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Author SHA1 Message Date
8598147214 add test files 2023-09-05 00:47:23 -07:00
9 changed files with 13620 additions and 2472 deletions

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[package]
name = "map-tool"
version = "1.5.3"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
anyhow = "1.0.75"
clap = { version = "4.4.2", features = ["derive"] }
flate2 = "1.0.27"
image = "0.24.7"
image_dds = "0.1.1"
lazy-regex = "3.1.0"
rbx_binary = { version = "0.7.4", registry = "strafesnet" }
rbx_dom_weak = { version = "2.7.0", registry = "strafesnet" }
rbx_reflection_database = { version = "0.2.10", registry = "strafesnet" }
rbx_xml = { version = "0.13.3", registry = "strafesnet" }
strafesnet_bsp_loader = { version = "0.1.3", registry = "strafesnet" }
strafesnet_deferred_loader = { version = "0.3.1", features = ["legacy"], registry = "strafesnet" }
strafesnet_rbx_loader = { version = "0.3.6", registry = "strafesnet" }
strafesnet_snf = { version = "0.1.0", registry = "strafesnet" }
vbsp = "0.5.0"
vmdl = "0.1.1"
vmt-parser = "0.1.1"
vpk = "0.2.0"
vtf = "0.2.1"
#[profile.release]
#lto = true
#strip = true
#codegen-units = 1
rbx_binary = "0.7.1"
rbx_dom_weak = "2.5.0"
rbx_reflection_database = "0.2.7"

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LICENSE
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Permission is hereby granted, free of charge, to any
person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the
Software without restriction, including without
limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software
is furnished to do so, subject to the following
conditions:
MIT License
The above copyright notice and this permission notice
shall be included in all copies or substantial portions
of the Software.
Copyright (c) <year> <copyright holders>
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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--local Model=game:GetService'InsertService':LoadAsset(1079831188):GetChildren()[1] Model:SetModelCFrame(CFrame.new(0,Model:GetModelSize().y/2,0))
--[[ Load ID list
local ids={5692157375}
local ServerStorage=game:GetService'ServerStorage'
local function load(id)
local Model=game:GetObjects("rbxassetid://"..id)[1]
Model.Parent=workspace
Model:MoveTo(Vector3.new(0,Model:GetExtentsSize().y/2,0))
wait()
Model.Parent=ServerStorage
end
for i=1,#ids do
local succ,err=ypcall(load,ids[i])
if not succ then
print(ids[i],"error",err)
end
end
--]]
--[[ Format map names
local c=game:GetService'ServerStorage':GetChildren()
for i=1,#c do
local le_name=c[i].Name:gsub("%s+","_"):lower()
c[i].Name=le_name
local DisplayName=c[i]:FindFirstChild("DisplayName",true)
if DisplayName and DisplayName.ClassName=="StringValue" then
local dn=DisplayName.Value
local ndn={}
for w in dn:gmatch'%S+' do
ndn[#ndn+1]=w:sub(1,1):upper()..w:sub(2)
end
if table.concat(ndn," ")~=dn then
print("Fix name:",le_name)
end
end
end
--]]
--[[ Duplicate script labeler
local IsA=game.IsA
local ID=0
local SourceHash={}
local SourceHashCount={}
local NameHash={}
local IDHash={}
local c=game:GetService'ServerStorage':GetDescendants()
for i=1,#c do
local s=c[i]
if IsA(s,"LuaSourceContainer") then
local src=s.Source
NameHash[s]=s.Name
local id=SourceHash[src]
if id then
s.Name="copy "..id
SourceHashCount[id]=SourceHashCount[id]+1
else
ID=ID+1
IDHash[ID]=s
SourceHash[src]=ID
SourceHashCount[ID]=1
if src:find'getfenv' or src:find'require' then
s.Name="flagged "..ID
else
s.Name="unique "..ID
end
end
end
end
for i=1,ID do
local s=IDHash[i]
local hc=SourceHashCount[i]
s.Name=s.Name..(hc==1 and " (1 copy)" or " ("..hc.." copies)")
end
_G.NameHash=NameHash
--]]
--[[ Undo labeler
local NameHash=_G.NameHash
for s,n in next,NameHash do
s.Name=n
end
--]]
local IsA=workspace.IsA
local GetChildren=workspace.GetChildren
local function rsearch(search,cond1,cond2)
local found={}
for _,thing in next,GetChildren(search) do
if not cond1 or cond1(thing) then
found[#found+1]=thing
end
if not cond2 or cond2(thing) then
local nfound=#found
local r=rsearch(thing,cond1,cond2)
for i=1,#r do
found[nfound+i]=r[i]
end
end
end
return found
end
local function cond1(thing)
return IsA(thing,"LuaSourceContainer")
end
local Maps=GetChildren(game:GetService'ServerStorage')
for i=1,#Maps do
local Map=Maps[i]
if Map.ClassName=="Model" then
local Scripts=rsearch(Map,cond1)
if #Scripts>0 then
local ScriptHolder=Instance.new("Model",workspace)
ScriptHolder.Name=Map.Name.."("..#Scripts..")"
for i=1,#Scripts do
local sc=Scripts[i]
local scd
if sc.ClassName~="ModuleScript" then
sc.Disabled=true
end
local s=sc:Clone()
s.Name=sc:GetFullName()
s.Parent=ScriptHolder
if sc.ClassName~="ModuleScript" then
sc.Disabled=scd
end
end
end
end
end

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--local Model=game:GetService'InsertService':LoadAsset(1079831188):GetChildren()[1] Model:SetModelCFrame(CFrame.new(0,Model:GetModelSize().y/2,0))
--[[ Load ID list
local ids={5692157375}
local ServerStorage=game:GetService'ServerStorage'
local function load(id)
local Model=game:GetObjects("rbxassetid://"..id)[1]
Model.Parent=workspace
Model:MoveTo(Vector3.new(0,Model:GetExtentsSize().y/2,0))
wait()
Model.Parent=ServerStorage
end
for i=1,#ids do
local succ,err=ypcall(load,ids[i])
if not succ then
print(ids[i],"error",err)
end
end
--]]
--[[ Format map names
local c=game:GetService'ServerStorage':GetChildren()
for i=1,#c do
local le_name=c[i].Name:gsub("%s+","_"):lower()
c[i].Name=le_name
local DisplayName=c[i]:FindFirstChild("DisplayName",true)
if DisplayName and DisplayName.ClassName=="StringValue" then
local dn=DisplayName.Value
local ndn={}
for w in dn:gmatch'%S+' do
ndn[#ndn+1]=w:sub(1,1):upper()..w:sub(2)
end
if table.concat(ndn," ")~=dn then
print("Fix name:",le_name)
end
end
end
--]]
--[[ Duplicate script labeler
local IsA=game.IsA
local ID=0
local SourceHash={}
local SourceHashCount={}
local NameHash={}
local IDHash={}
local c=game:GetService'ServerStorage':GetDescendants()
for i=1,#c do
local s=c[i]
if IsA(s,"LuaSourceContainer") then
local src=s.Source
NameHash[s]=s.Name
local id=SourceHash[src]
if id then
s.Name="copy "..id
SourceHashCount[id]=SourceHashCount[id]+1
else
ID=ID+1
IDHash[ID]=s
SourceHash[src]=ID
SourceHashCount[ID]=1
if src:find'getfenv' or src:find'require' then
s.Name="flagged "..ID
else
s.Name="unique "..ID
end
end
end
end
for i=1,ID do
local s=IDHash[i]
local hc=SourceHashCount[i]
s.Name=s.Name..(hc==1 and " (1 copy)" or " ("..hc.." copies)")
end
_G.NameHash=NameHash
--]]
--[[ Undo labeler
local NameHash=_G.NameHash
for s,n in next,NameHash do
s.Name=n
end
--]]
local IsA=workspace.IsA
local GetChildren=workspace.GetChildren
local function rsearch(search,cond1,cond2)
local found={}
for _,thing in next,GetChildren(search) do
if not cond1 or cond1(thing) then
found[#found+1]=thing
end
if not cond2 or cond2(thing) then
local nfound=#found
local r=rsearch(thing,cond1,cond2)
for i=1,#r do
found[nfound+i]=r[i]
end
end
end
return found
end
local function cond1(thing)
return IsA(thing,"LuaSourceContainer")
end
local Maps=GetChildren(game:GetService'ServerStorage')
for i=1,#Maps do
local Map=Maps[i]
if Map.ClassName=="Model" then
local Scripts=rsearch(Map,cond1)
if #Scripts>0 then
local ScriptHolder=Instance.new("Model",workspace)
ScriptHolder.Name=Map.Name.."("..#Scripts..")"
for i=1,#Scripts do
local sc=Scripts[i]
local scd
if sc.ClassName~="ModuleScript" then
sc.Disabled=true
end
local s=sc:Clone()
s.Name=sc:GetFullName()
s.Parent=ScriptHolder
if sc.ClassName~="ModuleScript" then
sc.Disabled=scd
end
end
end
end
end

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use std::{collections::HashSet,io::{Read,Seek},path::PathBuf};
use clap::{Args,Parser,Subcommand};
use anyhow::Result as AResult;
use rbx_dom_weak::Instance;
#[derive(Parser)]
#[command(author, version, about, long_about = None)]
#[command(propagate_version = true)]
struct Cli {
#[command(subcommand)]
command: Commands,
fn class_is_a(class: &str, superclass: &str) -> bool {
if class==superclass {
return true
}
let class_descriptor=rbx_reflection_database::get().classes.get(class);
if let Some(descriptor) = &class_descriptor {
if let Some(class_super) = &descriptor.superclass {
return class_is_a(&class_super, superclass)
}
}
return false
}
#[derive(Subcommand)]
enum Commands {
RobloxToSNF(RobloxToSNFSubcommand),
SourceToSNF(SourceToSNFSubcommand),
DownloadTextures(DownloadTexturesSubcommand),
ExtractTextures(ExtractTexturesSubcommand),
ConvertTextures(ConvertTexturesSubcommand),
VPKContents(VPKContentsSubcommand),
BSPContents(BSPContentsSubcommand),
DownloadMeshes(DownloadMeshesSubcommand),
WriteAttributes(WriteAttributesSubcommand),
fn recursive_collect_scripts(scripts: &mut std::vec::Vec<rbx_dom_weak::types::Ref>,dom: &rbx_dom_weak::WeakDom, instance: &rbx_dom_weak::Instance){
for &referent in instance.children() {
if let Some(c) = dom.get_by_ref(referent) {
if class_is_a(c.class.as_str(), "LuaSourceContainer") {
scripts.push(c.referent());//copy ref
}
recursive_collect_scripts(scripts,dom,c);
}
}
}
#[derive(Args)]
struct RobloxToSNFSubcommand {
#[arg(long)]
output_folder:PathBuf,
#[arg(required=true)]
input_files:Vec<PathBuf>,
}
#[derive(Args)]
struct SourceToSNFSubcommand {
#[arg(long)]
output_folder:PathBuf,
#[arg(required=true)]
input_files:Vec<PathBuf>,
}
#[derive(Args)]
struct DownloadTexturesSubcommand {
#[arg(long,required=true)]
roblox_files:Vec<PathBuf>
}
#[derive(Args)]
struct ExtractTexturesSubcommand {
#[arg(long)]
bsp_file:PathBuf,
#[arg(long)]
vpk_dir_files:Vec<PathBuf>
}
#[derive(Args)]
struct ConvertTexturesSubcommand {
}
#[derive(Args)]
struct VPKContentsSubcommand {
#[arg(long)]
input_file:PathBuf,
}
#[derive(Args)]
struct BSPContentsSubcommand {
#[arg(long)]
input_file:PathBuf,
}
#[derive(Args)]
struct DownloadMeshesSubcommand {
#[arg(long,required=true)]
roblox_files:Vec<PathBuf>
}
#[derive(Args)]
struct WriteAttributesSubcommand {
}
fn main() -> AResult<()> {
let cli = Cli::parse();
match cli.command {
Commands::RobloxToSNF(subcommand)=>roblox_to_snf(subcommand.input_files,subcommand.output_folder),
Commands::SourceToSNF(subcommand)=>source_to_snf(subcommand.input_files,subcommand.output_folder),
Commands::DownloadTextures(subcommand)=>download_textures(subcommand.roblox_files),
Commands::ExtractTextures(subcommand)=>extract_textures(vec![subcommand.bsp_file],subcommand.vpk_dir_files),
Commands::VPKContents(subcommand)=>vpk_contents(subcommand.input_file),
Commands::BSPContents(subcommand)=>bsp_contents(subcommand.input_file),
Commands::ConvertTextures(_subcommand)=>convert_textures(),
Commands::DownloadMeshes(subcommand)=>download_meshes(subcommand.roblox_files),
Commands::WriteAttributes(_subcommand)=>write_attributes(),
}
}
fn recursive_collect_regex(objects: &mut std::vec::Vec<rbx_dom_weak::types::Ref>,dom: &rbx_dom_weak::WeakDom, instance: &rbx_dom_weak::Instance, regex: &lazy_regex::Lazy<lazy_regex::Regex>){
for &referent in instance.children() {
if let Some(c) = dom.get_by_ref(referent) {
if regex.captures(c.name.as_str()).is_some(){
objects.push(c.referent());//copy ref
}
recursive_collect_regex(objects,dom,c,regex);
}
}
}
fn get_button_refs(dom:&rbx_dom_weak::WeakDom) -> Vec<rbx_dom_weak::types::Ref>{
let mut buttons = std::vec::Vec::new();
recursive_collect_regex(&mut buttons, dom, dom.root(),lazy_regex::regex!(r"Button(\d+)$"));
buttons
}
enum ReaderType<'a, R:Read+Seek>{
GZip(flate2::read::GzDecoder<&'a mut R>),
Raw(&'a mut R),
}
fn maybe_gzip_decode<R:Read+Seek>(input:&mut R)->AResult<ReaderType<R>>{
let mut first_2=[0u8;2];
if let (Ok(()),Ok(()))=(std::io::Read::read_exact(input, &mut first_2),std::io::Seek::rewind(input)){
match &first_2{
b"\x1f\x8b"=>Ok(ReaderType::GZip(flate2::read::GzDecoder::new(input))),
_=>Ok(ReaderType::Raw(input)),
}
}else{
Err(anyhow::Error::msg("failed to peek"))
}
}
fn load_dom<R:Read+Seek>(input:&mut R)->AResult<rbx_dom_weak::WeakDom>{
let mut first_8=[0u8;8];
if let (Ok(()),Ok(()))=(std::io::Read::read_exact(input, &mut first_8),std::io::Seek::rewind(input)){
match &first_8[0..4]{
b"<rob"=>{
match &first_8[4..8]{
b"lox!"=>rbx_binary::from_reader(input).map_err(anyhow::Error::msg),
b"lox "=>rbx_xml::from_reader(input,rbx_xml::DecodeOptions::default()).map_err(anyhow::Error::msg),
other=>Err(anyhow::Error::msg(format!("Unknown Roblox file type {:?}",other))),
}
},
_=>Err(anyhow::Error::msg("unsupported file type")),
}
}else{
Err(anyhow::Error::msg("peek failed"))
}
}
fn get_dom<R:Read+Seek>(input:&mut R)->AResult<rbx_dom_weak::WeakDom>{
match maybe_gzip_decode(input){
Ok(ReaderType::GZip(mut readable)) => {
//gzip
let mut extracted:Vec<u8>=Vec::new();
readable.read_to_end(&mut extracted)?;
Ok(load_dom(&mut std::io::Cursor::new(extracted))?)
},
Ok(ReaderType::Raw(readable)) => Ok(load_dom(readable)?),
Err(e) => Err(e)?,
}
}
struct RobloxAssetId(u64);
struct RobloxAssetIdParseErr;
impl std::str::FromStr for RobloxAssetId {
type Err=RobloxAssetIdParseErr;
fn from_str(s: &str) -> Result<Self, Self::Err>{
let regman=lazy_regex::regex!(r"(\d+)$");
if let Some(captures) = regman.captures(s) {
if captures.len()==2{//captures[0] is all captures concatenated, and then each individual capture
if let Ok(id) = captures[0].parse::<u64>() {
return Ok(Self(id));
}
}
}
Err(RobloxAssetIdParseErr)
}
}
/* The ones I'm interested in:
Beam.Texture
Decal.Texture
FileMesh.MeshId
FileMesh.TextureId
MaterialVariant.ColorMap
MaterialVariant.MetalnessMap
MaterialVariant.NormalMap
MaterialVariant.RoughnessMap
MeshPart.MeshId
MeshPart.TextureID
ParticleEmitter.Texture
Sky.MoonTextureId
Sky.SkyboxBk
Sky.SkyboxDn
Sky.SkyboxFt
Sky.SkyboxLf
Sky.SkyboxRt
Sky.SkyboxUp
Sky.SunTextureId
SurfaceAppearance.ColorMap
SurfaceAppearance.MetalnessMap
SurfaceAppearance.NormalMap
SurfaceAppearance.RoughnessMap
SurfaceAppearance.TexturePack
*/
fn accumulate_content_id(content_list:&mut HashSet<u64>,object:&Instance,property:&str){
if let Some(rbx_dom_weak::types::Variant::Content(content))=object.properties.get(property){
if let Ok(asset_id)=AsRef::<str>::as_ref(content).parse::<RobloxAssetId>(){
content_list.insert(asset_id.0);
}else{
println!("Content failed to parse into AssetID: {:?}",content);
}
}else{
println!("property={} does not exist for class={}",object.class.as_str(),property);
}
}
fn download_textures(paths:Vec<PathBuf>)->AResult<()>{
println!("Reading files, this could take a hot minute...");
let mut texture_list=HashSet::new();
for path in paths{
let file=match std::fs::File::open(path.as_path()){
Ok(file)=>file,
Err(e)=>{
println!("file error {e}");
continue;
}
};
let mut input=std::io::BufReader::new(file);
match get_dom(&mut input){
Ok(dom)=>{
for object in dom.into_raw().1.into_values(){
match object.class.as_str(){
"Beam"=>accumulate_content_id(&mut texture_list,&object,"Texture"),
"Decal"=>accumulate_content_id(&mut texture_list,&object,"Texture"),
"Texture"=>accumulate_content_id(&mut texture_list,&object,"Texture"),
"FileMesh"=>accumulate_content_id(&mut texture_list,&object,"TextureId"),
"MeshPart"=>accumulate_content_id(&mut texture_list,&object,"TextureID"),
"ParticleEmitter"=>accumulate_content_id(&mut texture_list,&object,"Texture"),
"Sky"=>{
accumulate_content_id(&mut texture_list,&object,"MoonTextureId");
accumulate_content_id(&mut texture_list,&object,"SkyboxBk");
accumulate_content_id(&mut texture_list,&object,"SkyboxDn");
accumulate_content_id(&mut texture_list,&object,"SkyboxFt");
accumulate_content_id(&mut texture_list,&object,"SkyboxLf");
accumulate_content_id(&mut texture_list,&object,"SkyboxRt");
accumulate_content_id(&mut texture_list,&object,"SkyboxUp");
accumulate_content_id(&mut texture_list,&object,"SunTextureId");
},
_=>(),
}
}
},
Err(e)=>println!("error loading map {:?}: {:?}",path.file_name(),e),
}
}
let texture_list_string=texture_list.into_iter().map(|id|id.to_string()).collect::<Vec<String>>();
println!("Texture list:{:?}",texture_list_string.join(" "));
std::fs::create_dir_all("textures/unprocessed")?;
let output=std::process::Command::new("asset-tool")
.args(["download","--cookie-literal","","--output-folder","textures/unprocessed/"])
.args(texture_list_string)
.spawn()?
.wait_with_output()?;
println!("Asset tool exit_success:{}",output.status.success());
Ok(())
}
fn download_meshes(paths:Vec<PathBuf>)->AResult<()>{
println!("Reading files, this could take a hot minute...");
let mut mesh_list=HashSet::new();
for path in paths{
let file=match std::fs::File::open(path.as_path()){
Ok(file)=>file,
Err(e)=>{
println!("file error {e}");
continue;
}
};
let mut input=std::io::BufReader::new(file);
match get_dom(&mut input){
Ok(dom)=>{
for object in dom.into_raw().1.into_values(){
match object.class.as_str(){
"MeshPart"=>accumulate_content_id(&mut mesh_list,&object,"MeshId"),
"SpecialMesh"=>accumulate_content_id(&mut mesh_list,&object,"MeshId"),
_=>(),
}
}
},
Err(e)=>println!("error loading map {:?}: {:?}",path.file_name(),e),
}
}
let mesh_list_string=mesh_list.into_iter().map(|id|id.to_string()).collect::<Vec<String>>();
println!("Mesh list:{:?}",mesh_list_string.join(" "));
std::fs::create_dir_all("meshes/")?;
let output=std::process::Command::new("asset-tool")
.args(["download","--cookie-literal","","--output-folder","meshes/"])
.args(mesh_list_string)
.spawn()?
.wait_with_output()?;
println!("Asset tool exit_success:{}",output.status.success());
Ok(())
}
fn load_image<R:Read+Seek+std::io::BufRead>(input:&mut R)->AResult<image::DynamicImage>{
let mut fourcc=[0u8;4];
input.read_exact(&mut fourcc)?;
input.rewind()?;
match &fourcc{
b"\x89PNG"=>Ok(image::load(input,image::ImageFormat::Png)?),
b"\xFF\xD8\xFF\xE0"=>Ok(image::load(input,image::ImageFormat::Jpeg)?),//JFIF
b"<rob"=>Err(anyhow::Error::msg("Roblox xml garbage is not supported yet")),
other=>Err(anyhow::Error::msg(format!("Unknown texture format {:?}",other))),
}
}
fn convert(file_thing:std::fs::DirEntry) -> AResult<()>{
let mut input = std::io::BufReader::new(std::fs::File::open(file_thing.path())?);
let mut extracted_input=None;
let image=match maybe_gzip_decode(&mut input){
Ok(ReaderType::GZip(mut readable)) => {
//gzip
let mut extracted:Vec<u8>=Vec::new();
//read the entire thing to the end so that I can clone the data and write a png to processed images
readable.read_to_end(&mut extracted)?;
extracted_input=Some(extracted.clone());
load_image(&mut std::io::Cursor::new(extracted))
},
Ok(ReaderType::Raw(readable)) => load_image(readable),
Err(e) => Err(e)?,
}?.to_rgba8();//this sets a=255, arcane is actually supposed to look like that
let format=if image.width()%4!=0||image.height()%4!=0{
image_dds::ImageFormat::R8G8B8A8Srgb
}else{
image_dds::ImageFormat::BC7Srgb
};
//this fails if the image dimensions are not a multiple of 4
let dds = image_dds::dds_from_image(
&image,
format,
image_dds::Quality::Slow,
image_dds::Mipmaps::GeneratedAutomatic,
)?;
//write dds
let mut dest=PathBuf::from("textures");
dest.push(file_thing.file_name());
dest.set_extension("dds");
let mut writer = std::io::BufWriter::new(std::fs::File::create(dest)?);
dds.write(&mut writer)?;
if let Some(mut extracted)=extracted_input{
//write extracted to processed
let mut dest=PathBuf::from("textures/processed");
dest.push(file_thing.file_name());
std::fs::write(dest, &mut extracted)?;
//delete ugly gzip file
std::fs::remove_file(file_thing.path())?;
}else{
//move file to processed
let mut dest=PathBuf::from("textures/processed");
dest.push(file_thing.file_name());
std::fs::rename(file_thing.path(), dest)?;
}
Ok(())
}
fn convert_textures() -> AResult<()>{
std::fs::create_dir_all("textures/unprocessed")?;
std::fs::create_dir_all("textures/processed")?;
let start = std::time::Instant::now();
let mut threads=Vec::new();
for entry in std::fs::read_dir("textures/unprocessed")? {
let file_thing=entry?;
threads.push(std::thread::spawn(move ||{
let file_name=format!("{:?}",file_thing);
let result=convert(file_thing);
if let Err(e)=result{
println!("error processing file:{:?} error message:{:?}",file_name,e);
}
}));
}
let mut i=0;
let n_threads=threads.len();
for thread in threads{
i+=1;
if let Err(e)=thread.join(){
println!("thread error: {:?}",e);
}else{
println!("{}/{}",i,n_threads);
}
}
println!("{:?}", start.elapsed());
Ok(())
}
fn write_attributes() -> AResult<()>{
for entry in std::fs::read_dir("maps/unprocessed")? {
let file_thing=entry?;
println!("processing map={:?}",file_thing.file_name());
let mut input = std::io::BufReader::new(std::fs::File::open(file_thing.path())?);
let mut dom = get_dom(&mut input)?;
let button_refs = get_button_refs(&dom);
for &button_ref in &button_refs {
if let Some(button)=dom.get_by_ref_mut(button_ref){
match button.properties.get_mut("Attributes"){
Some(rbx_dom_weak::types::Variant::Attributes(attributes))=>{
println!("Appending Ref={} to existing attributes for {}",button_ref,button.name);
attributes.insert("Ref".to_string(),rbx_dom_weak::types::Variant::String(button_ref.to_string()));
},
None=>{
println!("Creating new attributes with Ref={} for {}",button_ref,button.name);
let mut attributes=rbx_dom_weak::types::Attributes::new();
attributes.insert("Ref".to_string(),rbx_dom_weak::types::Variant::String(button_ref.to_string()));
button.properties.insert("Attributes".to_string(),rbx_dom_weak::types::Variant::Attributes(attributes));
}
_=>unreachable!("Fetching attributes did not return attributes."),
}
}
}
let mut dest={
let mut dest=PathBuf::from("maps/attributes");
dest.push(file_thing.file_name());
let output = std::io::BufWriter::new(std::fs::File::create(dest)?);
//write workspace:GetChildren()[1]
let workspace_children=dom.root().children();
if workspace_children.len()!=1{
return Err(anyhow::Error::msg("there can only be one model"));
}
rbx_binary::to_writer(output, &dom, &[workspace_children[0]])?;
//move original to processed folder
PathBuf::from("maps/unaltered")
};
dest.push(file_thing.file_name());
std::fs::rename(file_thing.path(), dest)?;
}
Ok(())
}
enum VMTContent{
VMT(String),
VTF(String),
Patch(vmt_parser::material::PatchMaterial),
Unsupported,//don't want to deal with whatever vmt variant
Unresolved,//could not locate a texture because of vmt content
}
impl VMTContent{
fn vtf(opt:Option<String>)->Self{
match opt{
Some(s)=>Self::VTF(s),
None=>Self::Unresolved,
}
}
}
fn get_some_texture(material:vmt_parser::material::Material)->AResult<VMTContent>{
//just grab some texture from somewhere for now
Ok(match material{
vmt_parser::material::Material::LightMappedGeneric(mat)=>VMTContent::vtf(Some(mat.base_texture)),
vmt_parser::material::Material::VertexLitGeneric(mat)=>VMTContent::vtf(mat.base_texture.or(mat.decal_texture)),//this just dies if there is none
vmt_parser::material::Material::VertexLitGenericDx6(mat)=>VMTContent::vtf(mat.base_texture.or(mat.decal_texture)),
vmt_parser::material::Material::UnlitGeneric(mat)=>VMTContent::vtf(mat.base_texture),
vmt_parser::material::Material::UnlitTwoTexture(mat)=>VMTContent::vtf(mat.base_texture),
vmt_parser::material::Material::Water(mat)=>VMTContent::vtf(mat.base_texture),
vmt_parser::material::Material::WorldVertexTransition(mat)=>VMTContent::vtf(Some(mat.base_texture)),
vmt_parser::material::Material::EyeRefract(mat)=>VMTContent::vtf(Some(mat.cornea_texture)),
vmt_parser::material::Material::SubRect(mat)=>VMTContent::VMT(mat.material),//recursive
vmt_parser::material::Material::Sprite(mat)=>VMTContent::vtf(Some(mat.base_texture)),
vmt_parser::material::Material::SpriteCard(mat)=>VMTContent::vtf(mat.base_texture),
vmt_parser::material::Material::Cable(mat)=>VMTContent::vtf(Some(mat.base_texture)),
vmt_parser::material::Material::Refract(mat)=>VMTContent::vtf(mat.base_texture),
vmt_parser::material::Material::Modulate(mat)=>VMTContent::vtf(Some(mat.base_texture)),
vmt_parser::material::Material::DecalModulate(mat)=>VMTContent::vtf(Some(mat.base_texture)),
vmt_parser::material::Material::Sky(mat)=>VMTContent::vtf(Some(mat.base_texture)),
vmt_parser::material::Material::Replacements(_mat)=>VMTContent::Unsupported,
vmt_parser::material::Material::Patch(mat)=>VMTContent::Patch(mat),
_=>return Err(anyhow::Error::msg("vmt failed to parse")),
})
}
fn get_vmt<F:Fn(String)->AResult<Option<Vec<u8>>>>(find_stuff:&F,search_name:String)->AResult<vmt_parser::material::Material>{
if let Some(stuff)=find_stuff(search_name)?{
//decode vmt and then write
let stuff=String::from_utf8(stuff)?;
let material=vmt_parser::from_str(stuff.as_str())?;
println!("vmt material={:?}",material);
return Ok(material);
}
Err(anyhow::Error::msg("vmt not found"))
}
fn recursive_vmt_loader<F:Fn(String)->AResult<Option<Vec<u8>>>>(find_stuff:&F,material:vmt_parser::material::Material)->AResult<Option<Vec<u8>>>{
match get_some_texture(material)?{
VMTContent::VMT(s)=>recursive_vmt_loader(find_stuff,get_vmt(find_stuff,s)?),
VMTContent::VTF(s)=>{
let mut texture_file_name=PathBuf::from("materials");
texture_file_name.push(s);
texture_file_name.set_extension("vtf");
find_stuff(texture_file_name.into_os_string().into_string().unwrap())
},
VMTContent::Patch(mat)=>recursive_vmt_loader(find_stuff,
mat.resolve(|search_name|{
match find_stuff(search_name.to_string())?{
Some(bytes)=>Ok(String::from_utf8(bytes)?),
None=>Err(anyhow::Error::msg("could not find vmt")),
}
})?
),
VMTContent::Unsupported=>{println!("Unsupported vmt");Ok(None)},//print and move on
VMTContent::Unresolved=>{println!("Unresolved vmt");Ok(None)},
}
}
fn extract_textures(paths:Vec<PathBuf>,vpk_paths:Vec<PathBuf>)->AResult<()>{
std::fs::create_dir_all("textures")?;
let vpk_list:Vec<vpk::VPK>=vpk_paths.into_iter().map(|vpk_path|vpk::VPK::read(&vpk_path).expect("vpk file does not exist")).collect();
for path in paths{
let mut deduplicate=std::collections::HashSet::new();
let bsp=vbsp::Bsp::read(std::fs::read(path)?.as_ref())?;
for texture in bsp.textures(){
deduplicate.insert(PathBuf::from(texture.name()));
}
//dedupe prop models
let mut model_dedupe=std::collections::HashSet::new();
for prop in bsp.static_props(){
model_dedupe.insert(prop.model());
}
//grab texture names from props
for model_name in model_dedupe{
//.mdl, .vvd, .dx90.vtx
let mut path=PathBuf::from(model_name);
let file_name=PathBuf::from(path.file_stem().unwrap());
path.pop();
path.push(file_name);
let mut vvd_path=path.clone();
let mut vtx_path=path.clone();
vvd_path.set_extension("vvd");
vtx_path.set_extension("dx90.vtx");
match (bsp.pack.get(model_name),bsp.pack.get(vvd_path.as_os_str().to_str().unwrap()),bsp.pack.get(vtx_path.as_os_str().to_str().unwrap())){
(Ok(Some(mdl_file)),Ok(Some(vvd_file)),Ok(Some(vtx_file)))=>{
match (vmdl::mdl::Mdl::read(mdl_file.as_ref()),vmdl::vvd::Vvd::read(vvd_file.as_ref()),vmdl::vtx::Vtx::read(vtx_file.as_ref())){
(Ok(mdl),Ok(vvd),Ok(vtx))=>{
let model=vmdl::Model::from_parts(mdl,vtx,vvd);
for texture in model.textures(){
for search_path in &texture.search_paths{
let mut path=PathBuf::from(search_path.as_str());
path.push(texture.name.as_str());
deduplicate.insert(path);
}
}
},
_=>println!("model_name={} error",model_name),
}
},
_=>println!("no model name={}",model_name),
}
}
let pack=&bsp.pack;
let vpk_list=&vpk_list;
std::thread::scope(move|s|{
let mut thread_handles=Vec::new();
for texture_name in deduplicate{
let mut found_texture=false;
//LMAO imagine having to write type names
let write_image=|mut stuff,write_file_name|{
let image=vtf::from_bytes(&mut stuff)?.highres_image.decode(0)?.to_rgba8();
let format=if image.width()%4!=0||image.height()%4!=0{
image_dds::ImageFormat::R8G8B8A8Srgb
}else{
image_dds::ImageFormat::BC7Srgb
};
//this fails if the image dimensions are not a multiple of 4
let dds = image_dds::dds_from_image(
&image,
format,
image_dds::Quality::Slow,
image_dds::Mipmaps::GeneratedAutomatic,
)?;
//write dds
let mut dest=PathBuf::from("textures");
dest.push(write_file_name);
dest.set_extension("dds");
std::fs::create_dir_all(dest.parent().unwrap())?;
let mut writer = std::io::BufWriter::new(std::fs::File::create(dest)?);
dds.write(&mut writer)?;
Ok::<(),anyhow::Error>(())
};
let find_stuff=|search_file_name:String|{
println!("search_file_name={}",search_file_name);
match pack.get(search_file_name.as_str())?{
Some(file)=>return Ok(Some(file)),
_=>(),
}
//search pak list
for vpk_index in vpk_list{
if let Some(vpk_entry)=vpk_index.tree.get(search_file_name.as_str()){
return Ok(Some(match vpk_entry.get()?{
std::borrow::Cow::Borrowed(bytes)=>bytes.to_vec(),
std::borrow::Cow::Owned(bytes)=>bytes,
}));
}
}
Ok::<Option<Vec<u8>>,anyhow::Error>(None)
};
let loader=|texture_name:String|{
let mut texture_file_name=PathBuf::from("materials");
//lower case
let texture_file_name_lowercase=texture_name.to_lowercase();
texture_file_name.push(texture_file_name_lowercase.clone());
//remove stem and search for both vtf and vmt files
let stem=PathBuf::from(texture_file_name.file_stem().unwrap());
texture_file_name.pop();
texture_file_name.push(stem);
//somehow search for both files
let mut texture_file_name_vmt=texture_file_name.clone();
texture_file_name.set_extension("vtf");
texture_file_name_vmt.set_extension("vmt");
if let Some(stuff)=find_stuff(texture_file_name.to_string_lossy().to_string())?{
return Ok(Some(stuff))
}
recursive_vmt_loader(&find_stuff,get_vmt(&find_stuff,texture_file_name_vmt.to_string_lossy().to_string())?)
};
if let Some(stuff)=loader(texture_name.to_string_lossy().to_string())?{
found_texture=true;
let texture_name=texture_name.clone();
thread_handles.push(s.spawn(move||write_image(stuff,texture_name)));
}
if !found_texture{
println!("no data");
}
}
for thread in thread_handles{
match thread.join(){
Ok(Err(e))=>println!("write error: {:?}",e),
Err(e)=>println!("thread error: {:?}",e),
Ok(_)=>(),
}
}
Ok::<(),anyhow::Error>(())
})?
}
Ok(())
}
fn vpk_contents(vpk_path:PathBuf)->AResult<()>{
let vpk_index=vpk::VPK::read(&vpk_path)?;
for (label,entry) in vpk_index.tree.into_iter(){
println!("vpk label={} entry={:?}",label,entry);
}
Ok(())
}
fn bsp_contents(path:PathBuf)->AResult<()>{
let bsp=vbsp::Bsp::read(std::fs::read(path)?.as_ref())?;
for file_name in bsp.pack.into_zip().into_inner().unwrap().file_names(){
println!("file_name={:?}",file_name);
}
Ok(())
}
#[derive(Debug)]
#[allow(dead_code)]
enum ConvertError{
IO(std::io::Error),
SNFMap(strafesnet_snf::map::Error),
RbxLoader(strafesnet_rbx_loader::ReadError),
BspLoader(strafesnet_bsp_loader::ReadError),
}
impl std::fmt::Display for ConvertError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for ConvertError{}
type MapThread=std::thread::JoinHandle<Result<(),ConvertError>>;
fn roblox_to_snf(pathlist:Vec<std::path::PathBuf>,output_folder:PathBuf)->AResult<()>{
let n_paths=pathlist.len();
let start = std::time::Instant::now();
let mut threads:std::collections::VecDeque<MapThread>=std::collections::VecDeque::new();
let mut i=0;
let mut join_thread=|thread:MapThread|{
i+=1;
if let Err(e)=thread.join(){
println!("thread error: {:?}",e);
}else{
println!("{}/{}",i,n_paths);
}
};
for path in pathlist{
if 32<=threads.len(){
join_thread(threads.pop_front().unwrap());
}
let output_folder=output_folder.clone();
threads.push_back(std::thread::spawn(move ||{
let mut dom=strafesnet_rbx_loader::read(
std::fs::File::open(path.as_path())
.map_err(ConvertError::IO)?
).map_err(ConvertError::RbxLoader)?;
dom.run_scripts();
let mut loader=strafesnet_deferred_loader::roblox_legacy();
let (texture_loader,mesh_loader)=loader.get_inner_mut();
let map_step1=strafesnet_rbx_loader::convert(
&dom,
|name|texture_loader.acquire_render_config_id(name),
|name|mesh_loader.acquire_mesh_id(name),
);
let meshpart_meshes=mesh_loader.load_meshes().map_err(ConvertError::IO)?;
let map_step2=map_step1.add_meshpart_meshes_and_calculate_attributes(
meshpart_meshes.into_iter().map(|(mesh_id,loader_model)|
(mesh_id,strafesnet_rbx_loader::data::RobloxMeshBytes::new(loader_model.get()))
)
);
let (textures,render_configs)=loader.into_render_configs().map_err(ConvertError::IO)?.consume();
let map=map_step2.add_render_configs_and_textures(
render_configs.into_iter(),
textures.into_iter().map(|(texture_id,texture)|
(texture_id,match texture{
strafesnet_deferred_loader::texture::Texture::ImageDDS(data)=>data,
})
)
);
let mut dest=output_folder.clone();
dest.push(path.file_stem().unwrap());
dest.set_extension("snfm");
let file=std::fs::File::create(dest).map_err(ConvertError::IO)?;
strafesnet_snf::map::write_map(file,map).map_err(ConvertError::SNFMap)?;
Ok(())
}));
}
for thread in threads{
join_thread(thread);
}
println!("{:?}", start.elapsed());
Ok(())
}
fn source_to_snf(pathlist:Vec<std::path::PathBuf>,output_folder:PathBuf)->AResult<()>{
let n_paths=pathlist.len();
let start = std::time::Instant::now();
let mut threads:std::collections::VecDeque<MapThread>=std::collections::VecDeque::new();
let mut i=0;
let mut join_thread=|thread:MapThread|{
i+=1;
if let Err(e)=thread.join(){
println!("thread error: {:?}",e);
}else{
println!("{}/{}",i,n_paths);
}
};
for path in pathlist{
if 32<=threads.len(){
join_thread(threads.pop_front().unwrap());
}
let output_folder=output_folder.clone();
threads.push_back(std::thread::spawn(move ||{
let bsp=strafesnet_bsp_loader::read(
std::fs::File::open(path.as_path())
.map_err(ConvertError::IO)?
).map_err(ConvertError::BspLoader)?;
let mut loader=strafesnet_deferred_loader::source_legacy();
let (texture_loader,mesh_loader)=loader.get_inner_mut();
let map_step1=strafesnet_bsp_loader::convert(
&bsp,
|name|texture_loader.acquire_render_config_id(name),
|name|mesh_loader.acquire_mesh_id(name),
);
let prop_meshes=mesh_loader.load_meshes(&bsp.as_ref());
let map_step2=map_step1.add_prop_meshes(
//the type conflagulator 9000
prop_meshes.into_iter().map(|(mesh_id,loader_model)|
(mesh_id,strafesnet_bsp_loader::data::ModelData{
mdl:strafesnet_bsp_loader::data::MdlData::new(loader_model.mdl.get()),
vtx:strafesnet_bsp_loader::data::VtxData::new(loader_model.vtx.get()),
vvd:strafesnet_bsp_loader::data::VvdData::new(loader_model.vvd.get()),
})
),
|name|texture_loader.acquire_render_config_id(name),
);
let (textures,render_configs)=loader.into_render_configs().map_err(ConvertError::IO)?.consume();
let map=map_step2.add_render_configs_and_textures(
render_configs.into_iter(),
textures.into_iter().map(|(texture_id,texture)|
(texture_id,match texture{
strafesnet_deferred_loader::texture::Texture::ImageDDS(data)=>data,
})
),
);
let mut dest=output_folder.clone();
dest.push(path.file_stem().unwrap());
dest.set_extension("snfm");
let file=std::fs::File::create(dest).map_err(ConvertError::IO)?;
strafesnet_snf::map::write_map(file,map).map_err(ConvertError::SNFMap)?;
Ok(())
}));
}
for thread in threads{
join_thread(thread);
}
println!("{:?}", start.elapsed());
Ok(())
fn main() -> Result<(), Box<dyn std::error::Error>> {
// Using buffered I/O is recommended with rbx_binary
let input = std::io::BufReader::new(std::fs::File::open("map.rbxm")?);
let dom = rbx_binary::from_reader(input)?;
//Construct allowed scripts
let mut allowed = std::collections::HashSet::<String>::new();
for entry in std::fs::read_dir("allowed")? {
allowed.insert(std::fs::read_to_string(entry?.path())?);
}
let mut scripts = std::vec::Vec::<rbx_dom_weak::types::Ref>::new();
recursive_collect_scripts(&mut scripts, &dom, dom.root());
//check scribb
let mut any_failed=false;
for (i,&referent) in scripts.iter().enumerate() {
if let Some(script) = dom.get_by_ref(referent) {
if let Some(rbx_dom_weak::types::Variant::String(s)) = script.properties.get("Source") {
if allowed.contains(s) {
println!("pass");
}else{
println!("fail");
any_failed=true;
std::fs::write(format!("blocked/{}.lua",i),s)?;
}
}else{
println!("failed to get source");
any_failed=true;
}
}else{
println!("failed to deref script");
any_failed=true;
}
}
if any_failed {
println!("One or more scripts are not allowed.");
return Ok(())//everything is not ok but idk how to return an error LMAO
}
println!("All scripts passed!");
// std::process::Command::new("rbxcompiler")
// .arg("--compile=false")
// .arg("--group=6980477")
// .arg("--asset=5692139100")
// .arg("--input=map.rbxm")
// .spawn()?;
Ok(())
}