use crate::{Vector2,Vector3,Vector4}; pub struct Matrix2 { pub x_axis: T, pub y_axis: T, } pub struct Matrix3 { pub x_axis: T, pub y_axis: T, pub z_axis: T, } pub struct Matrix4 { pub x_axis: T, pub y_axis: T, pub z_axis: T, pub w_axis: T, } crate::impl_extend!(Matrix2 { x_axis, y_axis }, Matrix3, z_axis); crate::impl_extend!(Matrix3 { x_axis, y_axis, z_axis }, Matrix4, w_axis); crate::impl_matrix!((Matrix2 { x_axis, y_axis }, ((T, T), (T, T)), 2), (Vector2, 2), (Vector2 { x, y }) ); crate::impl_matrix!((Matrix2 { x_axis, y_axis }, ((T, T, T), (T, T, T)), 2), (Vector3, 3), (Vector3 { x, y, z }) ); crate::impl_matrix!((Matrix2 { x_axis, y_axis }, ((T, T, T, T), (T, T, T, T)), 2), (Vector4, 4), (Vector4 { x, y, z, w }) ); crate::impl_matrix!((Matrix3 { x_axis, y_axis, z_axis }, ((T, T), (T, T), (T, T)), 3), (Vector2, 2), (Vector2 { x, y }) ); crate::impl_matrix!((Matrix3 { x_axis, y_axis, z_axis }, ((T, T, T), (T, T, T), (T, T, T)), 3), (Vector3, 3), (Vector3 { x, y, z }) ); crate::impl_matrix!((Matrix3 { x_axis, y_axis, z_axis }, ((T, T, T, T), (T, T, T, T), (T, T, T, T)), 3), (Vector4, 4), (Vector4 { x, y, z, w }) ); crate::impl_matrix!((Matrix4 { x_axis, y_axis, z_axis, w_axis }, ((T, T), (T, T), (T, T), (T, T)), 4), (Vector2, 2), (Vector2 { x, y }) ); crate::impl_matrix!((Matrix4 { x_axis, y_axis, z_axis, w_axis }, ((T, T, T), (T, T, T), (T, T, T), (T, T, T)), 4), (Vector3, 3), (Vector3 { x, y, z }) ); crate::impl_matrix!((Matrix4 { x_axis, y_axis, z_axis, w_axis }, ((T, T, T, T), (T, T, T, T), (T, T, T, T), (T, T, T, T)), 4), (Vector4, 4), (Vector4 { x, y, z, w }) );