The physics algorithm expects vertices to align exactly with faces. Since the face normal is calculated via the cross product of vertex positions, this allows the face normals to be exact with respect to the vertex positions.
StrafesNET Common Library
Common types used in the StrafesNET ecosystem
License
Licensed under either of Apache License, Version 2.0 or MIT license at your option.Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in this crate by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.