work on cube for an hour

This commit is contained in:
Quaternions 2023-09-20 20:31:32 -07:00
parent 4388f66995
commit 00f9afbedb

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@ -168,22 +168,76 @@ impl strafe_client::framework::Example for GraphicsData {
queue: &wgpu::Queue,
) -> Self {
let mut modeldatas = Vec::<ModelData>::new();
let ground=obj::ObjData{
position: vec![[-1.0,0.0,-1.0],[1.0,0.0,-1.0],[1.0,0.0,1.0],[-1.0,0.0,1.0]],
texture: vec![[-10.0,-10.0],[10.0,-10.0],[10.0,10.0],[-10.0,10.0]],
normal: vec![[0.0,1.0,0.0]],
let unit_cube=obj::ObjData{
position: vec![
[-1.,-1., 1.],//left bottom back
[ 1.,-1., 1.],//right bottom back
[ 1., 1., 1.],//right top back
[-1., 1., 1.],//left top back
[-1., 1.,-1.],//left top front
[ 1., 1.,-1.],//right top front
[ 1.,-1.,-1.],//right bottom front
[-1.,-1.,-1.],//left bottom front
],
texture: vec![[0.0,0.0],[1.0,0.0],[1.0,1.0],[0.0,1.0]],
normal: vec![
[1.,0.,0.],//AabbFace::Right
[0.,1.,0.],//AabbFace::Top
[0.,0.,1.],//AabbFace::Back
[-1.,0.,0.],//AabbFace::Left
[0.,-1.,0.],//AabbFace::Bottom
[0.,0.,-1.],//AabbFace::Front
],
objects: vec![obj::Object{
name: "Ground Object".to_owned(),
name: "Unit Cube".to_owned(),
groups: vec![obj::Group{
name: "Ground Group".to_owned(),
name: "Cube Vertices".to_owned(),
index: 0,
material: None,
polys: vec![obj::SimplePolygon(vec![
obj::IndexTuple(0,Some(0),Some(0)),
obj::IndexTuple(1,Some(1),Some(0)),
obj::IndexTuple(2,Some(2),Some(0)),
obj::IndexTuple(3,Some(3),Some(0)),
])]
polys: vec![
// back (0, 0, 1)
obj::SimplePolygon(vec![
obj::IndexTuple(0,Some(0),Some(2)),
obj::IndexTuple(1,Some(1),Some(2)),
obj::IndexTuple(2,Some(2),Some(2)),
obj::IndexTuple(3,Some(3),Some(2)),
]),
// front (0, 0,-1)
obj::SimplePolygon(vec![
obj::IndexTuple(4,Some(0),Some(5)),
obj::IndexTuple(5,Some(1),Some(5)),
obj::IndexTuple(6,Some(2),Some(5)),
obj::IndexTuple(7,Some(3),Some(5)),
]),
// right (1, 0, 0)
obj::SimplePolygon(vec![
obj::IndexTuple(6,Some(0),Some(0)),
obj::IndexTuple(5,Some(1),Some(0)),
obj::IndexTuple(2,Some(2),Some(0)),
obj::IndexTuple(1,Some(3),Some(0)),
]),
// left (-1, 0, 0)
obj::SimplePolygon(vec![
obj::IndexTuple(0,Some(0),Some(3)),
obj::IndexTuple(3,Some(1),Some(3)),
obj::IndexTuple(4,Some(2),Some(3)),
obj::IndexTuple(7,Some(3),Some(3)),
]),
// top (0, 1, 0)
obj::SimplePolygon(vec![
obj::IndexTuple(5,Some(1),Some(1)),
obj::IndexTuple(4,Some(0),Some(1)),
obj::IndexTuple(3,Some(3),Some(1)),
obj::IndexTuple(2,Some(2),Some(1)),
]),
// bottom (0,-1, 0)
obj::SimplePolygon(vec![
obj::IndexTuple(1,Some(1),Some(4)),
obj::IndexTuple(0,Some(0),Some(4)),
obj::IndexTuple(7,Some(3),Some(4)),
obj::IndexTuple(6,Some(2),Some(4)),
]),
],
}]
}],
material_libs: Vec::new(),
@ -191,109 +245,19 @@ impl strafe_client::framework::Example for GraphicsData {
add_obj(device,& mut modeldatas,obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap());
add_obj(device,& mut modeldatas,obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap());
add_obj(device,& mut modeldatas,obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap());
add_obj(device,& mut modeldatas,ground);
add_obj(device,& mut modeldatas,unit_cube);
println!("models.len = {:?}", modeldatas.len());
modeldatas[0].transforms[0]=glam::Mat4::from_translation(glam::vec3(10.,0.,-10.));
//quad monkeys
modeldatas[1].transforms[0]=glam::Mat4::from_translation(glam::vec3(10.,5.,10.));
modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(20.,5.,10.)));
modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(10.,5.,20.)));
modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(20.,5.,20.)));
//teapot
modeldatas[2].transforms[0]=glam::Mat4::from_translation(glam::vec3(-10.,5.,10.));
//ground
modeldatas[3].transforms[0]=glam::Mat4::from_translation(glam::vec3(0.,0.,0.))*glam::Mat4::from_scale(glam::vec3(160.0, 1.0, 160.0));
//simply draw a box
{
let face_data = [
[0.0f32, 0., 1.],
[0.0f32, 0., -1.],
[1.0f32, 0., 0.],
[-1.0f32, 0., 0.],
[0.0f32, 1., 0.],
[0.0f32, -1., 0.],
];
let texture_data = [
[1.0f32, 0.],
[0.0f32, 0.],
[0.0f32, 1.],
[1.0f32, 1.],
];
let vertex_data = [
// top (0, 0, 1)
[-1.0f32, -1., 1.],
[1.0f32, -1., 1.],
[1.0f32, 1., 1.],
[-1.0f32, 1., 1.],
// bottom (0, 0, -1)
[-1.0f32, 1., -1.],
[1.0f32, 1., -1.],
[1.0f32, -1., -1.],
[-1.0f32, -1., -1.],
// right (1, 0, 0)
[1.0f32, -1., -1.],
[1.0f32, 1., -1.],
[1.0f32, 1., 1.],
[1.0f32, -1., 1.],
// left (-1, 0, 0)
[-1.0f32, -1., 1.],
[-1.0f32, 1., 1.],
[-1.0f32, 1., -1.],
[-1.0f32, -1., -1.],
// front (0, 1, 0)
[1.0f32, 1., -1.],
[-1.0f32, 1., -1.],
[-1.0f32, 1., 1.],
[1.0f32, 1., 1.],
// back (0, -1, 0)
[1.0f32, -1., 1.],
[-1.0f32, -1., 1.],
[-1.0f32, -1., -1.],
[1.0f32, -1., -1.],
];
let mut indices = Vec::new();
let mut vertices = Vec::new();
let mut vertex_index = std::collections::HashMap::<usize,u16>::new();
for face in 0..6 {
for end_index in 2..4 {
for &index in &[0, end_index - 1, end_index] {
let vert = face*4+index;
let unique_id=(vert * 1<<0) + (index * 1<<8) + (face * 1<<16);
if let Some(&i)=vertex_index.get(&unique_id){
indices.push(i);
}else{
let i=vertices.len() as u16;
vertices.push(Vertex {
pos: vertex_data[vert],
texture: texture_data[index],
normal: face_data[face],
});
vertex_index.insert(unique_id,i);
indices.push(i);
}
}
}
}
let index_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Index"),
contents: bytemuck::cast_slice(&indices),
usage: wgpu::BufferUsages::INDEX,
});
let mut entities = Vec::<Entity>::new();
entities.push(Entity {
index_buf,
index_count: indices.len() as u32,
});
let vertex_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Vertex"),
contents: bytemuck::cast_slice(&vertices),
usage: wgpu::BufferUsages::VERTEX,
});
modeldatas.push(ModelData {
transforms: Vec::new(),
vertex_buf,
entities,
});
}
let input = std::io::BufReader::new(&include_bytes!("../maps/bhop_easyhop.rbxm")[..]);
match strafe_client::load_roblox::get_objects(input, "BasePart") {
Ok(objects)=>{
@ -311,7 +275,7 @@ impl strafe_client::framework::Example for GraphicsData {
if *transparency==1.0 {
continue;
}
modeldatas[4].transforms.push(
modeldatas[3].transforms.push(
glam::Mat4::from_translation(
glam::Vec3::new(cf.position.x,cf.position.y,cf.position.z)
)