forked from StrafesNET/strafe-client
poly iter
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56bf453337
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0f0da179a2
@ -144,14 +144,14 @@ impl From<&model::IndexedModel> for PhysicsMesh{
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let mut face_i=0;
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let mut face_i=0;
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let mut faces=Vec::new();
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let mut faces=Vec::new();
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let mut face_ref_guys=Vec::new();
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let mut face_ref_guys=Vec::new();
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for group in indexed_model.polygon_groups.iter(){for poly in group.polys(){
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for group in &indexed_model.polygon_groups{for poly_vertices in group.polys(){
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let face_id=FaceId(face_i);
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let face_id=FaceId(face_i);
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//one face per poly
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//one face per poly
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let mut normal=Planar64Vec3::ZERO;
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let mut normal=Planar64Vec3::ZERO;
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let len=poly.vertices.len();
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let len=poly_vertices.len();
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let face_edges=poly.vertices.iter().enumerate().map(|(i,&vert_id)|{
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let face_edges=poly_vertices.iter().enumerate().map(|(i,&vert_id)|{
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let vert0_id=indexed_model.unique_vertices[vert_id as usize].pos.get() as usize;
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let vert0_id=indexed_model.unique_vertices[vert_id.get() as usize].pos.get() as usize;
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let vert1_id=indexed_model.unique_vertices[poly.vertices[(i+1)%len] as usize].pos.get() as usize;
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let vert1_id=indexed_model.unique_vertices[poly_vertices[(i+1)%len].get() as usize].pos.get() as usize;
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//https://www.khronos.org/opengl/wiki/Calculating_a_Surface_Normal (Newell's Method)
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//https://www.khronos.org/opengl/wiki/Calculating_a_Surface_Normal (Newell's Method)
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let v0=indexed_model.unique_pos[vert0_id];
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let v0=indexed_model.unique_pos[vert0_id];
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let v1=indexed_model.unique_pos[vert1_id];
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let v1=indexed_model.unique_pos[vert1_id];
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@ -179,8 +179,8 @@ impl From<&model::IndexedModel> for PhysicsMesh{
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//choose precision loss randomly idk
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//choose precision loss randomly idk
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normal=normal/len as i64;
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normal=normal/len as i64;
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let mut dot=Planar64::ZERO;
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let mut dot=Planar64::ZERO;
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for &v in poly.vertices.iter(){
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for &v in poly_vertices{
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dot+=normal.dot(indexed_model.unique_pos[indexed_model.unique_vertices[v as usize].pos.get() as usize]);
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dot+=normal.dot(indexed_model.unique_pos[indexed_model.unique_vertices[v.get() as usize].pos.get() as usize]);
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}
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}
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faces.push(Face{normal,dot:dot/len as i64});
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faces.push(Face{normal,dot:dot/len as i64});
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face_ref_guys.push(FaceRefEdges(face_edges));
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face_ref_guys.push(FaceRefEdges(face_edges));
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