forked from StrafesNET/strafe-client
work on cube for an hour
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4388f66995
commit
00f9afbedb
176
src/main.rs
176
src/main.rs
@ -168,22 +168,76 @@ impl strafe_client::framework::Example for GraphicsData {
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queue: &wgpu::Queue,
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) -> Self {
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let mut modeldatas = Vec::<ModelData>::new();
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let ground=obj::ObjData{
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position: vec![[-1.0,0.0,-1.0],[1.0,0.0,-1.0],[1.0,0.0,1.0],[-1.0,0.0,1.0]],
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texture: vec![[-10.0,-10.0],[10.0,-10.0],[10.0,10.0],[-10.0,10.0]],
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normal: vec![[0.0,1.0,0.0]],
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let unit_cube=obj::ObjData{
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position: vec![
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[-1.,-1., 1.],//left bottom back
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[ 1.,-1., 1.],//right bottom back
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[ 1., 1., 1.],//right top back
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[-1., 1., 1.],//left top back
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[-1., 1.,-1.],//left top front
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[ 1., 1.,-1.],//right top front
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[ 1.,-1.,-1.],//right bottom front
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[-1.,-1.,-1.],//left bottom front
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],
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texture: vec![[0.0,0.0],[1.0,0.0],[1.0,1.0],[0.0,1.0]],
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normal: vec![
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[1.,0.,0.],//AabbFace::Right
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[0.,1.,0.],//AabbFace::Top
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[0.,0.,1.],//AabbFace::Back
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[-1.,0.,0.],//AabbFace::Left
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[0.,-1.,0.],//AabbFace::Bottom
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[0.,0.,-1.],//AabbFace::Front
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],
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objects: vec![obj::Object{
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name: "Ground Object".to_owned(),
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name: "Unit Cube".to_owned(),
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groups: vec![obj::Group{
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name: "Ground Group".to_owned(),
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name: "Cube Vertices".to_owned(),
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index: 0,
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material: None,
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polys: vec![obj::SimplePolygon(vec![
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obj::IndexTuple(0,Some(0),Some(0)),
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obj::IndexTuple(1,Some(1),Some(0)),
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polys: vec![
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// back (0, 0, 1)
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obj::SimplePolygon(vec![
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obj::IndexTuple(0,Some(0),Some(2)),
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obj::IndexTuple(1,Some(1),Some(2)),
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obj::IndexTuple(2,Some(2),Some(2)),
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obj::IndexTuple(3,Some(3),Some(2)),
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]),
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// front (0, 0,-1)
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obj::SimplePolygon(vec![
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obj::IndexTuple(4,Some(0),Some(5)),
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obj::IndexTuple(5,Some(1),Some(5)),
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obj::IndexTuple(6,Some(2),Some(5)),
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obj::IndexTuple(7,Some(3),Some(5)),
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]),
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// right (1, 0, 0)
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obj::SimplePolygon(vec![
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obj::IndexTuple(6,Some(0),Some(0)),
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obj::IndexTuple(5,Some(1),Some(0)),
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obj::IndexTuple(2,Some(2),Some(0)),
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obj::IndexTuple(3,Some(3),Some(0)),
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])]
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obj::IndexTuple(1,Some(3),Some(0)),
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]),
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// left (-1, 0, 0)
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obj::SimplePolygon(vec![
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obj::IndexTuple(0,Some(0),Some(3)),
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obj::IndexTuple(3,Some(1),Some(3)),
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obj::IndexTuple(4,Some(2),Some(3)),
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obj::IndexTuple(7,Some(3),Some(3)),
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]),
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// top (0, 1, 0)
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obj::SimplePolygon(vec![
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obj::IndexTuple(5,Some(1),Some(1)),
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obj::IndexTuple(4,Some(0),Some(1)),
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obj::IndexTuple(3,Some(3),Some(1)),
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obj::IndexTuple(2,Some(2),Some(1)),
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]),
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// bottom (0,-1, 0)
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obj::SimplePolygon(vec![
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obj::IndexTuple(1,Some(1),Some(4)),
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obj::IndexTuple(0,Some(0),Some(4)),
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obj::IndexTuple(7,Some(3),Some(4)),
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obj::IndexTuple(6,Some(2),Some(4)),
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]),
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],
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}]
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}],
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material_libs: Vec::new(),
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@ -191,109 +245,19 @@ impl strafe_client::framework::Example for GraphicsData {
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add_obj(device,& mut modeldatas,obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap());
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add_obj(device,& mut modeldatas,obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap());
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add_obj(device,& mut modeldatas,obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap());
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add_obj(device,& mut modeldatas,ground);
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add_obj(device,& mut modeldatas,unit_cube);
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println!("models.len = {:?}", modeldatas.len());
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modeldatas[0].transforms[0]=glam::Mat4::from_translation(glam::vec3(10.,0.,-10.));
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//quad monkeys
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modeldatas[1].transforms[0]=glam::Mat4::from_translation(glam::vec3(10.,5.,10.));
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modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(20.,5.,10.)));
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modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(10.,5.,20.)));
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modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(20.,5.,20.)));
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//teapot
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modeldatas[2].transforms[0]=glam::Mat4::from_translation(glam::vec3(-10.,5.,10.));
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//ground
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modeldatas[3].transforms[0]=glam::Mat4::from_translation(glam::vec3(0.,0.,0.))*glam::Mat4::from_scale(glam::vec3(160.0, 1.0, 160.0));
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//simply draw a box
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{
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let face_data = [
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[0.0f32, 0., 1.],
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[0.0f32, 0., -1.],
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[1.0f32, 0., 0.],
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[-1.0f32, 0., 0.],
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[0.0f32, 1., 0.],
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[0.0f32, -1., 0.],
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];
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let texture_data = [
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[1.0f32, 0.],
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[0.0f32, 0.],
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[0.0f32, 1.],
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[1.0f32, 1.],
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];
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let vertex_data = [
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// top (0, 0, 1)
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[-1.0f32, -1., 1.],
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[1.0f32, -1., 1.],
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[1.0f32, 1., 1.],
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[-1.0f32, 1., 1.],
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// bottom (0, 0, -1)
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[-1.0f32, 1., -1.],
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[1.0f32, 1., -1.],
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[1.0f32, -1., -1.],
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[-1.0f32, -1., -1.],
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// right (1, 0, 0)
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[1.0f32, -1., -1.],
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[1.0f32, 1., -1.],
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[1.0f32, 1., 1.],
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[1.0f32, -1., 1.],
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// left (-1, 0, 0)
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[-1.0f32, -1., 1.],
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[-1.0f32, 1., 1.],
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[-1.0f32, 1., -1.],
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[-1.0f32, -1., -1.],
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// front (0, 1, 0)
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[1.0f32, 1., -1.],
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[-1.0f32, 1., -1.],
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[-1.0f32, 1., 1.],
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[1.0f32, 1., 1.],
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// back (0, -1, 0)
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[1.0f32, -1., 1.],
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[-1.0f32, -1., 1.],
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[-1.0f32, -1., -1.],
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[1.0f32, -1., -1.],
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];
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let mut indices = Vec::new();
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let mut vertices = Vec::new();
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let mut vertex_index = std::collections::HashMap::<usize,u16>::new();
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for face in 0..6 {
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for end_index in 2..4 {
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for &index in &[0, end_index - 1, end_index] {
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let vert = face*4+index;
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let unique_id=(vert * 1<<0) + (index * 1<<8) + (face * 1<<16);
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if let Some(&i)=vertex_index.get(&unique_id){
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indices.push(i);
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}else{
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let i=vertices.len() as u16;
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vertices.push(Vertex {
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pos: vertex_data[vert],
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texture: texture_data[index],
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normal: face_data[face],
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});
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vertex_index.insert(unique_id,i);
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indices.push(i);
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}
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}
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}
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}
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let index_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Index"),
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contents: bytemuck::cast_slice(&indices),
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usage: wgpu::BufferUsages::INDEX,
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});
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let mut entities = Vec::<Entity>::new();
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entities.push(Entity {
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index_buf,
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index_count: indices.len() as u32,
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});
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let vertex_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Vertex"),
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contents: bytemuck::cast_slice(&vertices),
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usage: wgpu::BufferUsages::VERTEX,
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});
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modeldatas.push(ModelData {
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transforms: Vec::new(),
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vertex_buf,
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entities,
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});
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}
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let input = std::io::BufReader::new(&include_bytes!("../maps/bhop_easyhop.rbxm")[..]);
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match strafe_client::load_roblox::get_objects(input, "BasePart") {
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Ok(objects)=>{
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@ -311,7 +275,7 @@ impl strafe_client::framework::Example for GraphicsData {
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if *transparency==1.0 {
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continue;
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}
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modeldatas[4].transforms.push(
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modeldatas[3].transforms.push(
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glam::Mat4::from_translation(
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glam::Vec3::new(cf.position.x,cf.position.y,cf.position.z)
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)
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