forked from StrafesNET/strafe-client
compiles!!!
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@ -150,7 +150,7 @@ impl GraphicsState{
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pub fn generate_models(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,map:&map::CompleteMap){
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pub fn generate_models(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,map:&map::CompleteMap){
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//generate texture view per texture
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//generate texture view per texture
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let num_textures=map.textures.len();
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let num_textures=map.textures.len();
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let texture_views:Vec<wgpu::TextureView>=map.textures.into_iter().enumerate().map(|(texture_id,texture_data)|{
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let texture_views:Vec<wgpu::TextureView>=map.textures.iter().enumerate().map(|(texture_id,texture_data)|{
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let image=ddsfile::Dds::read(std::io::Cursor::new(texture_data)).unwrap();
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let image=ddsfile::Dds::read(std::io::Cursor::new(texture_data)).unwrap();
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let (mut width,mut height)=(image.get_width(),image.get_height());
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let (mut width,mut height)=(image.get_width(),image.get_height());
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@ -214,7 +214,7 @@ impl GraphicsState{
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color:GraphicsModelColor4::new(model.color),
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color:GraphicsModelColor4::new(model.color),
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};
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};
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//get or create owned mesh map
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//get or create owned mesh map
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let mut owned_mesh_map=if let Some(map)=owned_mesh_id_from_mesh_id_render_config_id.get_mut(&model.mesh){
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let owned_mesh_map=if let Some(map)=owned_mesh_id_from_mesh_id_render_config_id.get_mut(&model.mesh){
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map
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map
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}else{
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}else{
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let map=HashMap::new();
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let map=HashMap::new();
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@ -225,41 +225,38 @@ impl GraphicsState{
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//check each group, if it's using a new render config then make a new clone of the model
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//check each group, if it's using a new render config then make a new clone of the model
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if let Some(mesh)=map.meshes.get(model.mesh.get() as usize){
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if let Some(mesh)=map.meshes.get(model.mesh.get() as usize){
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for graphics_group in mesh.graphics_groups.iter(){
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for graphics_group in mesh.graphics_groups.iter(){
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let render_config=map.render_configs[graphics_group.render.get() as usize];
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let render_config=&map.render_configs[graphics_group.render.get() as usize];
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if model.color.w==0.0&&render_config.texture.is_none(){
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if model.color.w==0.0&&render_config.texture.is_none(){
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continue;
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continue;
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}
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}
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//get or create owned mesh
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//get or create owned mesh
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let mut owned_mesh=unique_render_config_models.get_mut(
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let owned_mesh_id=if let Some(&owned_mesh_id)=owned_mesh_map.get(&graphics_group.render){
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if let Some(&owned_mesh_id)=owned_mesh_map.get(&graphics_group.render){
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owned_mesh_id
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owned_mesh_id
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}else{
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}else{
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//create
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//create
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let owned_mesh_id=IndexedGraphicsMeshOwnedRenderConfigId::new(unique_render_config_models.len() as u32);
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let owned_mesh_id=IndexedGraphicsMeshOwnedRenderConfigId::new(unique_render_config_models.len() as u32);
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owned_mesh_map.insert(graphics_group.render,owned_mesh_id);
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owned_mesh_map.insert(graphics_group.render,owned_mesh_id);
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unique_render_config_models.push(IndexedGraphicsMeshOwnedRenderConfig{
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//push
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unique_pos:mesh.unique_pos.iter().map(|&v|*Into::<glam::Vec3>::into(v).as_ref()).collect(),
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unique_render_config_models.push(IndexedGraphicsMeshOwnedRenderConfig{
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unique_tex:mesh.unique_tex.iter().map(|v|*v.as_ref()).collect(),
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unique_pos:mesh.unique_pos.iter().map(|&v|*Into::<glam::Vec3>::into(v).as_ref()).collect(),
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unique_normal:mesh.unique_normal.iter().map(|&v|*Into::<glam::Vec3>::into(v).as_ref()).collect(),
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unique_tex:mesh.unique_tex.iter().map(|v|*v.as_ref()).collect(),
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unique_color:mesh.unique_color.iter().map(|v|*v.as_ref()).collect(),
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unique_normal:mesh.unique_normal.iter().map(|&v|*Into::<glam::Vec3>::into(v).as_ref()).collect(),
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unique_vertices:mesh.unique_vertices.clone(),
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unique_color:mesh.unique_color.iter().map(|v|*v.as_ref()).collect(),
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render_config:graphics_group.render,
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unique_vertices:mesh.unique_vertices.clone(),
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polys:model::PolygonGroup::PolygonList(model::PolygonList::new(
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render_config:graphics_group.render,
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graphics_group.groups.iter().flat_map(|polygon_group_id|{
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polys:model::PolygonGroup::PolygonList(model::PolygonList::new(
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mesh.polygon_groups[polygon_group_id.get() as usize].polys()
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graphics_group.groups.iter().flat_map(|polygon_group_id|{
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})
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mesh.polygon_groups[polygon_group_id.get() as usize].polys()
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.map(|vertex_id_slice|
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})
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vertex_id_slice.iter().copied().collect()
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.map(|vertex_id_slice|
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).collect()
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vertex_id_slice.iter().copied().collect()
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)),
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).collect()
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instances:Vec::new(),
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)),
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});
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instances:Vec::new(),
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owned_mesh_id
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});
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};
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owned_mesh_id
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let owned_mesh=unique_render_config_models.get_mut(owned_mesh_id.get() as usize).unwrap();
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}.get() as usize
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owned_mesh.instances.push(instance.clone());
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).unwrap();
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//this utm_id is going to take a lot of hashing to generate!
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owned_mesh.instances.push(instance);
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}
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}
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}
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}
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}
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}
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@ -440,7 +437,7 @@ impl GraphicsState{
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indices.push(i);
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indices.push(i);
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}else{
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}else{
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let i=vertices.len();
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let i=vertices.len();
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let vertex=model.unique_vertices[vertex_index.get() as usize];
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let vertex=&model.unique_vertices[vertex_index.get() as usize];
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vertices.push(GraphicsVertex{
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vertices.push(GraphicsVertex{
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pos:model.unique_pos[vertex.pos.get() as usize],
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pos:model.unique_pos[vertex.pos.get() as usize],
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tex:model.unique_tex[vertex.tex.get() as usize],
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tex:model.unique_tex[vertex.tex.get() as usize],
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@ -482,7 +479,7 @@ impl GraphicsState{
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contents:bytemuck::cast_slice(&model_uniforms),
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contents:bytemuck::cast_slice(&model_uniforms),
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usage:wgpu::BufferUsages::UNIFORM|wgpu::BufferUsages::COPY_DST,
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usage:wgpu::BufferUsages::UNIFORM|wgpu::BufferUsages::COPY_DST,
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});
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});
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let render_config=map.render_configs[model.render_config.get() as usize];
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let render_config=&map.render_configs[model.render_config.get() as usize];
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let texture_view=match render_config.texture{
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let texture_view=match render_config.texture{
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Some(texture_id)=>&texture_views[texture_id.get() as usize],
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Some(texture_id)=>&texture_views[texture_id.get() as usize],
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None=>&self.temp_squid_texture_view,
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None=>&self.temp_squid_texture_view,
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@ -979,7 +976,7 @@ const MODEL_BUFFER_SIZE:usize=4*4 + 12 + 4;//let size=std::mem::size_of::<ModelI
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const MODEL_BUFFER_SIZE_BYTES:usize=MODEL_BUFFER_SIZE*4;
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const MODEL_BUFFER_SIZE_BYTES:usize=MODEL_BUFFER_SIZE*4;
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fn get_instances_buffer_data(instances:&[GraphicsModelOwned])->Vec<f32>{
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fn get_instances_buffer_data(instances:&[GraphicsModelOwned])->Vec<f32>{
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let mut raw=Vec::with_capacity(MODEL_BUFFER_SIZE*instances.len());
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let mut raw=Vec::with_capacity(MODEL_BUFFER_SIZE*instances.len());
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for (i,mi) in instances.iter().enumerate(){
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for mi in instances{
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//model transform
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//model transform
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raw.extend_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&mi.transform)[..]);
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raw.extend_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&mi.transform)[..]);
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//normal transform
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//normal transform
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@ -1,5 +1,5 @@
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use bytemuck::{Pod,Zeroable};
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use bytemuck::{Pod,Zeroable};
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use strafesnet_common::model::{IndexedVertex,PolygonGroup,RenderConfigId,TextureId};
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use strafesnet_common::model::{IndexedVertex,PolygonGroup,RenderConfigId};
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#[derive(Clone,Copy,Pod,Zeroable)]
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#[derive(Clone,Copy,Pod,Zeroable)]
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#[repr(C)]
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#[repr(C)]
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pub struct GraphicsVertex{
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pub struct GraphicsVertex{
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@ -8,7 +8,7 @@ pub struct GraphicsVertex{
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pub normal:[f32;3],
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pub normal:[f32;3],
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pub color:[f32;4],
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pub color:[f32;4],
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}
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}
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#[derive(id::Id)]
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#[derive(Clone,Copy,id::Id)]
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pub struct IndexedGraphicsMeshOwnedRenderConfigId(u32);
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pub struct IndexedGraphicsMeshOwnedRenderConfigId(u32);
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pub struct IndexedGraphicsMeshOwnedRenderConfig{
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pub struct IndexedGraphicsMeshOwnedRenderConfig{
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pub unique_pos:Vec<[f32;3]>,
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pub unique_pos:Vec<[f32;3]>,
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@ -30,7 +30,7 @@ pub struct GraphicsMeshOwnedRenderConfig{
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pub render_config:RenderConfigId,
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pub render_config:RenderConfigId,
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pub instances:Vec<GraphicsModelOwned>,
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pub instances:Vec<GraphicsModelOwned>,
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}
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}
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#[derive(Clone,PartialEq,id::Id)]
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#[derive(Clone,Copy,PartialEq,id::Id)]
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pub struct GraphicsModelColor4(glam::Vec4);
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pub struct GraphicsModelColor4(glam::Vec4);
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impl std::hash::Hash for GraphicsModelColor4{
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impl std::hash::Hash for GraphicsModelColor4{
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fn hash<H:std::hash::Hasher>(&self,state:&mut H) {
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fn hash<H:std::hash::Hasher>(&self,state:&mut H) {
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@ -92,7 +92,7 @@ struct VertRefs{
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faces:Vec<SubmeshFaceId>,
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faces:Vec<SubmeshFaceId>,
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edges:Vec<SubmeshDirectedEdgeId>,
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edges:Vec<SubmeshDirectedEdgeId>,
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}
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}
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struct PhysicsMeshData{
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pub struct PhysicsMeshData{
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//this contains all real and virtual faces used in both the complete mesh and convex submeshes
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//this contains all real and virtual faces used in both the complete mesh and convex submeshes
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//faces are sorted such that all faces that belong to the complete mesh appear first, and then
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//faces are sorted such that all faces that belong to the complete mesh appear first, and then
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//all remaining faces are virtual to operate internal logic of the face crawler
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//all remaining faces are virtual to operate internal logic of the face crawler
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@ -101,7 +101,7 @@ struct PhysicsMeshData{
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faces:Vec<Face>,//MeshFaceId indexes this list
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faces:Vec<Face>,//MeshFaceId indexes this list
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verts:Vec<Vert>,//MeshVertId indexes this list
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verts:Vec<Vert>,//MeshVertId indexes this list
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}
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}
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struct PhysicsMeshTopology{
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pub struct PhysicsMeshTopology{
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//mapping of local ids to PhysicsMeshData ids
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//mapping of local ids to PhysicsMeshData ids
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faces:Vec<MeshFaceId>,//SubmeshFaceId indexes this list
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faces:Vec<MeshFaceId>,//SubmeshFaceId indexes this list
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verts:Vec<MeshVertId>,//SubmeshVertId indexes this list
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verts:Vec<MeshVertId>,//SubmeshVertId indexes this list
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@ -126,11 +126,10 @@ impl From<MeshId> for PhysicsMeshId{
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pub struct PhysicsSubmeshId(u32);
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pub struct PhysicsSubmeshId(u32);
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pub struct PhysicsMesh{
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pub struct PhysicsMesh{
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data:PhysicsMeshData,
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data:PhysicsMeshData,
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//index 0 is the complete mesh.
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complete_mesh:PhysicsMeshTopology,
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//index 1-2+ is convex submeshes.
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//Most objects in roblox maps are already convex, so the list length is 0
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//Most objects in roblox maps are already convex, so the list length is 1
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//as soon as the mesh is divided into 2 submeshes, the list length jumps to 2.
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//as soon as the mesh is divided into 2 submeshes, the list length jumps to 3.
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//length 1 is unnecessary since the complete mesh would be a duplicate of the only submesh, but would still function properly
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//length 2 is unnecessary since the complete mesh would be a duplicate of the only submesh, but would still function properly
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submeshes:Vec<PhysicsMeshTopology>,
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submeshes:Vec<PhysicsMeshTopology>,
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}
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}
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impl PhysicsMesh{
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impl PhysicsMesh{
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@ -160,12 +159,12 @@ impl PhysicsMesh{
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faces:(0..data.faces.len() as u32).map(MeshFaceId::new).collect(),
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faces:(0..data.faces.len() as u32).map(MeshFaceId::new).collect(),
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verts:(0..data.verts.len() as u32).map(MeshVertId::new).collect(),
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verts:(0..data.verts.len() as u32).map(MeshVertId::new).collect(),
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face_topology:vec![
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face_topology:vec![
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FaceRefs{edges:vec![SubmeshDirectedEdgeId(9223372036854775808),SubmeshDirectedEdgeId(9223372036854775809),SubmeshDirectedEdgeId(9223372036854775810),SubmeshDirectedEdgeId(3)]},
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FaceRefs{edges:vec![SubmeshDirectedEdgeId((9223372036854775808u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775809u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775810u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId(3)]},
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FaceRefs{edges:vec![SubmeshDirectedEdgeId(9223372036854775812),SubmeshDirectedEdgeId(9223372036854775813),SubmeshDirectedEdgeId(6),SubmeshDirectedEdgeId(1)]},
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FaceRefs{edges:vec![SubmeshDirectedEdgeId((9223372036854775812u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775813u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId(6),SubmeshDirectedEdgeId(1)]},
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FaceRefs{edges:vec![SubmeshDirectedEdgeId(7),SubmeshDirectedEdgeId(2),SubmeshDirectedEdgeId(9223372036854775814),SubmeshDirectedEdgeId(9223372036854775816)]},
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FaceRefs{edges:vec![SubmeshDirectedEdgeId(7),SubmeshDirectedEdgeId(2),SubmeshDirectedEdgeId((9223372036854775814u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775816u64-(1<<63)+(1<<31)) as u32)]},
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FaceRefs{edges:vec![SubmeshDirectedEdgeId(8),SubmeshDirectedEdgeId(5),SubmeshDirectedEdgeId(9223372036854775817),SubmeshDirectedEdgeId(10)]},
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FaceRefs{edges:vec![SubmeshDirectedEdgeId(8),SubmeshDirectedEdgeId(5),SubmeshDirectedEdgeId((9223372036854775817u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId(10)]},
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FaceRefs{edges:vec![SubmeshDirectedEdgeId(9223372036854775815),SubmeshDirectedEdgeId(9223372036854775818),SubmeshDirectedEdgeId(11),SubmeshDirectedEdgeId(9223372036854775811)]},
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FaceRefs{edges:vec![SubmeshDirectedEdgeId((9223372036854775815u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775818u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId(11),SubmeshDirectedEdgeId((9223372036854775811u64-(1<<63)+(1<<31)) as u32)]},
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FaceRefs{edges:vec![SubmeshDirectedEdgeId(4),SubmeshDirectedEdgeId(0),SubmeshDirectedEdgeId(9223372036854775819),SubmeshDirectedEdgeId(9)]}
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FaceRefs{edges:vec![SubmeshDirectedEdgeId(4),SubmeshDirectedEdgeId(0),SubmeshDirectedEdgeId((9223372036854775819u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId(9)]}
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],
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],
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edge_topology:vec![
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edge_topology:vec![
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EdgeRefs{faces:[SubmeshFaceId(0),SubmeshFaceId(5)],verts:[SubmeshVertId(0),SubmeshVertId(1)]},
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EdgeRefs{faces:[SubmeshFaceId(0),SubmeshFaceId(5)],verts:[SubmeshVertId(0),SubmeshVertId(1)]},
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@ -182,19 +181,20 @@ impl PhysicsMesh{
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EdgeRefs{faces:[SubmeshFaceId(5),SubmeshFaceId(4)],verts:[SubmeshVertId(0),SubmeshVertId(7)]}
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EdgeRefs{faces:[SubmeshFaceId(5),SubmeshFaceId(4)],verts:[SubmeshVertId(0),SubmeshVertId(7)]}
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],
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],
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vert_topology:vec![
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vert_topology:vec![
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VertRefs{faces:vec![SubmeshFaceId(0),SubmeshFaceId(4),SubmeshFaceId(5)],edges:vec![SubmeshDirectedEdgeId(9223372036854775811),SubmeshDirectedEdgeId(9223372036854775819),SubmeshDirectedEdgeId(9223372036854775808)]},
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VertRefs{faces:vec![SubmeshFaceId(0),SubmeshFaceId(4),SubmeshFaceId(5)],edges:vec![SubmeshDirectedEdgeId((9223372036854775811u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775819u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775808u64-(1<<63)+(1<<31)) as u32)]},
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VertRefs{faces:vec![SubmeshFaceId(0),SubmeshFaceId(5),SubmeshFaceId(1)],edges:vec![SubmeshDirectedEdgeId(9223372036854775812),SubmeshDirectedEdgeId(0),SubmeshDirectedEdgeId(9223372036854775809)]},
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VertRefs{faces:vec![SubmeshFaceId(0),SubmeshFaceId(5),SubmeshFaceId(1)],edges:vec![SubmeshDirectedEdgeId((9223372036854775812u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId(0),SubmeshDirectedEdgeId((9223372036854775809u64-(1<<63)+(1<<31)) as u32)]},
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VertRefs{faces:vec![SubmeshFaceId(0),SubmeshFaceId(2),SubmeshFaceId(1)],edges:vec![SubmeshDirectedEdgeId(1),SubmeshDirectedEdgeId(9223372036854775810),SubmeshDirectedEdgeId(9223372036854775814)]},
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VertRefs{faces:vec![SubmeshFaceId(0),SubmeshFaceId(2),SubmeshFaceId(1)],edges:vec![SubmeshDirectedEdgeId(1),SubmeshDirectedEdgeId((9223372036854775810u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775814u64-(1<<63)+(1<<31)) as u32)]},
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VertRefs{faces:vec![SubmeshFaceId(0),SubmeshFaceId(2),SubmeshFaceId(4)],edges:vec![SubmeshDirectedEdgeId(2),SubmeshDirectedEdgeId(3),SubmeshDirectedEdgeId(9223372036854775815)]},
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VertRefs{faces:vec![SubmeshFaceId(0),SubmeshFaceId(2),SubmeshFaceId(4)],edges:vec![SubmeshDirectedEdgeId(2),SubmeshDirectedEdgeId(3),SubmeshDirectedEdgeId((9223372036854775815u64-(1<<63)+(1<<31)) as u32)]},
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VertRefs{faces:vec![SubmeshFaceId(3),SubmeshFaceId(5),SubmeshFaceId(1)],edges:vec![SubmeshDirectedEdgeId(4),SubmeshDirectedEdgeId(9223372036854775817),SubmeshDirectedEdgeId(9223372036854775813)]},
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VertRefs{faces:vec![SubmeshFaceId(3),SubmeshFaceId(5),SubmeshFaceId(1)],edges:vec![SubmeshDirectedEdgeId(4),SubmeshDirectedEdgeId((9223372036854775817u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775813u64-(1<<63)+(1<<31)) as u32)]},
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VertRefs{faces:vec![SubmeshFaceId(2),SubmeshFaceId(3),SubmeshFaceId(1)],edges:vec![SubmeshDirectedEdgeId(5),SubmeshDirectedEdgeId(6),SubmeshDirectedEdgeId(9223372036854775816)]},
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VertRefs{faces:vec![SubmeshFaceId(2),SubmeshFaceId(3),SubmeshFaceId(1)],edges:vec![SubmeshDirectedEdgeId(5),SubmeshDirectedEdgeId(6),SubmeshDirectedEdgeId((9223372036854775816u64-(1<<63)+(1<<31)) as u32)]},
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VertRefs{faces:vec![SubmeshFaceId(2),SubmeshFaceId(3),SubmeshFaceId(4)],edges:vec![SubmeshDirectedEdgeId(7),SubmeshDirectedEdgeId(8),SubmeshDirectedEdgeId(9223372036854775818)]},
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VertRefs{faces:vec![SubmeshFaceId(2),SubmeshFaceId(3),SubmeshFaceId(4)],edges:vec![SubmeshDirectedEdgeId(7),SubmeshDirectedEdgeId(8),SubmeshDirectedEdgeId((9223372036854775818u64-(1<<63)+(1<<31)) as u32)]},
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VertRefs{faces:vec![SubmeshFaceId(4),SubmeshFaceId(3),SubmeshFaceId(5)],edges:vec![SubmeshDirectedEdgeId(10),SubmeshDirectedEdgeId(11),SubmeshDirectedEdgeId(9)]}
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VertRefs{faces:vec![SubmeshFaceId(4),SubmeshFaceId(3),SubmeshFaceId(5)],edges:vec![SubmeshDirectedEdgeId(10),SubmeshDirectedEdgeId(11),SubmeshDirectedEdgeId(9)]}
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]
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]
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};
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};
|
||||||
Self{
|
Self{
|
||||||
data,
|
data,
|
||||||
submeshes:vec![mesh_topology],
|
complete_mesh:mesh_topology,
|
||||||
|
submeshes:Vec::new(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pub fn unit_cylinder()->Self{
|
pub fn unit_cylinder()->Self{
|
||||||
@ -206,7 +206,7 @@ impl PhysicsMesh{
|
|||||||
}
|
}
|
||||||
#[inline]
|
#[inline]
|
||||||
pub const fn complete_mesh(&self)->&PhysicsMeshTopology{
|
pub const fn complete_mesh(&self)->&PhysicsMeshTopology{
|
||||||
&self.submeshes[0]
|
&self.complete_mesh
|
||||||
}
|
}
|
||||||
#[inline]
|
#[inline]
|
||||||
pub const fn complete_mesh_view(&self)->PhysicsMeshView{
|
pub const fn complete_mesh_view(&self)->PhysicsMeshView{
|
||||||
@ -216,12 +216,16 @@ impl PhysicsMesh{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
#[inline]
|
#[inline]
|
||||||
pub const fn submeshes(&self)->&[PhysicsMeshTopology]{
|
pub fn submeshes(&self)->&[PhysicsMeshTopology]{
|
||||||
//the complete mesh is already a convex mesh when len()==1, len()==2 is invalid but will still work
|
//the complete mesh is already a convex mesh when len()==0, len()==1 is invalid but will still work
|
||||||
&self.submeshes[self.submeshes.len().saturating_sub(1).min(1)..]
|
if self.submeshes.len()==0{
|
||||||
|
std::slice::from_ref(&self.complete_mesh)
|
||||||
|
}else{
|
||||||
|
&self.submeshes.as_slice()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
#[inline]
|
#[inline]
|
||||||
pub const fn submesh_view(&self,submesh_id:PhysicsSubmeshId)->PhysicsMeshView{
|
pub fn submesh_view(&self,submesh_id:PhysicsSubmeshId)->PhysicsMeshView{
|
||||||
PhysicsMeshView{
|
PhysicsMeshView{
|
||||||
data:&self.data,
|
data:&self.data,
|
||||||
topology:&self.submeshes()[submesh_id.get() as usize],
|
topology:&self.submeshes()[submesh_id.get() as usize],
|
||||||
@ -257,7 +261,7 @@ impl EdgeRefFaces{
|
|||||||
const fn new()->Self{
|
const fn new()->Self{
|
||||||
Self([SubmeshFaceId(0);2])
|
Self([SubmeshFaceId(0);2])
|
||||||
}
|
}
|
||||||
const fn push(&mut self,i:usize,face_id:SubmeshFaceId){
|
fn push(&mut self,i:usize,face_id:SubmeshFaceId){
|
||||||
self.0[i]=face_id;
|
self.0[i]=face_id;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -283,20 +287,21 @@ impl EdgePool{
|
|||||||
impl From<&model::Mesh> for PhysicsMesh{
|
impl From<&model::Mesh> for PhysicsMesh{
|
||||||
fn from(mesh:&model::Mesh)->Self{
|
fn from(mesh:&model::Mesh)->Self{
|
||||||
assert!(mesh.unique_pos.len()!=0,"Mesh cannot have 0 vertices");
|
assert!(mesh.unique_pos.len()!=0,"Mesh cannot have 0 vertices");
|
||||||
let verts=mesh.unique_pos.into_iter().map(Vert).collect();
|
let verts=mesh.unique_pos.iter().copied().map(Vert).collect();
|
||||||
let mut faces=Vec::new();
|
let mut faces=Vec::new();
|
||||||
let mut face_id_from_face=HashMap::new();
|
let mut face_id_from_face=HashMap::new();
|
||||||
let submeshes=mesh.physics_groups.iter().enumerate().map(|(submesh_id,physics_group)|{
|
let mut mesh_topologies:Vec<PhysicsMeshTopology>=mesh.physics_groups.iter().map(|physics_group|{
|
||||||
//construct submesh
|
//construct submesh
|
||||||
let mut submesh_faces=Vec::new();//these contain a map from submeshId->meshId
|
let mut submesh_faces=Vec::new();//these contain a map from submeshId->meshId
|
||||||
let mut submesh_verts=Vec::new();
|
let mut submesh_verts=Vec::new();
|
||||||
let mut submesh_vert_id_from_mesh_vert_id=HashMap::<MeshVertId,SubmeshVertId>::new();
|
let mut submesh_vert_id_from_mesh_vert_id=HashMap::<MeshVertId,SubmeshVertId>::new();
|
||||||
//lazy closure
|
//lazy closure
|
||||||
let get_submesh_vert_id=|vert_id:MeshVertId|{
|
let mut get_submesh_vert_id=|vert_id:MeshVertId|{
|
||||||
if let Some(&submesh_vert_id)=submesh_vert_id_from_mesh_vert_id.get(&vert_id){
|
if let Some(&submesh_vert_id)=submesh_vert_id_from_mesh_vert_id.get(&vert_id){
|
||||||
submesh_vert_id
|
submesh_vert_id
|
||||||
}else{
|
}else{
|
||||||
let submesh_vert_id=SubmeshVertId::new(vert_id.get() as u32);
|
let submesh_vert_id=SubmeshVertId::new(submesh_verts.len() as u32);
|
||||||
|
submesh_verts.push(vert_id);
|
||||||
submesh_vert_id_from_mesh_vert_id.insert(vert_id,submesh_vert_id);
|
submesh_vert_id_from_mesh_vert_id.insert(vert_id,submesh_vert_id);
|
||||||
submesh_vert_id
|
submesh_vert_id
|
||||||
}
|
}
|
||||||
@ -304,9 +309,8 @@ impl From<&model::Mesh> for PhysicsMesh{
|
|||||||
let mut edge_pool=EdgePool::default();
|
let mut edge_pool=EdgePool::default();
|
||||||
let mut vert_ref_guys=vec![VertRefGuy::default();mesh.unique_pos.len()];
|
let mut vert_ref_guys=vec![VertRefGuy::default();mesh.unique_pos.len()];
|
||||||
let mut face_ref_guys=Vec::new();
|
let mut face_ref_guys=Vec::new();
|
||||||
let submesh_id=PhysicsSubmeshId::new(submesh_id as u32);
|
|
||||||
for polygon_group_id in &physics_group.groups{
|
for polygon_group_id in &physics_group.groups{
|
||||||
let polygon_group=mesh.polygon_groups[polygon_group_id.get() as usize];
|
let polygon_group=&mesh.polygon_groups[polygon_group_id.get() as usize];
|
||||||
for poly_vertices in polygon_group.polys(){
|
for poly_vertices in polygon_group.polys(){
|
||||||
let submesh_face_id=SubmeshFaceId::new(submesh_faces.len() as u32);
|
let submesh_face_id=SubmeshFaceId::new(submesh_faces.len() as u32);
|
||||||
//one face per poly
|
//one face per poly
|
||||||
@ -354,7 +358,7 @@ impl From<&model::Mesh> for PhysicsMesh{
|
|||||||
Some(&face_id)=>face_id,
|
Some(&face_id)=>face_id,
|
||||||
None=>{
|
None=>{
|
||||||
let face_id=MeshFaceId::new(faces.len() as u32);
|
let face_id=MeshFaceId::new(faces.len() as u32);
|
||||||
face_id_from_face.insert(face,face_id);
|
face_id_from_face.insert(face.clone(),face_id);
|
||||||
faces.push(face);
|
faces.push(face);
|
||||||
face_id
|
face_id
|
||||||
}
|
}
|
||||||
@ -385,12 +389,13 @@ impl From<&model::Mesh> for PhysicsMesh{
|
|||||||
faces,
|
faces,
|
||||||
verts,
|
verts,
|
||||||
},
|
},
|
||||||
submeshes,
|
complete_mesh:mesh_topologies.pop().unwrap(),
|
||||||
|
submeshes:mesh_topologies,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
struct PhysicsMeshView<'a>{
|
pub struct PhysicsMeshView<'a>{
|
||||||
data:&'a PhysicsMeshData,
|
data:&'a PhysicsMeshData,
|
||||||
topology:&'a PhysicsMeshTopology,
|
topology:&'a PhysicsMeshTopology,
|
||||||
}
|
}
|
||||||
@ -460,8 +465,7 @@ impl TransformedMesh<'_>{
|
|||||||
let mut best_vert=SubmeshVertId(0);
|
let mut best_vert=SubmeshVertId(0);
|
||||||
//this happens to be well-defined. there are no virtual virtices
|
//this happens to be well-defined. there are no virtual virtices
|
||||||
for (i,vert_id) in self.view.topology.verts.iter().enumerate(){
|
for (i,vert_id) in self.view.topology.verts.iter().enumerate(){
|
||||||
let vert=self.view.data.verts[vert_id.get() as usize];
|
let p=self.transform.vertex.transform_point3(self.view.data.verts[vert_id.get() as usize].0);
|
||||||
let p=self.transform.vertex.transform_point3(vert.0);
|
|
||||||
let d=dir.dot(p);
|
let d=dir.dot(p);
|
||||||
if best_dot<d{
|
if best_dot<d{
|
||||||
best_dot=d;
|
best_dot=d;
|
||||||
|
@ -170,7 +170,7 @@ impl PhysicsModels{
|
|||||||
//TODO: "statically" verify the maps don't refer to any nonexistant data, if they do delete the references.
|
//TODO: "statically" verify the maps don't refer to any nonexistant data, if they do delete the references.
|
||||||
//then I can make these getter functions unchecked.
|
//then I can make these getter functions unchecked.
|
||||||
fn mesh(&self,convex_mesh_id:ConvexMeshId)->TransformedMesh{
|
fn mesh(&self,convex_mesh_id:ConvexMeshId)->TransformedMesh{
|
||||||
let model=self.models[&convex_mesh_id.model_id];
|
let model=&self.models[&convex_mesh_id.model_id];
|
||||||
TransformedMesh::new(
|
TransformedMesh::new(
|
||||||
self.meshes[&model.mesh_id].submesh_view(convex_mesh_id.submesh_id),
|
self.meshes[&model.mesh_id].submesh_view(convex_mesh_id.submesh_id),
|
||||||
&model.transform
|
&model.transform
|
||||||
@ -201,7 +201,7 @@ pub struct PhysicsCamera{
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl PhysicsCamera{
|
impl PhysicsCamera{
|
||||||
const ANGLE_PITCH_LOWER_LIMIT:Angle32=-Angle32::FRAC_PI_2;
|
const ANGLE_PITCH_LOWER_LIMIT:Angle32=Angle32::NEG_FRAC_PI_2;
|
||||||
const ANGLE_PITCH_UPPER_LIMIT:Angle32=Angle32::FRAC_PI_2;
|
const ANGLE_PITCH_UPPER_LIMIT:Angle32=Angle32::FRAC_PI_2;
|
||||||
pub fn move_mouse(&mut self,mouse_pos:glam::IVec2){
|
pub fn move_mouse(&mut self,mouse_pos:glam::IVec2){
|
||||||
let mut unclamped_mouse_pos=mouse_pos-self.mouse.pos+self.clamped_mouse_pos;
|
let mut unclamped_mouse_pos=mouse_pos-self.mouse.pos+self.clamped_mouse_pos;
|
||||||
@ -261,13 +261,13 @@ mod gameplay{
|
|||||||
pub const fn get_next_ordered_checkpoint_id(&self)->gameplay_modes::CheckpointId{
|
pub const fn get_next_ordered_checkpoint_id(&self)->gameplay_modes::CheckpointId{
|
||||||
self.next_ordered_checkpoint_id
|
self.next_ordered_checkpoint_id
|
||||||
}
|
}
|
||||||
pub const fn get_jump_count(&self,model_id:ModelId)->Option<u32>{
|
pub fn get_jump_count(&self,model_id:ModelId)->Option<u32>{
|
||||||
self.jump_counts.get(&model_id).copied()
|
self.jump_counts.get(&model_id).copied()
|
||||||
}
|
}
|
||||||
pub const fn ordered_checkpoint_count(&self)->u32{
|
pub const fn ordered_checkpoint_count(&self)->u32{
|
||||||
self.next_ordered_checkpoint_id.get()
|
self.next_ordered_checkpoint_id.get()
|
||||||
}
|
}
|
||||||
pub const fn unordered_checkpoint_count(&self)->u32{
|
pub fn unordered_checkpoint_count(&self)->u32{
|
||||||
self.unordered_checkpoints.len() as u32
|
self.unordered_checkpoints.len() as u32
|
||||||
}
|
}
|
||||||
pub fn set_mode_id(&mut self,mode_id:gameplay_modes::ModeId){
|
pub fn set_mode_id(&mut self,mode_id:gameplay_modes::ModeId){
|
||||||
@ -278,7 +278,7 @@ mod gameplay{
|
|||||||
self.clear_checkpoints();
|
self.clear_checkpoints();
|
||||||
self.stage_id=stage_id;
|
self.stage_id=stage_id;
|
||||||
}
|
}
|
||||||
pub const fn accumulate_ordered_checkpoint(&mut self,stage:&gameplay_modes::Stage,model_id:ModelId){
|
pub fn accumulate_ordered_checkpoint(&mut self,stage:&gameplay_modes::Stage,model_id:ModelId){
|
||||||
if stage.is_next_ordered_checkpoint(self.get_next_ordered_checkpoint_id(),model_id){
|
if stage.is_next_ordered_checkpoint(self.get_next_ordered_checkpoint_id(),model_id){
|
||||||
self.next_ordered_checkpoint_id=gameplay_modes::CheckpointId::new(self.next_ordered_checkpoint_id.get()+1);
|
self.next_ordered_checkpoint_id=gameplay_modes::CheckpointId::new(self.next_ordered_checkpoint_id.get()+1);
|
||||||
}
|
}
|
||||||
@ -359,7 +359,7 @@ impl StyleHelper for StyleModifiers{
|
|||||||
|
|
||||||
fn allow_strafe(&self,controls:u32)->bool{
|
fn allow_strafe(&self,controls:u32)->bool{
|
||||||
//disable strafing according to strafe settings
|
//disable strafing according to strafe settings
|
||||||
self.strafe.is_some_and(|s|s.mask(controls))
|
self.strafe.as_ref().is_some_and(|s|s.mask(controls))
|
||||||
}
|
}
|
||||||
|
|
||||||
fn get_control_dir(&self,controls:u32)->Planar64Vec3{
|
fn get_control_dir(&self,controls:u32)->Planar64Vec3{
|
||||||
@ -1003,7 +1003,7 @@ impl PhysicsContext{
|
|||||||
let convex_mesh_aabb_list=self.data.models.models.iter()
|
let convex_mesh_aabb_list=self.data.models.models.iter()
|
||||||
.flat_map(|(&model_id,model)|{
|
.flat_map(|(&model_id,model)|{
|
||||||
self.data.models.meshes[&model.mesh_id].submesh_views()
|
self.data.models.meshes[&model.mesh_id].submesh_views()
|
||||||
.enumerate().map(|(submesh_id,view)|{
|
.enumerate().map(move|(submesh_id,view)|{
|
||||||
let mut aabb=aabb::Aabb::default();
|
let mut aabb=aabb::Aabb::default();
|
||||||
for v in view.verts(){
|
for v in view.verts(){
|
||||||
aabb.grow(v)
|
aabb.grow(v)
|
||||||
@ -1036,7 +1036,7 @@ impl PhysicsContext{
|
|||||||
MoveState::Walk(WalkState{state,contact,jump_direction:_})=>{
|
MoveState::Walk(WalkState{state,contact,jump_direction:_})=>{
|
||||||
let n=contact_normal(&data.models,&data.hitbox_mesh,contact);
|
let n=contact_normal(&data.models,&data.hitbox_mesh,contact);
|
||||||
let gravity=s.touching.base_acceleration(&data.models,&s.style,&s.camera,s.controls,&s.next_mouse,s.time);
|
let gravity=s.touching.base_acceleration(&data.models,&s.style,&s.camera,s.controls,&s.next_mouse,s.time);
|
||||||
let mut a;
|
let a;
|
||||||
let mut v=s.style.get_walk_target_velocity(&s.camera,s.controls,&s.next_mouse,s.time,&n);
|
let mut v=s.style.get_walk_target_velocity(&s.camera,s.controls,&s.next_mouse,s.time,&n);
|
||||||
s.touching.constrain_velocity(&data.models,&data.hitbox_mesh,&mut v);
|
s.touching.constrain_velocity(&data.models,&data.hitbox_mesh,&mut v);
|
||||||
let normal_accel=-n.dot(gravity)/n.length();
|
let normal_accel=-n.dot(gravity)/n.length();
|
||||||
@ -1045,8 +1045,8 @@ impl PhysicsContext{
|
|||||||
},
|
},
|
||||||
MoveState::Ladder(WalkState{state,contact,jump_direction:_})=>{
|
MoveState::Ladder(WalkState{state,contact,jump_direction:_})=>{
|
||||||
let n=contact_normal(&data.models,&data.hitbox_mesh,contact);
|
let n=contact_normal(&data.models,&data.hitbox_mesh,contact);
|
||||||
let gravity=s.touching.base_acceleration(&data.models,&s.style,&s.camera,s.controls,&s.next_mouse,s.time);
|
//let gravity=s.touching.base_acceleration(&data.models,&s.style,&s.camera,s.controls,&s.next_mouse,s.time);
|
||||||
let mut a;
|
let a;
|
||||||
let mut v=s.style.get_ladder_target_velocity(&s.camera,s.controls,&s.next_mouse,s.time,&n);
|
let mut v=s.style.get_ladder_target_velocity(&s.camera,s.controls,&s.next_mouse,s.time,&n);
|
||||||
s.touching.constrain_velocity(&data.models,&data.hitbox_mesh,&mut v);
|
s.touching.constrain_velocity(&data.models,&data.hitbox_mesh,&mut v);
|
||||||
(*state,a)=WalkEnum::with_target_velocity(&s.body,&s.style,v,&n,s.style.ladder_speed,s.style.ladder_accel);
|
(*state,a)=WalkEnum::with_target_velocity(&s.body,&s.style,v,&n,s.style.ladder_speed,s.style.ladder_accel);
|
||||||
@ -1069,11 +1069,10 @@ impl PhysicsContext{
|
|||||||
aabb.inflate(state.style.hitbox.halfsize);
|
aabb.inflate(state.style.hitbox.halfsize);
|
||||||
//common body
|
//common body
|
||||||
let relative_body=VirtualBody::relative(&Body::default(),&state.body).body(state.time);
|
let relative_body=VirtualBody::relative(&Body::default(),&state.body).body(state.time);
|
||||||
let hitbox_mesh=data.hitbox_mesh.transformed_mesh();
|
|
||||||
data.bvh.the_tester(&aabb,&mut |convex_mesh_id|{
|
data.bvh.the_tester(&aabb,&mut |convex_mesh_id|{
|
||||||
//no checks are needed because of the time limits.
|
//no checks are needed because of the time limits.
|
||||||
let model_mesh=data.models.mesh(convex_mesh_id);
|
let model_mesh=data.models.mesh(convex_mesh_id);
|
||||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh);
|
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,data.hitbox_mesh.transformed_mesh());
|
||||||
collector.collect(minkowski.predict_collision_in(&relative_body,collector.time())
|
collector.collect(minkowski.predict_collision_in(&relative_body,collector.time())
|
||||||
//temp (?) code to avoid collision loops
|
//temp (?) code to avoid collision loops
|
||||||
.map_or(None,|(face,time)|if time==state.time{None}else{Some((face,time))})
|
.map_or(None,|(face,time)|if time==state.time{None}else{Some((face,time))})
|
||||||
@ -1170,7 +1169,7 @@ fn teleport_to_spawn(body:&mut Body,touching:&mut TouchingState,style:&StyleModi
|
|||||||
Some(teleport(body,touching,models,style,hitbox_mesh,point))
|
Some(teleport(body,touching,models,style,hitbox_mesh,point))
|
||||||
}
|
}
|
||||||
|
|
||||||
fn run_teleport_behaviour(wormhole:&Option<gameplay_attributes::Wormhole>,mode_state:&mut ModeState,models:&PhysicsModels,mode:&gameplay_modes::Mode,style:&StyleModifiers,hitbox_mesh:&HitboxMesh,touching:&mut TouchingState,body:&mut Body,convex_mesh_id:ConvexMeshId)->Option<MoveState>{
|
fn run_teleport_behaviour(wormhole:&Option<gameplay_attributes::Wormhole>,models:&PhysicsModels,mode:&gameplay_modes::Mode,style:&StyleModifiers,hitbox_mesh:&HitboxMesh,mode_state:&mut ModeState,touching:&mut TouchingState,body:&mut Body,convex_mesh_id:ConvexMeshId)->Option<MoveState>{
|
||||||
//TODO: jump count and checkpoints are always reset on teleport.
|
//TODO: jump count and checkpoints are always reset on teleport.
|
||||||
//Map makers are expected to use tools to prevent
|
//Map makers are expected to use tools to prevent
|
||||||
//multi-boosting on JumpLimit boosters such as spawning into a SetVelocity
|
//multi-boosting on JumpLimit boosters such as spawning into a SetVelocity
|
||||||
@ -1275,7 +1274,8 @@ fn run_teleport_behaviour(wormhole:&Option<gameplay_attributes::Wormhole>,mode_s
|
|||||||
let (walk_state,a)=WalkState::ladder(&state.body,&state.style,gravity,target_velocity,contact.clone(),&normal);
|
let (walk_state,a)=WalkState::ladder(&state.body,&state.style,gravity,target_velocity,contact.clone(),&normal);
|
||||||
state.move_state=MoveState::Ladder(walk_state);
|
state.move_state=MoveState::Ladder(walk_state);
|
||||||
set_acceleration(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,a);
|
set_acceleration(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,a);
|
||||||
}
|
},
|
||||||
|
Some(gameplay_attributes::ContactingBehaviour::NoJump)=>todo!("nyi"),
|
||||||
None=>if state.style.surf_slope.map_or(true,|s|contact_normal(&data.models,&data.hitbox_mesh,contact).walkable(s,Planar64Vec3::Y)){
|
None=>if state.style.surf_slope.map_or(true,|s|contact_normal(&data.models,&data.hitbox_mesh,contact).walkable(s,Planar64Vec3::Y)){
|
||||||
//ground
|
//ground
|
||||||
let gravity=state.touching.base_acceleration(&data.models,&state.style,&state.camera,state.controls,&state.next_mouse,state.time);
|
let gravity=state.touching.base_acceleration(&data.models,&state.style,&state.camera,state.controls,&state.next_mouse,state.time);
|
||||||
@ -1289,7 +1289,7 @@ fn run_teleport_behaviour(wormhole:&Option<gameplay_attributes::Wormhole>,mode_s
|
|||||||
//check ground
|
//check ground
|
||||||
state.touching.insert(c);
|
state.touching.insert(c);
|
||||||
//I love making functions with 10 arguments to dodge the borrow checker
|
//I love making functions with 10 arguments to dodge the borrow checker
|
||||||
run_teleport_behaviour(&general.wormhole,&mut state.mode_state,&data.models,&data.modes.get_mode(state.mode_state.get_mode_id()).unwrap(),&state.style,&data.hitbox_mesh,&mut state.touching,&mut state.body,convex_mesh_id);
|
run_teleport_behaviour(&general.wormhole,&data.models,&data.modes.get_mode(state.mode_state.get_mode_id()).unwrap(),&state.style,&data.hitbox_mesh,&mut state.mode_state,&mut state.touching,&mut state.body,convex_mesh_id);
|
||||||
//flatten v
|
//flatten v
|
||||||
state.touching.constrain_velocity(&data.models,&data.hitbox_mesh,&mut v);
|
state.touching.constrain_velocity(&data.models,&data.hitbox_mesh,&mut v);
|
||||||
match &general.booster{
|
match &general.booster{
|
||||||
@ -1333,7 +1333,7 @@ fn run_teleport_behaviour(wormhole:&Option<gameplay_attributes::Wormhole>,mode_s
|
|||||||
(PhysicsCollisionAttributes::Intersect{intersecting: _,general},Collision::Intersect(intersect))=>{
|
(PhysicsCollisionAttributes::Intersect{intersecting: _,general},Collision::Intersect(intersect))=>{
|
||||||
//I think that setting the velocity to 0 was preventing surface contacts from entering an infinite loop
|
//I think that setting the velocity to 0 was preventing surface contacts from entering an infinite loop
|
||||||
state.touching.insert(c);
|
state.touching.insert(c);
|
||||||
run_teleport_behaviour(&general.wormhole,&mut state.mode_state,&data.models,&data.modes.get_mode(state.mode_state.get_mode_id()).unwrap(),&state.style,&data.hitbox_mesh,&mut state.touching,&mut state.body,convex_mesh_id);
|
run_teleport_behaviour(&general.wormhole,&data.models,&data.modes.get_mode(state.mode_state.get_mode_id()).unwrap(),&state.style,&data.hitbox_mesh,&mut state.mode_state,&mut state.touching,&mut state.body,convex_mesh_id);
|
||||||
},
|
},
|
||||||
_=>panic!("invalid pair"),
|
_=>panic!("invalid pair"),
|
||||||
}
|
}
|
||||||
|
@ -27,6 +27,7 @@ impl WindowContext<'_>{
|
|||||||
fn window_event(&mut self,time:integer::Time,event: winit::event::WindowEvent) {
|
fn window_event(&mut self,time:integer::Time,event: winit::event::WindowEvent) {
|
||||||
match event {
|
match event {
|
||||||
winit::event::WindowEvent::DroppedFile(path)=>{
|
winit::event::WindowEvent::DroppedFile(path)=>{
|
||||||
|
let path=path.as_path();
|
||||||
//blocking because it's simpler...
|
//blocking because it's simpler...
|
||||||
if let Ok(file)=std::fs::File::open(path){
|
if let Ok(file)=std::fs::File::open(path){
|
||||||
// match strafesnet_snf::read_snf(std::io::BufReader::new(file)){
|
// match strafesnet_snf::read_snf(std::io::BufReader::new(file)){
|
||||||
|
Loading…
Reference in New Issue
Block a user