fix lifetimes

This commit is contained in:
Quaternions 2023-11-16 18:40:09 -08:00
parent fa0be33bf5
commit 4998f3803a

View File

@ -919,7 +919,8 @@ impl TouchingState{
let relative_body=VirtualBody::relative(&Body::default(),body).body(time);
for contact in &self.contacts{
//detect face slide off
let minkowski=crate::model_physics::MinkowskiMesh::minkowski_sum(&style_mesh,&models.mesh(contact.model_id));
let model_mesh=models.mesh(contact.model_id);
let minkowski=crate::model_physics::MinkowskiMesh::minkowski_sum(&style_mesh,&model_mesh);
collector.collect(minkowski.predict_collision_face_out(&relative_body,collector.time(),contact.face_id).map(|(face,time)|{
TimedInstruction{
time,
@ -931,7 +932,8 @@ impl TouchingState{
}
for intersect in &self.intersects{
//detect model collision in reverse
let minkowski=crate::model_physics::MinkowskiMesh::minkowski_sum(&style_mesh,&models.mesh(intersect.model_id));
let model_mesh=models.mesh(intersect.model_id);
let minkowski=crate::model_physics::MinkowskiMesh::minkowski_sum(&style_mesh,&model_mesh);
collector.collect(minkowski.predict_collision_out(&relative_body,collector.time()).map(|(face,time)|{
TimedInstruction{
time,
@ -1241,7 +1243,8 @@ impl crate::instruction::InstructionEmitter<PhysicsInstruction> for PhysicsState
let relative_body=VirtualBody::relative(&Body::default(),&self.body).body(self.time);
self.bvh.the_tester(&aabb,&mut |id|{
//no checks are needed because of the time limits.
let minkowski=crate::model_physics::MinkowskiMesh::minkowski_sum(&style_mesh,&self.models.mesh(id));
let model_mesh=self.models.mesh(id);
let minkowski=crate::model_physics::MinkowskiMesh::minkowski_sum(&style_mesh,&model_mesh);
collector.collect(minkowski.predict_collision_in(&relative_body,collector.time()).map(|(face,time)|{
TimedInstruction{time,instruction:PhysicsInstruction::CollisionStart(match self.models.attr(id){
PhysicsCollisionAttributes::Contact{contacting:_,general:_}=>Collision::Contact(ContactCollision{model_id:id,face_id:face}),
@ -1269,7 +1272,8 @@ fn jumped_velocity(models:&PhysicsModels,style:&StyleModifiers,walk_state:&WalkS
}
fn contact_normal(models:&PhysicsModels,style_mesh:&TransformedMesh,contact:&ContactCollision)->Planar64Vec3{
let minkowski=crate::model_physics::MinkowskiMesh::minkowski_sum(style_mesh,&models.mesh(contact.model_id));
let model_mesh=models.mesh(contact.model_id);
let minkowski=crate::model_physics::MinkowskiMesh::minkowski_sum(style_mesh,&model_mesh);
minkowski.face_nd(contact.face_id).0
}