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Author SHA1 Message Date
6c3f20eb53 how 2025-10-17 15:55:19 +01:00
15736b60ce wip 2025-10-17 15:55:14 +01:00
55 changed files with 1019 additions and 1815 deletions

837
Cargo.lock generated

File diff suppressed because it is too large Load Diff

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@@ -24,14 +24,3 @@ resolver = "2"
#lto = true #lto = true
strip = true strip = true
codegen-units = 1 codegen-units = 1
[workspace.lints.rust]
# unsafe_code = "forbid"
# missing_docs = "warn"
# missing_debug_implementations = "warn"
single_use_lifetimes = "warn"
trivial_casts = "warn"
unused_lifetimes = "warn"
unused_qualifications = "warn"
# variant_size_differences = "warn"
unexpected_cfgs = "warn"

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@@ -12,6 +12,3 @@ strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }
strafesnet_session = { path = "../session", registry = "strafesnet" } strafesnet_session = { path = "../session", registry = "strafesnet" }
strafesnet_settings = { path = "../settings", registry = "strafesnet" } strafesnet_settings = { path = "../settings", registry = "strafesnet" }
wgpu = "27.0.0" wgpu = "27.0.0"
[lints]
workspace = true

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@@ -94,7 +94,7 @@ impl GraphicsCamera{
raw raw
} }
} }
impl Default for GraphicsCamera{ impl std::default::Default for GraphicsCamera{
fn default()->Self{ fn default()->Self{
Self{ Self{
screen_size:glam::UVec2::ONE, screen_size:glam::UVec2::ONE,
@@ -167,7 +167,7 @@ impl GraphicsState{
} }
pub fn generate_models(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,map:&map::CompleteMap){ pub fn generate_models(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,map:&map::CompleteMap){
//generate texture view per texture //generate texture view per texture
let texture_views:HashMap<model::TextureId,wgpu::TextureView>=map.textures.iter().enumerate().filter_map(|(texture_id,texture_data)|{ let texture_views:HashMap<strafesnet_common::model::TextureId,wgpu::TextureView>=map.textures.iter().enumerate().filter_map(|(texture_id,texture_data)|{
let texture_id=model::TextureId::new(texture_id as u32); let texture_id=model::TextureId::new(texture_id as u32);
let image=match ddsfile::Dds::read(std::io::Cursor::new(texture_data)){ let image=match ddsfile::Dds::read(std::io::Cursor::new(texture_data)){
Ok(image)=>image, Ok(image)=>image,
@@ -803,7 +803,7 @@ impl GraphicsState{
module:&shader, module:&shader,
entry_point:Some("vs_entity_texture"), entry_point:Some("vs_entity_texture"),
buffers:&[wgpu::VertexBufferLayout{ buffers:&[wgpu::VertexBufferLayout{
array_stride:size_of::<GraphicsVertex>() as wgpu::BufferAddress, array_stride:std::mem::size_of::<GraphicsVertex>() as wgpu::BufferAddress,
step_mode:wgpu::VertexStepMode::Vertex, step_mode:wgpu::VertexStepMode::Vertex,
attributes:&wgpu::vertex_attr_array![0=>Float32x3,1=>Float32x2,2=>Float32x3,3=>Float32x4], attributes:&wgpu::vertex_attr_array![0=>Float32x3,1=>Float32x2,2=>Float32x3,3=>Float32x4],
}], }],

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@@ -8,6 +8,3 @@ arrayvec = "0.7.6"
glam = "0.30.0" glam = "0.30.0"
id = { version = "0.1.0", registry = "strafesnet" } id = { version = "0.1.0", registry = "strafesnet" }
strafesnet_common = { path = "../../lib/common", registry = "strafesnet" } strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }
[lints]
workspace = true

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@@ -33,7 +33,7 @@ impl<T:Copy> std::ops::Neg for &Body<T>{
impl<T> Body<T> impl<T> Body<T>
where Time<T>:Copy, where Time<T>:Copy,
{ {
pub const ZERO:Self=Self::new(vec3::zero(),vec3::zero(),vec3::zero(),Time::ZERO); pub const ZERO:Self=Self::new(vec3::ZERO,vec3::ZERO,vec3::ZERO,Time::ZERO);
pub const fn new(position:Planar64Vec3,velocity:Planar64Vec3,acceleration:Planar64Vec3,time:Time<T>)->Self{ pub const fn new(position:Planar64Vec3,velocity:Planar64Vec3,acceleration:Planar64Vec3,time:Time<T>)->Self{
Self{ Self{
position, position,
@@ -107,8 +107,8 @@ impl<T> Body<T>
self.time+=dt.into(); self.time+=dt.into();
} }
pub fn infinity_dir(&self)->Option<Planar64Vec3>{ pub fn infinity_dir(&self)->Option<Planar64Vec3>{
if self.velocity==vec3::zero(){ if self.velocity==vec3::ZERO{
if self.acceleration==vec3::zero(){ if self.acceleration==vec3::ZERO{
None None
}else{ }else{
Some(self.acceleration) Some(self.acceleration)

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@@ -21,6 +21,12 @@ impl<M:MeshQuery> CrawlResult<M>{
CrawlResult::Hit(face,time)=>Some((face,time)), CrawlResult::Hit(face,time)=>Some((face,time)),
} }
} }
pub fn miss(self)->Option<FEV<M>>{
match self{
CrawlResult::Miss(fev)=>Some(fev),
CrawlResult::Hit(_,_)=>None,
}
}
} }
// TODO: move predict_collision_face_out algorithm in here or something // TODO: move predict_collision_face_out algorithm in here or something

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@@ -1,8 +1,7 @@
mod body; mod body;
mod push_solve;
mod face_crawler; mod face_crawler;
mod model; mod model;
mod push_solve;
mod minimum_difference;
pub mod physics; pub mod physics;

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@@ -1,875 +0,0 @@
use strafesnet_common::integer::vec3;
use strafesnet_common::integer::vec3::Vector3;
use strafesnet_common::integer::{Fixed,Planar64,Planar64Vec3};
use crate::model::{DirectedEdge,FEV,MeshQuery};
// TODO: remove mesh invert
use crate::model::{MinkowskiMesh,MinkowskiVert};
// This algorithm is based on Lua code
// written by Trey Reynolds in 2021
type Simplex<const N:usize,Vert>=[Vert;N];
#[derive(Clone,Copy)]
enum Simplex1_3<Vert>{
Simplex1(Simplex<1,Vert>),
Simplex2(Simplex<2,Vert>),
Simplex3(Simplex<3,Vert>),
}
impl<Vert> Simplex1_3<Vert>{
fn push_front(self,v:Vert)->Simplex2_4<Vert>{
match self{
Simplex1_3::Simplex1([v0])=>Simplex2_4::Simplex2([v,v0]),
Simplex1_3::Simplex2([v0,v1])=>Simplex2_4::Simplex3([v,v0,v1]),
Simplex1_3::Simplex3([v0,v1,v2])=>Simplex2_4::Simplex4([v,v0,v1,v2]),
}
}
}
#[derive(Clone,Copy)]
enum Simplex2_4<Vert>{
Simplex2(Simplex<2,Vert>),
Simplex3(Simplex<3,Vert>),
Simplex4(Simplex<4,Vert>),
}
/*
local function absDet(r, u, v, w)
if w then
return math.abs((u - r):Cross(v - r):Dot(w - r))
elseif v then
return (u - r):Cross(v - r).magnitude
elseif u then
return (u - r).magnitude
else
return 1
end
end
*/
impl<Vert> Simplex2_4<Vert>{
fn det_is_zero<M:MeshQuery<Vert=Vert>>(self,mesh:&M)->bool{
match self{
Self::Simplex4([p0,p1,p2,p3])=>{
let p0=mesh.vert(p0);
let p1=mesh.vert(p1);
let p2=mesh.vert(p2);
let p3=mesh.vert(p3);
(p1-p0).cross(p2-p0).dot(p3-p0)==Fixed::ZERO
},
Self::Simplex3([p0,p1,p2])=>{
let p0=mesh.vert(p0);
let p1=mesh.vert(p1);
let p2=mesh.vert(p2);
(p1-p0).cross(p2-p0)==vec3::zero()
},
Self::Simplex2([p0,p1])=>{
let p0=mesh.vert(p0);
let p1=mesh.vert(p1);
p1-p0==vec3::zero()
}
}
}
}
/*
local function choosePerpendicularDirection(d)
local x, y, z = d.x, d.y, d.z
local best = math.min(x*x, y*y, z*z)
if x*x == best then
return Vector3.new(y*y + z*z, -x*y, -x*z)
elseif y*y == best then
return Vector3.new(-x*y, x*x + z*z, -y*z)
else
return Vector3.new(-x*z, -y*z, x*x + y*y)
end
end
*/
fn choose_perpendicular_direction(d:Planar64Vec3)->Planar64Vec3{
let x=d.x.abs();
let y=d.y.abs();
let z=d.z.abs();
if x<y&&x<z{
Vector3::new([Fixed::ZERO,-d.z,d.y])
}else if y<z{
Vector3::new([d.z,Fixed::ZERO,-d.x])
}else{
Vector3::new([-d.y,d.x,Fixed::ZERO])
}
}
const fn choose_any_direction()->Planar64Vec3{
vec3::X
}
fn reduce1<M:MeshQuery>(
[v0]:Simplex<1,M::Vert>,
mesh:&M,
point:Planar64Vec3,
)->Reduced<M::Vert>{
// --debug.profilebegin("reduceSimplex0")
// local a = a1 - a0
let p0=mesh.vert(v0);
// local p = -a
let p=-(p0+point);
// local direction = p
let mut dir=p;
// if direction.magnitude == 0 then
// direction = chooseAnyDirection()
if dir==vec3::zero(){
dir=choose_any_direction();
}
// return direction, a0, a1
Reduced{
dir,
simplex:Simplex1_3::Simplex1([v0]),
}
}
// local function reduceSimplex1(a0, a1, b0, b1)
fn reduce2<M:MeshQuery>(
[v0,v1]:Simplex<2,M::Vert>,
mesh:&M,
point:Planar64Vec3,
)->Reduced<M::Vert>{
// --debug.profilebegin("reduceSimplex1")
// local a = a1 - a0
// local b = b1 - b0
let p0=mesh.vert(v0);
let p1=mesh.vert(v1);
// local p = -a
// local u = b - a
let p=-(p0+point);
let u=p1-p0;
// -- modify to take into account the radiuses
// local p_u = p:Dot(u)
let p_u=p.dot(u);
// if p_u >= 0 then
if !p_u.is_negative(){
// local direction = u:Cross(p):Cross(u)
let direction=u.cross(p).cross(u);
// if direction.magnitude == 0 then
if direction==vec3::zero(){
return Reduced{
dir:choose_perpendicular_direction(u),
simplex:Simplex1_3::Simplex2([v0,v1]),
};
}
// -- modify the direction to take into account a0R and b0R
// return direction, a0, a1, b0, b1
return Reduced{
dir:direction.narrow_1().unwrap(),
simplex:Simplex1_3::Simplex2([v0,v1]),
};
}
// local direction = p
let mut dir=p;
// if direction.magnitude == 0 then
if dir==vec3::zero(){
dir=choose_perpendicular_direction(u);
}
// return direction, a0, a1
Reduced{
dir,
simplex:Simplex1_3::Simplex1([v0]),
}
}
// local function reduceSimplex2(a0, a1, b0, b1, c0, c1)
fn reduce3<M:MeshQuery>(
[v0,mut v1,v2]:Simplex<3,M::Vert>,
mesh:&M,
point:Planar64Vec3,
)->Reduced<M::Vert>{
// --debug.profilebegin("reduceSimplex2")
// local a = a1 - a0
// local b = b1 - b0
// local c = c1 - c0
let p0=mesh.vert(v0);
let p1=mesh.vert(v1);
let p2=mesh.vert(v2);
// local p = -a
// local u = b - a
// local v = c - a
let p=-(p0+point);
let mut u=p1-p0;
let v=p2-p0;
// local uv = u:Cross(v)
// local up = u:Cross(p)
// local pv = p:Cross(v)
// local uv_up = uv:Dot(up)
// local uv_pv = uv:Dot(pv)
let mut uv=u.cross(v);
let mut up=u.cross(p);
let pv=p.cross(v);
let uv_up=uv.dot(up);
let uv_pv=uv.dot(pv);
// if uv_up >= 0 and uv_pv >= 0 then
if !uv_up.is_negative()&&!uv_pv.is_negative(){
// local uvp = uv:Dot(p)
let uvp=uv.dot(p);
// local direction = uvp < 0 and -uv or uv
let direction=if uvp.is_negative(){
-uv
}else{
uv
};
// return direction, a0, a1, b0, b1, c0, c1
return Reduced{
dir:direction.narrow_1().unwrap(),
simplex:Simplex1_3::Simplex3([v0,v1,v2]),
};
}
// local u_u = u:Dot(u)
// local v_v = v:Dot(v)
// local uDist = uv_up/(u_u*v.magnitude)
// local vDist = uv_pv/(v_v*u.magnitude)
// local minDist2 = math.min(uDist, vDist)
let u_dist=uv_up*v.length();
let v_dist=uv_pv*u.length();
// if vDist == minDist2 then
if v_dist<u_dist{
u=v;
up=-pv;
uv=-uv;
// b0 = c0
// b1 = c1
v1=v2;
}
// local p_u = p:Dot(u)
let p_u=p.dot(u);
// if p_u >= 0 then
if !p_u.is_negative(){
// local direction = up:Cross(u)
let direction=up.cross(u);
// if direction.magnitude == 0 then
if direction==vec3::zero(){
// direction = uv
return Reduced{
dir:uv.narrow_1().unwrap(),
simplex:Simplex1_3::Simplex2([v0,v1]),
};
}
// return direction, a0, a1, b0, b1
return Reduced{
dir:direction.narrow_1().unwrap(),
simplex:Simplex1_3::Simplex2([v0,v1]),
};
}
// local direction = p
let dir=p;
// if direction.magnitude == 0 then
if dir==vec3::zero(){
// direction = uv
return Reduced{
dir:uv.narrow_1().unwrap(),
simplex:Simplex1_3::Simplex1([v0]),
};
}
// return direction, a0, a0
Reduced{
dir,
simplex:Simplex1_3::Simplex1([v0]),
}
}
// local function reduceSimplex3(a0, a1, b0, b1, c0, c1, d0, d1)
fn reduce4<M:MeshQuery>(
[v0,mut v1,mut v2,v3]:Simplex<4,M::Vert>,
mesh:&M,
point:Planar64Vec3,
)->Reduce<M::Vert>{
// --debug.profilebegin("reduceSimplex3")
// local a = a1 - a0
// local b = b1 - b0
// local c = c1 - c0
// local d = d1 - d0
let p0=mesh.vert(v0);
let p1=mesh.vert(v1);
let p2=mesh.vert(v2);
let p3=mesh.vert(v3);
// local p = -a
// local u = b - a
// local v = c - a
// local w = d - a
let p=-(p0+point);
let mut u=p1-p0;
let mut v=p2-p0;
let w=p3-p0;
// local uv = u:Cross(v)
// local vw = v:Cross(w)
// local wu = w:Cross(u)
// local uvw = uv:Dot(w)
// local pvw = vw:Dot(p)
// local upw = wu:Dot(p)
// local uvp = uv:Dot(p)
let mut uv=u.cross(v);
let vw=v.cross(w);
let wu=w.cross(u);
let uv_w=uv.dot(w);
let pv_w=vw.dot(p);
let up_w=wu.dot(p);
let uv_p=uv.dot(p);
// if pvw/uvw >= 0 and upw/uvw >= 0 and uvp/uvw >= 0 then
if !pv_w.div_sign(uv_w).is_negative()
||!up_w.div_sign(uv_w).is_negative()
||!uv_p.div_sign(uv_w).is_negative(){
// origin is contained, this is a positive detection
// local direction = Vector3.new(0, 0, 0)
// return direction, a0, a1, b0, b1, c0, c1, d0, d1
return Reduce::Escape([v0,v1,v2,v3]);
}
// local uvwSign = uvw < 0 and -1 or uvw > 0 and 1 or 0
// local uvDist = uvp*uvwSign/uv.magnitude
// local vwDist = pvw*uvwSign/vw.magnitude
// local wuDist = upw*uvwSign/wu.magnitude
// local minDist3 = math.min(uvDist, vwDist, wuDist)
let uv_dist=uv_p.mul_sign(uv_w);
let vw_dist=pv_w.mul_sign(uv_w);
let wu_dist=up_w.mul_sign(uv_w);
let wu_len=wu.length();
let uv_len=uv.length();
let vw_len=vw.length();
if vw_dist*wu_len<wu_dist*vw_len{
// if vwDist == minDist3 then
if vw_dist*uv_len<uv_dist*vw_len{
(u,v)=(v,w);
uv=vw;
// uv_p=pv_w; // unused
// b0, c0 = c0, d0
// b1, c1 = c1, d1
(v1,v2)=(v2,v3);
}else{
v2=v3;
}
}else{
// elseif wuDist == minDist3 then
if wu_dist*uv_len<uv_dist*wu_len{
(u,v)=(w,u);
uv=wu;
// uv_p=up_w; // unused
// b0, c0 = d0, b0
// b1, c1 = d1, b1
// before [a,b,c,d]
(v1,v2)=(v3,v1);
// after [a,d,b]
}else{
v2=v3;
}
}
// local up = u:Cross(p)
// local pv = p:Cross(v)
// local uv_up = uv:Dot(up)
// local uv_pv = uv:Dot(pv)
let mut up=u.cross(p);
let pv=p.cross(v);
let uv_up=uv.dot(up);
let uv_pv=uv.dot(pv);
// if uv_up >= 0 and uv_pv >= 0 then
if !uv_up.is_negative()&&!uv_pv.is_negative(){
// local direction = uvw < 0 and uv or -uv
// return direction, a0, a1, b0, b1, c0, c1
if uv_w.is_negative(){
return Reduce::Reduced(Reduced{
dir:uv.narrow_1().unwrap(),
simplex:Simplex1_3::Simplex3([v0,v1,v2]),
});
}else{
return Reduce::Reduced(Reduced{
dir:-uv.narrow_1().unwrap(),
simplex:Simplex1_3::Simplex3([v0,v1,v2]),
});
}
}
// local u_u = u:Dot(u)
// local v_v = v:Dot(v)
// local uDist = uv_up/(u_u*v.magnitude)
// local vDist = uv_pv/(v_v*u.magnitude)
// local minDist2 = math.min(uDist, vDist)
let u_dist=uv_up*v.length();
let v_dist=uv_pv*u.length();
// if vDist == minDist2 then
if v_dist<u_dist{
u=v;
up=-pv;
uv=-uv;
// b0 = c0
// b1 = c1
v1=v2;
}
// local p_u = p:Dot(u)
let p_u=p.dot(u);
// if p_u >= 0 then
if !p_u.is_negative(){
// local direction = up:Cross(u)
let direction=up.cross(u);
// if direction.magnitude == 0 then
if direction==vec3::zero(){
// direction = uvw < 0 and uv or -uv
// return direction, a0, a1, b0, b1
if uv_w.is_negative(){
return Reduce::Reduced(Reduced{
dir:uv.narrow_1().unwrap(),
simplex:Simplex1_3::Simplex2([v0,v1]),
});
}else{
return Reduce::Reduced(Reduced{
dir:-uv.narrow_1().unwrap(),
simplex:Simplex1_3::Simplex2([v0,v1]),
});
}
}
// return direction, a0, a1, b0, b1
return Reduce::Reduced(Reduced{
dir:direction.narrow_1().unwrap(),
simplex:Simplex1_3::Simplex2([v0,v1]),
});
}
// local direction = p
let dir=p;
// if direction.magnitude == 0 then
if dir==vec3::zero(){
// direction = uvw < 0 and uv or -uv
if uv_w.is_negative(){
return Reduce::Reduced(Reduced{
dir:uv.narrow_1().unwrap(),
simplex:Simplex1_3::Simplex1([v0]),
});
}else{
return Reduce::Reduced(Reduced{
dir:-uv.narrow_1().unwrap(),
simplex:Simplex1_3::Simplex1([v0]),
});
}
}
// return direction, a0, a1
Reduce::Reduced(Reduced{
dir,
simplex:Simplex1_3::Simplex1([v0]),
})
}
struct Reduced<Vert>{
dir:Planar64Vec3,
simplex:Simplex1_3<Vert>,
}
enum Reduce<Vert>{
Escape(Simplex<4,Vert>),
Reduced(Reduced<Vert>),
}
impl<Vert> Simplex2_4<Vert>{
fn reduce<M:MeshQuery<Vert=Vert>>(self,mesh:&M,point:Planar64Vec3)->Reduce<Vert>{
match self{
Self::Simplex2(simplex)=>Reduce::Reduced(reduce2(simplex,mesh,point)),
Self::Simplex3(simplex)=>Reduce::Reduced(reduce3(simplex,mesh,point)),
Self::Simplex4(simplex)=>reduce4(simplex,mesh,point),
}
}
}
pub fn contains_point(mesh:&MinkowskiMesh<'_>,point:Planar64Vec3)->bool{
const ENABLE_FAST_FAIL:bool=true;
// TODO: remove mesh negation
minimum_difference::<ENABLE_FAST_FAIL,_,_>(&-mesh,point,
// on_exact
|is_intersecting,_simplex|{
is_intersecting
},
// on_escape
|_simplex|{
// intersection is guaranteed at this point
true
},
// fast_fail value
||false
)
}
//infinity fev algorithm state transition
#[derive(Debug)]
enum Transition<Vert>{
Done,//found closest vert, no edges are better
Vert(Vert),//transition to vert
}
enum EV<M:MeshQuery>{
Vert(M::Vert),
Edge(<M::Edge as DirectedEdge>::UndirectedEdge),
}
impl<M:MeshQuery> From<EV<M>> for FEV<M>{
fn from(value:EV<M>)->Self{
match value{
EV::Vert(minkowski_vert)=>FEV::Vert(minkowski_vert),
EV::Edge(minkowski_edge)=>FEV::Edge(minkowski_edge),
}
}
}
trait Contains{
fn contains(&self,point:Planar64Vec3)->bool;
}
// convenience type to check if a point is within some threshold of a plane.
struct ThickPlane{
point:Planar64Vec3,
normal:Vector3<Fixed<2,64>>,
epsilon:Fixed<3,96>,
}
impl ThickPlane{
fn new<M:MeshQuery>(mesh:&M,[v0,v1,v2]:Simplex<3,M::Vert>)->Self{
let p0=mesh.vert(v0);
let p1=mesh.vert(v1);
let p2=mesh.vert(v2);
let point=p0;
let normal=(p1-p0).cross(p2-p0);
// Allow ~ 2*sqrt(3) units of thickness on the plane
// This is to account for the variance of two voxels across the longest diagonal
let epsilon=(normal.length()*(Planar64::EPSILON*3)).wrap_3();
Self{point,normal,epsilon}
}
}
impl Contains for ThickPlane{
fn contains(&self,point:Planar64Vec3)->bool{
(point-self.point).dot(self.normal).abs()<=self.epsilon
}
}
struct ThickLine{
point:Planar64Vec3,
dir:Planar64Vec3,
epsilon:Fixed<4,128>,
}
impl ThickLine{
fn new<M:MeshQuery>(mesh:&M,[v0,v1]:Simplex<2,M::Vert>)->Self{
let p0=mesh.vert(v0);
let p1=mesh.vert(v1);
let point=p0;
let dir=p1-p0;
// Allow ~ 2*sqrt(3) units of thickness on the plane
// This is to account for the variance of two voxels across the longest diagonal
let epsilon=(dir.length_squared()*(Planar64::EPSILON*3)).widen_4();
Self{point,dir,epsilon}
}
}
impl Contains for ThickLine{
fn contains(&self,point:Planar64Vec3)->bool{
(point-self.point).cross(self.dir).length_squared()<=self.epsilon
}
}
struct EVFinder<'a,M,C>{
mesh:&'a M,
constraint:C,
best_distance_squared:Fixed<2,64>,
}
impl<M:MeshQuery,C:Contains> EVFinder<'_,M,C>{
fn next_transition_vert(&mut self,vert_id:M::Vert,point:Planar64Vec3)->Transition<M::Vert>{
let mut best_transition=Transition::Done;
for &directed_edge_id in self.mesh.vert_edges(vert_id).as_ref(){
//test if this edge's opposite vertex closer
let edge_verts=self.mesh.edge_verts(directed_edge_id.as_undirected());
//select opposite vertex
let test_vert_id=edge_verts.as_ref()[directed_edge_id.parity() as usize];
let test_pos=self.mesh.vert(test_vert_id);
let diff=point-test_pos;
let distance_squared=diff.dot(diff);
// ensure test_vert_id is coplanar to simplex
if distance_squared<self.best_distance_squared&&self.constraint.contains(test_pos){
best_transition=Transition::Vert(test_vert_id);
self.best_distance_squared=distance_squared;
}
}
best_transition
}
fn final_ev(&mut self,vert_id:M::Vert,point:Planar64Vec3)->EV<M>{
let mut best_transition=EV::Vert(vert_id);
let vert_pos=self.mesh.vert(vert_id);
let diff=point-vert_pos;
for &directed_edge_id in self.mesh.vert_edges(vert_id).as_ref(){
//test if this edge is closer
let edge_verts=self.mesh.edge_verts(directed_edge_id.as_undirected());
let test_vert_id=edge_verts.as_ref()[directed_edge_id.parity() as usize];
let test_pos=self.mesh.vert(test_vert_id);
let edge_n=test_pos-vert_pos;
let d=edge_n.dot(diff);
//test the edge
let edge_nn=edge_n.dot(edge_n);
// ensure edge contains closest point and directed_edge_id is coplanar to simplex
if !d.is_negative()&&d<=edge_nn&&self.constraint.contains(test_pos){
let distance_squared={
let c=diff.cross(edge_n);
//wrap for speed
(c.dot(c)/edge_nn).divide().wrap_2()
};
if distance_squared<=self.best_distance_squared{
best_transition=EV::Edge(directed_edge_id.as_undirected());
self.best_distance_squared=distance_squared;
}
}
}
best_transition
}
fn crawl_boundaries(&mut self,mut vert_id:M::Vert,point:Planar64Vec3)->EV<M>{
loop{
match self.next_transition_vert(vert_id,point){
Transition::Done=>return self.final_ev(vert_id,point),
Transition::Vert(new_vert_id)=>vert_id=new_vert_id,
}
}
}
}
/// This function drops a vertex down to an edge or a face if the path from infinity did not cross any vertex-edge boundaries but the point is supposed to have already crossed a boundary down from a vertex
fn crawl_to_closest_ev<M:MeshQuery>(mesh:&M,simplex:Simplex<2,M::Vert>,point:Planar64Vec3)->EV<M>{
// naively start at the closest vertex
// the closest vertex is not necessarily the one with the fewest boundary hops
// but it doesn't matter, we will get there regardless.
let (vert_id,best_distance_squared)=simplex.into_iter().map(|vert_id|{
let diff=point-mesh.vert(vert_id);
(vert_id,diff.dot(diff))
}).min_by_key(|&(_,d)|d).unwrap();
let constraint=ThickLine::new(mesh,simplex);
let mut finder=EVFinder{constraint,mesh,best_distance_squared};
//start on any vertex
//cross uncrossable vertex-edge boundaries until you find the closest vertex or edge
//cross edge-face boundary if it's uncrossable
finder.crawl_boundaries(vert_id,point)
}
/// This function drops a vertex down to an edge or a face if the path from infinity did not cross any vertex-edge boundaries but the point is supposed to have already crossed a boundary down from a vertex
fn crawl_to_closest_fev<'a>(mesh:&MinkowskiMesh<'a>,simplex:Simplex<3,MinkowskiVert>,point:Planar64Vec3)->FEV::<MinkowskiMesh<'a>>{
// naively start at the closest vertex
// the closest vertex is not necessarily the one with the fewest boundary hops
// but it doesn't matter, we will get there regardless.
let (vert_id,best_distance_squared)=simplex.into_iter().map(|vert_id|{
let diff=point-mesh.vert(vert_id);
(vert_id,diff.dot(diff))
}).min_by_key(|&(_,d)|d).unwrap();
let constraint=ThickPlane::new(mesh,simplex);
let mut finder=EVFinder{constraint,mesh,best_distance_squared};
//start on any vertex
//cross uncrossable vertex-edge boundaries until you find the closest vertex or edge
//cross edge-face boundary if it's uncrossable
match finder.crawl_boundaries(vert_id,point){
//if a vert is returned, it is the closest point to the infinity point
EV::Vert(vert_id)=>FEV::Vert(vert_id),
EV::Edge(edge_id)=>{
//cross to face if we are on the wrong side
let edge_n=mesh.edge_n(edge_id);
// point is multiplied by two because vert_sum sums two vertices.
let delta_pos=point*2-{
let &[v0,v1]=mesh.edge_verts(edge_id).as_ref();
mesh.vert(v0)+mesh.vert(v1)
};
for (i,&face_id) in mesh.edge_faces(edge_id).as_ref().iter().enumerate(){
//test if this face is closer
let (face_n,d)=mesh.face_nd(face_id);
//if test point is behind face, the face is invalid
// TODO: find out why I thought of this backwards
if !(face_n.dot(point)-d).is_positive(){
continue;
}
//edge-face boundary nd, n facing out of the face towards the edge
let boundary_n=face_n.cross(edge_n)*(i as i64*2-1);
let boundary_d=boundary_n.dot(delta_pos);
//is test point behind edge, i.e. contained in the face
if !boundary_d.is_positive(){
//both faces cannot pass this condition, return early if one does.
return FEV::Face(face_id);
}
}
FEV::Edge(edge_id)
},
}
}
pub fn closest_fev_not_inside<'a>(mesh:&MinkowskiMesh<'a>,point:Planar64Vec3)->Option<FEV<MinkowskiMesh<'a>>>{
const ENABLE_FAST_FAIL:bool=false;
// TODO: remove mesh negation
minimum_difference::<ENABLE_FAST_FAIL,_,_>(&-mesh,point,
// on_exact
|is_intersecting,simplex|{
if is_intersecting{
return None;
}
// Convert simplex to FEV
// Vertices must be inverted since the mesh is inverted
Some(match simplex{
Simplex1_3::Simplex1([v0])=>FEV::Vert(-v0),
Simplex1_3::Simplex2([v0,v1])=>{
// invert
let (v0,v1)=(-v0,-v1);
let ev=crawl_to_closest_ev(mesh,[v0,v1],point);
if !matches!(ev,EV::Edge(_)){
println!("I can't believe it's not an edge!");
}
ev.into()
},
Simplex1_3::Simplex3([v0,v1,v2])=>{
// invert
let (v0,v1,v2)=(-v0,-v1,-v2);
// Shimmy to the side until you find a face that contains the closest point
// it's ALWAYS representable as a face, but this algorithm may
// return E or V in edge cases but I don't think that will break the face crawler
let fev=crawl_to_closest_fev(mesh,[v0,v1,v2],point);
if !matches!(fev,FEV::Face(_)){
println!("I can't believe it's not a face!");
}
fev
},
})
},
// on_escape
|_simplex|{
// intersection is guaranteed at this point
// local norm, dist, u0, u1, v0, v1, w0, w1 = expand(queryP, queryQ, a0, a1, b0, b1, c0, c1, d0, d1, 1e-5)
// let simplex=refine_to_exact(mesh,simplex);
None
},
// fast_fail value is irrelevant and will never be returned!
||unreachable!()
)
}
// local function minimumDifference(
// queryP, radiusP,
// queryQ, radiusQ,
// exitRadius, testIntersection
// )
fn minimum_difference<const ENABLE_FAST_FAIL:bool,T,M:MeshQuery>(
mesh:&M,
point:Planar64Vec3,
on_exact:impl FnOnce(bool,Simplex1_3<M::Vert>)->T,
on_escape:impl FnOnce(Simplex<4,M::Vert>)->T,
on_fast_fail:impl FnOnce()->T,
)->T{
// local initialAxis = queryQ() - queryP()
// local new_point_p = queryP(initialAxis)
// local new_point_q = queryQ(-initialAxis)
// local direction, a0, a1, b0, b1, c0, c1, d0, d1
let mut initial_axis=mesh.hint_point()+point;
// degenerate case
if initial_axis==vec3::zero(){
initial_axis=choose_any_direction();
}
let last_point=mesh.farthest_vert(-initial_axis);
// this represents the 'a' value in the commented code
let mut last_pos=mesh.vert(last_point);
let Reduced{dir:mut direction,simplex:mut simplex_small}=reduce1([last_point],mesh,point);
// exitRadius = testIntersection and 0 or exitRadius or 1/0
// for _ = 1, 100 do
loop{
// new_point_p = queryP(-direction)
// new_point_q = queryQ(direction)
// local next_point = new_point_q - new_point_p
let next_point=mesh.farthest_vert(direction);
let next_pos=mesh.vert(next_point);
// if -direction:Dot(next_point) > (exitRadius + radiusP + radiusQ)*direction.magnitude then
if ENABLE_FAST_FAIL&&direction.dot(next_pos+point).is_negative(){
return on_fast_fail();
}
let simplex_big=simplex_small.push_front(next_point);
// if
// direction:Dot(next_point - a) <= 0 or
// absDet(next_point, a, b, c) < 1e-6
if !direction.dot(next_pos-last_pos).is_positive()
||simplex_big.det_is_zero(mesh){
// Found enough information to compute the exact closest point.
// local norm = direction.unit
// local dist = a:Dot(norm)
// local hits = -dist < radiusP + radiusQ
let is_intersecting=(last_pos+point).dot(direction).is_positive();
return on_exact(is_intersecting,simplex_small);
}
// direction, a0, a1, b0, b1, c0, c1, d0, d1 = reduceSimplex(new_point_p, new_point_q, a0, a1, b0, b1, c0, c1)
match simplex_big.reduce(mesh,point){
// if a and b and c and d then
Reduce::Escape(simplex)=>{
// Enough information to conclude that the meshes are intersecting.
// Topology information is computed if needed.
return on_escape(simplex);
},
Reduce::Reduced(reduced)=>{
direction=reduced.dir;
simplex_small=reduced.simplex;
},
}
// next loop this will be a
last_pos=next_pos;
}
}
#[cfg(test)]
mod test{
use super::*;
use crate::model::{PhysicsMesh,PhysicsMeshView};
fn mesh_contains_point(mesh:PhysicsMeshView<'_>,point:Planar64Vec3)->bool{
const ENABLE_FAST_FAIL:bool=true;
// TODO: remove mesh negation
minimum_difference::<ENABLE_FAST_FAIL,_,_>(&mesh,point,
// on_exact
|is_intersecting,_simplex|{
is_intersecting
},
// on_escape
|_simplex|{
// intersection is guaranteed at this point
true
},
// fast_fail value
||false
)
}
#[test]
fn test_cube_points(){
let mesh=PhysicsMesh::unit_cube();
let mesh_view=mesh.complete_mesh_view();
assert!(mesh_contains_point(mesh_view,vec3::NEG_Z));
}
}

View File

@@ -90,9 +90,6 @@ pub trait MeshQuery{
let &[v0,v1]=self.edge_verts(directed_edge_id.as_undirected()).as_ref(); let &[v0,v1]=self.edge_verts(directed_edge_id.as_undirected()).as_ref();
(self.vert(v1)-self.vert(v0))*((directed_edge_id.parity() as i64)*2-1) (self.vert(v1)-self.vert(v0))*((directed_edge_id.parity() as i64)*2-1)
} }
/// This must return a point inside the mesh.
fn hint_point(&self)->Planar64Vec3;
fn farthest_vert(&self,dir:Planar64Vec3)->Self::Vert;
fn vert(&self,vert_id:Self::Vert)->Planar64Vec3; fn vert(&self,vert_id:Self::Vert)->Planar64Vec3;
fn face_nd(&self,face_id:Self::Face)->(Self::Normal,Self::Offset); fn face_nd(&self,face_id:Self::Face)->(Self::Normal,Self::Offset);
fn face_edges(&self,face_id:Self::Face)->impl AsRef<[Self::Edge]>; fn face_edges(&self,face_id:Self::Face)->impl AsRef<[Self::Edge]>;
@@ -435,7 +432,7 @@ impl TryFrom<&model::Mesh> for PhysicsMesh{
} }
} }
#[derive(Debug,Clone,Copy)] #[derive(Debug)]
pub struct PhysicsMeshView<'a>{ pub struct PhysicsMeshView<'a>{
data:&'a PhysicsMeshData, data:&'a PhysicsMeshData,
topology:&'a PhysicsMeshTopology, topology:&'a PhysicsMeshTopology,
@@ -450,22 +447,6 @@ impl MeshQuery for PhysicsMeshView<'_>{
let face_idx=self.topology.faces[face_id.get() as usize].get() as usize; let face_idx=self.topology.faces[face_id.get() as usize].get() as usize;
(self.data.faces[face_idx].normal,self.data.faces[face_idx].dot) (self.data.faces[face_idx].normal,self.data.faces[face_idx].dot)
} }
fn hint_point(&self)->Planar64Vec3{
// invariant: meshes always encompass the origin
vec3::zero()
}
fn farthest_vert(&self,dir:Planar64Vec3)->SubmeshVertId{
//this happens to be well-defined. there are no virtual virtices
SubmeshVertId::new(
self.topology.verts.iter()
.enumerate()
.max_by_key(|&(_,&vert_id)|
dir.dot(self.data.verts[vert_id.get() as usize].0)
)
//assume there is more than zero vertices.
.unwrap().0 as u32
)
}
//ideally I never calculate the vertex position, but I have to for the graphical meshes... //ideally I never calculate the vertex position, but I have to for the graphical meshes...
fn vert(&self,vert_id:SubmeshVertId)->Planar64Vec3{ fn vert(&self,vert_id:SubmeshVertId)->Planar64Vec3{
let vert_idx=self.topology.verts[vert_id.get() as usize].get() as usize; let vert_idx=self.topology.verts[vert_id.get() as usize].get() as usize;
@@ -504,7 +485,7 @@ impl PhysicsMeshTransform{
} }
} }
#[derive(Debug,Clone,Copy)] #[derive(Debug)]
pub struct TransformedMesh<'a>{ pub struct TransformedMesh<'a>{
view:PhysicsMeshView<'a>, view:PhysicsMeshView<'a>,
transform:&'a PhysicsMeshTransform, transform:&'a PhysicsMeshTransform,
@@ -519,9 +500,21 @@ impl TransformedMesh<'_>{
transform, transform,
} }
} }
pub fn verts<'a>(&'a self)->impl Iterator<Item=Vector3<Fixed<2,64>>>+'a{ pub fn verts<'a>(&'a self)->impl Iterator<Item=vec3::Vector3<Fixed<2,64>>>+'a{
self.view.data.verts.iter().map(|&Vert(pos)|self.transform.vertex.transform_point3(pos)) self.view.data.verts.iter().map(|&Vert(pos)|self.transform.vertex.transform_point3(pos))
} }
fn farthest_vert(&self,dir:Planar64Vec3)->SubmeshVertId{
//this happens to be well-defined. there are no virtual virtices
SubmeshVertId::new(
self.view.topology.verts.iter()
.enumerate()
.max_by_key(|&(_,&vert_id)|
dir.dot(self.transform.vertex.transform_point3(self.view.data.verts[vert_id.get() as usize].0))
)
//assume there is more than zero vertices.
.unwrap().0 as u32
)
}
} }
impl MeshQuery for TransformedMesh<'_>{ impl MeshQuery for TransformedMesh<'_>{
type Face=SubmeshFaceId; type Face=SubmeshFaceId;
@@ -539,21 +532,6 @@ impl MeshQuery for TransformedMesh<'_>{
// wrap for speed // wrap for speed
self.transform.vertex.transform_point3(self.view.vert(vert_id)).wrap_1() self.transform.vertex.transform_point3(self.view.vert(vert_id)).wrap_1()
} }
fn hint_point(&self)->Planar64Vec3{
self.transform.vertex.translation
}
fn farthest_vert(&self,dir:Planar64Vec3)->SubmeshVertId{
//this happens to be well-defined. there are no virtual virtices
SubmeshVertId::new(
self.view.topology.verts.iter()
.enumerate()
.max_by_key(|&(_,&vert_id)|
dir.dot(self.transform.vertex.transform_point3(self.view.data.verts[vert_id.get() as usize].0))
)
//assume there is more than zero vertices.
.unwrap().0 as u32
)
}
#[inline] #[inline]
fn face_edges(&self,face_id:SubmeshFaceId)->impl AsRef<[SubmeshDirectedEdgeId]>{ fn face_edges(&self,face_id:SubmeshFaceId)->impl AsRef<[SubmeshDirectedEdgeId]>{
self.view.face_edges(face_id) self.view.face_edges(face_id)
@@ -580,20 +558,11 @@ impl MeshQuery for TransformedMesh<'_>{
//(face,vertex) //(face,vertex)
//(edge,edge) //(edge,edge)
//(vertex,face) //(vertex,face)
#[derive(Clone,Copy,Debug,Eq,PartialEq)] #[derive(Clone,Copy,Debug)]
pub enum MinkowskiVert{ pub enum MinkowskiVert{
VertVert(SubmeshVertId,SubmeshVertId), VertVert(SubmeshVertId,SubmeshVertId),
} }
// TODO: remove this #[derive(Clone,Copy,Debug)]
impl core::ops::Neg for MinkowskiVert{
type Output=Self;
fn neg(self)->Self::Output{
match self{
MinkowskiVert::VertVert(v0,v1)=>MinkowskiVert::VertVert(v1,v0),
}
}
}
#[derive(Clone,Copy,Debug,Eq,PartialEq)]
pub enum MinkowskiEdge{ pub enum MinkowskiEdge{
VertEdge(SubmeshVertId,SubmeshEdgeId), VertEdge(SubmeshVertId,SubmeshEdgeId),
EdgeVert(SubmeshEdgeId,SubmeshVertId), EdgeVert(SubmeshEdgeId,SubmeshVertId),
@@ -608,7 +577,7 @@ impl UndirectedEdge for MinkowskiEdge{
} }
} }
} }
#[derive(Clone,Copy,Debug,Eq,PartialEq)] #[derive(Clone,Copy,Debug)]
pub enum MinkowskiDirectedEdge{ pub enum MinkowskiDirectedEdge{
VertEdge(SubmeshVertId,SubmeshDirectedEdgeId), VertEdge(SubmeshVertId,SubmeshDirectedEdgeId),
EdgeVert(SubmeshDirectedEdgeId,SubmeshVertId), EdgeVert(SubmeshDirectedEdgeId,SubmeshVertId),
@@ -629,7 +598,7 @@ impl DirectedEdge for MinkowskiDirectedEdge{
} }
} }
} }
#[derive(Clone,Copy,Debug,Hash)] #[derive(Clone,Copy,Debug,Hash,Eq,PartialEq)]
pub enum MinkowskiFace{ pub enum MinkowskiFace{
VertFace(SubmeshVertId,SubmeshFaceId), VertFace(SubmeshVertId,SubmeshFaceId),
EdgeEdge(SubmeshEdgeId,SubmeshEdgeId,bool), EdgeEdge(SubmeshEdgeId,SubmeshEdgeId,bool),
@@ -645,20 +614,23 @@ pub struct MinkowskiMesh<'a>{
mesh1:TransformedMesh<'a>, mesh1:TransformedMesh<'a>,
} }
//infinity fev algorithm state transition
#[derive(Debug)]
enum Transition{
Done,//found closest vert, no edges are better
Vert(MinkowskiVert),//transition to vert
}
enum EV{
Vert(MinkowskiVert),
Edge(MinkowskiEdge),
}
pub type GigaTime=Ratio<Fixed<4,128>,Fixed<4,128>>; pub type GigaTime=Ratio<Fixed<4,128>,Fixed<4,128>>;
pub fn into_giga_time(time:Time,relative_to:Time)->GigaTime{ pub fn into_giga_time(time:Time,relative_to:Time)->GigaTime{
let r=(time-relative_to).to_ratio(); let r=(time-relative_to).to_ratio();
Ratio::new(r.num.widen_4(),r.den.widen_4()) Ratio::new(r.num.widen_4(),r.den.widen_4())
} }
// TODO: remove this
impl<'a> core::ops::Neg for &MinkowskiMesh<'a>{
type Output=MinkowskiMesh<'a>;
fn neg(self)->Self::Output{
MinkowskiMesh::minkowski_sum(self.mesh1,self.mesh0)
}
}
impl MinkowskiMesh<'_>{ impl MinkowskiMesh<'_>{
pub fn minkowski_sum<'a>(mesh0:TransformedMesh<'a>,mesh1:TransformedMesh<'a>)->MinkowskiMesh<'a>{ pub fn minkowski_sum<'a>(mesh0:TransformedMesh<'a>,mesh1:TransformedMesh<'a>)->MinkowskiMesh<'a>{
MinkowskiMesh{ MinkowskiMesh{
@@ -666,28 +638,150 @@ impl MinkowskiMesh<'_>{
mesh1, mesh1,
} }
} }
fn farthest_vert(&self,dir:Planar64Vec3)->MinkowskiVert{
MinkowskiVert::VertVert(self.mesh0.farthest_vert(dir),self.mesh1.farthest_vert(-dir))
}
fn next_transition_vert(&self,vert_id:MinkowskiVert,best_distance_squared:&mut Fixed<2,64>,infinity_dir:Planar64Vec3,point:Planar64Vec3)->Transition{
let mut best_transition=Transition::Done;
for &directed_edge_id in self.vert_edges(vert_id).as_ref(){
let edge_n=self.directed_edge_n(directed_edge_id);
//is boundary uncrossable by a crawl from infinity
let edge_verts=self.edge_verts(directed_edge_id.as_undirected());
//select opposite vertex
let test_vert_id=edge_verts.as_ref()[directed_edge_id.parity() as usize];
//test if it's closer
let diff=point-self.vert(test_vert_id);
if edge_n.dot(infinity_dir).is_zero(){
let distance_squared=diff.dot(diff);
if distance_squared<*best_distance_squared{
best_transition=Transition::Vert(test_vert_id);
*best_distance_squared=distance_squared;
}
}
}
best_transition
}
fn final_ev(&self,vert_id:MinkowskiVert,best_distance_squared:&mut Fixed<2,64>,infinity_dir:Planar64Vec3,point:Planar64Vec3)->EV{
let mut best_transition=EV::Vert(vert_id);
let diff=point-self.vert(vert_id);
for &directed_edge_id in self.vert_edges(vert_id).as_ref(){
let edge_n=self.directed_edge_n(directed_edge_id);
//is boundary uncrossable by a crawl from infinity
//check if time of collision is outside Time::MIN..Time::MAX
if edge_n.dot(infinity_dir).is_zero(){
let d=edge_n.dot(diff);
//test the edge
let edge_nn=edge_n.dot(edge_n);
if !d.is_negative()&&d<=edge_nn{
let distance_squared={
let c=diff.cross(edge_n);
//wrap for speed
(c.dot(c)/edge_nn).divide().wrap_2()
};
if distance_squared<=*best_distance_squared{
best_transition=EV::Edge(directed_edge_id.as_undirected());
*best_distance_squared=distance_squared;
}
}
}
}
best_transition
}
fn crawl_boundaries(&self,mut vert_id:MinkowskiVert,infinity_dir:Planar64Vec3,point:Planar64Vec3)->EV{
let mut best_distance_squared={
let diff=point-self.vert(vert_id);
diff.dot(diff)
};
loop{
match self.next_transition_vert(vert_id,&mut best_distance_squared,infinity_dir,point){
Transition::Done=>return self.final_ev(vert_id,&mut best_distance_squared,infinity_dir,point),
Transition::Vert(new_vert_id)=>vert_id=new_vert_id,
}
}
}
/// This function drops a vertex down to an edge or a face if the path from infinity did not cross any vertex-edge boundaries but the point is supposed to have already crossed a boundary down from a vertex
fn infinity_fev(&self,infinity_dir:Planar64Vec3,point:Planar64Vec3)->FEV::<MinkowskiMesh<'_>>{
//start on any vertex
//cross uncrossable vertex-edge boundaries until you find the closest vertex or edge
//cross edge-face boundary if it's uncrossable
match self.crawl_boundaries(self.farthest_vert(infinity_dir),infinity_dir,point){
//if a vert is returned, it is the closest point to the infinity point
EV::Vert(vert_id)=>FEV::Vert(vert_id),
EV::Edge(edge_id)=>{
//cross to face if the boundary is not crossable and we are on the wrong side
let edge_n=self.edge_n(edge_id);
// point is multiplied by two because vert_sum sums two vertices.
let delta_pos=point*2-{
let &[v0,v1]=self.edge_verts(edge_id).as_ref();
self.vert(v0)+self.vert(v1)
};
for (i,&face_id) in self.edge_faces(edge_id).as_ref().iter().enumerate(){
let face_n=self.face_nd(face_id).0;
//edge-face boundary nd, n facing out of the face towards the edge
let boundary_n=face_n.cross(edge_n)*(i as i64*2-1);
let boundary_d=boundary_n.dot(delta_pos);
//check if time of collision is outside Time::MIN..Time::MAX
//infinity_dir can always be treated as a velocity
if !boundary_d.is_positive()&&boundary_n.dot(infinity_dir).is_zero(){
//both faces cannot pass this condition, return early if one does.
return FEV::Face(face_id);
}
}
FEV::Edge(edge_id)
},
}
}
// TODO: fundamentally improve this algorithm.
// All it needs to do is find the closest point on the mesh
// and return the FEV which the point resides on.
//
// What it actually does is use the above functions to trace a ray in from infinity,
// crawling the closest point along the mesh surface until the ray reaches
// the starting point to discover the final FEV.
//
// The actual collision prediction probably does a single test
// and then immediately returns with 0 FEV transitions on average,
// because of the strict time_limit constraint.
//
// Most of the calculation time is just calculating the starting point
// for the "actual" crawling algorithm below (predict_collision_{in|out}).
fn closest_fev_not_inside(&self,mut infinity_body:Body,start_time:Bound<&Time>)->Option<FEV<MinkowskiMesh<'_>>>{
infinity_body.infinity_dir().and_then(|dir|{
let infinity_fev=self.infinity_fev(-dir,infinity_body.position);
//a line is simpler to solve than a parabola
infinity_body.velocity=dir;
infinity_body.acceleration=vec3::ZERO;
//crawl in from negative infinity along a tangent line to get the closest fev
infinity_fev.crawl(self,&infinity_body,Bound::Unbounded,start_time).miss()
})
}
pub fn predict_collision_in(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{ pub fn predict_collision_in(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
let fev=crate::minimum_difference::closest_fev_not_inside(self,relative_body.position)?; self.closest_fev_not_inside(*relative_body,range.start_bound()).and_then(|fev|{
//continue forwards along the body parabola //continue forwards along the body parabola
fev.crawl(self,relative_body,range.start_bound(),range.end_bound()).hit() fev.crawl(self,relative_body,range.start_bound(),range.end_bound()).hit()
})
} }
pub fn predict_collision_out(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{ pub fn predict_collision_out(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
let fev=crate::minimum_difference::closest_fev_not_inside(self,relative_body.position)?;
let (lower_bound,upper_bound)=(range.start_bound(),range.end_bound()); let (lower_bound,upper_bound)=(range.start_bound(),range.end_bound());
// swap and negate bounds to do a time inversion // swap and negate bounds to do a time inversion
let (lower_bound,upper_bound)=(upper_bound.map(|&t|-t),lower_bound.map(|&t|-t)); let (lower_bound,upper_bound)=(upper_bound.map(|&t|-t),lower_bound.map(|&t|-t));
let infinity_body=-relative_body; let infinity_body=-relative_body;
//continue backwards along the body parabola self.closest_fev_not_inside(infinity_body,lower_bound.as_ref()).and_then(|fev|{
fev.crawl(self,&infinity_body,lower_bound.as_ref(),upper_bound.as_ref()).hit() //continue backwards along the body parabola
//no need to test -time<time_limit because of the first step fev.crawl(self,&infinity_body,lower_bound.as_ref(),upper_bound.as_ref()).hit()
.map(|(face,time)|(face,-time)) //no need to test -time<time_limit because of the first step
.map(|(face,time)|(face,-time))
})
} }
pub fn predict_collision_face_out(&self,relative_body:&Body,range:impl RangeBounds<Time>,contact_face_id:MinkowskiFace)->Option<(MinkowskiDirectedEdge,GigaTime)>{ pub fn predict_collision_face_out(&self,relative_body:&Body,range:impl RangeBounds<Time>,contact_face_id:MinkowskiFace)->Option<(MinkowskiDirectedEdge,GigaTime)>{
// TODO: make better // TODO: make better
use crate::face_crawler::{low,upp}; use crate::face_crawler::{low,upp};
//no algorithm needed, there is only one state and two cases (Edge,None) //no algorithm needed, there is only one state and two cases (Edge,None)
//determine when it passes an edge ("sliding off" case) //determine when it passes an edge ("sliding off" case)
let start_time=range.start_bound().map(|&t|(t-relative_body.time).to_ratio()); let start_time=range.start_bound().map(|&t|{
let r=(t-relative_body.time).to_ratio();
Ratio::new(r.num,r.den)
});
let mut best_time=range.end_bound().map(|&t|into_giga_time(t,relative_body.time)); let mut best_time=range.end_bound().map(|&t|into_giga_time(t,relative_body.time));
let mut best_edge=None; let mut best_edge=None;
let face_n=self.face_nd(contact_face_id).0; let face_n=self.face_nd(contact_face_id).0;
@@ -710,8 +804,20 @@ impl MinkowskiMesh<'_>{
} }
best_edge best_edge
} }
pub fn contains_point(&self,point:Planar64Vec3)->bool{ fn infinity_in(&self,infinity_body:Body)->Option<(MinkowskiFace,GigaTime)>{
crate::minimum_difference::contains_point(self,point) let infinity_fev=self.infinity_fev(-infinity_body.velocity,infinity_body.position);
// Bound::Included means that the surface of the mesh is included in the mesh
infinity_fev.crawl(self,&infinity_body,Bound::Unbounded,Bound::Included(&infinity_body.time)).hit()
}
pub fn is_point_in_mesh(&self,point:Planar64Vec3)->bool{
let infinity_body=Body::new(point,vec3::Y,vec3::ZERO,Time::ZERO);
//movement must escape the mesh forwards and backwards in time,
//otherwise the point is not inside the mesh
self.infinity_in(infinity_body)
.is_some_and(|_|
self.infinity_in(-infinity_body)
.is_some()
)
} }
} }
impl MeshQuery for MinkowskiMesh<'_>{ impl MeshQuery for MinkowskiMesh<'_>{
@@ -750,12 +856,6 @@ impl MeshQuery for MinkowskiMesh<'_>{
}, },
} }
} }
fn hint_point(&self)->Planar64Vec3{
self.mesh0.transform.vertex.translation-self.mesh1.transform.vertex.translation
}
fn farthest_vert(&self,dir:Planar64Vec3)->MinkowskiVert{
MinkowskiVert::VertVert(self.mesh0.farthest_vert(dir),self.mesh1.farthest_vert(-dir))
}
fn face_edges(&self,face_id:MinkowskiFace)->impl AsRef<[MinkowskiDirectedEdge]>{ fn face_edges(&self,face_id:MinkowskiFace)->impl AsRef<[MinkowskiDirectedEdge]>{
match face_id{ match face_id{
MinkowskiFace::VertFace(v0,f1)=>{ MinkowskiFace::VertFace(v0,f1)=>{

View File

@@ -36,7 +36,7 @@ pub enum InternalInstruction{
pub struct InputState{ pub struct InputState{
mouse:MouseState, mouse:MouseState,
next_mouse:MouseState, next_mouse:MouseState,
controls:Controls, controls:strafesnet_common::controls_bitflag::Controls,
} }
impl InputState{ impl InputState{
fn set_next_mouse(&mut self,next_mouse:MouseState){ fn set_next_mouse(&mut self,next_mouse:MouseState){
@@ -87,7 +87,7 @@ enum JumpDirection{
impl JumpDirection{ impl JumpDirection{
fn direction(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,contact:&ContactCollision)->Planar64Vec3{ fn direction(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,contact:&ContactCollision)->Planar64Vec3{
match self{ match self{
JumpDirection::FromContactNormal=>contact_normal(models,hitbox_mesh,&contact.convex_mesh_id,contact.face_id), JumpDirection::FromContactNormal=>contact_normal(models,hitbox_mesh,contact),
&JumpDirection::Exactly(dir)=>dir, &JumpDirection::Exactly(dir)=>dir,
} }
} }
@@ -100,6 +100,7 @@ enum TransientAcceleration{
time:Time, time:Time,
}, },
//walk target will never be reached //walk target will never be reached
#[expect(dead_code)]
Unreachable{ Unreachable{
acceleration:Planar64Vec3, acceleration:Planar64Vec3,
} }
@@ -113,12 +114,8 @@ struct ContactMoveState{
} }
impl TransientAcceleration{ impl TransientAcceleration{
fn with_target_diff(target_diff:Planar64Vec3,accel:Planar64,time:Time)->Self{ fn with_target_diff(target_diff:Planar64Vec3,accel:Planar64,time:Time)->Self{
if target_diff==vec3::zero(){ if target_diff==vec3::ZERO{
TransientAcceleration::Reached TransientAcceleration::Reached
}else if accel==Planar64::ZERO{
TransientAcceleration::Unreachable{
acceleration:vec3::zero()
}
}else{ }else{
//normal friction acceleration is clippedAcceleration.dot(normal)*friction //normal friction acceleration is clippedAcceleration.dot(normal)*friction
TransientAcceleration::Reachable{ TransientAcceleration::Reachable{
@@ -140,7 +137,7 @@ impl TransientAcceleration{
} }
fn acceleration(&self)->Planar64Vec3{ fn acceleration(&self)->Planar64Vec3{
match self{ match self{
TransientAcceleration::Reached=>vec3::zero(), TransientAcceleration::Reached=>vec3::ZERO,
&TransientAcceleration::Reachable{acceleration,time:_}=>acceleration, &TransientAcceleration::Reachable{acceleration,time:_}=>acceleration,
&TransientAcceleration::Unreachable{acceleration}=>acceleration, &TransientAcceleration::Unreachable{acceleration}=>acceleration,
} }
@@ -163,7 +160,7 @@ impl ContactMoveState{
} }
} }
fn ground_things(walk_settings:&gameplay_style::WalkSettings,contact:&ContactCollision,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState)->(Planar64Vec3,Planar64Vec3){ fn ground_things(walk_settings:&gameplay_style::WalkSettings,contact:&ContactCollision,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState)->(Planar64Vec3,Planar64Vec3){
let normal=contact_normal(models,hitbox_mesh,&contact.convex_mesh_id,contact.face_id); let normal=contact_normal(models,hitbox_mesh,contact);
let gravity=touching.base_acceleration(models,style,camera,input_state); let gravity=touching.base_acceleration(models,style,camera,input_state);
let control_dir=style.get_y_control_dir(camera,input_state.controls); let control_dir=style.get_y_control_dir(camera,input_state.controls);
let target_velocity=walk_settings.get_walk_target_velocity(control_dir,normal); let target_velocity=walk_settings.get_walk_target_velocity(control_dir,normal);
@@ -171,7 +168,7 @@ fn ground_things(walk_settings:&gameplay_style::WalkSettings,contact:&ContactCol
(gravity,target_velocity_clipped) (gravity,target_velocity_clipped)
} }
fn ladder_things(ladder_settings:&gameplay_style::LadderSettings,contact:&ContactCollision,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState)->(Planar64Vec3,Planar64Vec3){ fn ladder_things(ladder_settings:&gameplay_style::LadderSettings,contact:&ContactCollision,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState)->(Planar64Vec3,Planar64Vec3){
let normal=contact_normal(models,hitbox_mesh,&contact.convex_mesh_id,contact.face_id); let normal=contact_normal(models,hitbox_mesh,contact);
let gravity=touching.base_acceleration(models,style,camera,input_state); let gravity=touching.base_acceleration(models,style,camera,input_state);
let control_dir=style.get_y_control_dir(camera,input_state.controls); let control_dir=style.get_y_control_dir(camera,input_state.controls);
let target_velocity=ladder_settings.get_ladder_target_velocity(control_dir,normal); let target_velocity=ladder_settings.get_ladder_target_velocity(control_dir,normal);
@@ -196,7 +193,7 @@ impl PhysicsModels{
self.contact_attributes.clear(); self.contact_attributes.clear();
self.intersect_attributes.clear(); self.intersect_attributes.clear();
} }
fn mesh(&self,convex_mesh_id:ConvexMeshId<PhysicsModelId>)->TransformedMesh<'_>{ fn mesh(&self,convex_mesh_id:ConvexMeshId)->TransformedMesh<'_>{
let (mesh_id,transform)=match convex_mesh_id.model_id{ let (mesh_id,transform)=match convex_mesh_id.model_id{
PhysicsModelId::Contact(model_id)=>{ PhysicsModelId::Contact(model_id)=>{
let model=&self.contact_models[&model_id]; let model=&self.contact_models[&model_id];
@@ -213,25 +210,25 @@ impl PhysicsModels{
) )
} }
//it's a bit weird to have three functions, but it's always going to be one of these //it's a bit weird to have three functions, but it's always going to be one of these
fn contact_mesh(&self,convex_mesh_id:&ConvexMeshId<ContactModelId>)->TransformedMesh<'_>{ fn contact_mesh(&self,contact:&ContactCollision)->TransformedMesh<'_>{
let model=&self.contact_models[&convex_mesh_id.model_id]; let model=&self.contact_models[&contact.model_id];
TransformedMesh::new( TransformedMesh::new(
self.meshes[&model.mesh_id].submesh_view(convex_mesh_id.submesh_id), self.meshes[&model.mesh_id].submesh_view(contact.submesh_id),
&model.transform &model.transform
) )
} }
fn intersect_mesh(&self,convex_mesh_id:&ConvexMeshId<IntersectModelId>)->TransformedMesh<'_>{ fn intersect_mesh(&self,intersect:&IntersectCollision)->TransformedMesh<'_>{
let model=&self.intersect_models[&convex_mesh_id.model_id]; let model=&self.intersect_models[&intersect.model_id];
TransformedMesh::new( TransformedMesh::new(
self.meshes[&model.mesh_id].submesh_view(convex_mesh_id.submesh_id), self.meshes[&model.mesh_id].submesh_view(intersect.submesh_id),
&model.transform &model.transform
) )
} }
fn get_model_transform(&self,model_id:ModelId)->Option<&PhysicsMeshTransform>{ fn get_model_transform(&self,model_id:ModelId)->Option<&PhysicsMeshTransform>{
//ModelId can possibly be a decoration //ModelId can possibly be a decoration
match self.contact_models.get(&model_id.into()){ match self.contact_models.get(&ContactModelId::new(model_id.get())){
Some(model)=>Some(&model.transform), Some(model)=>Some(&model.transform),
None=>self.intersect_models.get(&model_id.into()) None=>self.intersect_models.get(&IntersectModelId::new(model_id.get()))
.map(|model|&model.transform), .map(|model|&model.transform),
} }
} }
@@ -305,7 +302,7 @@ impl PhysicsCamera{
} }
} }
impl Default for PhysicsCamera{ impl std::default::Default for PhysicsCamera{
fn default()->Self{ fn default()->Self{
Self{ Self{
sensitivity:Ratio64Vec2::ONE*200_000, sensitivity:Ratio64Vec2::ONE*200_000,
@@ -388,7 +385,7 @@ mod gameplay{
self.unordered_checkpoints.clear(); self.unordered_checkpoints.clear();
} }
} }
impl Default for ModeState{ impl std::default::Default for ModeState{
fn default()->Self{ fn default()->Self{
Self{ Self{
mode_id:gameplay_modes::ModeId::MAIN, mode_id:gameplay_modes::ModeId::MAIN,
@@ -443,7 +440,7 @@ impl StyleHelper for StyleModifiers{
fn get_control_dir(&self,controls:Controls)->Planar64Vec3{ fn get_control_dir(&self,controls:Controls)->Planar64Vec3{
//don't get fancy just do it //don't get fancy just do it
let mut control_dir:Planar64Vec3=vec3::zero(); let mut control_dir:Planar64Vec3=vec3::ZERO;
//Apply mask after held check so you can require non-allowed keys to be held for some reason //Apply mask after held check so you can require non-allowed keys to be held for some reason
let controls=controls.intersection(self.controls_mask); let controls=controls.intersection(self.controls_mask);
if controls.contains(Controls::MoveForward){ if controls.contains(Controls::MoveForward){
@@ -482,7 +479,7 @@ impl StyleHelper for StyleModifiers{
}; };
let transform=integer::Planar64Affine3::new( let transform=integer::Planar64Affine3::new(
mat3::from_diagonal(self.hitbox.halfsize), mat3::from_diagonal(self.hitbox.halfsize),
vec3::zero() vec3::ZERO
); );
HitboxMesh::new(mesh,transform) HitboxMesh::new(mesh,transform)
} }
@@ -500,7 +497,7 @@ impl MoveState{
//call this after state.move_state is changed //call this after state.move_state is changed
fn apply_enum(&self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){ fn apply_enum(&self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
match self{ match self{
MoveState::Fly=>body.acceleration=vec3::zero(), MoveState::Fly=>body.acceleration=vec3::ZERO,
MoveState::Air=>{ MoveState::Air=>{
//calculate base acceleration //calculate base acceleration
let a=touching.base_acceleration(models,style,camera,input_state); let a=touching.base_acceleration(models,style,camera,input_state);
@@ -614,7 +611,7 @@ impl MoveState{
// TODO: unduplicate this code // TODO: unduplicate this code
match self.get_walk_state(){ match self.get_walk_state(){
// did you stop touching the thing you were walking on? // did you stop touching the thing you were walking on?
Some(walk_state)=>if !touching.contains_contact(&walk_state.contact.convex_mesh_id){ Some(walk_state)=>if !touching.contacts.contains(&walk_state.contact){
self.set_move_state(MoveState::Air,body,touching,models,hitbox_mesh,style,camera,input_state); self.set_move_state(MoveState::Air,body,touching,models,hitbox_mesh,style,camera,input_state);
}else{ }else{
// stopped touching something else while walking // stopped touching something else while walking
@@ -645,9 +642,9 @@ impl TryFrom<&gameplay_attributes::CollisionAttributes> for PhysicsCollisionAttr
} }
#[derive(Clone,Copy,Hash,id::Id,Eq,PartialEq)] #[derive(Clone,Copy,Hash,id::Id,Eq,PartialEq)]
struct ContactAttributesId(u32); struct ContactAttributesId(u32);
impl From<ContactAttributesId> for CollisionAttributesId{ impl Into<CollisionAttributesId> for ContactAttributesId{
fn from(value:ContactAttributesId)->CollisionAttributesId{ fn into(self)->CollisionAttributesId{
CollisionAttributesId::new(value.0) CollisionAttributesId::new(self.0)
} }
} }
impl From<CollisionAttributesId> for ContactAttributesId{ impl From<CollisionAttributesId> for ContactAttributesId{
@@ -657,9 +654,9 @@ impl From<CollisionAttributesId> for ContactAttributesId{
} }
#[derive(Clone,Copy,Hash,id::Id,Eq,PartialEq)] #[derive(Clone,Copy,Hash,id::Id,Eq,PartialEq)]
struct IntersectAttributesId(u32); struct IntersectAttributesId(u32);
impl From<IntersectAttributesId> for CollisionAttributesId{ impl Into<CollisionAttributesId> for IntersectAttributesId{
fn from(value:IntersectAttributesId)->CollisionAttributesId{ fn into(self)->CollisionAttributesId{
CollisionAttributesId::new(value.0) CollisionAttributesId::new(self.0)
} }
} }
impl From<CollisionAttributesId> for IntersectAttributesId{ impl From<CollisionAttributesId> for IntersectAttributesId{
@@ -669,26 +666,16 @@ impl From<CollisionAttributesId> for IntersectAttributesId{
} }
#[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)] #[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)]
struct ContactModelId(u32); struct ContactModelId(u32);
impl From<ContactModelId> for ModelId{ impl Into<ModelId> for ContactModelId{
fn from(value:ContactModelId)->ModelId{ fn into(self)->ModelId{
ModelId::new(value.get()) ModelId::new(self.get())
}
}
impl From<ModelId> for ContactModelId{
fn from(other: ModelId)->Self{
Self::new(other.get())
} }
} }
#[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)] #[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)]
struct IntersectModelId(u32); struct IntersectModelId(u32);
impl From<IntersectModelId> for ModelId{ impl Into<ModelId> for IntersectModelId{
fn from(value:IntersectModelId)->ModelId{ fn into(self)->ModelId{
ModelId::new(value.get()) ModelId::new(self.get())
}
}
impl From<ModelId> for IntersectModelId{
fn from(other: ModelId)->Self{
Self::new(other.get())
} }
} }
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)] #[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
@@ -696,9 +683,9 @@ enum PhysicsModelId{
Contact(ContactModelId), Contact(ContactModelId),
Intersect(IntersectModelId), Intersect(IntersectModelId),
} }
impl From<PhysicsModelId> for ModelId{ impl Into<ModelId> for PhysicsModelId{
fn from(value:PhysicsModelId)->ModelId{ fn into(self)->ModelId{
ModelId::new(match value{ ModelId::new(match self{
PhysicsModelId::Contact(model_id)=>model_id.get(), PhysicsModelId::Contact(model_id)=>model_id.get(),
PhysicsModelId::Intersect(model_id)=>model_id.get(), PhysicsModelId::Intersect(model_id)=>model_id.get(),
}) })
@@ -706,18 +693,10 @@ impl From<PhysicsModelId> for ModelId{
} }
//unique physics meshes indexed by this //unique physics meshes indexed by this
#[derive(Debug,Clone,Copy,Eq,Hash,PartialEq)] #[derive(Debug,Clone,Copy,Eq,Hash,PartialEq)]
struct ConvexMeshId<Id>{ struct ConvexMeshId{
model_id:Id, model_id:PhysicsModelId,
submesh_id:PhysicsSubmeshId, submesh_id:PhysicsSubmeshId,
} }
impl<Id> ConvexMeshId<Id>{
fn map<NewId>(self,model_id:NewId)->ConvexMeshId<NewId>{
ConvexMeshId{
model_id,
submesh_id:self.submesh_id,
}
}
}
struct ContactModel{ struct ContactModel{
mesh_id:PhysicsMeshId, mesh_id:PhysicsMeshId,
attr_id:ContactAttributesId, attr_id:ContactAttributesId,
@@ -729,62 +708,50 @@ struct IntersectModel{
transform:PhysicsMeshTransform, transform:PhysicsMeshTransform,
} }
#[derive(Debug,Clone,Copy,Hash)] #[derive(Debug,Clone,Copy,Eq,Hash,PartialEq)]
pub struct ContactCollision{ pub struct ContactCollision{
convex_mesh_id:ConvexMeshId<ContactModelId>,
face_id:model_physics::MinkowskiFace, face_id:model_physics::MinkowskiFace,
model_id:ContactModelId,
submesh_id:PhysicsSubmeshId,
} }
#[derive(Debug,Clone,Copy,Eq,Hash,PartialEq)] #[derive(Debug,Clone,Copy,Eq,Hash,PartialEq)]
pub struct IntersectCollision{ pub struct IntersectCollision{
convex_mesh_id:ConvexMeshId<IntersectModelId>, model_id:IntersectModelId,
submesh_id:PhysicsSubmeshId,
} }
#[derive(Debug,Clone,Hash)] #[derive(Debug,Clone,Eq,Hash,PartialEq)]
pub enum Collision{ pub enum Collision{
Contact(ContactCollision), Contact(ContactCollision),
Intersect(IntersectCollision), Intersect(IntersectCollision),
} }
impl Collision{ impl Collision{
fn new(convex_mesh_id:ConvexMeshId<PhysicsModelId>,face_id:model_physics::MinkowskiFace)->Self{ const fn new(convex_mesh_id:ConvexMeshId,face_id:model_physics::MinkowskiFace)->Self{
match convex_mesh_id.model_id{ match convex_mesh_id.model_id{
PhysicsModelId::Contact(model_id)=>Collision::Contact(ContactCollision{convex_mesh_id:convex_mesh_id.map(model_id),face_id}), PhysicsModelId::Contact(model_id)=>Collision::Contact(ContactCollision{model_id,submesh_id:convex_mesh_id.submesh_id,face_id}),
PhysicsModelId::Intersect(model_id)=>Collision::Intersect(IntersectCollision{convex_mesh_id:convex_mesh_id.map(model_id)}), PhysicsModelId::Intersect(model_id)=>Collision::Intersect(IntersectCollision{model_id,submesh_id:convex_mesh_id.submesh_id}),
} }
} }
} }
#[derive(Clone,Debug,Default)] #[derive(Clone,Debug,Default)]
struct TouchingState{ struct TouchingState{
// This is kind of jank, it's a ContactCollision contacts:HashSet<ContactCollision>,
// but split over the Key and Value of the HashMap. intersects:HashSet<IntersectCollision>,
contacts:HashMap<ConvexMeshId<ContactModelId>,model_physics::MinkowskiFace>,
intersects:HashSet<ConvexMeshId<IntersectModelId>>,
} }
impl TouchingState{ impl TouchingState{
fn clear(&mut self){ fn clear(&mut self){
self.contacts.clear(); self.contacts.clear();
self.intersects.clear(); self.intersects.clear();
} }
fn insert_contact(&mut self,contact:ContactCollision)->Option<model_physics::MinkowskiFace>{ fn insert(&mut self,collision:Collision)->bool{
self.contacts.insert(contact.convex_mesh_id,contact.face_id) match collision{
Collision::Contact(collision)=>self.contacts.insert(collision),
Collision::Intersect(collision)=>self.intersects.insert(collision),
}
} }
fn insert_intersect(&mut self,intersect:IntersectCollision)->bool{ fn remove(&mut self,collision:&Collision)->bool{
self.intersects.insert(intersect.convex_mesh_id) match collision{
} Collision::Contact(collision)=>self.contacts.remove(collision),
fn remove_contact(&mut self,convex_mesh_id:&ConvexMeshId<ContactModelId>)->Option<model_physics::MinkowskiFace>{ Collision::Intersect(collision)=>self.intersects.remove(collision),
self.contacts.remove(convex_mesh_id)
}
fn remove_intersect(&mut self,convex_mesh_id:&ConvexMeshId<IntersectModelId>)->bool{
self.intersects.remove(convex_mesh_id)
}
fn contains_contact(&self,convex_mesh_id:&ConvexMeshId<ContactModelId>)->bool{
self.contacts.contains_key(convex_mesh_id)
}
fn contains_intersect(&self,convex_mesh_id:&ConvexMeshId<IntersectModelId>)->bool{
self.intersects.contains(convex_mesh_id)
}
fn contains(&self,convex_mesh_id:&ConvexMeshId<PhysicsModelId>)->bool{
match convex_mesh_id.model_id{
PhysicsModelId::Contact(contact_model_id)=>self.contains_contact(&convex_mesh_id.map(contact_model_id)),
PhysicsModelId::Intersect(intersect_model_id)=>self.contains_intersect(&convex_mesh_id.map(intersect_model_id)),
} }
} }
fn base_acceleration(&self,models:&PhysicsModels,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState)->Planar64Vec3{ fn base_acceleration(&self,models:&PhysicsModels,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState)->Planar64Vec3{
@@ -793,7 +760,7 @@ impl TouchingState{
a+=rocket_settings.acceleration(style.get_propulsion_control_dir(camera,input_state.controls)); a+=rocket_settings.acceleration(style.get_propulsion_control_dir(camera,input_state.controls));
} }
//add accelerators //add accelerators
for contact in self.contacts.keys(){ for contact in &self.contacts{
if let Some(accelerator)=&models.contact_attr(contact.model_id).general.accelerator{ if let Some(accelerator)=&models.contact_attr(contact.model_id).general.accelerator{
a+=accelerator.acceleration; a+=accelerator.acceleration;
} }
@@ -807,10 +774,10 @@ impl TouchingState{
a a
} }
fn constrain_velocity(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,velocity:Planar64Vec3)->Planar64Vec3{ fn constrain_velocity(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,velocity:Planar64Vec3)->Planar64Vec3{
let contacts:Vec<_>=self.contacts.iter().map(|(convex_mesh_id,face_id)|{ let contacts:Vec<_>=self.contacts.iter().map(|contact|{
let n=contact_normal(models,hitbox_mesh,convex_mesh_id,*face_id); let n=contact_normal(models,hitbox_mesh,contact);
crate::push_solve::Contact{ crate::push_solve::Contact{
position:vec3::zero(), position:vec3::ZERO,
velocity:n, velocity:n,
normal:n, normal:n,
} }
@@ -818,10 +785,10 @@ impl TouchingState{
crate::push_solve::push_solve(&contacts,velocity) crate::push_solve::push_solve(&contacts,velocity)
} }
fn constrain_acceleration(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,acceleration:Planar64Vec3)->Planar64Vec3{ fn constrain_acceleration(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,acceleration:Planar64Vec3)->Planar64Vec3{
let contacts:Vec<_>=self.contacts.iter().map(|(convex_mesh_id,face_id)|{ let contacts:Vec<_>=self.contacts.iter().map(|contact|{
let n=contact_normal(models,hitbox_mesh,convex_mesh_id,*face_id); let n=contact_normal(models,hitbox_mesh,contact);
crate::push_solve::Contact{ crate::push_solve::Contact{
position:vec3::zero(), position:vec3::ZERO,
velocity:n, velocity:n,
normal:n, normal:n,
} }
@@ -831,29 +798,29 @@ impl TouchingState{
fn predict_collision_end(&self,collector:&mut instruction::InstructionCollector<InternalInstruction,Time>,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,body:&Body,start_time:Time){ fn predict_collision_end(&self,collector:&mut instruction::InstructionCollector<InternalInstruction,Time>,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,body:&Body,start_time:Time){
// let relative_body=body.relative_to(&Body::ZERO); // let relative_body=body.relative_to(&Body::ZERO);
let relative_body=body; let relative_body=body;
for (convex_mesh_id,face_id) in &self.contacts{ for contact in &self.contacts{
//detect face slide off //detect face slide off
let model_mesh=models.contact_mesh(convex_mesh_id); let model_mesh=models.contact_mesh(contact);
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh()); let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
collector.collect(minkowski.predict_collision_face_out(&relative_body,start_time..collector.time(),*face_id).map(|(_face,time)|{ collector.collect(minkowski.predict_collision_face_out(&relative_body,start_time..collector.time(),contact.face_id).map(|(_face,time)|{
TimedInstruction{ TimedInstruction{
time:relative_body.time+time.into(), time:relative_body.time+time.into(),
instruction:InternalInstruction::CollisionEnd( instruction:InternalInstruction::CollisionEnd(
Collision::Contact(ContactCollision{face_id:*face_id,convex_mesh_id:*convex_mesh_id}), Collision::Contact(*contact),
time time
), ),
} }
})); }));
} }
for convex_mesh_id in &self.intersects{ for intersect in &self.intersects{
//detect model collision in reverse //detect model collision in reverse
let model_mesh=models.intersect_mesh(convex_mesh_id); let model_mesh=models.intersect_mesh(intersect);
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh()); let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
collector.collect(minkowski.predict_collision_out(&relative_body,start_time..collector.time()).map(|(_face,time)|{ collector.collect(minkowski.predict_collision_out(&relative_body,start_time..collector.time()).map(|(_face,time)|{
TimedInstruction{ TimedInstruction{
time:relative_body.time+time.into(), time:relative_body.time+time.into(),
instruction:InternalInstruction::CollisionEnd( instruction:InternalInstruction::CollisionEnd(
Collision::Intersect(IntersectCollision{convex_mesh_id:*convex_mesh_id}), Collision::Intersect(*intersect),
time time
), ),
} }
@@ -980,7 +947,7 @@ impl PhysicsState{
// shared geometry for simulations // shared geometry for simulations
pub struct PhysicsData{ pub struct PhysicsData{
//permanent map data //permanent map data
bvh:bvh::BvhNode<ConvexMeshId<PhysicsModelId>>, bvh:bvh::BvhNode<ConvexMeshId>,
//transient map/environment data (open world loads/unloads parts of this data) //transient map/environment data (open world loads/unloads parts of this data)
models:PhysicsModels, models:PhysicsModels,
//semi-transient data //semi-transient data
@@ -1066,16 +1033,14 @@ impl PhysicsData{
let transform=PhysicsMeshTransform::new(model.transform); let transform=PhysicsMeshTransform::new(model.transform);
match attr_id{ match attr_id{
PhysicsAttributesId::Contact(attr_id)=>{ PhysicsAttributesId::Contact(attr_id)=>{
let contact_model_id=ContactModelId::new(model_id as u32); contact_models.insert(ContactModelId::new(model_id as u32),ContactModel{
contact_models.insert(contact_model_id,ContactModel{
mesh_id, mesh_id,
attr_id, attr_id,
transform, transform,
}); });
}, },
PhysicsAttributesId::Intersect(attr_id)=>{ PhysicsAttributesId::Intersect(attr_id)=>{
let intersect_model_id=IntersectModelId::new(model_id as u32); intersect_models.insert(IntersectModelId::new(model_id as u32),IntersectModel{
intersect_models.insert(intersect_model_id,IntersectModel{
mesh_id, mesh_id,
attr_id, attr_id,
transform, transform,
@@ -1089,23 +1054,12 @@ impl PhysicsData{
(PhysicsMeshId::new(mesh_id as u32),mesh) (PhysicsMeshId::new(mesh_id as u32),mesh)
).collect(); ).collect();
let convex_mesh_aabb_list= let convex_mesh_aabb_list=
// use the map models iteration order to ensure that the //map the two lists into a single type so they can be processed with one closure
// order that the models are passed into bvh::generate_bvh is consistent contact_models.iter().map(|(&model_id,model)|
map.models.iter().enumerate().filter_map(|(model_id,model)|{ (PhysicsModelId::Contact(model_id),&model.mesh_id,&model.transform)
match map.attributes.get(model.attributes.get() as usize){ ).chain(intersect_models.iter().map(|(&model_id,model)|
None|Some(gameplay_attributes::CollisionAttributes::Decoration)=>None, (PhysicsModelId::Intersect(model_id),&model.mesh_id,&model.transform)
Some(gameplay_attributes::CollisionAttributes::Contact(_))=>{ ))
let model_id=ContactModelId::new(model_id as u32);
let model=contact_models.get(&model_id)?;
Some((PhysicsModelId::Contact(model_id),&model.mesh_id,&model.transform))
},
Some(gameplay_attributes::CollisionAttributes::Intersect(_))=>{
let model_id=IntersectModelId::new(model_id as u32);
let model=intersect_models.get(&model_id)?;
Some((PhysicsModelId::Intersect(model_id),&model.mesh_id,&model.transform))
},
}
})
.flat_map(|(model_id,mesh_id,transform)|{ .flat_map(|(model_id,mesh_id,transform)|{
meshes[mesh_id].submesh_views() meshes[mesh_id].submesh_views()
.enumerate().map(move|(submesh_id,view)|{ .enumerate().map(move|(submesh_id,view)|{
@@ -1207,19 +1161,21 @@ impl<'a> PhysicsContext<'a>{
//relative to moving platforms //relative to moving platforms
//let relative_body=state.body.relative_to(&Body::ZERO); //let relative_body=state.body.relative_to(&Body::ZERO);
let relative_body=&state.body; let relative_body=&state.body;
data.bvh.sample_aabb(&aabb,&mut |convex_mesh_id|{ data.bvh.sample_aabb(&aabb,&mut |&convex_mesh_id|{
if state.touching.contains(convex_mesh_id){
return;
}
//no checks are needed because of the time limits. //no checks are needed because of the time limits.
let model_mesh=data.models.mesh(*convex_mesh_id); let model_mesh=data.models.mesh(convex_mesh_id);
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,data.hitbox_mesh.transformed_mesh()); let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,data.hitbox_mesh.transformed_mesh());
collector.collect(minkowski.predict_collision_in(relative_body,state.time..collector.time()) collector.collect(minkowski.predict_collision_in(relative_body,state.time..collector.time())
.map(|(face,dt)| //temp (?) code to avoid collision loops
.and_then(|(face,dt)|{
// this must be rounded to avoid the infinite loop when hitting the start zone
let time=relative_body.time+dt.into();
(state.time<time).then_some((time,face,dt))
}).map(|(time,face,dt)|
TimedInstruction{ TimedInstruction{
time:relative_body.time+dt.into(), time,
instruction:InternalInstruction::CollisionStart( instruction:InternalInstruction::CollisionStart(
Collision::new(*convex_mesh_id,face), Collision::new(convex_mesh_id,face),
dt dt
) )
} }
@@ -1230,17 +1186,12 @@ impl<'a> PhysicsContext<'a>{
} }
fn contact_normal( fn contact_normal(models:&PhysicsModels,hitbox_mesh:&HitboxMesh,contact:&ContactCollision)->Planar64Vec3{
models:&PhysicsModels, let model_mesh=models.contact_mesh(contact);
hitbox_mesh:&HitboxMesh,
convex_mesh_id:&ConvexMeshId<ContactModelId>,
face_id:model_physics::MinkowskiFace,
)->Planar64Vec3{
let model_mesh=models.contact_mesh(convex_mesh_id);
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh()); let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
// TODO: normalize to i64::MAX>>1 // TODO: normalize to i64::MAX>>1
// wrap for speed // wrap for speed
minkowski.face_nd(face_id).0.wrap_1() minkowski.face_nd(contact.face_id).0.wrap_1()
} }
fn recalculate_touching( fn recalculate_touching(
@@ -1252,7 +1203,7 @@ fn recalculate_touching(
mode:Option<&gameplay_modes::Mode>, mode:Option<&gameplay_modes::Mode>,
models:&PhysicsModels, models:&PhysicsModels,
hitbox_mesh:&HitboxMesh, hitbox_mesh:&HitboxMesh,
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>, bvh:&bvh::BvhNode<ConvexMeshId>,
style:&StyleModifiers, style:&StyleModifiers,
camera:&PhysicsCamera, camera:&PhysicsCamera,
input_state:&InputState, input_state:&InputState,
@@ -1261,11 +1212,11 @@ fn recalculate_touching(
//collision_end all existing contacts //collision_end all existing contacts
//I would have preferred while let Some(contact)=contacts.pop() //I would have preferred while let Some(contact)=contacts.pop()
//but there is no such method //but there is no such method
while let Some((&convex_mesh_id,_face_id))=touching.contacts.iter().next(){ while let Some(&contact)=touching.contacts.iter().next(){
collision_end_contact(move_state,body,touching,models,hitbox_mesh,style,camera,input_state,models.contact_attr(convex_mesh_id.model_id),&convex_mesh_id) collision_end_contact(move_state,body,touching,models,hitbox_mesh,style,camera,input_state,models.contact_attr(contact.model_id),contact)
} }
while let Some(&convex_mesh_id)=touching.intersects.iter().next(){ while let Some(&intersect)=touching.intersects.iter().next(){
collision_end_intersect(move_state,body,touching,models,hitbox_mesh,style,camera,input_state,mode,run,models.intersect_attr(convex_mesh_id.model_id),&convex_mesh_id,time); collision_end_intersect(move_state,body,touching,models,hitbox_mesh,style,camera,input_state,mode,run,models.intersect_attr(intersect.model_id),intersect,time);
} }
//find all models in the teleport region //find all models in the teleport region
let mut aabb=aabb::Aabb::default(); let mut aabb=aabb::Aabb::default();
@@ -1277,7 +1228,7 @@ fn recalculate_touching(
//no checks are needed because of the time limits. //no checks are needed because of the time limits.
let model_mesh=models.mesh(convex_mesh_id); let model_mesh=models.mesh(convex_mesh_id);
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh()); let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
if minkowski.contains_point(body.position){ if minkowski.is_point_in_mesh(body.position){
match convex_mesh_id.model_id{ match convex_mesh_id.model_id{
//being inside of contact objects is an invalid physics state //being inside of contact objects is an invalid physics state
//but the physics isn't advanced enough to do anything about it yet //but the physics isn't advanced enough to do anything about it yet
@@ -1287,7 +1238,8 @@ fn recalculate_touching(
collision_start_intersect(move_state,body,mode_state,touching,mode,run,models,hitbox_mesh,bvh,style,camera,input_state, collision_start_intersect(move_state,body,mode_state,touching,mode,run,models,hitbox_mesh,bvh,style,camera,input_state,
models.intersect_attr(model_id), models.intersect_attr(model_id),
IntersectCollision{ IntersectCollision{
convex_mesh_id:convex_mesh_id.map(model_id), model_id,
submesh_id:convex_mesh_id.submesh_id,
}, },
time, time,
), ),
@@ -1305,7 +1257,7 @@ fn set_position(
mode:Option<&gameplay_modes::Mode>, mode:Option<&gameplay_modes::Mode>,
models:&PhysicsModels, models:&PhysicsModels,
hitbox_mesh:&HitboxMesh, hitbox_mesh:&HitboxMesh,
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>, bvh:&bvh::BvhNode<ConvexMeshId>,
style:&StyleModifiers, style:&StyleModifiers,
camera:&PhysicsCamera, camera:&PhysicsCamera,
input_state:&InputState, input_state:&InputState,
@@ -1321,8 +1273,8 @@ fn set_position(
fn set_velocity_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,v:Planar64Vec3)->bool{ fn set_velocity_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,v:Planar64Vec3)->bool{
//This is not correct but is better than what I have //This is not correct but is better than what I have
let mut culled=false; let mut culled=false;
touching.contacts.retain(|convex_mesh_id,face_id|{ touching.contacts.retain(|contact|{
let n=contact_normal(models,hitbox_mesh,convex_mesh_id,*face_id); let n=contact_normal(models,hitbox_mesh,contact);
let r=n.dot(v).is_positive(); let r=n.dot(v).is_positive();
if r{ if r{
culled=true; culled=true;
@@ -1339,8 +1291,8 @@ fn set_velocity(body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hit
fn set_acceleration_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,a:Planar64Vec3)->bool{ fn set_acceleration_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,a:Planar64Vec3)->bool{
//This is not correct but is better than what I have //This is not correct but is better than what I have
let mut culled=false; let mut culled=false;
touching.contacts.retain(|convex_mesh_id,face_id|{ touching.contacts.retain(|contact|{
let n=contact_normal(models,hitbox_mesh,convex_mesh_id,*face_id); let n=contact_normal(models,hitbox_mesh,contact);
let r=n.dot(a).is_positive(); let r=n.dot(a).is_positive();
if r{ if r{
culled=true; culled=true;
@@ -1364,7 +1316,7 @@ fn teleport(
mode:Option<&gameplay_modes::Mode>, mode:Option<&gameplay_modes::Mode>,
models:&PhysicsModels, models:&PhysicsModels,
hitbox_mesh:&HitboxMesh, hitbox_mesh:&HitboxMesh,
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>, bvh:&bvh::BvhNode<ConvexMeshId>,
style:&StyleModifiers, style:&StyleModifiers,
camera:&PhysicsCamera, camera:&PhysicsCamera,
input_state:&InputState, input_state:&InputState,
@@ -1386,7 +1338,7 @@ fn teleport_to_spawn(
mode:&gameplay_modes::Mode, mode:&gameplay_modes::Mode,
models:&PhysicsModels, models:&PhysicsModels,
hitbox_mesh:&HitboxMesh, hitbox_mesh:&HitboxMesh,
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>, bvh:&bvh::BvhNode<ConvexMeshId>,
style:&StyleModifiers, style:&StyleModifiers,
camera:&PhysicsCamera, camera:&PhysicsCamera,
input_state:&InputState, input_state:&InputState,
@@ -1475,7 +1427,7 @@ fn run_teleport_behaviour(
mode_state:&mut ModeState, mode_state:&mut ModeState,
models:&PhysicsModels, models:&PhysicsModels,
hitbox_mesh:&HitboxMesh, hitbox_mesh:&HitboxMesh,
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>, bvh:&bvh::BvhNode<ConvexMeshId>,
style:&StyleModifiers, style:&StyleModifiers,
camera:&PhysicsCamera, camera:&PhysicsCamera,
input_state:&InputState, input_state:&InputState,
@@ -1522,7 +1474,7 @@ fn run_teleport_behaviour(
} }
} }
fn is_not_spawn_at( fn not_spawn_at(
mode:Option<&gameplay_modes::Mode>, mode:Option<&gameplay_modes::Mode>,
model_id:ModelId, model_id:ModelId,
)->bool{ )->bool{
@@ -1543,7 +1495,7 @@ fn collision_start_contact(
mode:Option<&gameplay_modes::Mode>, mode:Option<&gameplay_modes::Mode>,
models:&PhysicsModels, models:&PhysicsModels,
hitbox_mesh:&HitboxMesh, hitbox_mesh:&HitboxMesh,
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>, bvh:&bvh::BvhNode<ConvexMeshId>,
style:&StyleModifiers, style:&StyleModifiers,
camera:&PhysicsCamera, camera:&PhysicsCamera,
input_state:&InputState, input_state:&InputState,
@@ -1553,12 +1505,12 @@ fn collision_start_contact(
){ ){
let incident_velocity=body.velocity; let incident_velocity=body.velocity;
//add to touching //add to touching
touching.insert_contact(contact); touching.insert(Collision::Contact(contact));
//clip v //clip v
set_velocity(body,touching,models,hitbox_mesh,incident_velocity); set_velocity(body,touching,models,hitbox_mesh,incident_velocity);
let mut allow_jump=true; let mut allow_jump=true;
let model_id=contact.convex_mesh_id.model_id.into(); let model_id=contact.model_id.into();
let mut allow_run_teleport_behaviour=is_not_spawn_at(mode,model_id); let mut allow_run_teleport_behaviour=not_spawn_at(mode,model_id);
match &attr.contacting.contact_behaviour{ match &attr.contacting.contact_behaviour{
Some(gameplay_attributes::ContactingBehaviour::Surf)=>(), Some(gameplay_attributes::ContactingBehaviour::Surf)=>(),
Some(gameplay_attributes::ContactingBehaviour::Cling)=>println!("Unimplemented!"), Some(gameplay_attributes::ContactingBehaviour::Cling)=>println!("Unimplemented!"),
@@ -1572,7 +1524,7 @@ fn collision_start_contact(
//kill v //kill v
//actually you could do this with a booster attribute :thinking: //actually you could do this with a booster attribute :thinking:
//it's a little bit different because maybe you want to chain ladders together //it's a little bit different because maybe you want to chain ladders together
set_velocity(body,touching,models,hitbox_mesh,vec3::zero());//model.velocity set_velocity(body,touching,models,hitbox_mesh,vec3::ZERO);//model.velocity
} }
//ladder walkstate //ladder walkstate
let (gravity,target_velocity)=ladder_things(ladder_settings,&contact,touching,models,hitbox_mesh,style,camera,input_state); let (gravity,target_velocity)=ladder_things(ladder_settings,&contact,touching,models,hitbox_mesh,style,camera,input_state);
@@ -1581,7 +1533,7 @@ fn collision_start_contact(
}, },
Some(gameplay_attributes::ContactingBehaviour::NoJump)=>allow_jump=false, Some(gameplay_attributes::ContactingBehaviour::NoJump)=>allow_jump=false,
None=>if let Some(walk_settings)=&style.walk{ None=>if let Some(walk_settings)=&style.walk{
if walk_settings.is_slope_walkable(contact_normal(models,hitbox_mesh,&contact.convex_mesh_id,contact.face_id),vec3::Y){ if walk_settings.is_slope_walkable(contact_normal(models,hitbox_mesh,&contact),vec3::Y){
allow_run_teleport_behaviour=true; allow_run_teleport_behaviour=true;
//ground //ground
let (gravity,target_velocity)=ground_things(walk_settings,&contact,touching,models,hitbox_mesh,style,camera,input_state); let (gravity,target_velocity)=ground_things(walk_settings,&contact,touching,models,hitbox_mesh,style,camera,input_state);
@@ -1646,7 +1598,7 @@ fn collision_start_intersect(
run:&mut run::Run, run:&mut run::Run,
models:&PhysicsModels, models:&PhysicsModels,
hitbox_mesh:&HitboxMesh, hitbox_mesh:&HitboxMesh,
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>, bvh:&bvh::BvhNode<ConvexMeshId>,
style:&StyleModifiers, style:&StyleModifiers,
camera:&PhysicsCamera, camera:&PhysicsCamera,
input_state:&InputState, input_state:&InputState,
@@ -1655,13 +1607,13 @@ fn collision_start_intersect(
time:Time, time:Time,
){ ){
//I think that setting the velocity to 0 was preventing surface contacts from entering an infinite loop //I think that setting the velocity to 0 was preventing surface contacts from entering an infinite loop
touching.insert_intersect(intersect); touching.insert(Collision::Intersect(intersect));
//insta booster! //insta booster!
if let Some(booster)=&attr.general.booster{ if let Some(booster)=&attr.general.booster{
move_state.cull_velocity(booster.boost(body.velocity),body,touching,models,hitbox_mesh,style,camera,input_state); move_state.cull_velocity(booster.boost(body.velocity),body,touching,models,hitbox_mesh,style,camera,input_state);
} }
if let Some(mode)=mode{ if let Some(mode)=mode{
let zone=mode.get_zone(intersect.convex_mesh_id.model_id.into()); let zone=mode.get_zone(intersect.model_id.into());
match zone{ match zone{
Some(gameplay_modes::Zone::Start)=>{ Some(gameplay_modes::Zone::Start)=>{
println!("@@@@ Starting new run!"); println!("@@@@ Starting new run!");
@@ -1678,7 +1630,7 @@ fn collision_start_intersect(
} }
} }
move_state.apply_enum_and_body(body,touching,models,hitbox_mesh,style,camera,input_state); move_state.apply_enum_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
run_teleport_behaviour(intersect.convex_mesh_id.model_id.into(),attr.general.wormhole.as_ref(),mode,move_state,body,touching,run,mode_state,models,hitbox_mesh,bvh,style,camera,input_state,time); run_teleport_behaviour(intersect.model_id.into(),attr.general.wormhole.as_ref(),mode,move_state,body,touching,run,mode_state,models,hitbox_mesh,bvh,style,camera,input_state,time);
} }
fn collision_end_contact( fn collision_end_contact(
@@ -1691,17 +1643,15 @@ fn collision_end_contact(
camera:&PhysicsCamera, camera:&PhysicsCamera,
input_state:&InputState, input_state:&InputState,
_attr:&gameplay_attributes::ContactAttributes, _attr:&gameplay_attributes::ContactAttributes,
convex_mesh_id:&ConvexMeshId<ContactModelId>, contact:ContactCollision,
){ ){
touching.remove_contact(convex_mesh_id);//remove contact before calling contact_constrain_acceleration touching.remove(&Collision::Contact(contact));//remove contact before calling contact_constrain_acceleration
//check ground //check ground
//TODO do better //TODO do better
//this is inner code from move_state.cull_velocity //this is inner code from move_state.cull_velocity
match move_state.get_walk_state(){ match move_state.get_walk_state(){
// did you stop touching the thing you were walking on? // did you stop touching the thing you were walking on?
// This does not check the face! Is that a bad thing? It should be Some(walk_state)=>if walk_state.contact==contact{
// impossible to stop touching a different face than you started touching...
Some(walk_state)=>if &walk_state.contact.convex_mesh_id==convex_mesh_id{
move_state.set_move_state(MoveState::Air,body,touching,models,hitbox_mesh,style,camera,input_state); move_state.set_move_state(MoveState::Air,body,touching,models,hitbox_mesh,style,camera,input_state);
}else{ }else{
// stopped touching something else while walking // stopped touching something else while walking
@@ -1723,13 +1673,13 @@ fn collision_end_intersect(
mode:Option<&gameplay_modes::Mode>, mode:Option<&gameplay_modes::Mode>,
run:&mut run::Run, run:&mut run::Run,
_attr:&gameplay_attributes::IntersectAttributes, _attr:&gameplay_attributes::IntersectAttributes,
convex_mesh_id:&ConvexMeshId<IntersectModelId>, intersect:IntersectCollision,
time:Time, time:Time,
){ ){
touching.remove_intersect(convex_mesh_id); touching.remove(&Collision::Intersect(intersect));
move_state.apply_enum_and_body(body,touching,models,hitbox_mesh,style,camera,input_state); move_state.apply_enum_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
if let Some(mode)=mode{ if let Some(mode)=mode{
let zone=mode.get_zone(convex_mesh_id.model_id.into()); let zone=mode.get_zone(intersect.model_id.into());
match zone{ match zone{
Some(gameplay_modes::Zone::Start)=>{ Some(gameplay_modes::Zone::Start)=>{
match run.start(time){ match run.start(time){
@@ -1763,7 +1713,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
&mut state.move_state,&mut state.body,&mut state.mode_state,&mut state.touching,&mut state.run, &mut state.move_state,&mut state.body,&mut state.mode_state,&mut state.touching,&mut state.run,
mode, mode,
&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state, &data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,
data.models.contact_attr(contact.convex_mesh_id.model_id), data.models.contact_attr(contact.model_id),
contact, contact,
state.time, state.time,
), ),
@@ -1771,7 +1721,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
&mut state.move_state,&mut state.body,&mut state.mode_state,&mut state.touching, &mut state.move_state,&mut state.body,&mut state.mode_state,&mut state.touching,
mode, mode,
&mut state.run,&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state, &mut state.run,&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,
data.models.intersect_attr(intersect.convex_mesh_id.model_id), data.models.intersect_attr(intersect.model_id),
intersect, intersect,
state.time, state.time,
), ),
@@ -1780,15 +1730,15 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
InternalInstruction::CollisionEnd(collision,_)=>match collision{ InternalInstruction::CollisionEnd(collision,_)=>match collision{
Collision::Contact(contact)=>collision_end_contact( Collision::Contact(contact)=>collision_end_contact(
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state, &mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
data.models.contact_attr(contact.convex_mesh_id.model_id), data.models.contact_attr(contact.model_id),
&contact.convex_mesh_id contact
), ),
Collision::Intersect(intersect)=>collision_end_intersect( Collision::Intersect(intersect)=>collision_end_intersect(
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state, &mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
data.modes.get_mode(state.mode_state.get_mode_id()), data.modes.get_mode(state.mode_state.get_mode_id()),
&mut state.run, &mut state.run,
data.models.intersect_attr(intersect.convex_mesh_id.model_id), data.models.intersect_attr(intersect.model_id),
&intersect.convex_mesh_id, intersect,
state.time state.time
), ),
}, },
@@ -1799,7 +1749,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
if strafe_settings.activates(controls){ if strafe_settings.activates(controls){
let masked_controls=strafe_settings.mask(controls); let masked_controls=strafe_settings.mask(controls);
let control_dir=state.style.get_control_dir(masked_controls); let control_dir=state.style.get_control_dir(masked_controls);
if control_dir!=vec3::zero(){ if control_dir!=vec3::ZERO{
let camera_mat=state.camera.simulate_move_rotation_y(state.input_state.lerp_delta(state.time).x); let camera_mat=state.camera.simulate_move_rotation_y(state.input_state.lerp_delta(state.time).x);
if let Some(ticked_velocity)=strafe_settings.tick_velocity(state.body.velocity,(camera_mat*control_dir).with_length(Planar64::ONE).divide().wrap_1()){ if let Some(ticked_velocity)=strafe_settings.tick_velocity(state.body.velocity,(camera_mat*control_dir).with_length(Planar64::ONE).divide().wrap_1()){
//this is wrong but will work ig //this is wrong but will work ig
@@ -1822,7 +1772,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
//which means that gravity can be fully cancelled //which means that gravity can be fully cancelled
//ignore moving platforms for now //ignore moving platforms for now
let target=core::mem::replace(&mut walk_state.target,TransientAcceleration::Reached); let target=core::mem::replace(&mut walk_state.target,TransientAcceleration::Reached);
set_acceleration(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::zero()); set_acceleration(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::ZERO);
// check what the target was to see if it was invalid // check what the target was to see if it was invalid
match target{ match target{
//you are not supposed to reach a walk target which is already reached! //you are not supposed to reach a walk target which is already reached!
@@ -1886,7 +1836,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
if let Some(walk_state)=state.move_state.get_walk_state(){ if let Some(walk_state)=state.move_state.get_walk_state(){
if let Some(jump_settings)=&state.style.jump{ if let Some(jump_settings)=&state.style.jump{
let jump_dir=walk_state.jump_direction.direction(&data.models,&data.hitbox_mesh,&walk_state.contact); let jump_dir=walk_state.jump_direction.direction(&data.models,&data.hitbox_mesh,&walk_state.contact);
let booster_option=data.models.contact_attr(walk_state.contact.convex_mesh_id.model_id).general.booster.as_ref(); let booster_option=data.models.contact_attr(walk_state.contact.model_id).general.booster.as_ref();
let jumped_velocity=jump_settings.jumped_velocity(&state.style,jump_dir,state.body.velocity,booster_option); let jumped_velocity=jump_settings.jumped_velocity(&state.style,jump_dir,state.body.velocity,booster_option);
state.cull_velocity(data,jumped_velocity); state.cull_velocity(data,jumped_velocity);
} }
@@ -1904,7 +1854,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
}, },
Instruction::Mode(ModeInstruction::Restart(mode_id))=>{ Instruction::Mode(ModeInstruction::Restart(mode_id))=>{
//teleport to mode start zone //teleport to mode start zone
let mut spawn_point=vec3::zero(); let mut spawn_point=vec3::ZERO;
let mode=data.modes.get_mode(mode_id); let mode=data.modes.get_mode(mode_id);
if let Some(mode)=mode{ if let Some(mode)=mode{
// set style // set style
@@ -1917,7 +1867,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
} }
} }
set_position(spawn_point,&mut state.move_state,&mut state.body,&mut state.touching,&mut state.run,&mut state.mode_state,mode,&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,state.time); set_position(spawn_point,&mut state.move_state,&mut state.body,&mut state.touching,&mut state.run,&mut state.mode_state,mode,&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,state.time);
set_velocity(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::zero()); set_velocity(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::ZERO);
state.set_move_state(data,MoveState::Air); state.set_move_state(data,MoveState::Air);
b_refresh_walk_target=false; b_refresh_walk_target=false;
} }
@@ -1967,7 +1917,7 @@ mod test{
use strafesnet_common::integer::{vec3::{self,int as int3},mat3}; use strafesnet_common::integer::{vec3::{self,int as int3},mat3};
use super::*; use super::*;
fn test_collision_axis_aligned(relative_body:Body,expected_collision_time:Option<Time>){ fn test_collision_axis_aligned(relative_body:Body,expected_collision_time:Option<Time>){
let h0=HitboxMesh::new(PhysicsMesh::unit_cube(),integer::Planar64Affine3::new(mat3::from_diagonal(int3(5,1,5)>>1),vec3::zero())); let h0=HitboxMesh::new(PhysicsMesh::unit_cube(),integer::Planar64Affine3::new(mat3::from_diagonal(int3(5,1,5)>>1),vec3::ZERO));
let h1=StyleModifiers::roblox_bhop().calculate_mesh(); let h1=StyleModifiers::roblox_bhop().calculate_mesh();
let hitbox_mesh=h1.transformed_mesh(); let hitbox_mesh=h1.transformed_mesh();
let platform_mesh=h0.transformed_mesh(); let platform_mesh=h0.transformed_mesh();
@@ -1978,12 +1928,12 @@ mod test{
fn test_collision_rotated(relative_body:Body,expected_collision_time:Option<Time>){ fn test_collision_rotated(relative_body:Body,expected_collision_time:Option<Time>){
let h0=HitboxMesh::new(PhysicsMesh::unit_cube(), let h0=HitboxMesh::new(PhysicsMesh::unit_cube(),
integer::Planar64Affine3::new( integer::Planar64Affine3::new(
Planar64Mat3::from_cols([ integer::Planar64Mat3::from_cols([
int3(5,0,1)>>1, int3(5,0,1)>>1,
int3(0,1,0)>>1, int3(0,1,0)>>1,
int3(-1,0,5)>>1, int3(-1,0,5)>>1,
]), ]),
vec3::zero() vec3::ZERO
), ),
); );
let h1=StyleModifiers::roblox_bhop().calculate_mesh(); let h1=StyleModifiers::roblox_bhop().calculate_mesh();
@@ -2002,7 +1952,7 @@ mod test{
test_collision(Body::new( test_collision(Body::new(
int3(0,5,0), int3(0,5,0),
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),Some(Time::from_secs(2))); ),Some(Time::from_secs(2)));
} }
@@ -2011,7 +1961,7 @@ mod test{
test_collision(Body::new( test_collision(Body::new(
int3(0,5,0), int3(0,5,0),
int3(0,-1,0)+(vec3::X>>32), int3(0,-1,0)+(vec3::X>>32),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),Some(Time::from_secs(2))); ),Some(Time::from_secs(2)));
} }
@@ -2020,7 +1970,7 @@ mod test{
test_collision(Body::new( test_collision(Body::new(
int3(3,5,0), int3(3,5,0),
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),Some(Time::from_secs(2))); ),Some(Time::from_secs(2)));
} }
@@ -2029,7 +1979,7 @@ mod test{
test_collision(Body::new( test_collision(Body::new(
int3(0,5,3), int3(0,5,3),
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),Some(Time::from_secs(2))); ),Some(Time::from_secs(2)));
} }
@@ -2038,7 +1988,7 @@ mod test{
test_collision(Body::new( test_collision(Body::new(
int3(-3,5,0), int3(-3,5,0),
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),Some(Time::from_secs(2))); ),Some(Time::from_secs(2)));
} }
@@ -2047,7 +1997,7 @@ mod test{
test_collision(Body::new( test_collision(Body::new(
int3(0,5,-3), int3(0,5,-3),
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),Some(Time::from_secs(2))); ),Some(Time::from_secs(2)));
} }
@@ -2164,7 +2114,7 @@ mod test{
test_collision(Body::new( test_collision(Body::new(
int3(0,5,0), int3(0,5,0),
int3(1,-64,2)>>6,// /64 int3(1,-64,2)>>6,// /64
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),Some(Time::from_secs(2))); ),Some(Time::from_secs(2)));
} }
@@ -2180,7 +2130,7 @@ mod test{
#[test] #[test]
fn already_inside_hit_nothing(){ fn already_inside_hit_nothing(){
test_collision(Body::new( test_collision(Body::new(
vec3::zero(), vec3::ZERO,
int3(1,0,0), int3(1,0,0),
int3(0,1,0), int3(0,1,0),
Time::ZERO Time::ZERO
@@ -2192,7 +2142,7 @@ mod test{
test_collision_axis_aligned(Body::new( test_collision_axis_aligned(Body::new(
(int3(0,10,-7)>>1)+vec3::raw_xyz(0,0,1), (int3(0,10,-7)>>1)+vec3::raw_xyz(0,0,1),
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),Some(Time::from_secs(2))) ),Some(Time::from_secs(2)))
} }
@@ -2201,7 +2151,7 @@ mod test{
test_collision_axis_aligned(Body::new( test_collision_axis_aligned(Body::new(
(int3(7,10,0)>>1)+vec3::raw_xyz(-1,0,0), (int3(7,10,0)>>1)+vec3::raw_xyz(-1,0,0),
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),Some(Time::from_secs(2))) ),Some(Time::from_secs(2)))
} }
@@ -2210,7 +2160,7 @@ mod test{
test_collision_axis_aligned(Body::new( test_collision_axis_aligned(Body::new(
(int3(0,10,7)>>1)+vec3::raw_xyz(0,0,-1), (int3(0,10,7)>>1)+vec3::raw_xyz(0,0,-1),
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),Some(Time::from_secs(2))) ),Some(Time::from_secs(2)))
} }
@@ -2219,7 +2169,7 @@ mod test{
test_collision_axis_aligned(Body::new( test_collision_axis_aligned(Body::new(
(int3(-7,10,0)>>1)+vec3::raw_xyz(1,0,0), (int3(-7,10,0)>>1)+vec3::raw_xyz(1,0,0),
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),Some(Time::from_secs(2))) ),Some(Time::from_secs(2)))
} }
@@ -2229,7 +2179,7 @@ mod test{
test_collision_axis_aligned(Body::new( test_collision_axis_aligned(Body::new(
int3(0,10,-7)>>1, int3(0,10,-7)>>1,
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),None) ),None)
} }
@@ -2238,7 +2188,7 @@ mod test{
test_collision_axis_aligned(Body::new( test_collision_axis_aligned(Body::new(
int3(7,10,0)>>1, int3(7,10,0)>>1,
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),None) ),None)
} }
@@ -2247,7 +2197,7 @@ mod test{
test_collision_axis_aligned(Body::new( test_collision_axis_aligned(Body::new(
int3(0,10,7)>>1, int3(0,10,7)>>1,
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),None) ),None)
} }
@@ -2256,7 +2206,7 @@ mod test{
test_collision_axis_aligned(Body::new( test_collision_axis_aligned(Body::new(
int3(-7,10,0)>>1, int3(-7,10,0)>>1,
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),None) ),None)
} }
@@ -2266,7 +2216,7 @@ mod test{
test_collision_axis_aligned(Body::new( test_collision_axis_aligned(Body::new(
(int3(0,10,-7)>>1)-vec3::raw_xyz(0,0,1), (int3(0,10,-7)>>1)-vec3::raw_xyz(0,0,1),
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),None) ),None)
} }
@@ -2275,7 +2225,7 @@ mod test{
test_collision_axis_aligned(Body::new( test_collision_axis_aligned(Body::new(
(int3(7,10,0)>>1)-vec3::raw_xyz(-1,0,0), (int3(7,10,0)>>1)-vec3::raw_xyz(-1,0,0),
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),None) ),None)
} }
@@ -2284,7 +2234,7 @@ mod test{
test_collision_axis_aligned(Body::new( test_collision_axis_aligned(Body::new(
(int3(0,10,7)>>1)-vec3::raw_xyz(0,0,-1), (int3(0,10,7)>>1)-vec3::raw_xyz(0,0,-1),
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),None) ),None)
} }
@@ -2293,7 +2243,7 @@ mod test{
test_collision_axis_aligned(Body::new( test_collision_axis_aligned(Body::new(
(int3(-7,10,0)>>1)-vec3::raw_xyz(1,0,0), (int3(-7,10,0)>>1)-vec3::raw_xyz(1,0,0),
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),None) ),None)
} }

View File

@@ -39,18 +39,20 @@ impl Contact{
//note that this is horrible with fixed point arithmetic //note that this is horrible with fixed point arithmetic
fn solve1(c0:&Contact)->Option<Ratio<Vector3<Fixed<3,96>>,Fixed<2,64>>>{ fn solve1(c0:&Contact)->Option<Ratio<Vector3<Fixed<3,96>>,Fixed<2,64>>>{
const EPSILON:Fixed<2,64>=Fixed::from_bits(Fixed::<2,64>::ONE.to_bits().shr(10));
let det=c0.normal.dot(c0.velocity); let det=c0.normal.dot(c0.velocity);
if det.abs()==Fixed::ZERO{ if det.abs()<EPSILON{
return None; return None;
} }
let d0=c0.normal.dot(c0.position); let d0=c0.normal.dot(c0.position);
Some(c0.normal*d0/det) Some(c0.normal*d0/det)
} }
fn solve2(c0:&Contact,c1:&Contact)->Option<Ratio<Vector3<Fixed<5,160>>,Fixed<4,128>>>{ fn solve2(c0:&Contact,c1:&Contact)->Option<Ratio<Vector3<Fixed<5,160>>,Fixed<4,128>>>{
const EPSILON:Fixed<4,128>=Fixed::from_bits(Fixed::<4,128>::ONE.to_bits().shr(10));
let u0_u1=c0.velocity.cross(c1.velocity); let u0_u1=c0.velocity.cross(c1.velocity);
let n0_n1=c0.normal.cross(c1.normal); let n0_n1=c0.normal.cross(c1.normal);
let det=u0_u1.dot(n0_n1); let det=u0_u1.dot(n0_n1);
if det.abs()==Fixed::ZERO{ if det.abs()<EPSILON{
return None; return None;
} }
let d0=c0.normal.dot(c0.position); let d0=c0.normal.dot(c0.position);
@@ -58,9 +60,10 @@ fn solve2(c0:&Contact,c1:&Contact)->Option<Ratio<Vector3<Fixed<5,160>>,Fixed<4,1
Some((c1.normal.cross(u0_u1)*d0+u0_u1.cross(c0.normal)*d1)/det) Some((c1.normal.cross(u0_u1)*d0+u0_u1.cross(c0.normal)*d1)/det)
} }
fn solve3(c0:&Contact,c1:&Contact,c2:&Contact)->Option<Ratio<Vector3<Fixed<4,128>>,Fixed<3,96>>>{ fn solve3(c0:&Contact,c1:&Contact,c2:&Contact)->Option<Ratio<Vector3<Fixed<4,128>>,Fixed<3,96>>>{
const EPSILON:Fixed<3,96>=Fixed::from_bits(Fixed::<3,96>::ONE.to_bits().shr(10));
let n0_n1=c0.normal.cross(c1.normal); let n0_n1=c0.normal.cross(c1.normal);
let det=c2.normal.dot(n0_n1); let det=c2.normal.dot(n0_n1);
if det.abs()==Fixed::ZERO{ if det.abs()<EPSILON{
return None; return None;
} }
let d0=c0.normal.dot(c0.position); let d0=c0.normal.dot(c0.position);
@@ -146,7 +149,7 @@ fn is_space_enclosed_4(
} }
const fn get_push_ray_0(point:Planar64Vec3)->Ray{ const fn get_push_ray_0(point:Planar64Vec3)->Ray{
Ray{origin:point,direction:vec3::zero()} Ray{origin:point,direction:vec3::ZERO}
} }
fn get_push_ray_1(point:Planar64Vec3,c0:&Contact)->Option<Ray>{ fn get_push_ray_1(point:Planar64Vec3,c0:&Contact)->Option<Ray>{
//wrap for speed //wrap for speed
@@ -318,13 +321,13 @@ mod tests{
fn test_push_solve(){ fn test_push_solve(){
let contacts=vec![ let contacts=vec![
Contact{ Contact{
position:vec3::zero(), position:vec3::ZERO,
velocity:vec3::Y, velocity:vec3::Y,
normal:vec3::Y, normal:vec3::Y,
} }
]; ];
assert_eq!( assert_eq!(
vec3::zero(), vec3::ZERO,
push_solve(&contacts,vec3::NEG_Y) push_solve(&contacts,vec3::NEG_Y)
); );
} }

View File

@@ -10,6 +10,3 @@ strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }
strafesnet_physics = { path = "../physics", registry = "strafesnet" } strafesnet_physics = { path = "../physics", registry = "strafesnet" }
strafesnet_settings = { path = "../settings", registry = "strafesnet" } strafesnet_settings = { path = "../settings", registry = "strafesnet" }
strafesnet_snf = { path = "../../lib/snf", registry = "strafesnet" } strafesnet_snf = { path = "../../lib/snf", registry = "strafesnet" }
[lints]
workspace = true

View File

@@ -31,7 +31,7 @@ pub enum SessionInputInstruction{
Mouse(glam::IVec2), Mouse(glam::IVec2),
SetControl(strafesnet_common::physics::SetControlInstruction), SetControl(strafesnet_common::physics::SetControlInstruction),
Mode(ImplicitModeInstruction), Mode(ImplicitModeInstruction),
Misc(MiscInstruction), Misc(strafesnet_common::physics::MiscInstruction),
} }
/// Implicit mode instruction are fed separately to session. /// Implicit mode instruction are fed separately to session.
/// Session generates the explicit mode instructions interlaced with a SetSensitivity instruction /// Session generates the explicit mode instructions interlaced with a SetSensitivity instruction
@@ -152,10 +152,10 @@ enum ViewState{
pub struct Session{ pub struct Session{
directories:Directories, directories:Directories,
user_settings:UserSettings, user_settings:UserSettings,
mouse_interpolator:MouseInterpolator, mouse_interpolator:crate::mouse_interpolator::MouseInterpolator,
view_state:ViewState, view_state:ViewState,
//gui:GuiState //gui:GuiState
geometry_shared:PhysicsData, geometry_shared:physics::PhysicsData,
simulation:Simulation, simulation:Simulation,
// below fields not included in lite session // below fields not included in lite session
recording:Recording, recording:Recording,

View File

@@ -8,6 +8,3 @@ configparser = "3.0.2"
directories = "6.0.0" directories = "6.0.0"
glam = "0.30.0" glam = "0.30.0"
strafesnet_common = { path = "../../lib/common", registry = "strafesnet" } strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }
[lints]
workspace = true

View File

@@ -10,6 +10,3 @@ strafesnet_physics = { path = "../engine/physics", registry = "strafesnet" }
strafesnet_snf = { path = "../lib/snf", registry = "strafesnet" } strafesnet_snf = { path = "../lib/snf", registry = "strafesnet" }
# this is just for the primitive constructor # this is just for the primitive constructor
strafesnet_rbx_loader = { path = "../lib/rbx_loader", registry = "strafesnet" } strafesnet_rbx_loader = { path = "../lib/rbx_loader", registry = "strafesnet" }
[lints]
workspace = true

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@@ -77,7 +77,7 @@ fn simultaneous_collision(){
Time::ZERO, Time::ZERO,
); );
let mut physics=PhysicsState::new_with_body(body); let mut physics=PhysicsState::new_with_body(body);
physics.style_mut().gravity=vec3::zero(); physics.style_mut().gravity=vec3::ZERO;
let mut phys_iter=PhysicsContext::iter_internal(&mut physics,&physics_data,Time::from_secs(2)) let mut phys_iter=PhysicsContext::iter_internal(&mut physics,&physics_data,Time::from_secs(2))
.filter(|ins|!matches!(ins.instruction,InternalInstruction::StrafeTick)); .filter(|ins|!matches!(ins.instruction,InternalInstruction::StrafeTick));
// the order that they hit does matter, but we aren't currently worrying about that. // the order that they hit does matter, but we aren't currently worrying about that.
@@ -101,7 +101,7 @@ fn bug_3(){
Time::ZERO, Time::ZERO,
); );
let mut physics=PhysicsState::new_with_body(body); let mut physics=PhysicsState::new_with_body(body);
physics.style_mut().gravity=vec3::zero(); physics.style_mut().gravity=vec3::ZERO;
let mut phys_iter=PhysicsContext::iter_internal(&mut physics,&physics_data,Time::from_secs(3)) let mut phys_iter=PhysicsContext::iter_internal(&mut physics,&physics_data,Time::from_secs(3))
.filter(|ins|!matches!(ins.instruction,InternalInstruction::StrafeTick)); .filter(|ins|!matches!(ins.instruction,InternalInstruction::StrafeTick));
// touch side of part at 0,0,0 // touch side of part at 0,0,0

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@@ -29,7 +29,7 @@ fn physics_bug_2()->Result<(),ReplayError>{
// wait one second to activate the bug // wait one second to activate the bug
// hit=Some(ModelId(2262)) // hit=Some(ModelId(2262))
PhysicsContext::run_input_instruction(&mut physics,&physics_data,strafesnet_common::instruction::TimedInstruction{ PhysicsContext::run_input_instruction(&mut physics,&physics_data,strafesnet_common::instruction::TimedInstruction{
time:Time::from_millis(500), time:strafesnet_common::integer::Time::from_millis(500),
instruction:strafesnet_common::physics::Instruction::Idle, instruction:strafesnet_common::physics::Instruction::Idle,
}); });
@@ -68,7 +68,7 @@ fn physics_bug_3()->Result<(),ReplayError>{
let mut physics=PhysicsState::new_with_body(body); let mut physics=PhysicsState::new_with_body(body);
// wait one second to activate the bug // wait one second to activate the bug
PhysicsContext::run_input_instruction(&mut physics,&physics_data,strafesnet_common::instruction::TimedInstruction{ PhysicsContext::run_input_instruction(&mut physics,&physics_data,strafesnet_common::instruction::TimedInstruction{
time:Time::from_millis(500), time:strafesnet_common::integer::Time::from_millis(500),
instruction:strafesnet_common::physics::Instruction::Idle, instruction:strafesnet_common::physics::Instruction::Idle,
}); });

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@@ -17,6 +17,3 @@ vbsp = "0.9.1"
vbsp-entities-css = "0.6.0" vbsp-entities-css = "0.6.0"
vmdl = "0.2.0" vmdl = "0.2.0"
vpk = "0.3.0" vpk = "0.3.0"
[lints]
workspace = true

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@@ -7,7 +7,7 @@ use crate::{valve_transform_normal,valve_transform_dist};
#[derive(Hash,Eq,PartialEq)] #[derive(Hash,Eq,PartialEq)]
struct Face{ struct Face{
normal:integer::Planar64Vec3, normal:integer::Planar64Vec3,
dot:Planar64, dot:integer::Planar64,
} }
#[derive(Debug)] #[derive(Debug)]
@@ -210,7 +210,7 @@ pub fn faces_to_mesh(faces:Vec<Vec<integer::Planar64Vec3>>)->model::Mesh{
let color=mb.acquire_color_id(glam::Vec4::ONE); let color=mb.acquire_color_id(glam::Vec4::ONE);
let tex=mb.acquire_tex_id(glam::Vec2::ZERO); let tex=mb.acquire_tex_id(glam::Vec2::ZERO);
// normals are ignored by physics // normals are ignored by physics
let normal=mb.acquire_normal_id(integer::vec3::zero()); let normal=mb.acquire_normal_id(integer::vec3::ZERO);
let polygon_list=faces.into_iter().map(|face|{ let polygon_list=faces.into_iter().map(|face|{
face.into_iter().map(|pos|{ face.into_iter().map(|pos|{

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@@ -105,7 +105,7 @@ pub fn convert<'a>(
water:Some(attr::IntersectingWater{ water:Some(attr::IntersectingWater{
viscosity:integer::Planar64::ONE, viscosity:integer::Planar64::ONE,
density:integer::Planar64::ONE, density:integer::Planar64::ONE,
velocity:integer::vec3::zero(), velocity:integer::vec3::ZERO,
}), }),
}, },
general:attr::GeneralAttributes::default(), general:attr::GeneralAttributes::default(),
@@ -295,7 +295,7 @@ pub fn convert<'a>(
attributes, attributes,
transform:integer::Planar64Affine3::new( transform:integer::Planar64Affine3::new(
integer::mat3::identity(), integer::mat3::identity(),
integer::vec3::zero(), integer::vec3::ZERO,
), ),
color:glam::Vec4::ONE, color:glam::Vec4::ONE,
}); });
@@ -347,7 +347,7 @@ pub struct PartialMap1{
modes:NormalizedModes, modes:NormalizedModes,
} }
impl PartialMap1{ impl PartialMap1{
pub fn add_prop_meshes( pub fn add_prop_meshes<'a>(
self, self,
prop_meshes:Meshes<model::Mesh>, prop_meshes:Meshes<model::Mesh>,
)->PartialMap2{ )->PartialMap2{

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@@ -31,7 +31,7 @@ impl Loader for TextureLoader{
type Error=TextureError; type Error=TextureError;
type Index<'a>=Cow<'a,str>; type Index<'a>=Cow<'a,str>;
type Resource=Texture; type Resource=Texture;
fn load(&mut self,index:Self::Index<'_>)->Result<Self::Resource,Self::Error>{ fn load<'a>(&mut self,index:Self::Index<'a>)->Result<Self::Resource,Self::Error>{
let file_name=format!("textures/{}.dds",index); let file_name=format!("textures/{}.dds",index);
let mut file=std::fs::File::open(file_name)?; let mut file=std::fs::File::open(file_name)?;
let mut data=Vec::new(); let mut data=Vec::new();
@@ -111,7 +111,7 @@ impl ModelLoader<'_,'_>{
} }
} }
} }
impl Loader for ModelLoader<'_,'_>{ impl<'bsp,'vpk> Loader for ModelLoader<'bsp,'vpk>{
type Error=MeshError; type Error=MeshError;
type Index<'a>=&'a str where Self:'a; type Index<'a>=&'a str where Self:'a;
type Resource=vmdl::Model; type Resource=vmdl::Model;
@@ -151,7 +151,7 @@ impl MeshLoader<'_,'_,'_,'_>{
} }
} }
} }
impl Loader for MeshLoader<'_,'_,'_,'_>{ impl<'str,'bsp,'vpk,'load> Loader for MeshLoader<'bsp,'vpk,'load,'str>{
type Error=MeshError; type Error=MeshError;
type Index<'a>=&'a str where Self:'a; type Index<'a>=&'a str where Self:'a;
type Resource=Mesh; type Resource=Mesh;

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@@ -17,6 +17,3 @@ linear_ops = { version = "0.1.1", path = "../linear_ops", registry = "strafesnet
ratio_ops = { version = "0.1.0", path = "../ratio_ops", registry = "strafesnet" } ratio_ops = { version = "0.1.0", path = "../ratio_ops", registry = "strafesnet" }
glam = "0.30.0" glam = "0.30.0"
id = { version = "0.1.0", registry = "strafesnet" } id = { version = "0.1.0", registry = "strafesnet" }
[lints]
workspace = true

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@@ -272,62 +272,64 @@ fn generate_bvh_node<T>(boxen:Vec<(T,Aabb)>,force:bool)->BvhNode<T>{
sort_x.sort_by_key(|&(_,c)|c); sort_x.sort_by_key(|&(_,c)|c);
sort_y.sort_by_key(|&(_,c)|c); sort_y.sort_by_key(|&(_,c)|c);
sort_z.sort_by_key(|&(_,c)|c); sort_z.sort_by_key(|&(_,c)|c);
let h=n/2;
let (_,median_x)=sort_x[h]; let mut reverse_acumulated_aabbs=vec![fixed_wide::fixed::Fixed::ZERO;n];
let (_,median_y)=sort_y[h]; fn get_min_area<T>(
let (_,median_z)=sort_z[h]; boxen:&[(T,Aabb)],
//locate a run of values equal to the median sorted_list:&[(usize,Planar64)],
//partition point gives the first index for which the predicate evaluates to false reverse_acumulated_aabbs:&mut Vec<fixed_wide::fixed::Fixed<2,64>>,
let first_index_eq_median_x=sort_x.partition_point(|&(_,x)|x<median_x); best_area:&mut fixed_wide::fixed::Fixed<2,64>,
let first_index_eq_median_y=sort_y.partition_point(|&(_,y)|y<median_y); )->Option<usize>{
let first_index_eq_median_z=sort_z.partition_point(|&(_,z)|z<median_z); let mut accumulated_aabb=Aabb::default();
let first_index_gt_median_x=sort_x.partition_point(|&(_,x)|x<=median_x); // create an array of aabbs which accumulates box aabbs from the end of the list
let first_index_gt_median_y=sort_y.partition_point(|&(_,y)|y<=median_y); for (i,&(index,_)) in sorted_list.iter().enumerate().rev(){
let first_index_gt_median_z=sort_z.partition_point(|&(_,z)|z<=median_z); accumulated_aabb.join(&boxen[index].1);
//pick which side median value copies go into such that both sides are as balanced as possible based on distance from n/2 reverse_acumulated_aabbs[i]=accumulated_aabb.area_weight();
let partition_point_x=if n.abs_diff(2*first_index_eq_median_x)<n.abs_diff(2*first_index_gt_median_x){first_index_eq_median_x}else{first_index_gt_median_x};
let partition_point_y=if n.abs_diff(2*first_index_eq_median_y)<n.abs_diff(2*first_index_gt_median_y){first_index_eq_median_y}else{first_index_gt_median_y};
let partition_point_z=if n.abs_diff(2*first_index_eq_median_z)<n.abs_diff(2*first_index_gt_median_z){first_index_eq_median_z}else{first_index_gt_median_z};
//this ids which octant the boxen is put in
let mut octant=vec![0;n];
for &(i,_) in &sort_x[partition_point_x..]{
octant[i]+=1<<0;
}
for &(i,_) in &sort_y[partition_point_y..]{
octant[i]+=1<<1;
}
for &(i,_) in &sort_z[partition_point_z..]{
octant[i]+=1<<2;
}
//generate lists for unique octant values
let mut list_list=Vec::with_capacity(8);
let mut octant_list=Vec::with_capacity(8);
for (i,(data,aabb)) in boxen.into_iter().enumerate(){
let octant_id=octant[i];
let list_id=if let Some(list_id)=octant_list.iter().position(|&id|id==octant_id){
list_id
}else{
let list_id=list_list.len();
octant_list.push(octant_id);
list_list.push(Vec::new());
list_id
};
list_list[list_id].push((data,aabb));
}
if list_list.len()==1{
generate_bvh_node(list_list.remove(0),true)
}else{
let mut aabb=Aabb::default();
BvhNode{
content:RecursiveContent::Branch(
list_list.into_iter().map(|b|{
let node=generate_bvh_node(b,false);
aabb.join(&node.aabb);
node
}).collect()
),
aabb,
} }
// iterate the list forwards and calculate the total area
// if the boxes were split at this index
accumulated_aabb=Aabb::default();
let mut best_index=None;
for (i,&(index,_)) in sorted_list.iter().enumerate(){
accumulated_aabb.join(&boxen[index].1);
let area=accumulated_aabb.area_weight()+reverse_acumulated_aabbs[i];
if area<*best_area{
*best_area=area;
best_index=Some(i);
}
}
best_index
}
let mut best_area=fixed_wide::fixed::Fixed::MAX;
let mut best_index=0;
let mut best_list=Vec::new();
if let Some(index_x)=get_min_area(&boxen,&sort_x,&mut reverse_acumulated_aabbs,&mut best_area){
best_index=index_x;
best_list=sort_x;
}
if let Some(index_y)=get_min_area(&boxen,&sort_y,&mut reverse_acumulated_aabbs,&mut best_area){
best_index=index_y;
best_list=sort_y;
}
if let Some(index_z)=get_min_area(&boxen,&sort_z,&mut reverse_acumulated_aabbs,&mut best_area){
best_index=index_z;
best_list=sort_z;
}
// need to split boxen into two according to best_list and best_index
let mut second=Vec::with_capacity(best_index);
boxen.retain(|i|);
let second=best_list.split_off(best_index);
let mut aabb=Aabb::default();
BvhNode{
content:RecursiveContent::Branch(
[best_list,second].map(|b|{
let node=generate_bvh_node(b,false);
aabb.join(&node.aabb);
node
}).collect()
),
aabb,
} }
} }
} }

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@@ -34,7 +34,7 @@ pub struct StyleModifiers{
//unused //unused
pub mass:Planar64, pub mass:Planar64,
} }
impl Default for StyleModifiers{ impl std::default::Default for StyleModifiers{
fn default()->Self{ fn default()->Self{
Self::roblox_bhop() Self::roblox_bhop()
} }
@@ -319,7 +319,7 @@ impl WalkSettings{
self.accelerate.accel.min((-gravity.y*friction).clamp_1()) self.accelerate.accel.min((-gravity.y*friction).clamp_1())
} }
pub fn get_walk_target_velocity(&self,control_dir:Planar64Vec3,normal:Planar64Vec3)->Planar64Vec3{ pub fn get_walk_target_velocity(&self,control_dir:Planar64Vec3,normal:Planar64Vec3)->Planar64Vec3{
if control_dir==crate::integer::vec3::zero(){ if control_dir==crate::integer::vec3::ZERO{
return control_dir; return control_dir;
} }
let nn=normal.length_squared(); let nn=normal.length_squared();
@@ -329,13 +329,13 @@ impl WalkSettings{
let dd=d*d; let dd=d*d;
if dd<nnmm{ if dd<nnmm{
let cr=normal.cross(control_dir); let cr=normal.cross(control_dir);
if cr==crate::integer::vec3::zero(){ if cr==crate::integer::vec3::ZERO_2{
crate::integer::vec3::zero() crate::integer::vec3::ZERO
}else{ }else{
(cr.cross(normal)*self.accelerate.topspeed/((nn*(nnmm-dd)).sqrt())).divide().clamp_1() (cr.cross(normal)*self.accelerate.topspeed/((nn*(nnmm-dd)).sqrt())).divide().clamp_1()
} }
}else{ }else{
crate::integer::vec3::zero() crate::integer::vec3::ZERO
} }
} }
pub fn is_slope_walkable(&self,normal:Planar64Vec3,up:Planar64Vec3)->bool{ pub fn is_slope_walkable(&self,normal:Planar64Vec3,up:Planar64Vec3)->bool{
@@ -360,7 +360,7 @@ impl LadderSettings{
self.accelerate.accel self.accelerate.accel
} }
pub fn get_ladder_target_velocity(&self,mut control_dir:Planar64Vec3,normal:Planar64Vec3)->Planar64Vec3{ pub fn get_ladder_target_velocity(&self,mut control_dir:Planar64Vec3,normal:Planar64Vec3)->Planar64Vec3{
if control_dir==crate::integer::vec3::zero(){ if control_dir==crate::integer::vec3::ZERO{
return control_dir; return control_dir;
} }
let nn=normal.length_squared(); let nn=normal.length_squared();
@@ -382,13 +382,13 @@ impl LadderSettings{
//- fix the underlying issue //- fix the underlying issue
if dd<nnmm{ if dd<nnmm{
let cr=normal.cross(control_dir); let cr=normal.cross(control_dir);
if cr==crate::integer::vec3::zero(){ if cr==crate::integer::vec3::ZERO_2{
crate::integer::vec3::zero() crate::integer::vec3::ZERO
}else{ }else{
(cr.cross(normal)*self.accelerate.topspeed/((nn*(nnmm-dd)).sqrt())).divide().clamp_1() (cr.cross(normal)*self.accelerate.topspeed/((nn*(nnmm-dd)).sqrt())).divide().clamp_1()
} }
}else{ }else{
crate::integer::vec3::zero() crate::integer::vec3::ZERO
} }
} }
} }

View File

@@ -86,7 +86,7 @@ impl<T> std::fmt::Display for Time<T>{
write!(f,"{}s+{:09}ns",self.0/Self::ONE_SECOND.0,self.0%Self::ONE_SECOND.0) write!(f,"{}s+{:09}ns",self.0/Self::ONE_SECOND.0,self.0%Self::ONE_SECOND.0)
} }
} }
impl<T> Default for Time<T>{ impl<T> std::default::Default for Time<T>{
fn default()->Self{ fn default()->Self{
Self::raw(0) Self::raw(0)
} }
@@ -126,7 +126,7 @@ impl_time_additive_assign_operator!(core::ops::AddAssign,add_assign);
impl_time_additive_assign_operator!(core::ops::SubAssign,sub_assign); impl_time_additive_assign_operator!(core::ops::SubAssign,sub_assign);
impl_time_additive_assign_operator!(core::ops::RemAssign,rem_assign); impl_time_additive_assign_operator!(core::ops::RemAssign,rem_assign);
impl<T> std::ops::Mul for Time<T>{ impl<T> std::ops::Mul for Time<T>{
type Output=Ratio<Fixed<2,64>,Fixed<2,64>>; type Output=Ratio<fixed_wide::fixed::Fixed<2,64>,fixed_wide::fixed::Fixed<2,64>>;
#[inline] #[inline]
fn mul(self,rhs:Self)->Self::Output{ fn mul(self,rhs:Self)->Self::Output{
Ratio::new(Fixed::raw(self.0)*Fixed::raw(rhs.0),Fixed::raw_digit(1_000_000_000i64.pow(2))) Ratio::new(Fixed::raw(self.0)*Fixed::raw(rhs.0),Fixed::raw_digit(1_000_000_000i64.pow(2)))
@@ -156,7 +156,7 @@ impl<T> core::ops::Mul<Time<T>> for Planar64{
#[cfg(test)] #[cfg(test)]
mod test_time{ mod test_time{
use super::*; use super::*;
type Time=AbsoluteTime; type Time=super::AbsoluteTime;
#[test] #[test]
fn time_from_planar64(){ fn time_from_planar64(){
let a:Time=Planar64::from(1).into(); let a:Time=Planar64::from(1).into();
@@ -552,7 +552,7 @@ impl TryFrom<[f32;3]> for Unit32Vec3{
} }
*/ */
pub type Planar64TryFromFloatError=FixedFromFloatError; pub type Planar64TryFromFloatError=fixed_wide::fixed::FixedFromFloatError;
pub type Planar64=fixed_wide::types::I32F32; pub type Planar64=fixed_wide::types::I32F32;
pub type Planar64Vec3=linear_ops::types::Vector3<Planar64>; pub type Planar64Vec3=linear_ops::types::Vector3<Planar64>;
pub type Planar64Mat3=linear_ops::types::Matrix3<Planar64>; pub type Planar64Mat3=linear_ops::types::Matrix3<Planar64>;
@@ -561,6 +561,12 @@ pub mod vec3{
pub use linear_ops::types::Vector3; pub use linear_ops::types::Vector3;
pub const MIN:Planar64Vec3=Planar64Vec3::new([Planar64::MIN;3]); pub const MIN:Planar64Vec3=Planar64Vec3::new([Planar64::MIN;3]);
pub const MAX:Planar64Vec3=Planar64Vec3::new([Planar64::MAX;3]); pub const MAX:Planar64Vec3=Planar64Vec3::new([Planar64::MAX;3]);
pub const ZERO:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO;3]);
pub const ZERO_2:linear_ops::types::Vector3<Fixed::<2,64>>=linear_ops::types::Vector3::new([Fixed::<2,64>::ZERO;3]);
pub const ZERO_3:linear_ops::types::Vector3<Fixed::<3,96>>=linear_ops::types::Vector3::new([Fixed::<3,96>::ZERO;3]);
pub const ZERO_4:linear_ops::types::Vector3<Fixed::<4,128>>=linear_ops::types::Vector3::new([Fixed::<4,128>::ZERO;3]);
pub const ZERO_5:linear_ops::types::Vector3<Fixed::<5,160>>=linear_ops::types::Vector3::new([Fixed::<5,160>::ZERO;3]);
pub const ZERO_6:linear_ops::types::Vector3<Fixed::<6,192>>=linear_ops::types::Vector3::new([Fixed::<6,192>::ZERO;3]);
pub const X:Planar64Vec3=Planar64Vec3::new([Planar64::ONE,Planar64::ZERO,Planar64::ZERO]); pub const X:Planar64Vec3=Planar64Vec3::new([Planar64::ONE,Planar64::ZERO,Planar64::ZERO]);
pub const Y:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ONE,Planar64::ZERO]); pub const Y:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ONE,Planar64::ZERO]);
pub const Z:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ZERO,Planar64::ONE]); pub const Z:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ZERO,Planar64::ONE]);
@@ -569,10 +575,6 @@ pub mod vec3{
pub const NEG_Y:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::NEG_ONE,Planar64::ZERO]); pub const NEG_Y:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::NEG_ONE,Planar64::ZERO]);
pub const NEG_Z:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ZERO,Planar64::NEG_ONE]); pub const NEG_Z:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ZERO,Planar64::NEG_ONE]);
pub const NEG_ONE:Planar64Vec3=Planar64Vec3::new([Planar64::NEG_ONE,Planar64::NEG_ONE,Planar64::NEG_ONE]); pub const NEG_ONE:Planar64Vec3=Planar64Vec3::new([Planar64::NEG_ONE,Planar64::NEG_ONE,Planar64::NEG_ONE]);
// TODO: use #![feature(generic_const_items)] when stabilized https://github.com/rust-lang/rust/issues/113521
pub const fn zero<const N:usize,const F:usize>()->Vector3<Fixed<N,F>>{
Vector3::new([Fixed::ZERO;3])
}
#[inline] #[inline]
pub const fn int(x:i32,y:i32,z:i32)->Planar64Vec3{ pub const fn int(x:i32,y:i32,z:i32)->Planar64Vec3{
Planar64Vec3::new([Planar64::raw((x as i64)<<32),Planar64::raw((y as i64)<<32),Planar64::raw((z as i64)<<32)]) Planar64Vec3::new([Planar64::raw((x as i64)<<32),Planar64::raw((y as i64)<<32),Planar64::raw((z as i64)<<32)])
@@ -661,7 +663,7 @@ pub struct Planar64Affine3{
pub translation:Planar64Vec3, pub translation:Planar64Vec3,
} }
impl Planar64Affine3{ impl Planar64Affine3{
pub const IDENTITY:Self=Self::new(mat3::identity(),vec3::zero()); pub const IDENTITY:Self=Self::new(mat3::identity(),vec3::ZERO);
#[inline] #[inline]
pub const fn new(matrix3:Planar64Mat3,translation:Planar64Vec3)->Self{ pub const fn new(matrix3:Planar64Mat3,translation:Planar64Vec3)->Self{
Self{matrix3,translation} Self{matrix3,translation}

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@@ -11,6 +11,3 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
[dependencies] [dependencies]
strafesnet_common = { version = "0.7.0", path = "../common", registry = "strafesnet" } strafesnet_common = { version = "0.7.0", path = "../common", registry = "strafesnet" }
[lints]
workspace = true

View File

@@ -4,5 +4,5 @@ pub trait Loader{
type Error:Error; type Error:Error;
type Index<'a> where Self:'a; type Index<'a> where Self:'a;
type Resource; type Resource;
fn load(&mut self,index:Self::Index<'_>)->Result<Self::Resource,Self::Error>; fn load<'a>(&mut self,index:Self::Index<'a>)->Result<Self::Resource,Self::Error>;
} }

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@@ -18,6 +18,3 @@ bnum = "0.13.0"
arrayvec = { version = "0.7.6", optional = true } arrayvec = { version = "0.7.6", optional = true }
paste = "1.0.15" paste = "1.0.15"
ratio_ops = { version = "0.1.0", path = "../ratio_ops", registry = "strafesnet", optional = true } ratio_ops = { version = "0.1.0", path = "../ratio_ops", registry = "strafesnet", optional = true }
[lints]
workspace = true

View File

@@ -1,8 +1,6 @@
use bnum::{BInt,cast::As}; use bnum::{BInt,cast::As};
const BNUM_DIGIT_WIDTH:usize=64; #[derive(Clone,Copy,Debug,Default,Hash,PartialEq,Eq,PartialOrd,Ord)]
#[derive(Clone,Copy,Default,Hash,PartialEq,Eq,PartialOrd,Ord)]
/// A Fixed point number for which multiply operations widen the bits in the output. (when the wide-mul feature is enabled) /// A Fixed point number for which multiply operations widen the bits in the output. (when the wide-mul feature is enabled)
/// N is the number of u64s to use /// N is the number of u64s to use
/// F is the number of fractional bits (always N*32 lol) /// F is the number of fractional bits (always N*32 lol)
@@ -70,34 +68,6 @@ impl<const N:usize,const F:usize> Fixed<N,F>{
pub const fn midpoint(self,other:Self)->Self{ pub const fn midpoint(self,other:Self)->Self{
Self::from_bits(self.bits.midpoint(other.bits)) Self::from_bits(self.bits.midpoint(other.bits))
} }
#[inline]
pub const fn min(self,other:Self)->Self{
Self::from_bits(self.bits.min(other.bits))
}
#[inline]
pub const fn max(self,other:Self)->Self{
Self::from_bits(self.bits.max(other.bits))
}
/// return the result of self*sign(other)
#[inline]
pub const fn mul_sign<const N1:usize,const F1:usize>(self,other:Fixed<N1,F1>)->Self{
if other.is_negative(){
Self::from_bits(self.bits.neg())
}else if other.is_zero(){
Fixed::ZERO
}else{
self
}
}
/// return the result of self/sign(other) (divide by zero does not change the sign)
#[inline]
pub const fn div_sign<const N1:usize,const F1:usize>(self,other:Fixed<N1,F1>)->Self{
if other.is_negative(){
Self::from_bits(self.bits.neg())
}else{
self
}
}
} }
impl<const F:usize> Fixed<1,F>{ impl<const F:usize> Fixed<1,F>{
/// My old code called this function everywhere so let's provide it /// My old code called this function everywhere so let's provide it
@@ -129,6 +99,28 @@ impl_from!(
i8,i16,i32,i64,i128,isize i8,i16,i32,i64,i128,isize
); );
impl<const N:usize,const F:usize,T> PartialEq<T> for Fixed<N,F>
where
T:Copy,
BInt::<N>:From<T>,
{
#[inline]
fn eq(&self,&other:&T)->bool{
self.bits.eq(&other.into())
}
}
impl<const N:usize,const F:usize,T> PartialOrd<T> for Fixed<N,F>
where
T:Copy,
BInt::<N>:From<T>,
{
#[inline]
fn partial_cmp(&self,&other:&T)->Option<std::cmp::Ordering>{
self.bits.partial_cmp(&other.into())
}
}
impl<const N:usize,const F:usize> std::ops::Neg for Fixed<N,F>{ impl<const N:usize,const F:usize> std::ops::Neg for Fixed<N,F>{
type Output=Self; type Output=Self;
#[inline] #[inline]
@@ -294,23 +286,6 @@ macro_rules! impl_from_float {
impl_from_float!(integer_decode_f32,f32,24); impl_from_float!(integer_decode_f32,f32,24);
impl_from_float!(integer_decode_f64,f64,53); impl_from_float!(integer_decode_f64,f64,53);
impl<const N:usize,const F:usize> core::fmt::Debug for Fixed<N,F>{
#[inline]
fn fmt(&self,f:&mut core::fmt::Formatter)->Result<(),core::fmt::Error>{
let integral=self.as_bits().unsigned_abs()>>F;
let fractional=self.as_bits().unsigned_abs()&((bnum::BUint::<N>::ONE<<F)-bnum::BUint::<N>::ONE);
let leading_zeroes=(fractional.leading_zeros() as usize).saturating_sub(N*BNUM_DIGIT_WIDTH-F)>>2;
if self.is_negative(){
core::write!(f,"-")?;
}
if fractional.is_zero(){
core::write!(f,"{integral:x}.{}","0".repeat(leading_zeroes))
}else{
core::write!(f,"{integral:x}.{}{fractional:x}","0".repeat(leading_zeroes))
}
}
}
impl<const N:usize,const F:usize> core::fmt::Display for Fixed<N,F>{ impl<const N:usize,const F:usize> core::fmt::Display for Fixed<N,F>{
#[inline] #[inline]
fn fmt(&self,f:&mut core::fmt::Formatter)->Result<(),core::fmt::Error>{ fn fmt(&self,f:&mut core::fmt::Formatter)->Result<(),core::fmt::Error>{
@@ -334,6 +309,16 @@ macro_rules! impl_additive_operator {
self.$method(other) self.$method(other)
} }
} }
impl<const N:usize,const F:usize,U> core::ops::$trait<U> for $struct<N,F>
where
BInt::<N>:From<U>,
{
type Output = $output;
#[inline]
fn $method(self, other: U) -> Self::Output {
Self::from_bits(self.bits.$method(BInt::<N>::from(other).shl(F as u32)))
}
}
}; };
} }
macro_rules! impl_additive_assign_operator { macro_rules! impl_additive_assign_operator {
@@ -344,6 +329,15 @@ macro_rules! impl_additive_assign_operator {
self.bits.$method(other.bits); self.bits.$method(other.bits);
} }
} }
impl<const N:usize,const F:usize,U> core::ops::$trait<U> for $struct<N,F>
where
BInt::<N>:From<U>,
{
#[inline]
fn $method(&mut self, other: U) {
self.bits.$method(BInt::<N>::from(other).shl(F as u32));
}
}
}; };
} }

View File

@@ -229,16 +229,3 @@ fn test_zeroes_deferred_division(){
]) ])
); );
} }
#[test]
fn test_debug(){
assert_eq!(format!("{:?}",I32F32::EPSILON),"0.00000001");
assert_eq!(format!("{:?}",I32F32::ONE),"1.00000000");
assert_eq!(format!("{:?}",I32F32::TWO),"2.00000000");
assert_eq!(format!("{:?}",I32F32::MAX),"7fffffff.ffffffff");
assert_eq!(format!("{:?}",I32F32::try_from(core::f64::consts::PI).unwrap()),"3.243f6a88");
assert_eq!(format!("{:?}",I32F32::NEG_EPSILON),"-0.00000001");
assert_eq!(format!("{:?}",I32F32::NEG_ONE),"-1.00000000");
assert_eq!(format!("{:?}",I32F32::NEG_TWO),"-2.00000000");
assert_eq!(format!("{:?}",I32F32::MIN),"-80000000.00000000");
}

View File

@@ -20,6 +20,3 @@ paste = { version = "1.0.15", optional = true }
[dev-dependencies] [dev-dependencies]
fixed_wide = { path = "../fixed_wide", registry = "strafesnet", features = ["wide-mul"] } fixed_wide = { path = "../fixed_wide", registry = "strafesnet", features = ["wide-mul"] }
[lints]
workspace = true

View File

@@ -205,8 +205,7 @@ macro_rules! impl_matrix_named_fields_shape {
#[inline] #[inline]
fn deref(&self)->&Self::Target{ fn deref(&self)->&Self::Target{
// This cast is valid because Matrix has #[repr(transparent)] // This cast is valid because Matrix has #[repr(transparent)]
let ptr:*const [[T;$size_inner];$size_outer]=&self.array; let ptr=&self.array as *const [[T;$size_inner];$size_outer] as *const Self::Target;
let ptr=ptr as *const Self::Target;
// SAFETY: this pointer is non-null because it comes from a reference // SAFETY: this pointer is non-null because it comes from a reference
unsafe{&*ptr} unsafe{&*ptr}
} }
@@ -215,8 +214,7 @@ macro_rules! impl_matrix_named_fields_shape {
#[inline] #[inline]
fn deref_mut(&mut self)->&mut Self::Target{ fn deref_mut(&mut self)->&mut Self::Target{
// This cast is valid because Matrix has #[repr(transparent)] // This cast is valid because Matrix has #[repr(transparent)]
let ptr:*mut [[T;$size_inner];$size_outer]=&mut self.array; let ptr=&mut self.array as *mut [[T;$size_inner];$size_outer] as *mut Self::Target;
let ptr=ptr as *mut Self::Target;
// SAFETY: this pointer is non-null because it comes from a reference // SAFETY: this pointer is non-null because it comes from a reference
unsafe{&mut*ptr} unsafe{&mut*ptr}
} }

View File

@@ -331,8 +331,7 @@ macro_rules! impl_vector_named_fields {
#[inline] #[inline]
fn deref(&self)->&Self::Target{ fn deref(&self)->&Self::Target{
// This cast is valid because Vector has #[repr(transparent)] // This cast is valid because Vector has #[repr(transparent)]
let ptr:*const [T;$size]=&self.array; let ptr=&self.array as *const [T;$size] as *const Self::Target;
let ptr=ptr as *const Self::Target;
// SAFETY: this pointer is non-null because it comes from a reference // SAFETY: this pointer is non-null because it comes from a reference
unsafe{&*ptr} unsafe{&*ptr}
} }
@@ -341,8 +340,7 @@ macro_rules! impl_vector_named_fields {
#[inline] #[inline]
fn deref_mut(&mut self)->&mut Self::Target{ fn deref_mut(&mut self)->&mut Self::Target{
// This cast is valid because Vector has #[repr(transparent)] // This cast is valid because Vector has #[repr(transparent)]
let ptr:*mut [T;$size]=&mut self.array; let ptr=&mut self.array as *mut [T;$size] as *mut Self::Target;
let ptr=ptr as *mut Self::Target;
// SAFETY: this pointer is non-null because it comes from a reference // SAFETY: this pointer is non-null because it comes from a reference
unsafe{&mut*ptr} unsafe{&mut*ptr}
} }

View File

@@ -8,6 +8,3 @@ description = "Ratio operations using trait bounds for avoiding division like th
authors = ["Rhys Lloyd <krakow20@gmail.com>"] authors = ["Rhys Lloyd <krakow20@gmail.com>"]
[dependencies] [dependencies]
[lints]
workspace = true

View File

@@ -12,7 +12,7 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
[dependencies] [dependencies]
bytemuck = "1.14.3" bytemuck = "1.14.3"
glam = "0.30.0" glam = "0.30.0"
regex = { version = "1.11.3", default-features = false } lazy-regex = "3.1.0"
rbx_binary = { version = "1.0.1-sn5", registry = "strafesnet" } rbx_binary = { version = "1.0.1-sn5", registry = "strafesnet" }
rbx_dom_weak = { version = "3.0.1-sn5", registry = "strafesnet" } rbx_dom_weak = { version = "3.0.1-sn5", registry = "strafesnet" }
rbx_mesh = "0.5.0" rbx_mesh = "0.5.0"
@@ -23,6 +23,3 @@ rbxassetid = { version = "0.1.0", path = "../rbxassetid", registry = "strafesnet
roblox_emulator = { version = "0.5.1", path = "../roblox_emulator", default-features = false, registry = "strafesnet" } roblox_emulator = { version = "0.5.1", path = "../roblox_emulator", default-features = false, registry = "strafesnet" }
strafesnet_common = { version = "0.7.0", path = "../common", registry = "strafesnet" } strafesnet_common = { version = "0.7.0", path = "../common", registry = "strafesnet" }
strafesnet_deferred_loader = { version = "0.5.1", path = "../deferred_loader", registry = "strafesnet" } strafesnet_deferred_loader = { version = "0.5.1", path = "../deferred_loader", registry = "strafesnet" }
[lints]
workspace = true

View File

@@ -50,7 +50,7 @@ impl Loader for TextureLoader{
type Error=TextureError; type Error=TextureError;
type Index<'a>=&'a str; type Index<'a>=&'a str;
type Resource=Texture; type Resource=Texture;
fn load(&mut self,index:Self::Index<'_>)->Result<Self::Resource,Self::Error>{ fn load<'a>(&mut self,index:Self::Index<'a>)->Result<Self::Resource,Self::Error>{
let RobloxAssetId(asset_id)=index.parse()?; let RobloxAssetId(asset_id)=index.parse()?;
let file_name=format!("textures/{}.dds",asset_id); let file_name=format!("textures/{}.dds",asset_id);
let data=read_entire_file(file_name)?; let data=read_entire_file(file_name)?;
@@ -157,7 +157,7 @@ impl Loader for MeshLoader{
type Error=MeshError; type Error=MeshError;
type Index<'a>=MeshIndex<'a>; type Index<'a>=MeshIndex<'a>;
type Resource=MeshWithSize; type Resource=MeshWithSize;
fn load(&mut self,index:Self::Index<'_>)->Result<Self::Resource,Self::Error>{ fn load<'a>(&mut self,index:Self::Index<'a>)->Result<Self::Resource,Self::Error>{
let mesh=match index.mesh_type{ let mesh=match index.mesh_type{
MeshType::FileMesh=>{ MeshType::FileMesh=>{
let RobloxAssetId(asset_id)=index.content.parse()?; let RobloxAssetId(asset_id)=index.content.parse()?;

View File

@@ -18,15 +18,6 @@ fn static_ustr(s:&'static str)->rbx_dom_weak::Ustr{
rbx_dom_weak::ustr(s) rbx_dom_weak::ustr(s)
} }
macro_rules! lazy_regex{
($r:literal)=>{{
use regex::Regex;
use std::sync::LazyLock;
static RE:LazyLock<Regex>=LazyLock::new(||Regex::new($r).unwrap());
&RE
}};
}
fn planar64_affine3_from_roblox(cf:&rbx_dom_weak::types::CFrame,size:&rbx_dom_weak::types::Vector3)->Result<Planar64Affine3,Planar64TryFromFloatError>{ fn planar64_affine3_from_roblox(cf:&rbx_dom_weak::types::CFrame,size:&rbx_dom_weak::types::Vector3)->Result<Planar64Affine3,Planar64TryFromFloatError>{
Ok(Planar64Affine3::new( Ok(Planar64Affine3::new(
Planar64Mat3::from_cols([ Planar64Mat3::from_cols([
@@ -127,7 +118,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
); );
}, },
other=>{ other=>{
let regman=lazy_regex!(r"^(BonusStart|WormholeOut)(\d+)$"); let regman=lazy_regex::regex!(r"^(BonusStart|WormholeOut)(\d+)$");
if let Some(captures)=regman.captures(other){ if let Some(captures)=regman.captures(other){
match &captures[1]{ match &captures[1]{
"BonusStart"=>{ "BonusStart"=>{
@@ -153,7 +144,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
}, },
_=>(), _=>(),
} }
}else if let Some(captures)=lazy_regex!(r"^(Force)?(Spawn|SpawnAt|Trigger|Teleport|Platform)(\d+)$") }else if let Some(captures)=lazy_regex::regex!(r"^(Force)?(Spawn|SpawnAt|Trigger|Teleport|Platform)(\d+)$")
.captures(other){ .captures(other){
force_intersecting=true; force_intersecting=true;
let stage_id=StageId::new(ParseIntContext::parse(&captures[3]).map_err(GetAttributesError::StageIdParseInt)?); let stage_id=StageId::new(ParseIntContext::parse(&captures[3]).map_err(GetAttributesError::StageIdParseInt)?);
@@ -194,7 +185,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
stage_element, stage_element,
), ),
); );
}else if let Some(captures)=lazy_regex!(r"^(Jump|WormholeIn)(\d+)$") }else if let Some(captures)=lazy_regex::regex!(r"^(Jump|WormholeIn)(\d+)$")
.captures(other){ .captures(other){
match &captures[1]{ match &captures[1]{
"Jump"=>modes_builder.push_mode_update( "Jump"=>modes_builder.push_mode_update(
@@ -219,7 +210,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
}, },
_=>unreachable!("regex2[1] messed up bad"), _=>unreachable!("regex2[1] messed up bad"),
} }
}else if let Some(captures)=lazy_regex!(r"^Bonus(Finish|Anticheat)(\d+)$") }else if let Some(captures)=lazy_regex::regex!(r"^Bonus(Finish|Anticheat)(\d+)$")
.captures(other){ .captures(other){
force_can_collide=false; force_can_collide=false;
force_intersecting=true; force_intersecting=true;
@@ -251,7 +242,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
} }
} }
//need some way to skip this //need some way to skip this
if allow_booster&&velocity!=vec3::zero(){ if allow_booster&&velocity!=vec3::ZERO{
general.booster=Some(attr::Booster::Velocity(velocity)); general.booster=Some(attr::Booster::Velocity(velocity));
} }
Ok(match force_can_collide{ Ok(match force_can_collide{
@@ -344,12 +335,12 @@ pub struct RobloxFaceTextureDescription{
pub color:glam::Vec4, pub color:glam::Vec4,
pub transform:RobloxTextureTransform, pub transform:RobloxTextureTransform,
} }
impl PartialEq for RobloxFaceTextureDescription{ impl core::cmp::PartialEq for RobloxFaceTextureDescription{
fn eq(&self,other:&Self)->bool{ fn eq(&self,other:&Self)->bool{
self.to_bits().eq(&other.to_bits()) self.to_bits().eq(&other.to_bits())
} }
} }
impl Eq for RobloxFaceTextureDescription{} impl core::cmp::Eq for RobloxFaceTextureDescription{}
impl core::hash::Hash for RobloxFaceTextureDescription{ impl core::hash::Hash for RobloxFaceTextureDescription{
fn hash<H:core::hash::Hasher>(&self,state:&mut H){ fn hash<H:core::hash::Hasher>(&self,state:&mut H){
self.to_bits().hash(state); self.to_bits().hash(state);
@@ -775,10 +766,10 @@ struct MeshIdWithSize{
mesh:model::MeshId, mesh:model::MeshId,
size:Planar64Vec3, size:Planar64Vec3,
} }
fn acquire_mesh_id_from_render_config_id( fn acquire_mesh_id_from_render_config_id<'a>(
primitive_meshes:&mut Vec<model::Mesh>, primitive_meshes:&mut Vec<model::Mesh>,
mesh_id_from_render_config_id:&mut HashMap<model::MeshId,HashMap<RenderConfigId,model::MeshId>>, mesh_id_from_render_config_id:&mut HashMap<model::MeshId,HashMap<RenderConfigId,model::MeshId>>,
loaded_meshes:&HashMap<model::MeshId,MeshWithSize>, loaded_meshes:&'a HashMap<model::MeshId,MeshWithSize>,
old_mesh_id:model::MeshId, old_mesh_id:model::MeshId,
render:RenderConfigId, render:RenderConfigId,
)->Option<MeshIdWithSize>{ )->Option<MeshIdWithSize>{
@@ -798,10 +789,10 @@ fn acquire_mesh_id_from_render_config_id(
size, size,
}) })
} }
fn acquire_union_id_from_render_config_id( fn acquire_union_id_from_render_config_id<'a>(
primitive_meshes:&mut Vec<model::Mesh>, primitive_meshes:&mut Vec<model::Mesh>,
union_id_from_render_config_id:&mut HashMap<model::MeshId,HashMap<RobloxPartDescription,model::MeshId>>, union_id_from_render_config_id:&mut HashMap<model::MeshId,HashMap<RobloxPartDescription,model::MeshId>>,
loaded_meshes:&HashMap<model::MeshId,MeshWithSize>, loaded_meshes:&'a HashMap<model::MeshId,MeshWithSize>,
old_union_id:model::MeshId, old_union_id:model::MeshId,
part_texture_description:RobloxPartDescription, part_texture_description:RobloxPartDescription,
)->Option<MeshIdWithSize>{ )->Option<MeshIdWithSize>{

View File

@@ -250,7 +250,7 @@ pub fn convert(
// generate a unit cube as default physics // generate a unit cube as default physics
let pos_list=CUBE_DEFAULT_VERTICES.map(|pos|mb.acquire_pos_id(pos>>1)); let pos_list=CUBE_DEFAULT_VERTICES.map(|pos|mb.acquire_pos_id(pos>>1));
let tex=mb.acquire_tex_id(glam::Vec2::ZERO); let tex=mb.acquire_tex_id(glam::Vec2::ZERO);
let normal=mb.acquire_normal_id(vec3::zero()); let normal=mb.acquire_normal_id(vec3::ZERO);
let color=mb.acquire_color_id(glam::Vec4::ONE); let color=mb.acquire_color_id(glam::Vec4::ONE);
let polygon_group=PolygonGroup::PolygonList(PolygonList::new(CUBE_DEFAULT_POLYS.map(|poly|poly.map(|[pos_id,_]| let polygon_group=PolygonGroup::PolygonList(PolygonList::new(CUBE_DEFAULT_POLYS.map(|poly|poly.map(|[pos_id,_]|
mb.acquire_vertex_id(IndexedVertex{pos:pos_list[pos_id as usize],tex,normal,color}) mb.acquire_vertex_id(IndexedVertex{pos:pos_list[pos_id as usize],tex,normal,color})

View File

@@ -9,6 +9,3 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
[dependencies] [dependencies]
url = "2.5.4" url = "2.5.4"
[lints]
workspace = true

View File

@@ -19,6 +19,3 @@ rbx_dom_weak = { version = "3.0.1-sn5", registry = "strafesnet" }
rbx_reflection = "5.0.0" rbx_reflection = "5.0.0"
rbx_reflection_database = "1.0.0" rbx_reflection_database = "1.0.0"
rbx_types = "2.0.0" rbx_types = "2.0.0"
[lints]
workspace = true

View File

@@ -8,7 +8,7 @@ impl<'a> EnumItem<'a>{
Self{name:Some(name.as_ref()),value} Self{name:Some(name.as_ref()),value}
} }
} }
impl From<rbx_types::Enum> for EnumItem<'_>{ impl<'a> From<rbx_types::Enum> for EnumItem<'a>{
fn from(e:rbx_types::Enum)->Self{ fn from(e:rbx_types::Enum)->Self{
EnumItem{ EnumItem{
name:None, name:None,

View File

@@ -5,6 +5,7 @@ use rbx_types::Ref;
use rbx_dom_weak::{Ustr,InstanceBuilder,WeakDom}; use rbx_dom_weak::{Ustr,InstanceBuilder,WeakDom};
use crate::util::static_ustr; use crate::util::static_ustr;
use crate::runner::vector3::Vector3;
use crate::runner::number::Number; use crate::runner::number::Number;
pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{ pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{
@@ -43,7 +44,7 @@ pub fn class_is_a(class:&str,superclass:&str)->bool{
}; };
db.has_superclass(class,superclass) db.has_superclass(class,superclass)
} }
fn get_full_name(dom:&WeakDom,instance:&rbx_dom_weak::Instance)->String{ fn get_full_name(dom:&rbx_dom_weak::WeakDom,instance:&rbx_dom_weak::Instance)->String{
let mut full_name=instance.name.clone(); let mut full_name=instance.name.clone();
let mut pref=instance.parent(); let mut pref=instance.parent();
while let Some(parent)=dom.get_by_ref(pref){ while let Some(parent)=dom.get_by_ref(pref){
@@ -65,28 +66,28 @@ pub fn get_name_source(lua:&mlua::Lua,script:Instance)->Result<(String,String),m
}) })
} }
pub fn find_first_child<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,name:&str)->Option<&'a rbx_dom_weak::Instance>{ pub fn find_first_child<'a>(dom:&'a rbx_dom_weak::WeakDom,instance:&rbx_dom_weak::Instance,name:&str)->Option<&'a rbx_dom_weak::Instance>{
instance.children().iter().filter_map(|&r|dom.get_by_ref(r)).find(|inst|inst.name==name) instance.children().iter().filter_map(|&r|dom.get_by_ref(r)).find(|inst|inst.name==name)
} }
pub fn find_first_descendant<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,name:&str)->Option<&'a rbx_dom_weak::Instance>{ pub fn find_first_descendant<'a>(dom:&'a rbx_dom_weak::WeakDom,instance:&rbx_dom_weak::Instance,name:&str)->Option<&'a rbx_dom_weak::Instance>{
dom.descendants_of(instance.referent()).find(|&inst|inst.name==name) dom.descendants_of(instance.referent()).find(|&inst|inst.name==name)
} }
pub fn find_first_child_of_class<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,class:&str)->Option<&'a rbx_dom_weak::Instance>{ pub fn find_first_child_of_class<'a>(dom:&'a rbx_dom_weak::WeakDom,instance:&rbx_dom_weak::Instance,class:&str)->Option<&'a rbx_dom_weak::Instance>{
instance.children().iter().filter_map(|&r|dom.get_by_ref(r)).find(|inst|inst.class==class) instance.children().iter().filter_map(|&r|dom.get_by_ref(r)).find(|inst|inst.class==class)
} }
pub fn find_first_descendant_of_class<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,class:&str)->Option<&'a rbx_dom_weak::Instance>{ pub fn find_first_descendant_of_class<'a>(dom:&'a rbx_dom_weak::WeakDom,instance:&rbx_dom_weak::Instance,class:&str)->Option<&'a rbx_dom_weak::Instance>{
dom.descendants_of(instance.referent()).find(|&inst|inst.class==class) dom.descendants_of(instance.referent()).find(|&inst|inst.class==class)
} }
pub fn find_first_child_which_is_a<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,superclass:&str)->Option<&'a rbx_dom_weak::Instance>{ pub fn find_first_child_which_is_a<'a>(dom:&'a rbx_dom_weak::WeakDom,instance:&rbx_dom_weak::Instance,superclass:&str)->Option<&'a rbx_dom_weak::Instance>{
let db=rbx_reflection_database::get(); let db=rbx_reflection_database::get();
let superclass_descriptor=db.classes.get(superclass)?; let superclass_descriptor=db.classes.get(superclass)?;
instance.children().iter().filter_map(|&r|dom.get_by_ref(r)).find(|inst|{ instance.children().iter().filter_map(|&r|dom.get_by_ref(r)).find(|inst|{
db.classes.get(inst.class.as_str()).is_some_and(|descriptor|db.has_superclass(descriptor,superclass_descriptor)) db.classes.get(inst.class.as_str()).is_some_and(|descriptor|db.has_superclass(descriptor,superclass_descriptor))
}) })
} }
pub fn find_first_descendant_which_is_a<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,superclass:&str)->Option<&'a rbx_dom_weak::Instance>{ pub fn find_first_descendant_which_is_a<'a>(dom:&'a rbx_dom_weak::WeakDom,instance:&rbx_dom_weak::Instance,superclass:&str)->Option<&'a rbx_dom_weak::Instance>{
let db=rbx_reflection_database::get(); let db=rbx_reflection_database::get();
let superclass_descriptor=db.classes.get(superclass)?; let superclass_descriptor=db.classes.get(superclass)?;
dom.descendants_of(instance.referent()).find(|inst|{ dom.descendants_of(instance.referent()).find(|inst|{
@@ -487,8 +488,8 @@ static CLASS_FUNCTION_DATABASE:CFD=phf::phf_map!{
"GetService"=>GET_SERVICE, "GetService"=>GET_SERVICE,
}, },
"Terrain"=>phf::phf_map!{ "Terrain"=>phf::phf_map!{
"FillBall"=>cf!(|_lua,_,_:(crate::runner::vector3::Vector3,Number,crate::runner::r#enum::CoerceEnum)|mlua::Result::Ok(())), "FillBall"=>cf!(|_lua,_,_:(Vector3,Number,crate::runner::r#enum::CoerceEnum)|mlua::Result::Ok(())),
"FillBlock"=>cf!(|_lua,_,_:(crate::runner::cframe::CFrame,crate::runner::vector3::Vector3,crate::runner::r#enum::CoerceEnum)|mlua::Result::Ok(())), "FillBlock"=>cf!(|_lua,_,_:(crate::runner::cframe::CFrame,Vector3,crate::runner::r#enum::CoerceEnum)|mlua::Result::Ok(())),
"FillCylinder"=>cf!(|_lua,_,_:(crate::runner::cframe::CFrame,Number,Number,crate::runner::r#enum::CoerceEnum)|mlua::Result::Ok(())), "FillCylinder"=>cf!(|_lua,_,_:(crate::runner::cframe::CFrame,Number,Number,crate::runner::r#enum::CoerceEnum)|mlua::Result::Ok(())),
"SetMaterialColor"=>cf!(|_lua,_,_:(crate::runner::r#enum::CoerceEnum,crate::runner::color3::Color3)|mlua::Result::Ok(())), "SetMaterialColor"=>cf!(|_lua,_,_:(crate::runner::r#enum::CoerceEnum,crate::runner::color3::Color3)|mlua::Result::Ok(())),
}, },

View File

@@ -48,11 +48,6 @@ fn init(lua:&mlua::Lua)->mlua::Result<()>{
Ok(()) Ok(())
} }
unsafe fn extend_lifetime_mut<'a,T>(src:&mut T)->&'a mut T{
let ptr:*mut T=src;
unsafe{&mut*ptr}
}
impl Runner{ impl Runner{
pub fn new()->Result<Self,Error>{ pub fn new()->Result<Self,Error>{
let runner=Self{ let runner=Self{
@@ -70,7 +65,8 @@ impl Runner{
// SAFETY: This is not a &'static mut WeakDom, // SAFETY: This is not a &'static mut WeakDom,
// but as long as Runnable<'a> holds the lifetime of &'a mut Context // but as long as Runnable<'a> holds the lifetime of &'a mut Context
// it is a valid unique reference. // it is a valid unique reference.
self.lua.set_app_data::<crate::context::LuaAppData>(unsafe{extend_lifetime_mut(&mut context.dom)}); let ptr=&mut context.dom as *mut rbx_dom_weak::WeakDom;
self.lua.set_app_data::<crate::context::LuaAppData>(unsafe{&mut*ptr});
#[cfg(feature="run-service")] #[cfg(feature="run-service")]
self.lua.set_app_data::<crate::scheduler::Scheduler>(crate::scheduler::Scheduler::default()); self.lua.set_app_data::<crate::scheduler::Scheduler>(crate::scheduler::Scheduler::default());
Ok(Runnable{ Ok(Runnable{

View File

@@ -117,7 +117,7 @@ impl mlua::FromLua for ScriptSignal{
} }
impl mlua::UserData for ScriptConnection{ impl mlua::UserData for ScriptConnection{
fn add_fields<F:UserDataFields<Self>>(fields:&mut F){ fn add_fields<F:mlua::UserDataFields<Self>>(fields:&mut F){
fields.add_field_method_get("Connected",|_,this|{ fields.add_field_method_get("Connected",|_,this|{
Ok(this.position().is_some()) Ok(this.position().is_some())
}); });

View File

@@ -46,8 +46,8 @@ impl Scheduler{
} }
} }
pub fn scheduler_mut<T>(lua:&mlua::Lua,mut f:impl FnMut(&mut Scheduler)->mlua::Result<T>)->mlua::Result<T>{ pub fn scheduler_mut<T>(lua:&mlua::Lua,mut f:impl FnMut(&mut crate::scheduler::Scheduler)->mlua::Result<T>)->mlua::Result<T>{
let mut scheduler=lua.app_data_mut::<Scheduler>().ok_or_else(||mlua::Error::runtime("Scheduler missing"))?; let mut scheduler=lua.app_data_mut::<crate::scheduler::Scheduler>().ok_or_else(||mlua::Error::runtime("Scheduler missing"))?;
f(&mut *scheduler) f(&mut *scheduler)
} }

View File

@@ -9,6 +9,3 @@ edition = "2024"
binrw = "0.15.0" binrw = "0.15.0"
id = { version = "0.1.0", registry = "strafesnet" } id = { version = "0.1.0", registry = "strafesnet" }
strafesnet_common = { version = "0.7.0", path = "../common", registry = "strafesnet" } strafesnet_common = { version = "0.7.0", path = "../common", registry = "strafesnet" }
[lints]
workspace = true

View File

@@ -6,7 +6,7 @@ use strafesnet_common::physics::Time;
const VERSION:u32=0; const VERSION:u32=0;
type TimedPhysicsInstruction=strafesnet_common::instruction::TimedInstruction<strafesnet_common::physics::Instruction,Time>; type TimedPhysicsInstruction=strafesnet_common::instruction::TimedInstruction<strafesnet_common::physics::Instruction,strafesnet_common::physics::Time>;
#[derive(Debug)] #[derive(Debug)]
pub enum Error{ pub enum Error{
@@ -274,7 +274,7 @@ pub fn write_bot<W:BinWriterExt>(mut writer:W,physics_version:u32,instructions:i
//probe header length //probe header length
let mut bot_header_data=Vec::new(); let mut bot_header_data=Vec::new();
header.write_le(&mut std::io::Cursor::new(&mut bot_header_data)).map_err(Error::InvalidData)?; binrw::BinWrite::write_le(&header,&mut std::io::Cursor::new(&mut bot_header_data)).map_err(Error::InvalidData)?;
// the first block location is the map header // the first block location is the map header
block_location.push(offset); block_location.push(offset);

View File

@@ -97,8 +97,8 @@ enum ResourceType{
} }
struct ResourceMap<T>{ struct ResourceMap<T>{
meshes:HashMap<model::MeshId,T>, meshes:HashMap<strafesnet_common::model::MeshId,T>,
textures:HashMap<model::TextureId,T>, textures:HashMap<strafesnet_common::model::TextureId,T>,
} }
impl<T> Default for ResourceMap<T>{ impl<T> Default for ResourceMap<T>{
fn default()->Self{ fn default()->Self{
@@ -185,7 +185,7 @@ pub struct StreamableMap<R:BinReaderExt>{
//this is every possible attribute... need some sort of streaming system //this is every possible attribute... need some sort of streaming system
attributes:Vec<strafesnet_common::gameplay_attributes::CollisionAttributes>, attributes:Vec<strafesnet_common::gameplay_attributes::CollisionAttributes>,
//this is every possible render configuration... shaders and such... need streaming //this is every possible render configuration... shaders and such... need streaming
render_configs:Vec<model::RenderConfig>, render_configs:Vec<strafesnet_common::model::RenderConfig>,
//this makes sense to keep in memory for streaming, a map of which blocks occupy what space //this makes sense to keep in memory for streaming, a map of which blocks occupy what space
bvh:BvhNode<BlockId>, bvh:BvhNode<BlockId>,
//something something resources hashmaps //something something resources hashmaps
@@ -223,7 +223,7 @@ impl<R:BinReaderExt> StreamableMap<R>{
} }
Ok(Self{ Ok(Self{
file, file,
modes:gameplay_modes::NormalizedModes::new(modes), modes:strafesnet_common::gameplay_modes::NormalizedModes::new(modes),
attributes, attributes,
render_configs, render_configs,
bvh:strafesnet_common::bvh::generate_bvh(bvh), bvh:strafesnet_common::bvh::generate_bvh(bvh),
@@ -366,12 +366,12 @@ fn collect_spacial_blocks(
block_location.push(sequential_block_data.position()); block_location.push(sequential_block_data.position());
}else{ }else{
match bvh_node.into_content(){ match bvh_node.into_content(){
RecursiveContent::Branch(bvh_node_list)=>{ strafesnet_common::bvh::RecursiveContent::Branch(bvh_node_list)=>{
for bvh_node in bvh_node_list{ for bvh_node in bvh_node_list{
collect_spacial_blocks(block_location,block_headers,sequential_block_data,bvh_node)?; collect_spacial_blocks(block_location,block_headers,sequential_block_data,bvh_node)?;
} }
}, },
RecursiveContent::Leaf(_)=>panic!(),//bvh branches are 20 leaves minimum strafesnet_common::bvh::RecursiveContent::Leaf(_)=>panic!(),//bvh branches are 20 leaves minimum
} }
} }
Ok(()) Ok(())
@@ -384,13 +384,13 @@ pub fn write_map<W:BinWriterExt>(mut writer:W,map:strafesnet_common::map::Comple
let boxen=map.models.into_iter().enumerate().map(|(model_id,model)|{ let boxen=map.models.into_iter().enumerate().map(|(model_id,model)|{
//grow your own aabb //grow your own aabb
let mesh=map.meshes.get(model.mesh.get() as usize).ok_or(Error::InvalidMeshId(model.mesh))?; let mesh=map.meshes.get(model.mesh.get() as usize).ok_or(Error::InvalidMeshId(model.mesh))?;
let mut aabb=Aabb::default(); let mut aabb=strafesnet_common::aabb::Aabb::default();
for &pos in &mesh.unique_pos{ for &pos in &mesh.unique_pos{
aabb.grow(model.transform.transform_point3(pos).narrow_1().unwrap()); aabb.grow(model.transform.transform_point3(pos).narrow_1().unwrap());
} }
Ok(((model::ModelId::new(model_id as u32),model.into()),aabb)) Ok(((model::ModelId::new(model_id as u32),model.into()),aabb))
}).collect::<Result<Vec<_>,_>>()?; }).collect::<Result<Vec<_>,_>>()?;
let bvh=weigh_contents(strafesnet_common::bvh::generate_bvh(boxen),&|_|size_of::<newtypes::model::Model>()); let bvh=weigh_contents(strafesnet_common::bvh::generate_bvh(boxen),&|_|std::mem::size_of::<newtypes::model::Model>());
//build blocks //build blocks
//block location is initialized with two values //block location is initialized with two values
//the first value represents the location of the first byte after the file header //the first value represents the location of the first byte after the file header

View File

@@ -20,7 +20,7 @@ impl TryInto<TimedPhysicsInstruction> for TimedInstruction{
} }
} }
impl TryFrom<TimedPhysicsInstruction> for TimedInstruction{ impl TryFrom<TimedPhysicsInstruction> for TimedInstruction{
type Error=InstructionConvert; type Error=super::physics::InstructionConvert;
fn try_from(value:TimedPhysicsInstruction)->Result<Self,Self::Error>{ fn try_from(value:TimedPhysicsInstruction)->Result<Self,Self::Error>{
Ok(Self{ Ok(Self{
time:value.time.get(), time:value.time.get(),

View File

@@ -12,6 +12,7 @@ flate2 = "1.0.27"
futures = "0.3.31" futures = "0.3.31"
image = "0.25.2" image = "0.25.2"
image_dds = "0.7.1" image_dds = "0.7.1"
lazy-regex = "3.1.0"
rbx_asset = { version = "0.5.0", registry = "strafesnet" } rbx_asset = { version = "0.5.0", registry = "strafesnet" }
rbx_binary = { version = "1.0.1-sn5", registry = "strafesnet" } rbx_binary = { version = "1.0.1-sn5", registry = "strafesnet" }
rbx_dom_weak = { version = "3.0.1-sn5", registry = "strafesnet" } rbx_dom_weak = { version = "3.0.1-sn5", registry = "strafesnet" }
@@ -35,6 +36,3 @@ vtf = "0.3.0"
#lto = true #lto = true
#strip = true #strip = true
#codegen-units = 1 #codegen-units = 1
[lints]
workspace = true

View File

@@ -465,7 +465,7 @@ fn convert_to_snf(path:&Path,output_folder:PathBuf)->Result<Errors,ConvertError>
}) })
} }
async fn roblox_to_snf(paths:Vec<PathBuf>,output_folder:PathBuf)->AResult<()>{ async fn roblox_to_snf(paths:Vec<std::path::PathBuf>,output_folder:PathBuf)->AResult<()>{
let start=std::time::Instant::now(); let start=std::time::Instant::now();
let thread_limit=std::thread::available_parallelism()?.get(); let thread_limit=std::thread::available_parallelism()?.get();

View File

@@ -484,7 +484,7 @@ async fn convert_to_snf(path:&Path,vpk_list:&[strafesnet_bsp_loader::Vpk],output
Ok(()) Ok(())
} }
async fn source_to_snf(paths:Vec<PathBuf>,output_folder:PathBuf,vpk_paths:Vec<PathBuf>)->AResult<()>{ async fn source_to_snf(paths:Vec<std::path::PathBuf>,output_folder:PathBuf,vpk_paths:Vec<PathBuf>)->AResult<()>{
let start=std::time::Instant::now(); let start=std::time::Instant::now();
let thread_limit=std::thread::available_parallelism()?.get(); let thread_limit=std::thread::available_parallelism()?.get();

View File

@@ -34,6 +34,3 @@ winit = "0.30.7"
[profile.dev] [profile.dev]
strip = false strip = false
opt-level = 3 opt-level = 3
[lints]
workspace = true

View File

@@ -188,7 +188,7 @@ impl WindowContext<'_>{
} }
} }
fn device_event(&mut self,time:SessionTime,event:winit::event::DeviceEvent){ fn device_event(&mut self,time:SessionTime,event: winit::event::DeviceEvent){
match event{ match event{
winit::event::DeviceEvent::MouseMotion{ winit::event::DeviceEvent::MouseMotion{
delta, delta,