This commit is contained in:
Quaternions 2023-09-22 17:48:36 -07:00
parent bb7ccd97bb
commit 2af43480f1
5 changed files with 287 additions and 174 deletions

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@ -53,7 +53,7 @@ pub trait Example: 'static + Sized {
device: &wgpu::Device, device: &wgpu::Device,
queue: &wgpu::Queue, queue: &wgpu::Queue,
); );
fn update(&mut self, device: &wgpu::Device, event: WindowEvent); fn update(&mut self, device: &wgpu::Device, queue: &wgpu::Queue, event: WindowEvent);
fn move_mouse(&mut self, delta: (f64,f64)); fn move_mouse(&mut self, delta: (f64,f64));
fn render( fn render(
&mut self, &mut self,
@ -369,7 +369,7 @@ fn start<E: Example>(
println!("{:#?}", instance.generate_report()); println!("{:#?}", instance.generate_report());
} }
_ => { _ => {
example.update(&device,event); example.update(&device,&queue,event);
} }
}, },
event::Event::DeviceEvent { event::Event::DeviceEvent {

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@ -1,3 +1,9 @@
use std::todo;
use crate::model::{ModelData,ModelInstance};
use crate::primitives;
fn class_is_a(class: &str, superclass: &str) -> bool { fn class_is_a(class: &str, superclass: &str) -> bool {
if class==superclass { if class==superclass {
return true return true
@ -28,9 +34,105 @@ fn get_texture_refs(dom:&rbx_dom_weak::WeakDom) -> Vec<rbx_dom_weak::types::Ref>
//next class //next class
objects objects
} }
pub fn get_objects(dom:rbx_dom_weak::WeakDom, superclass: &str) -> Result<std::vec::Vec<rbx_dom_weak::types::Ref>, Box<dyn std::error::Error>> {
let mut objects = std::vec::Vec::new();
recursive_collect_superclass(&mut objects, &dom, dom.root(),superclass);
return Ok(objects) struct RobloxAssetId(u64);
struct RobloxAssetIdParseErr;
impl std::str::FromStr for RobloxAssetId {
type Err=RobloxAssetIdParseErr;
fn from_str(s: &str) -> Result<Self, Self::Err>{
let regman=regex::Regex::new(r"(\d+)$").unwrap();
if let Some(captures) = regman.captures(s) {
if captures.len()==2{//captures[0] is all captures concatenated, and then each individual capture
if let Ok(id) = captures[0].parse::<u64>() {
return Ok(Self(id));
}
}
}
Err(RobloxAssetIdParseErr)
}
}
pub fn generate_modeldatas_roblox(dom:&rbx_dom_weak::WeakDom) -> Result<(Vec<ModelData>,Vec<std::fs::File>), Box<dyn std::error::Error>>{
//ModelData includes texture dds
//TODO: generate unit Block, Wedge, etc. after based on part shape lists
let mut modeldatas=crate::model::generate_modeldatas(primitives::the_unit_cube_lol(),ModelData::COLOR_FLOATS_WHITE);
let unit_cube_modeldata=modeldatas[0].clone();
let mut texture_id_from_asset_id=std::collections::HashMap::<u64,u32>::new();
let mut asset_id_from_texture_id=Vec::new();
let mut object_refs = std::vec::Vec::new();
let mut temp_objects = std::vec::Vec::new();
recursive_collect_superclass(&mut object_refs, &dom, dom.root(),"BasePart");
for object_ref in object_refs {
if let Some(object)=dom.get_by_ref(object_ref){
if let (
Some(rbx_dom_weak::types::Variant::CFrame(cf)),
Some(rbx_dom_weak::types::Variant::Vector3(size)),
Some(rbx_dom_weak::types::Variant::Float32(transparency)),
Some(rbx_dom_weak::types::Variant::Color3uint8(color3)),
Some(rbx_dom_weak::types::Variant::Enum(shape)),
) = (
object.properties.get("CFrame"),
object.properties.get("Size"),
object.properties.get("Transparency"),
object.properties.get("Color"),
object.properties.get("Shape"),//this will also skip unions
)
{
if *transparency==1.0||shape.to_u32()!=1 {
continue;
}
temp_objects.clear();
recursive_collect_superclass(&mut temp_objects, &dom, object,"Decal");
let mut i_can_only_load_one_texture_per_model=None;
for &decal_ref in &temp_objects{
if let Some(decal)=dom.get_by_ref(decal_ref){
if let Some(rbx_dom_weak::types::Variant::Content(content)) = decal.properties.get("Texture") {
if let Ok(asset_id)=content.clone().into_string().parse::<RobloxAssetId>(){
if let Some(&texture_id)=texture_id_from_asset_id.get(&asset_id.0){
i_can_only_load_one_texture_per_model=Some(texture_id);
}else{
let texture_id=asset_id_from_texture_id.len();
texture_id_from_asset_id.insert(asset_id.0,texture_id as u32);
asset_id_from_texture_id.push(asset_id.0);
//make new model
let mut unit_cube_texture=unit_cube_modeldata.clone();
unit_cube_texture.texture=Some(texture_id as u32);
modeldatas.push(unit_cube_texture);
}
}
}
}
}
let model_instance=ModelInstance {
transform:glam::Mat4::from_translation(
glam::Vec3::new(cf.position.x,cf.position.y,cf.position.z)
)
* glam::Mat4::from_mat3(
glam::Mat3::from_cols(
glam::Vec3::new(cf.orientation.x.x,cf.orientation.y.x,cf.orientation.z.x),
glam::Vec3::new(cf.orientation.x.y,cf.orientation.y.y,cf.orientation.z.y),
glam::Vec3::new(cf.orientation.x.z,cf.orientation.y.z,cf.orientation.z.z),
),
)
* glam::Mat4::from_scale(
glam::Vec3::new(size.x,size.y,size.z)/2.0
),
color: glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency),
};
match i_can_only_load_one_texture_per_model{
//push to existing texture model
Some(texture_id)=>modeldatas[(texture_id+1) as usize].instances.push(model_instance),
//push instance to big unit cube in the sky
None=>modeldatas[0].instances.push(model_instance),
}
}
}
}
let texture_files:Result<Vec<std::fs::File>,_>=asset_id_from_texture_id.iter().map(|asset_id|{
std::fs::File::open(std::path::Path::new(&format!("textures/{}.dds",asset_id)))
}).collect();
Ok((modeldatas,texture_files?))
} }

View File

@ -6,6 +6,7 @@ mod body;
mod model; mod model;
mod zeroes; mod zeroes;
mod framework; mod framework;
mod primitives;
mod instruction; mod instruction;
mod load_roblox; mod load_roblox;
@ -161,51 +162,6 @@ impl GraphicsData {
depth_texture.create_view(&wgpu::TextureViewDescriptor::default()) depth_texture.create_view(&wgpu::TextureViewDescriptor::default())
} }
fn generate_modeldatas_roblox(&self,dom:rbx_dom_weak::WeakDom) -> Vec<ModelData>{
let mut modeldatas=generate_modeldatas(self.handy_unit_cube.clone(),ModelData::COLOR_FLOATS_WHITE);
match load_roblox::get_objects(dom, "BasePart") {
Ok(objects)=>{
for object in objects.iter() {
if let (
Some(rbx_dom_weak::types::Variant::CFrame(cf)),
Some(rbx_dom_weak::types::Variant::Vector3(size)),
Some(rbx_dom_weak::types::Variant::Float32(transparency)),
Some(rbx_dom_weak::types::Variant::Color3uint8(color3)),
Some(rbx_dom_weak::types::Variant::Enum(shape)),
) = (
object.properties.get("CFrame"),
object.properties.get("Size"),
object.properties.get("Transparency"),
object.properties.get("Color"),
object.properties.get("Shape"),//this will also skip unions
)
{
if *transparency==1.0||shape.to_u32()!=1 {
continue;
}
modeldatas[0].instances.push(ModelInstance {
transform:glam::Mat4::from_translation(
glam::Vec3::new(cf.position.x,cf.position.y,cf.position.z)
)
* glam::Mat4::from_mat3(
glam::Mat3::from_cols(
glam::Vec3::new(cf.orientation.x.x,cf.orientation.y.x,cf.orientation.z.x),
glam::Vec3::new(cf.orientation.x.y,cf.orientation.y.y,cf.orientation.z.y),
glam::Vec3::new(cf.orientation.x.z,cf.orientation.y.z,cf.orientation.z.z),
),
)
* glam::Mat4::from_scale(
glam::Vec3::new(size.x,size.y,size.z)/2.0
),
color: glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency),
})
}
}
},
Err(e) => println!("lmao err {:?}", e),
}
modeldatas
}
fn generate_model_physics(&mut self,modeldatas:&Vec<ModelData>){ fn generate_model_physics(&mut self,modeldatas:&Vec<ModelData>){
self.physics.models.append(&mut modeldatas.iter().map(|m| self.physics.models.append(&mut modeldatas.iter().map(|m|
//make aabb and run vertices to get realistic bounds //make aabb and run vertices to get realistic bounds
@ -213,7 +169,44 @@ impl GraphicsData {
).flatten().collect()); ).flatten().collect());
println!("Physics Objects: {}",self.physics.models.len()); println!("Physics Objects: {}",self.physics.models.len());
} }
fn generate_model_graphics(&mut self,device:&wgpu::Device,mut modeldatas:Vec<ModelData>){ fn generate_model_graphics<R: std::io::Read>(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,mut modeldatas:Vec<ModelData>,mut textures:Vec<R>){
//generate texture view per texture
let texture_views:Vec<wgpu::TextureView>=textures.iter_mut().map(|mut t|{
let image = ddsfile::Dds::read(&mut t).unwrap();
let size = wgpu::Extent3d {
width: image.get_width(),
height: image.get_height(),
depth_or_array_layers: 1,
};
let layer_size = wgpu::Extent3d {
depth_or_array_layers: 1,
..size
};
let max_mips = layer_size.max_mips(wgpu::TextureDimension::D2);
let texture = device.create_texture_with_data(
queue,
&wgpu::TextureDescriptor {
size,
mip_level_count: max_mips,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Bc7RgbaUnorm,
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
label: Some("Squid Texture"),
view_formats: &[],
},
&image.data,
);
texture.create_view(&wgpu::TextureViewDescriptor {
label: Some("Squid Texture View"),
dimension: Some(wgpu::TextureViewDimension::D2),
..wgpu::TextureViewDescriptor::default()
})
}).collect();
//drain the modeldata vec so entities can be /moved/ to models.entities //drain the modeldata vec so entities can be /moved/ to models.entities
let mut instance_count=0; let mut instance_count=0;
self.models.reserve(modeldatas.len()); self.models.reserve(modeldatas.len());
@ -224,6 +217,10 @@ impl GraphicsData {
contents: bytemuck::cast_slice(&model_uniforms), contents: bytemuck::cast_slice(&model_uniforms),
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST, usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
}); });
let texture_view=match modeldata.texture{
Some(texture_id)=>&texture_views[texture_id as usize],
None=>&self.temp_squid_texture_view,
};
let model_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor { let model_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &self.bind_group_layouts.model, layout: &self.bind_group_layouts.model,
entries: &[ entries: &[
@ -233,7 +230,7 @@ impl GraphicsData {
}, },
wgpu::BindGroupEntry { wgpu::BindGroupEntry {
binding: 1, binding: 1,
resource: wgpu::BindingResource::TextureView(&self.temp_squid_texture_view), resource: wgpu::BindingResource::TextureView(texture_view),
}, },
wgpu::BindGroupEntry { wgpu::BindGroupEntry {
binding: 2, binding: 2,
@ -284,47 +281,6 @@ fn get_instances_buffer_data(instances:&Vec<ModelInstance>) -> Vec<f32> {
raw raw
} }
fn generate_modeldatas(data:obj::ObjData,color:[f32;4]) -> Vec<ModelData>{
let mut modeldatas=Vec::new();
let mut vertices = Vec::new();
let mut vertex_index = std::collections::HashMap::<obj::IndexTuple,u16>::new();
for object in data.objects {
vertices.clear();
vertex_index.clear();
let mut entities = Vec::new();
for group in object.groups {
let mut indices = Vec::new();
for poly in group.polys {
for end_index in 2..poly.0.len() {
for &index in &[0, end_index - 1, end_index] {
let vert = poly.0[index];
if let Some(&i)=vertex_index.get(&vert){
indices.push(i);
}else{
let i=vertices.len() as u16;
vertices.push(Vertex {
pos: data.position[vert.0],
texture: data.texture[vert.1.unwrap()],
normal: data.normal[vert.2.unwrap()],
color,
});
vertex_index.insert(vert,i);
indices.push(i);
}
}
}
}
entities.push(indices);
}
modeldatas.push(ModelData {
instances: Vec::new(),
vertices:vertices.clone(),
entities,
});
}
modeldatas
}
impl framework::Example for GraphicsData { impl framework::Example for GraphicsData {
fn optional_features() -> wgpu::Features { fn optional_features() -> wgpu::Features {
wgpu::Features::TEXTURE_COMPRESSION_ASTC wgpu::Features::TEXTURE_COMPRESSION_ASTC
@ -340,85 +296,12 @@ impl framework::Example for GraphicsData {
device: &wgpu::Device, device: &wgpu::Device,
queue: &wgpu::Queue, queue: &wgpu::Queue,
) -> Self { ) -> Self {
let unit_cube=obj::ObjData{ let unit_cube=primitives::the_unit_cube_lol();
position: vec![
[-1.,-1., 1.],//left bottom back
[ 1.,-1., 1.],//right bottom back
[ 1., 1., 1.],//right top back
[-1., 1., 1.],//left top back
[-1., 1.,-1.],//left top front
[ 1., 1.,-1.],//right top front
[ 1.,-1.,-1.],//right bottom front
[-1.,-1.,-1.],//left bottom front
],
texture: vec![[0.0,0.0],[1.0,0.0],[1.0,1.0],[0.0,1.0]],
normal: vec![
[1.,0.,0.],//AabbFace::Right
[0.,1.,0.],//AabbFace::Top
[0.,0.,1.],//AabbFace::Back
[-1.,0.,0.],//AabbFace::Left
[0.,-1.,0.],//AabbFace::Bottom
[0.,0.,-1.],//AabbFace::Front
],
objects: vec![obj::Object{
name: "Unit Cube".to_owned(),
groups: vec![obj::Group{
name: "Cube Vertices".to_owned(),
index: 0,
material: None,
polys: vec![
// back (0, 0, 1)
obj::SimplePolygon(vec![
obj::IndexTuple(0,Some(0),Some(2)),
obj::IndexTuple(1,Some(1),Some(2)),
obj::IndexTuple(2,Some(2),Some(2)),
obj::IndexTuple(3,Some(3),Some(2)),
]),
// front (0, 0,-1)
obj::SimplePolygon(vec![
obj::IndexTuple(4,Some(0),Some(5)),
obj::IndexTuple(5,Some(1),Some(5)),
obj::IndexTuple(6,Some(2),Some(5)),
obj::IndexTuple(7,Some(3),Some(5)),
]),
// right (1, 0, 0)
obj::SimplePolygon(vec![
obj::IndexTuple(6,Some(0),Some(0)),
obj::IndexTuple(5,Some(1),Some(0)),
obj::IndexTuple(2,Some(2),Some(0)),
obj::IndexTuple(1,Some(3),Some(0)),
]),
// left (-1, 0, 0)
obj::SimplePolygon(vec![
obj::IndexTuple(0,Some(0),Some(3)),
obj::IndexTuple(3,Some(1),Some(3)),
obj::IndexTuple(4,Some(2),Some(3)),
obj::IndexTuple(7,Some(3),Some(3)),
]),
// top (0, 1, 0)
obj::SimplePolygon(vec![
obj::IndexTuple(5,Some(1),Some(1)),
obj::IndexTuple(4,Some(0),Some(1)),
obj::IndexTuple(3,Some(3),Some(1)),
obj::IndexTuple(2,Some(2),Some(1)),
]),
// bottom (0,-1, 0)
obj::SimplePolygon(vec![
obj::IndexTuple(1,Some(1),Some(4)),
obj::IndexTuple(0,Some(0),Some(4)),
obj::IndexTuple(7,Some(3),Some(4)),
obj::IndexTuple(6,Some(2),Some(4)),
]),
],
}]
}],
material_libs: Vec::new(),
};
let mut modeldatas = Vec::<ModelData>::new(); let mut modeldatas = Vec::<ModelData>::new();
modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap(),ModelData::COLOR_FLOATS_WHITE)); modeldatas.append(&mut model::generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap(),ModelData::COLOR_FLOATS_WHITE));
modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap(),ModelData::COLOR_FLOATS_WHITE)); modeldatas.append(&mut model::generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap(),ModelData::COLOR_FLOATS_WHITE));
modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap(),ModelData::COLOR_FLOATS_WHITE)); modeldatas.append(&mut model::generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap(),ModelData::COLOR_FLOATS_WHITE));
modeldatas.append(&mut generate_modeldatas(unit_cube.clone(),ModelData::COLOR_FLOATS_WHITE)); modeldatas.append(&mut model::generate_modeldatas(unit_cube.clone(),ModelData::COLOR_FLOATS_WHITE));
println!("models.len = {:?}", modeldatas.len()); println!("models.len = {:?}", modeldatas.len());
modeldatas[0].instances.push(ModelInstance{ modeldatas[0].instances.push(ModelInstance{
transform:glam::Mat4::from_translation(glam::vec3(10.,0.,-10.)), transform:glam::Mat4::from_translation(glam::vec3(10.,0.,-10.)),
@ -817,13 +700,13 @@ impl framework::Example for GraphicsData {
}; };
graphics.generate_model_physics(&modeldatas); graphics.generate_model_physics(&modeldatas);
graphics.generate_model_graphics(&device,modeldatas); graphics.generate_model_graphics(&device,&queue,modeldatas,Vec::<std::fs::File>::new());
return graphics; return graphics;
} }
#[allow(clippy::single_match)] #[allow(clippy::single_match)]
fn update(&mut self, device: &wgpu::Device, event: winit::event::WindowEvent) { fn update(&mut self, device: &wgpu::Device, queue: &wgpu::Queue, event: winit::event::WindowEvent) {
//nothing atm //nothing atm
match event { match event {
winit::event::WindowEvent::DroppedFile(path) => { winit::event::WindowEvent::DroppedFile(path) => {
@ -870,6 +753,13 @@ impl framework::Example for GraphicsData {
}else{ }else{
println!("Failed ro read first 8 bytes and seek back to beginning of file."); println!("Failed ro read first 8 bytes and seek back to beginning of file.");
} }
//let input = std::io::BufReader::new(file);
//let (modeldatas,textures)=load_roblox::generate_modeldatas_roblox(input).unwrap();
//if generate_modeldatas succeeds, clear the previous ones
//self.models.clear();
//self.physics.models.clear();
//self.generate_model_physics(&modeldatas);
//self.generate_model_graphics(device,queue,modeldatas,textures);
}else{ }else{
println!("Could not open file"); println!("Could not open file");
} }

View File

@ -8,18 +8,63 @@ pub struct Vertex {
pub color: [f32; 4], pub color: [f32; 4],
} }
#[derive(Clone)]
pub struct ModelInstance { pub struct ModelInstance {
pub transform: glam::Mat4, pub transform: glam::Mat4,
pub color: glam::Vec4, pub color: glam::Vec4,
} }
#[derive(Clone)]
pub struct ModelData { pub struct ModelData {
pub instances: Vec<ModelInstance>, pub instances: Vec<ModelInstance>,
pub vertices: Vec<Vertex>, pub vertices: Vec<Vertex>,
pub entities: Vec<Vec<u16>>, pub entities: Vec<Vec<u16>>,
pub texture: Option<u32>,
} }
impl ModelData { impl ModelData {
pub const COLOR_FLOATS_WHITE: [f32;4] = [1.0,1.0,1.0,1.0]; pub const COLOR_FLOATS_WHITE: [f32;4] = [1.0,1.0,1.0,1.0];
pub const COLOR_VEC4_WHITE: glam::Vec4 = glam::vec4(1.0,1.0,1.0,1.0); pub const COLOR_VEC4_WHITE: glam::Vec4 = glam::vec4(1.0,1.0,1.0,1.0);
}
pub fn generate_modeldatas(data:obj::ObjData,color:[f32;4]) -> Vec<ModelData>{
let mut modeldatas=Vec::new();
let mut vertices = Vec::new();
let mut vertex_index = std::collections::HashMap::<obj::IndexTuple,u16>::new();
for object in data.objects {
vertices.clear();
vertex_index.clear();
let mut entities = Vec::new();
for group in object.groups {
let mut indices = Vec::new();
for poly in group.polys {
for end_index in 2..poly.0.len() {
for &index in &[0, end_index - 1, end_index] {
let vert = poly.0[index];
if let Some(&i)=vertex_index.get(&vert){
indices.push(i);
}else{
let i=vertices.len() as u16;
vertices.push(Vertex {
pos: data.position[vert.0],
texture: data.texture[vert.1.unwrap()],
normal: data.normal[vert.2.unwrap()],
color,
});
vertex_index.insert(vert,i);
indices.push(i);
}
}
}
}
entities.push(indices);
}
modeldatas.push(ModelData {
instances: Vec::new(),
vertices:vertices.clone(),
entities,
texture: None,
});
}
modeldatas
} }

76
src/primitives.rs Normal file
View File

@ -0,0 +1,76 @@
pub fn the_unit_cube_lol() -> obj::ObjData{
obj::ObjData{
position: vec![
[-1.,-1., 1.],//left bottom back
[ 1.,-1., 1.],//right bottom back
[ 1., 1., 1.],//right top back
[-1., 1., 1.],//left top back
[-1., 1.,-1.],//left top front
[ 1., 1.,-1.],//right top front
[ 1.,-1.,-1.],//right bottom front
[-1.,-1.,-1.],//left bottom front
],
texture: vec![[0.0,0.0],[1.0,0.0],[1.0,1.0],[0.0,1.0]],
normal: vec![
[1.,0.,0.],//AabbFace::Right
[0.,1.,0.],//AabbFace::Top
[0.,0.,1.],//AabbFace::Back
[-1.,0.,0.],//AabbFace::Left
[0.,-1.,0.],//AabbFace::Bottom
[0.,0.,-1.],//AabbFace::Front
],
objects: vec![obj::Object{
name: "Unit Cube".to_owned(),
groups: vec![obj::Group{
name: "Cube Vertices".to_owned(),
index: 0,
material: None,
polys: vec![
// back (0, 0, 1)
obj::SimplePolygon(vec![
obj::IndexTuple(0,Some(0),Some(2)),
obj::IndexTuple(1,Some(1),Some(2)),
obj::IndexTuple(2,Some(2),Some(2)),
obj::IndexTuple(3,Some(3),Some(2)),
]),
// front (0, 0,-1)
obj::SimplePolygon(vec![
obj::IndexTuple(4,Some(0),Some(5)),
obj::IndexTuple(5,Some(1),Some(5)),
obj::IndexTuple(6,Some(2),Some(5)),
obj::IndexTuple(7,Some(3),Some(5)),
]),
// right (1, 0, 0)
obj::SimplePolygon(vec![
obj::IndexTuple(6,Some(0),Some(0)),
obj::IndexTuple(5,Some(1),Some(0)),
obj::IndexTuple(2,Some(2),Some(0)),
obj::IndexTuple(1,Some(3),Some(0)),
]),
// left (-1, 0, 0)
obj::SimplePolygon(vec![
obj::IndexTuple(0,Some(0),Some(3)),
obj::IndexTuple(3,Some(1),Some(3)),
obj::IndexTuple(4,Some(2),Some(3)),
obj::IndexTuple(7,Some(3),Some(3)),
]),
// top (0, 1, 0)
obj::SimplePolygon(vec![
obj::IndexTuple(5,Some(1),Some(1)),
obj::IndexTuple(4,Some(0),Some(1)),
obj::IndexTuple(3,Some(3),Some(1)),
obj::IndexTuple(2,Some(2),Some(1)),
]),
// bottom (0,-1, 0)
obj::SimplePolygon(vec![
obj::IndexTuple(1,Some(1),Some(4)),
obj::IndexTuple(0,Some(0),Some(4)),
obj::IndexTuple(7,Some(3),Some(4)),
obj::IndexTuple(6,Some(2),Some(4)),
]),
],
}]
}],
material_libs: Vec::new(),
}
}