forked from StrafesNET/strafe-client
add jump
This commit is contained in:
parent
4fbe0d8a57
commit
3019e663d6
16
src/main.rs
16
src/main.rs
@ -28,6 +28,7 @@ struct Camera {
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pitch: f32,
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pitch: f32,
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controls: u32,
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controls: u32,
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mv: f32,
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mv: f32,
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grounded: bool,
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}
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}
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const CONTROL_MOVEFORWARD:u32 = 0b00000001;
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const CONTROL_MOVEFORWARD:u32 = 0b00000001;
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@ -36,7 +37,7 @@ const CONTROL_MOVERIGHT:u32 = 0b00000100;
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const CONTROL_MOVELEFT:u32 = 0b00001000;
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const CONTROL_MOVELEFT:u32 = 0b00001000;
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const CONTROL_MOVEUP:u32 = 0b00010000;
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const CONTROL_MOVEUP:u32 = 0b00010000;
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const CONTROL_MOVEDOWN:u32 = 0b00100000;
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const CONTROL_MOVEDOWN:u32 = 0b00100000;
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//const CONTROL_JUMP:u32 = 0b01000000;
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const CONTROL_JUMP:u32 = 0b01000000;
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//const CONTROL_ZOOM:u32 = 0b10000000;
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//const CONTROL_ZOOM:u32 = 0b10000000;
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const FORWARD_DIR:glam::Vec3 = glam::Vec3::new(0.0,0.0,-1.0);
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const FORWARD_DIR:glam::Vec3 = glam::Vec3::new(0.0,0.0,-1.0);
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@ -217,6 +218,7 @@ impl strafe_client::framework::Example for Skybox {
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yaw: 0.0,
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yaw: 0.0,
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mv: 2.7,
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mv: 2.7,
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controls:0,
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controls:0,
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grounded: true,
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};
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};
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let raw_uniforms = camera.to_uniform_data();
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let raw_uniforms = camera.to_uniform_data();
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let uniform_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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let uniform_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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@ -472,6 +474,10 @@ impl strafe_client::framework::Example for Skybox {
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winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVEDOWN,
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winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVEDOWN,
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winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVEDOWN,
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winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVEDOWN,
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}
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}
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(k,winit::event::VirtualKeyCode::Space) => match k {
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winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_JUMP,
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winit::event::ElementState::Released => self.camera.controls&=!CONTROL_JUMP,
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}
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_ => (),
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_ => (),
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}
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}
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}
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}
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@ -514,7 +520,13 @@ impl strafe_client::framework::Example for Skybox {
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}
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}
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self.camera.vel+=self.camera.gravity*dt;
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self.camera.vel+=self.camera.gravity*dt;
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self.camera.pos+=self.camera.vel*dt;
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self.camera.pos+=self.camera.vel*dt;
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if self.camera.pos.y<5.0&&self.camera.vel.y<0.0 {
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if self.camera.pos.y<0.0{
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self.camera.pos.y=0.0;
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self.camera.vel.y=0.0;
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self.camera.grounded=true;
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}
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if self.camera.grounded&&(self.camera.controls&CONTROL_JUMP)!=0 {
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self.camera.grounded=false;
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self.camera.vel+=glam::Vec3 { x: 0.0, y: 50.0, z: 0.0 };
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self.camera.vel+=glam::Vec3 { x: 0.0, y: 50.0, z: 0.0 };
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}
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}
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