forked from StrafesNET/strafe-client
label TIMESTAMP
This commit is contained in:
parent
6262553c02
commit
4e83bee60f
11
src/body.rs
11
src/body.rs
@ -1,7 +1,7 @@
|
|||||||
pub struct Body {
|
pub struct Body {
|
||||||
pub position: glam::Vec3,//I64 where 2^32 = 1 u
|
pub position: glam::Vec3,//I64 where 2^32 = 1 u
|
||||||
pub velocity: glam::Vec3,//I64 where 2^32 = 1 u/s
|
pub velocity: glam::Vec3,//I64 where 2^32 = 1 u/s
|
||||||
pub time: i64,//nanoseconds x xxxxD!
|
pub time: TIMESTAMP,//nanoseconds x xxxxD!
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct PhysicsState {
|
pub struct PhysicsState {
|
||||||
@ -14,9 +14,12 @@ pub struct PhysicsState {
|
|||||||
pub grounded: bool,
|
pub grounded: bool,
|
||||||
pub walkspeed: f32,
|
pub walkspeed: f32,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub type TIMESTAMP = i64;
|
||||||
|
|
||||||
const CONTROL_JUMP:u32 = 0b01000000;//temp
|
const CONTROL_JUMP:u32 = 0b01000000;//temp
|
||||||
impl PhysicsState {
|
impl PhysicsState {
|
||||||
pub fn run(&mut self, time: i64, control_dir: glam::Vec3, controls: u32){
|
pub fn run(&mut self, time: TIMESTAMP, control_dir: glam::Vec3, controls: u32){
|
||||||
let target_tick = (time/10_000_000) as u32;//100t
|
let target_tick = (time/10_000_000) as u32;//100t
|
||||||
//the game code can run for 1 month before running out of ticks
|
//the game code can run for 1 month before running out of ticks
|
||||||
for tick in self.tick+1..=target_tick {
|
for tick in self.tick+1..=target_tick {
|
||||||
@ -49,10 +52,10 @@ impl PhysicsState {
|
|||||||
}
|
}
|
||||||
self.tick=target_tick;
|
self.tick=target_tick;
|
||||||
|
|
||||||
self.body.time=target_tick as i64*10_000_000;
|
self.body.time=target_tick as TIMESTAMP*10_000_000;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn extrapolate_position(&self, time: i64) -> glam::Vec3 {
|
pub fn extrapolate_position(&self, time: TIMESTAMP) -> glam::Vec3 {
|
||||||
let dt=(time-self.body.time) as f64/1_000_000_000f64;
|
let dt=(time-self.body.time) as f64/1_000_000_000f64;
|
||||||
self.body.position+self.body.velocity*(dt as f32)+self.gravity*((0.5*dt*dt) as f32)
|
self.body.position+self.body.velocity*(dt as f32)+self.gravity*((0.5*dt*dt) as f32)
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user