fix graphics

This commit is contained in:
Quaternions 2024-02-12 19:43:32 -08:00
parent 6c3e0ba84c
commit 4a7cd0a146

View File

@ -205,7 +205,7 @@ impl GraphicsState{
let indexed_models_len=map.models.len(); let indexed_models_len=map.models.len();
//models split into graphics_group.RenderConfigId //models split into graphics_group.RenderConfigId
let mut owned_mesh_id_from_mesh_id_render_config_id:HashMap<model::MeshId,HashMap<RenderConfigId,IndexedGraphicsMeshOwnedRenderConfigId>>=HashMap::new(); let mut owned_mesh_id_from_mesh_id_render_config_id:HashMap<model::MeshId,HashMap<RenderConfigId,IndexedGraphicsMeshOwnedRenderConfigId>>=HashMap::new();
let mut unique_render_config_models=Vec::with_capacity(indexed_models_len); let mut unique_render_config_models:Vec<IndexedGraphicsMeshOwnedRenderConfig>=Vec::with_capacity(indexed_models_len);
for model in &map.models{ for model in &map.models{
//wow //wow
let instance=GraphicsModelOwned{ let instance=GraphicsModelOwned{
@ -214,51 +214,59 @@ impl GraphicsState{
color:GraphicsModelColor4::new(model.color), color:GraphicsModelColor4::new(model.color),
}; };
//get or create owned mesh map //get or create owned mesh map
let owned_mesh_map=if let Some(map)=owned_mesh_id_from_mesh_id_render_config_id.get_mut(&model.mesh){ if let Some(owned_mesh_map)=owned_mesh_id_from_mesh_id_render_config_id.get(&model.mesh){
map //the mesh has already been split into a set of unique renderconfig meshes
//simply add one instance to each of them
for owned_mesh_id in owned_mesh_map.values(){
let owned_mesh=unique_render_config_models.get_mut(owned_mesh_id.get() as usize).unwrap();
owned_mesh.instances.push(instance.clone());
}
}else{ }else{
let map=HashMap::new(); let mut owned_mesh_map=HashMap::new();
owned_mesh_id_from_mesh_id_render_config_id.insert(model.mesh,map); //add mesh if renderid never before seen for this model
owned_mesh_id_from_mesh_id_render_config_id.get_mut(&model.mesh).unwrap() //add instance
}; //convert Model into GraphicsModelOwned
//convert Model into GraphicsModelOwned //check each group, if it's using a new render config then make a new clone of the model
//check each group, if it's using a new render config then make a new clone of the model if let Some(mesh)=map.meshes.get(model.mesh.get() as usize){
if let Some(mesh)=map.meshes.get(model.mesh.get() as usize){ for graphics_group in mesh.graphics_groups.iter(){
for graphics_group in mesh.graphics_groups.iter(){ let render_config=&map.render_configs[graphics_group.render.get() as usize];
let render_config=&map.render_configs[graphics_group.render.get() as usize]; if model.color.w==0.0&&render_config.texture.is_none(){
if model.color.w==0.0&&render_config.texture.is_none(){ continue;
continue; }
} //get or create owned mesh
//get or create owned mesh let owned_mesh_id=if let Some(&owned_mesh_id)=owned_mesh_map.get(&graphics_group.render){
let owned_mesh_id=if let Some(&owned_mesh_id)=owned_mesh_map.get(&graphics_group.render){ owned_mesh_id
owned_mesh_id }else{
}else{ //create
//create let owned_mesh_id=IndexedGraphicsMeshOwnedRenderConfigId::new(unique_render_config_models.len() as u32);
let owned_mesh_id=IndexedGraphicsMeshOwnedRenderConfigId::new(unique_render_config_models.len() as u32); owned_mesh_map.insert(graphics_group.render,owned_mesh_id);
owned_mesh_map.insert(graphics_group.render,owned_mesh_id); unique_render_config_models.push(IndexedGraphicsMeshOwnedRenderConfig{
unique_render_config_models.push(IndexedGraphicsMeshOwnedRenderConfig{ unique_pos:mesh.unique_pos.iter().map(|&v|*Into::<glam::Vec3>::into(v).as_ref()).collect(),
unique_pos:mesh.unique_pos.iter().map(|&v|*Into::<glam::Vec3>::into(v).as_ref()).collect(), unique_tex:mesh.unique_tex.iter().map(|v|*v.as_ref()).collect(),
unique_tex:mesh.unique_tex.iter().map(|v|*v.as_ref()).collect(), unique_normal:mesh.unique_normal.iter().map(|&v|*Into::<glam::Vec3>::into(v).as_ref()).collect(),
unique_normal:mesh.unique_normal.iter().map(|&v|*Into::<glam::Vec3>::into(v).as_ref()).collect(), unique_color:mesh.unique_color.iter().map(|v|*v.as_ref()).collect(),
unique_color:mesh.unique_color.iter().map(|v|*v.as_ref()).collect(), unique_vertices:mesh.unique_vertices.clone(),
unique_vertices:mesh.unique_vertices.clone(), render_config:graphics_group.render,
render_config:graphics_group.render, polys:model::PolygonGroup::PolygonList(model::PolygonList::new(Vec::new())),
polys:model::PolygonGroup::PolygonList(model::PolygonList::new( instances:vec![instance.clone()],
});
owned_mesh_id
};
let owned_mesh=unique_render_config_models.get_mut(owned_mesh_id.get() as usize).unwrap();
match &mut owned_mesh.polys{
model::PolygonGroup::PolygonList(polygon_list)=>polygon_list.extend(
graphics_group.groups.iter().flat_map(|polygon_group_id|{ graphics_group.groups.iter().flat_map(|polygon_group_id|{
mesh.polygon_groups[polygon_group_id.get() as usize].polys() mesh.polygon_groups[polygon_group_id.get() as usize].polys()
}) })
.map(|vertex_id_slice| .map(|vertex_id_slice|
vertex_id_slice.iter().copied().collect() vertex_id_slice.to_vec()
).collect() )
)), ),
instances:Vec::new(), }
}); }
owned_mesh_id
};
let owned_mesh=unique_render_config_models.get_mut(owned_mesh_id.get() as usize).unwrap();
owned_mesh.instances.push(instance.clone());
} }
} owned_mesh_id_from_mesh_id_render_config_id.insert(model.mesh,owned_mesh_map);
};
} }
//check every model to see if it's using the same (texture,color) but has few instances,if it is combine it into one model //check every model to see if it's using the same (texture,color) but has few instances,if it is combine it into one model
//1. collect unique instances of texture and color,note model id //1. collect unique instances of texture and color,note model id