This commit is contained in:
Quaternions 2023-10-26 20:52:28 -07:00
parent a8b1ced5cd
commit 0cb6236035

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@ -76,4 +76,20 @@ impl VirtualMesh<'_>{
//put some genius code right here //put some genius code right here
todo!() todo!()
} }
pub fn face_nd(&self,face_id:FaceId)->(Planar64Vec3,Planar64){
todo!()
}
//ideally I never calculate the vertex position, but I have to for the graphical meshes...
pub fn face_edges(&self,face_id:FaceId)->&Vec<(EdgeId,FaceId)>{
todo!()
}
pub fn edge_side_faces(&self,edge_id:EdgeId)->&[FaceId;2]{
todo!()
}
pub fn edge_ends(&self,edge_id:EdgeId)->&[(VertId,FaceId);2]{
todo!()
}
pub fn vert_edges(&self,vert_id:VertId)->&Vec<(EdgeId,FaceId)>{
todo!()
}
} }