tweak matrices

This commit is contained in:
Quaternions 2023-09-06 14:18:31 -07:00
parent a9977c0bd2
commit 5fb9f8b1bc

View File

@ -106,10 +106,10 @@ impl Camera {
}else{ }else{
self.fov/5.0 self.fov/5.0
}; };
let proj = perspective_rh(fov, aspect, 1.0, 200.0); let proj = perspective_rh(fov, aspect, 0.5, 1000.0);
let proj_inv = proj.inverse();
let view = glam::Mat4::from_translation(self.pos+self.offset) * glam::Mat4::from_euler(glam::EulerRot::YXZ, self.yaw, self.pitch, 0f32); let view = glam::Mat4::from_translation(self.pos+self.offset) * glam::Mat4::from_euler(glam::EulerRot::YXZ, self.yaw, self.pitch, 0f32);
let view_inv = view.inverse(); let view_inv = view.inverse();
let proj_inv = proj.inverse();
let mut raw = [0f32; 16 * 3 + 4]; let mut raw = [0f32; 16 * 3 + 4];
raw[..16].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj)[..]); raw[..16].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj)[..]);