173 lines
4.7 KiB
Rust

use std::{cell::RefCell,rc::Rc};
use mlua::UserDataFields;
#[derive(Clone)]
struct FunctionList{
functions:Vec<mlua::Function>,
}
impl FunctionList{
pub fn new()->Self{
Self{
functions:Vec::new(),
}
}
// This eats the Lua error
pub fn fire(self,args:&mlua::MultiValue){
// Make a copy of the list in case Lua attempts to modify it during the loop
for function in self.functions{
//wee let's allocate for our function calls
if let Err(e)=function.call::<mlua::MultiValue>(args.clone()){
println!("Script Signal Error: {e}");
}
}
}
}
#[derive(Clone)]
struct RcFunctionList{
functions:Rc<RefCell<FunctionList>>,
}
impl RcFunctionList{
pub fn new()->Self{
Self{
functions:Rc::new(RefCell::new(FunctionList::new())),
}
}
pub fn fire(&self,args:&mlua::MultiValue){
// Make a copy of the list in case Lua attempts to modify it during the loop
self.functions.borrow().clone().fire(args)
}
}
#[derive(Clone)]
pub struct ScriptSignal{
// Emulate the garbage roblox api.
// ScriptConnection should not exist.
// :Disconnect should be a method on ScriptSignal, and this would be avoided entirely.
connections:RcFunctionList,
once:RcFunctionList,
wait:Rc<RefCell<Vec<mlua::Thread>>>,
}
pub struct ScriptConnection{
connection:RcFunctionList,
function:mlua::Function,
}
impl ScriptSignal{
pub fn new()->Self{
Self{
connections:RcFunctionList::new(),
once:RcFunctionList::new(),
wait:Rc::new(RefCell::new(Vec::new())),
}
}
pub fn fire(&self,args:&mlua::MultiValue){
self.connections.fire(args);
//Replace the FunctionList with an empty one and drop the borrow
let once=std::mem::replace(&mut *self.once.functions.borrow_mut(),FunctionList::new());
once.fire(args);
//resume threads waiting for this signal
let threads=std::mem::replace(&mut *self.wait.borrow_mut(),Vec::new());
for thread in threads{
if let Err(e)=thread.resume::<mlua::MultiValue>(args.clone()){
println!("Script Signal thread resume Error: {e}");
}
}
}
pub fn connect(&self,function:mlua::Function)->ScriptConnection{
self.connections.functions.borrow_mut().functions.push(function.clone());
ScriptConnection{
connection:self.connections.clone(),
function,
}
}
pub fn once(&self,function:mlua::Function)->ScriptConnection{
self.once.functions.borrow_mut().functions.push(function.clone());
ScriptConnection{
connection:self.once.clone(),
function,
}
}
pub fn wait(&self,thread:mlua::Thread){
self.wait.borrow_mut().push(thread);
}
}
impl ScriptConnection{
pub fn position(&self)->Option<usize>{
self.connection.functions.borrow().functions.iter().position(|function|function==&self.function)
}
}
impl mlua::UserData for ScriptSignal{
fn add_methods<M:mlua::UserDataMethods<Self>>(methods:&mut M){
methods.add_method("Connect",|_lua,this,f:mlua::Function|
Ok(this.connect(f))
);
methods.add_method("Once",|_lua,this,f:mlua::Function|
Ok(this.once(f))
);
// Fire is not allowed to be called from Lua
// methods.add_method("Fire",|_lua,this,args:mlua::MultiValue|
// Ok(this.fire(args))
// );
}
}
impl mlua::FromLua for ScriptSignal{
fn from_lua(value:mlua::Value,_lua:&mlua::Lua)->Result<Self,mlua::Error>{
match value{
mlua::Value::UserData(ud)=>Ok(ud.borrow::<Self>()?.clone()),
other=>Err(mlua::Error::runtime(format!("Expected {} got {:?}",stringify!(ScriptSignal),other))),
}
}
}
impl mlua::UserData for ScriptConnection{
fn add_fields<F:mlua::UserDataFields<Self>>(fields:&mut F){
fields.add_field_method_get("Connected",|_,this|{
Ok(this.position().is_some())
});
}
fn add_methods<M:mlua::UserDataMethods<Self>>(methods:&mut M){
methods.add_method("Disconnect",|_,this,_:()|{
if let Some(index)=this.position(){
this.connection.functions.borrow_mut().functions.remove(index);
}
Ok(())
});
}
}
fn wait_thread(lua:&mlua::Lua,this:ScriptSignal)->Result<(),mlua::Error>{
Ok(this.wait(lua.current_thread()))
}
// This is used to avoid calling coroutine.yield from the rust side.
const LUA_WAIT:&str=
"local coroutine_yield=coroutine.yield
local wait_thread=wait_thread
return function(signal)
wait_thread(signal)
return coroutine_yield()
end";
pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{
let coroutine_table=globals.get::<mlua::Table>("coroutine")?;
let wait_thread=lua.create_function(wait_thread)?;
//create wait function environment
let wait_env=lua.create_table()?;
wait_env.raw_set("coroutine",coroutine_table)?;
wait_env.raw_set("wait_thread",wait_thread)?;
//construct wait function from Lua code
let wait=lua.load(LUA_WAIT)
.set_name("wait")
.set_environment(wait_env)
.call::<mlua::Function>(())?;
lua.register_userdata_type::<ScriptSignal>(|reg|{
reg.add_field("Wait",wait);
mlua::UserData::register(reg);
})?;
Ok(())
}