalkEnum::Invalid=>Some(TimedInstruction{
|
||||
time:self.time,
|
||||
instruction:PhysicsInstruction::RefreshWalkTarget,
|
||||
}),
|
||||
WalkEnum::Reached=>None,
|
||||
}
|
||||
}else{
|
||||
@ -808,13 +888,12 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
||||
fn process_instruction(&mut self, ins:TimedInstruction<PhysicsInstruction>) {
|
||||
match &ins.instruction {
|
||||
PhysicsInstruction::StrafeTick => (),
|
||||
PhysicsInstruction::Input(InputInstruction::MoveMouse(_)) => (),
|
||||
_=>println!("{:?}",ins),
|
||||
}
|
||||
//selectively update body
|
||||
match &ins.instruction {
|
||||
PhysicsInstruction::SetWalkTargetVelocity(_)
|
||||
|PhysicsInstruction::SetControlDir(_) => self.time=ins.time,//TODO: queue instructions
|
||||
PhysicsInstruction::RefreshWalkTarget
|
||||
PhysicsInstruction::Input(_)
|
||||
|PhysicsInstruction::ReachWalkTargetVelocity
|
||||
|PhysicsInstruction::CollisionStart(_)
|
||||
|PhysicsInstruction::CollisionEnd(_)
|
||||
@ -836,14 +915,13 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
||||
let mut v=self.body.velocity;
|
||||
self.contact_constrain_velocity(&mut v);
|
||||
self.body.velocity=v;
|
||||
self.walk.state=WalkEnum::Invalid;
|
||||
self.refresh_walk_target();
|
||||
},
|
||||
PhysicsInstruction::CollisionEnd(c) => {
|
||||
self.contacts.remove(&c);//remove contact before calling contact_constrain_acceleration
|
||||
let mut a=self.gravity;
|
||||
self.contact_constrain_acceleration(&mut a);
|
||||
self.body.acceleration=a;
|
||||
self.walk.state=WalkEnum::Invalid;
|
||||
//check ground
|
||||
match &c.face {
|
||||
AabbFace::Top => {
|
||||
@ -851,16 +929,14 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
||||
},
|
||||
_ => (),
|
||||
}
|
||||
},
|
||||
PhysicsInstruction::SetControlDir(control_dir)=>{
|
||||
self.temp_control_dir=control_dir;
|
||||
self.walk.state=WalkEnum::Invalid;
|
||||
self.refresh_walk_target();
|
||||
},
|
||||
PhysicsInstruction::StrafeTick => {
|
||||
//let control_dir=self.get_control_dir();//this should respect your mouse interpolation settings
|
||||
let d=self.body.velocity.dot(self.temp_control_dir);
|
||||
let camera_mat=self.camera.simulate_move_rotation_y(self.mouse_interpolation.interpolated_position(self.time).x-self.mouse_interpolation.mouse0.x);
|
||||
let control_dir=camera_mat*get_control_dir(self.controls);
|
||||
let d=self.body.velocity.dot(control_dir);
|
||||
if d<self.mv {
|
||||
let mut v=self.body.velocity+(self.mv-d)*self.temp_control_dir;
|
||||
let mut v=self.body.velocity+(self.mv-d)*control_dir;
|
||||
self.contact_constrain_velocity(&mut v);
|
||||
self.body.velocity=v;
|
||||
}
|
||||
@ -870,7 +946,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
||||
let mut v=self.body.velocity+glam::Vec3::new(0.0,0.715588/2.0*100.0,0.0);
|
||||
self.contact_constrain_velocity(&mut v);
|
||||
self.body.velocity=v;
|
||||
self.walk.state=WalkEnum::Invalid;
|
||||
self.refresh_walk_target();
|
||||
},
|
||||
PhysicsInstruction::ReachWalkTargetVelocity => {
|
||||
//precisely set velocity
|
||||
@ -882,32 +958,25 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
||||
self.body.velocity=v;
|
||||
self.walk.state=WalkEnum::Reached;
|
||||
},
|
||||
PhysicsInstruction::RefreshWalkTarget => {
|
||||
//calculate acceleration yada yada
|
||||
if self.grounded{
|
||||
let mut v=self.walk.target_velocity;
|
||||
self.contact_constrain_velocity(&mut v);
|
||||
let mut target_diff=v-self.body.velocity;
|
||||
target_diff.y=0f32;
|
||||
if target_diff==glam::Vec3::ZERO{
|
||||
let mut a=glam::Vec3::ZERO;
|
||||
self.contact_constrain_acceleration(&mut a);
|
||||
self.body.acceleration=a;
|
||||
self.walk.state=WalkEnum::Reached;
|
||||
}else{
|
||||
let accel=self.walk_accel.min(self.gravity.length()*self.friction);
|
||||
let time_delta=target_diff.length()/accel;
|
||||
let mut a=target_diff/time_delta;
|
||||
self.contact_constrain_acceleration(&mut a);
|
||||
self.body.acceleration=a;
|
||||
self.walk.target_time=self.body.time+((time_delta as f64)*1_000_000_000f64) as TIME;
|
||||
self.walk.state=WalkEnum::Transient;
|
||||
}
|
||||
PhysicsInstruction::Input(input_instruction) => {
|
||||
match input_instruction{
|
||||
InputInstruction::MoveMouse(m) => self.mouse_interpolation.move_mouse(self.time,m),
|
||||
InputInstruction::MoveForward(s) => self.controls=if s{self.controls|CONTROL_MOVEFORWARD}else{self.controls&!CONTROL_MOVEFORWARD},
|
||||
InputInstruction::MoveLeft(s) => self.controls=if s{self.controls|CONTROL_MOVELEFT}else{self.controls&!CONTROL_MOVELEFT},
|
||||
InputInstruction::MoveBack(s) => self.controls=if s{self.controls|CONTROL_MOVEBACK}else{self.controls&!CONTROL_MOVEBACK},
|
||||
InputInstruction::MoveRight(s) => self.controls=if s{self.controls|CONTROL_MOVERIGHT}else{self.controls&!CONTROL_MOVERIGHT},
|
||||
InputInstruction::MoveUp(s) => self.controls=if s{self.controls|CONTROL_MOVEUP}else{self.controls&!CONTROL_MOVEUP},
|
||||
InputInstruction::MoveDown(s) => self.controls=if s{self.controls|CONTROL_MOVEDOWN}else{self.controls&!CONTROL_MOVEDOWN},
|
||||
InputInstruction::Jump(s) => self.controls=if s{self.controls|CONTROL_JUMP}else{self.controls&!CONTROL_JUMP},
|
||||
InputInstruction::Zoom(s) => self.controls=if s{self.controls|CONTROL_ZOOM}else{self.controls&!CONTROL_ZOOM},
|
||||
InputInstruction::Reset => println!("reset"),
|
||||
}
|
||||
},
|
||||
PhysicsInstruction::SetWalkTargetVelocity(v) => {
|
||||
self.walk.target_velocity=v;
|
||||
self.walk.state=WalkEnum::Invalid;
|
||||
//calculate control dir
|
||||
let camera_mat=self.camera.simulate_move_rotation_y(self.mouse_interpolation.interpolated_position(self.time).x-self.mouse_interpolation.mouse0.x);
|
||||
let control_dir=camera_mat*get_control_dir(self.controls);
|
||||
//calculate walk target velocity
|
||||
self.walk.target_velocity=self.walkspeed*control_dir;
|
||||
self.refresh_walk_target();
|
||||
},
|
||||
}
|
||||
}
|
||||
|
92
src/main.rs
92
src/main.rs
@ -1,5 +1,5 @@
|
||||
use bytemuck::{Pod, Zeroable};
|
||||
use strafe_client::{instruction::{TimedInstruction, self}, body::MouseInterpolationState};
|
||||
use strafe_client::{instruction::{TimedInstruction, InstructionConsumer},body::{InputInstruction, PhysicsInstruction}};
|
||||
use std::{borrow::Cow, time::Instant};
|
||||
use wgpu::{util::DeviceExt, AstcBlock, AstcChannel};
|
||||
|
||||
@ -261,22 +261,11 @@ fn generate_modeldatas(data:obj::ObjData,color:[f32;4]) -> Vec<ModelData>{
|
||||
modeldatas
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn perspective_rh(fov_x_slope: f32, fov_y_slope: f32 z_near: f32, z_far: f32) -> glam::Mat4 {
|
||||
//glam_assert!(z_near > 0.0 && z_far > 0.0);
|
||||
let r = z_far / (z_near - z_far);
|
||||
glam::Mat4::from_cols(
|
||||
glam::Vec4::new(1.0/fov_x_slope, 0.0, 0.0, 0.0),
|
||||
glam::Vec4::new(0.0, 1.0/fov_y_slope, 0.0, 0.0),
|
||||
glam::Vec4::new(0.0, 0.0, r, -1.0),
|
||||
glam::Vec4::new(0.0, 0.0, r * z_near, 0.0),
|
||||
)
|
||||
}
|
||||
|
||||
fn to_uniform_data(camera: &Camera, pos: glam::Vec3) -> [f32; 16 * 3 + 4] {
|
||||
let proj = perspective_rh(self.fov_x, self.fov_y, 0.5, 1000.0);
|
||||
fn to_uniform_data(camera: &strafe_client::body::Camera, pos: glam::Vec3) -> [f32; 16 * 3 + 4] {
|
||||
let proj=camera.proj();
|
||||
let proj_inv = proj.inverse();
|
||||
let view = glam::Mat4::from_translation(pos+self.offset) * glam::Mat4::from_euler(glam::EulerRot::YXZ, self.angles.y, self.angles.x, self.angles.z);
|
||||
let view=camera.view(pos);
|
||||
let view_inv = view.inverse();
|
||||
|
||||
let mut raw = [0f32; 16 * 3 + 4];
|
||||
@ -526,12 +515,12 @@ impl strafe_client::framework::Example for GraphicsData {
|
||||
jump_trying: false,
|
||||
walkspeed: 18.0,
|
||||
contacts: std::collections::HashSet::new(),
|
||||
models: Vec::new(),
|
||||
walk: strafe_client::body::WalkState::new(),
|
||||
hitbox_halfsize: glam::vec3(1.0,2.5,1.0),
|
||||
camera: Camera::from_offset(glam::vec3(0.0,4.5-2.5,0.0),(config.width as f32)/(config.height as f32)),
|
||||
mouse_interpolation: strafe_client::body::MouseInterpolationState::new(),
|
||||
controls: 0,
|
||||
models: Vec::new(),
|
||||
walk: strafe_client::body::WalkState::new(),
|
||||
hitbox_halfsize: glam::vec3(1.0,2.5,1.0),
|
||||
camera: strafe_client::body::Camera::from_offset(glam::vec3(0.0,4.5-2.5,0.0),(config.width as f32)/(config.height as f32)),
|
||||
mouse_interpolation: strafe_client::body::MouseInterpolationState::new(),
|
||||
controls: 0,
|
||||
};
|
||||
|
||||
//load textures
|
||||
@ -720,7 +709,7 @@ impl strafe_client::framework::Example for GraphicsData {
|
||||
multiview: None,
|
||||
});
|
||||
|
||||
let camera_uniforms = camera.to_uniform_data(physics.body.extrapolated_position(0));
|
||||
let camera_uniforms = to_uniform_data(&physics.camera,physics.body.extrapolated_position(0));
|
||||
let camera_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Camera"),
|
||||
contents: bytemuck::cast_slice(&camera_uniforms),
|
||||
@ -756,7 +745,7 @@ impl strafe_client::framework::Example for GraphicsData {
|
||||
let mut graphics=GraphicsData {
|
||||
handy_unit_cube:unit_cube,
|
||||
start_time: Instant::now(),
|
||||
screen_size,
|
||||
screen_size: (config.width,config.height),
|
||||
physics,
|
||||
pipelines:GraphicsPipelines{
|
||||
skybox:sky_pipeline,
|
||||
@ -806,58 +795,57 @@ impl strafe_client::framework::Example for GraphicsData {
|
||||
fn device_event(&mut self, event: winit::event::DeviceEvent) {
|
||||
//there's no way this is the best way get a timestamp.
|
||||
let time=self.start_time.elapsed().as_nanos() as i64;
|
||||
self.physics.run(time);//call it a day
|
||||
match event {
|
||||
winit::event::DeviceEvent::KeyboardInput {
|
||||
input:
|
||||
winit::event::KeyboardInput {
|
||||
state,
|
||||
scancode: keycode,
|
||||
..
|
||||
},
|
||||
} => {
|
||||
winit::event::DeviceEvent::Key(winit::event::KeyboardInput {
|
||||
state,
|
||||
scancode: keycode,
|
||||
..
|
||||
}) => {
|
||||
let s=match state {
|
||||
winit::event::ElementState::Pressed => true,
|
||||
winit::event::ElementState::Released => false,
|
||||
};
|
||||
if let Some(instruction)=match keycode {
|
||||
119 => Some(InputInstruction::MoveForward(s)),//W
|
||||
97 => Some(InputInstruction::MoveLeft(s)),//A
|
||||
115 => Some(InputInstruction::MoveBack(s)),//S
|
||||
100 => Some(InputInstruction::MoveRight(s)),//D
|
||||
101 => Some(InputInstruction::MoveUp(s)),//E
|
||||
113 => Some(InputInstruction::MoveDown(s)),//Q
|
||||
32 => Some(InputInstruction::Jump(s)),//Space
|
||||
122 => Some(InputInstruction::Zoom(s)),//Z
|
||||
114 => if s{Some(InputInstruction::Reset)}else{None},//R
|
||||
if let Some(input_instruction)=match keycode {
|
||||
17 => Some(InputInstruction::MoveForward(s)),//W
|
||||
30 => Some(InputInstruction::MoveLeft(s)),//A
|
||||
31 => Some(InputInstruction::MoveBack(s)),//S
|
||||
32 => Some(InputInstruction::MoveRight(s)),//D
|
||||
18 => Some(InputInstruction::MoveUp(s)),//E
|
||||
16 => Some(InputInstruction::MoveDown(s)),//Q
|
||||
57 => Some(InputInstruction::Jump(s)),//Space
|
||||
44 => Some(InputInstruction::Zoom(s)),//Z
|
||||
19 => if s{Some(InputInstruction::Reset)}else{None},//R
|
||||
_ => None,
|
||||
}
|
||||
{
|
||||
self.physics.queue_input_instruction(TimedInstruction{
|
||||
self.physics.process_instruction(TimedInstruction{
|
||||
time,
|
||||
instruction,
|
||||
instruction:PhysicsInstruction::Input(input_instruction),
|
||||
})
|
||||
}
|
||||
},
|
||||
winit::event::DeviceEvent::MouseMotion {
|
||||
delta,//these (f64,f64) are integers on my machine
|
||||
} => {
|
||||
self.physics.queue_input_instruction(TimedInstruction{
|
||||
self.physics.process_instruction(TimedInstruction{
|
||||
time,
|
||||
instruction:InputInstruction::MoveMouse(glam::ivec2(delta.0 as i32,delta.1 as i32))
|
||||
instruction:PhysicsInstruction::Input(InputInstruction::MoveMouse(glam::ivec2(delta.0 as i32,delta.1 as i32))),
|
||||
})
|
||||
},
|
||||
winit::event::DeviceEvent::MouseWheel {
|
||||
delta,//these (f64,f64) are integers on my machine
|
||||
delta,
|
||||
} => {
|
||||
if self.physics.use_scroll{
|
||||
self.physics.queue_input_instruction(TimedInstruction{
|
||||
println!("mousewheel{:?}",delta);
|
||||
if true{//self.physics.use_scroll
|
||||
self.physics.process_instruction(TimedInstruction{
|
||||
time,
|
||||
instruction:InputInstruction::Jump(true)//activates the immediate jump path, but the style modifier prevents controls&CONTROL_JUMP bit from being set to auto jump
|
||||
instruction:PhysicsInstruction::Input(InputInstruction::Jump(true)),//activates the immediate jump path, but the style modifier prevents controls&CONTROL_JUMP bit from being set to auto jump
|
||||
})
|
||||
}
|
||||
}
|
||||
_=>(),
|
||||
}
|
||||
self.physics.queue_input_instruction()
|
||||
}
|
||||
|
||||
fn resize(
|
||||
@ -868,7 +856,7 @@ impl strafe_client::framework::Example for GraphicsData {
|
||||
) {
|
||||
self.depth_view = Self::create_depth_texture(config, device);
|
||||
self.screen_size = (config.width, config.height);
|
||||
self.physics.camera.fov_x=self.physics.camera.fov_y*(config.width as f32)/(config.height as f32);
|
||||
self.physics.camera.set_fov_aspect(1.0,(config.width as f32)/(config.height as f32));
|
||||
}
|
||||
|
||||
fn render(
|
||||
@ -886,7 +874,7 @@ impl strafe_client::framework::Example for GraphicsData {
|
||||
device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
|
||||
|
||||
// update rotation
|
||||
let camera_uniforms = to_uniform_data(self.camera,self.physics.body.extrapolated_position(time));
|
||||
let camera_uniforms = to_uniform_data(&self.physics.camera,self.physics.body.extrapolated_position(time));
|
||||
self.staging_belt
|
||||
.write_buffer(
|
||||
&mut encoder,
|
||||
|
Loading…
Reference in New Issue
Block a user