jump implementation details

This commit is contained in:
Quaternions 2023-09-08 12:04:30 -07:00
parent 101f0f8d12
commit 6caa273623

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@ -91,9 +91,9 @@ impl crate::event::EventTrait for PhysicsState {
None => (), None => (),
} }
}; };
//check to see if yee need to jump (this is not the way lol) //autohop (already pressing spacebar; the signal to begin trying to jump is different)
if self.grounded&&self.jump_trying { if self.grounded&&self.jump_trying {
//scroll will be implemented with InputEvent::InstantJump rather than InputEvent::Jump(true) //scroll will be implemented with InputEvent::Jump(true) but it blocks setting self.jump_trying=true
collect_event(Some(EventStruct{ collect_event(Some(EventStruct{
time:self.time, time:self.time,
event:crate::event::EventEnum::Jump event:crate::event::EventEnum::Jump