Compare commits
61 Commits
temp-spawn
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thread-tex
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1
.gitignore
vendored
1
.gitignore
vendored
@@ -1 +1,2 @@
|
|||||||
/target
|
/target
|
||||||
|
/textures
|
||||||
26
Cargo.lock
generated
26
Cargo.lock
generated
@@ -1442,6 +1442,20 @@ dependencies = [
|
|||||||
"thiserror",
|
"thiserror",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "rbx_xml"
|
||||||
|
version = "0.13.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "4bc65b70827519fdc4ab47416d1085b912f087fadab9ed415471b6daba635574"
|
||||||
|
dependencies = [
|
||||||
|
"base64",
|
||||||
|
"log",
|
||||||
|
"rbx_dom_weak",
|
||||||
|
"rbx_reflection",
|
||||||
|
"rbx_reflection_database",
|
||||||
|
"xml-rs",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "redox_syscall"
|
name = "redox_syscall"
|
||||||
version = "0.3.5"
|
version = "0.3.5"
|
||||||
@@ -1453,9 +1467,9 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "regex"
|
name = "regex"
|
||||||
version = "1.9.4"
|
version = "1.9.5"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "12de2eff854e5fa4b1295edd650e227e9d8fb0c9e90b12e7f36d6a6811791a29"
|
checksum = "697061221ea1b4a94a624f67d0ae2bfe4e22b8a17b6a192afb11046542cc8c47"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"aho-corasick",
|
"aho-corasick",
|
||||||
"memchr",
|
"memchr",
|
||||||
@@ -1465,9 +1479,9 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "regex-automata"
|
name = "regex-automata"
|
||||||
version = "0.3.7"
|
version = "0.3.8"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "49530408a136e16e5b486e883fbb6ba058e8e4e8ae6621a77b048b314336e629"
|
checksum = "c2f401f4955220693b56f8ec66ee9c78abffd8d1c4f23dc41a23839eb88f0795"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"aho-corasick",
|
"aho-corasick",
|
||||||
"memchr",
|
"memchr",
|
||||||
@@ -1645,7 +1659,7 @@ checksum = "a2eb9349b6444b326872e140eb1cf5e7c522154d69e7a0ffb0fb81c06b37543f"
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "strafe-client"
|
name = "strafe-client"
|
||||||
version = "0.5.0"
|
version = "0.7.0"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"async-executor",
|
"async-executor",
|
||||||
"bytemuck",
|
"bytemuck",
|
||||||
@@ -1658,6 +1672,8 @@ dependencies = [
|
|||||||
"rbx_binary",
|
"rbx_binary",
|
||||||
"rbx_dom_weak",
|
"rbx_dom_weak",
|
||||||
"rbx_reflection_database",
|
"rbx_reflection_database",
|
||||||
|
"rbx_xml",
|
||||||
|
"regex",
|
||||||
"wgpu",
|
"wgpu",
|
||||||
"winit",
|
"winit",
|
||||||
]
|
]
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
[package]
|
[package]
|
||||||
name = "strafe-client"
|
name = "strafe-client"
|
||||||
version = "0.5.0"
|
version = "0.7.0"
|
||||||
edition = "2021"
|
edition = "2021"
|
||||||
|
|
||||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||||
@@ -17,6 +17,8 @@ pollster = "0.3.0"
|
|||||||
rbx_binary = "0.7.1"
|
rbx_binary = "0.7.1"
|
||||||
rbx_dom_weak = "2.5.0"
|
rbx_dom_weak = "2.5.0"
|
||||||
rbx_reflection_database = "0.2.7"
|
rbx_reflection_database = "0.2.7"
|
||||||
|
rbx_xml = "0.13.1"
|
||||||
|
regex = "1.9.5"
|
||||||
wgpu = "0.17.0"
|
wgpu = "0.17.0"
|
||||||
winit = "0.28.6"
|
winit = "0.28.6"
|
||||||
|
|
||||||
|
|||||||
373
src/body.rs
373
src/body.rs
@@ -4,11 +4,7 @@ use crate::{instruction::{InstructionEmitter, InstructionConsumer, TimedInstruct
|
|||||||
pub enum PhysicsInstruction {
|
pub enum PhysicsInstruction {
|
||||||
CollisionStart(RelativeCollision),
|
CollisionStart(RelativeCollision),
|
||||||
CollisionEnd(RelativeCollision),
|
CollisionEnd(RelativeCollision),
|
||||||
SetControlDir(glam::Vec3),
|
|
||||||
StrafeTick,
|
StrafeTick,
|
||||||
Jump,
|
|
||||||
SetWalkTargetVelocity(glam::Vec3),
|
|
||||||
RefreshWalkTarget,
|
|
||||||
ReachWalkTargetVelocity,
|
ReachWalkTargetVelocity,
|
||||||
// Water,
|
// Water,
|
||||||
// Spawn(
|
// Spawn(
|
||||||
@@ -16,6 +12,27 @@ pub enum PhysicsInstruction {
|
|||||||
// bool,//true = Trigger; false = teleport
|
// bool,//true = Trigger; false = teleport
|
||||||
// bool,//true = Force
|
// bool,//true = Force
|
||||||
// )
|
// )
|
||||||
|
//InputInstructions conditionally activate RefreshWalkTarget (by doing what SetWalkTargetVelocity used to do and then flagging it)
|
||||||
|
Input(InputInstruction),
|
||||||
|
//temp
|
||||||
|
SetSpawnPosition(glam::Vec3),
|
||||||
|
}
|
||||||
|
#[derive(Debug)]
|
||||||
|
pub enum InputInstruction {
|
||||||
|
MoveMouse(glam::IVec2),
|
||||||
|
MoveForward(bool),
|
||||||
|
MoveLeft(bool),
|
||||||
|
MoveBack(bool),
|
||||||
|
MoveRight(bool),
|
||||||
|
MoveUp(bool),
|
||||||
|
MoveDown(bool),
|
||||||
|
Jump(bool),
|
||||||
|
Zoom(bool),
|
||||||
|
Reset,
|
||||||
|
Idle,
|
||||||
|
//Idle: there were no input events, but the simulation is safe to advance to this timestep
|
||||||
|
//for interpolation / networking / playback reasons, most playback heads will always want
|
||||||
|
//to be 1 instruction ahead to generate the next state for interpolation.
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct Body {
|
pub struct Body {
|
||||||
@@ -51,34 +68,35 @@ pub enum MoveRestriction {
|
|||||||
Ladder,//multiple ladders how
|
Ladder,//multiple ladders how
|
||||||
}
|
}
|
||||||
|
|
||||||
enum MouseInterpolation {
|
/*
|
||||||
First,//just checks the last value
|
|
||||||
Lerp,//lerps between
|
|
||||||
}
|
|
||||||
|
|
||||||
enum InputInstruction {
|
enum InputInstruction {
|
||||||
MoveMouse(glam::IVec2),
|
|
||||||
Jump(bool),
|
|
||||||
}
|
}
|
||||||
|
|
||||||
struct InputState {
|
struct InputState {
|
||||||
controls: u32,
|
|
||||||
mouse_interpolation: MouseInterpolation,
|
|
||||||
time: TIME,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl InputState {
|
impl InputState {
|
||||||
pub fn get_control(&self,control:u32) -> bool {
|
pub fn get_control(&self,control:u32) -> bool {
|
||||||
self.controls&control!=0
|
self.controls&control!=0
|
||||||
}
|
}
|
||||||
pub fn process_instruction(&mut self,ins:InputInstruction){
|
}
|
||||||
match ins {
|
impl crate::instruction::InstructionEmitter<InputInstruction> for InputState{
|
||||||
InputInstruction::MoveMouse(m) => todo!("set mouse_interpolation"),
|
fn next_instruction(&self, time_limit:crate::body::TIME) -> Option<TimedInstruction<InputInstruction>> {
|
||||||
InputInstruction::Jump(b) => todo!("how does info about style modifiers get here"),
|
//this is polled by PhysicsState for actions like Jump
|
||||||
}
|
//no, it has to be the other way around. physics is run up until the jump instruction, and then the jump instruction is pushed.
|
||||||
|
self.queue.get(0)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
impl crate::instruction::InstructionConsumer<InputInstruction> for InputState{
|
||||||
|
fn process_instruction(&mut self,ins:TimedInstruction<InputInstruction>){
|
||||||
|
//add to queue
|
||||||
|
self.queue.push(ins);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
enum MouseInterpolation {
|
||||||
|
First,//just checks the last value
|
||||||
|
Lerp,//lerps between
|
||||||
|
}
|
||||||
pub struct MouseInterpolationState {
|
pub struct MouseInterpolationState {
|
||||||
interpolation: MouseInterpolation,
|
interpolation: MouseInterpolation,
|
||||||
time0: TIME,
|
time0: TIME,
|
||||||
@@ -88,11 +106,20 @@ pub struct MouseInterpolationState {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl MouseInterpolationState {
|
impl MouseInterpolationState {
|
||||||
pub fn move_mouse(&mut self,time:TIME,pos:glam::IVec2){
|
pub fn new() -> Self {
|
||||||
|
Self {
|
||||||
|
interpolation:MouseInterpolation::First,
|
||||||
|
time0:0,
|
||||||
|
time1:1,//ONE NANOSECOND!!!! avoid divide by zero
|
||||||
|
mouse0:glam::IVec2::ZERO,
|
||||||
|
mouse1:glam::IVec2::ZERO,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn move_mouse(&mut self,time:TIME,delta:glam::IVec2){
|
||||||
self.time0=self.time1;
|
self.time0=self.time1;
|
||||||
self.mouse0=self.mouse1;
|
self.mouse0=self.mouse1;
|
||||||
self.time1=time;
|
self.time1=time;
|
||||||
self.mouse1=pos;
|
self.mouse1=self.mouse1+delta;
|
||||||
}
|
}
|
||||||
pub fn interpolated_position(&self,time:TIME) -> glam::IVec2 {
|
pub fn interpolated_position(&self,time:TIME) -> glam::IVec2 {
|
||||||
match self.interpolation {
|
match self.interpolation {
|
||||||
@@ -113,7 +140,6 @@ impl MouseInterpolationState {
|
|||||||
pub enum WalkEnum{
|
pub enum WalkEnum{
|
||||||
Reached,
|
Reached,
|
||||||
Transient,
|
Transient,
|
||||||
Invalid,
|
|
||||||
}
|
}
|
||||||
pub struct WalkState {
|
pub struct WalkState {
|
||||||
pub target_velocity: glam::Vec3,
|
pub target_velocity: glam::Vec3,
|
||||||
@@ -125,22 +151,120 @@ impl WalkState {
|
|||||||
Self{
|
Self{
|
||||||
target_velocity:glam::Vec3::ZERO,
|
target_velocity:glam::Vec3::ZERO,
|
||||||
target_time:0,
|
target_time:0,
|
||||||
state:WalkEnum::Invalid,
|
state:WalkEnum::Reached,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Note: we use the Y=up coordinate space in this example.
|
||||||
|
pub struct Camera {
|
||||||
|
offset: glam::Vec3,
|
||||||
|
angles: glam::DVec2,//YAW AND THEN PITCH
|
||||||
|
//punch: glam::Vec3,
|
||||||
|
//punch_velocity: glam::Vec3,
|
||||||
|
fov: glam::Vec2,//slope
|
||||||
|
sensitivity: glam::DVec2,
|
||||||
|
time: TIME,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[inline]
|
||||||
|
fn mat3_from_rotation_y_f64(angle: f64) -> glam::Mat3 {
|
||||||
|
let (sina, cosa) = angle.sin_cos();
|
||||||
|
glam::Mat3::from_cols(
|
||||||
|
glam::Vec3::new(cosa as f32, 0.0, -sina as f32),
|
||||||
|
glam::Vec3::Y,
|
||||||
|
glam::Vec3::new(sina as f32, 0.0, cosa as f32),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
#[inline]
|
||||||
|
fn perspective_rh(fov_x_slope: f32, fov_y_slope: f32, z_near: f32, z_far: f32) -> glam::Mat4 {
|
||||||
|
//glam_assert!(z_near > 0.0 && z_far > 0.0);
|
||||||
|
let r = z_far / (z_near - z_far);
|
||||||
|
glam::Mat4::from_cols(
|
||||||
|
glam::Vec4::new(1.0/fov_x_slope, 0.0, 0.0, 0.0),
|
||||||
|
glam::Vec4::new(0.0, 1.0/fov_y_slope, 0.0, 0.0),
|
||||||
|
glam::Vec4::new(0.0, 0.0, r, -1.0),
|
||||||
|
glam::Vec4::new(0.0, 0.0, r * z_near, 0.0),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
impl Camera {
|
||||||
|
pub fn from_offset(offset:glam::Vec3,aspect:f32) -> Self {
|
||||||
|
Self{
|
||||||
|
offset,
|
||||||
|
angles: glam::DVec2::ZERO,
|
||||||
|
fov: glam::vec2(aspect,1.0),
|
||||||
|
sensitivity: glam::dvec2(1.0/6144.0,1.0/6144.0),
|
||||||
|
time: 0,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fn simulate_move_angles(&self, delta: glam::IVec2) -> glam::DVec2 {
|
||||||
|
let mut a=self.angles-self.sensitivity*delta.as_dvec2();
|
||||||
|
a.y=a.y.clamp(-std::f64::consts::FRAC_PI_2, std::f64::consts::FRAC_PI_2);
|
||||||
|
return a
|
||||||
|
}
|
||||||
|
fn simulate_move_rotation_y(&self, delta_x: i32) -> glam::Mat3 {
|
||||||
|
mat3_from_rotation_y_f64(self.angles.x-self.sensitivity.x*(delta_x as f64))
|
||||||
|
}
|
||||||
|
pub fn proj(&self)->glam::Mat4{
|
||||||
|
perspective_rh(self.fov.x, self.fov.y, 0.5, 2000.0)
|
||||||
|
}
|
||||||
|
pub fn view(&self,pos:glam::Vec3)->glam::Mat4{
|
||||||
|
//f32 good enough for view matrix
|
||||||
|
glam::Mat4::from_translation(pos+self.offset) * glam::Mat4::from_euler(glam::EulerRot::YXZ, self.angles.x as f32, self.angles.y as f32, 0f32)
|
||||||
|
}
|
||||||
|
pub fn set_fov_aspect(&mut self,fov:f32,aspect:f32){
|
||||||
|
self.fov.x=fov*aspect;
|
||||||
|
self.fov.y=fov;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const CONTROL_MOVEFORWARD:u32 = 0b00000001;
|
||||||
|
const CONTROL_MOVEBACK:u32 = 0b00000010;
|
||||||
|
const CONTROL_MOVERIGHT:u32 = 0b00000100;
|
||||||
|
const CONTROL_MOVELEFT:u32 = 0b00001000;
|
||||||
|
const CONTROL_MOVEUP:u32 = 0b00010000;
|
||||||
|
const CONTROL_MOVEDOWN:u32 = 0b00100000;
|
||||||
|
const CONTROL_JUMP:u32 = 0b01000000;
|
||||||
|
const CONTROL_ZOOM:u32 = 0b10000000;
|
||||||
|
|
||||||
|
const FORWARD_DIR:glam::Vec3 = glam::Vec3::new(0.0,0.0,-1.0);
|
||||||
|
const RIGHT_DIR:glam::Vec3 = glam::Vec3::new(1.0,0.0,0.0);
|
||||||
|
const UP_DIR:glam::Vec3 = glam::Vec3::new(0.0,1.0,0.0);
|
||||||
|
|
||||||
|
fn get_control_dir(controls: u32) -> glam::Vec3{
|
||||||
|
//don't get fancy just do it
|
||||||
|
let mut control_dir:glam::Vec3 = glam::Vec3::new(0.0,0.0,0.0);
|
||||||
|
if controls & CONTROL_MOVEFORWARD == CONTROL_MOVEFORWARD {
|
||||||
|
control_dir+=FORWARD_DIR;
|
||||||
|
}
|
||||||
|
if controls & CONTROL_MOVEBACK == CONTROL_MOVEBACK {
|
||||||
|
control_dir+=-FORWARD_DIR;
|
||||||
|
}
|
||||||
|
if controls & CONTROL_MOVELEFT == CONTROL_MOVELEFT {
|
||||||
|
control_dir+=-RIGHT_DIR;
|
||||||
|
}
|
||||||
|
if controls & CONTROL_MOVERIGHT == CONTROL_MOVERIGHT {
|
||||||
|
control_dir+=RIGHT_DIR;
|
||||||
|
}
|
||||||
|
if controls & CONTROL_MOVEUP == CONTROL_MOVEUP {
|
||||||
|
control_dir+=UP_DIR;
|
||||||
|
}
|
||||||
|
if controls & CONTROL_MOVEDOWN == CONTROL_MOVEDOWN {
|
||||||
|
control_dir+=-UP_DIR;
|
||||||
|
}
|
||||||
|
return control_dir
|
||||||
|
}
|
||||||
|
|
||||||
pub struct PhysicsState {
|
pub struct PhysicsState {
|
||||||
pub body: Body,
|
pub body: Body,
|
||||||
pub hitbox_halfsize: glam::Vec3,
|
pub hitbox_halfsize: glam::Vec3,
|
||||||
pub contacts: std::collections::HashSet::<RelativeCollision>,
|
pub contacts: std::collections::HashSet::<RelativeCollision>,
|
||||||
//pub intersections: Vec<ModelId>,
|
//pub intersections: Vec<ModelId>,
|
||||||
pub models: Vec<ModelPhysics>,
|
pub models: Vec<ModelPhysics>,
|
||||||
//temp
|
|
||||||
pub temp_control_dir: glam::Vec3,
|
|
||||||
//camera must exist in state because wormholes modify the camera, also camera punch
|
//camera must exist in state because wormholes modify the camera, also camera punch
|
||||||
//pub camera: Camera,
|
pub camera: Camera,
|
||||||
//pub mouse_interpolation: MouseInterpolationState,
|
pub mouse_interpolation: MouseInterpolationState,
|
||||||
|
pub controls: u32,
|
||||||
pub time: TIME,
|
pub time: TIME,
|
||||||
pub strafe_tick_num: TIME,
|
pub strafe_tick_num: TIME,
|
||||||
pub strafe_tick_den: TIME,
|
pub strafe_tick_den: TIME,
|
||||||
@@ -152,7 +276,7 @@ pub struct PhysicsState {
|
|||||||
pub walk_accel: f32,
|
pub walk_accel: f32,
|
||||||
pub gravity: glam::Vec3,
|
pub gravity: glam::Vec3,
|
||||||
pub grounded: bool,
|
pub grounded: bool,
|
||||||
pub jump_trying: bool,
|
pub spawn_point: glam::Vec3,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
|
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
|
||||||
@@ -164,7 +288,7 @@ pub enum AabbFace{
|
|||||||
Bottom,
|
Bottom,
|
||||||
Front,
|
Front,
|
||||||
}
|
}
|
||||||
|
#[derive(Clone)]
|
||||||
pub struct Aabb {
|
pub struct Aabb {
|
||||||
min: glam::Vec3,
|
min: glam::Vec3,
|
||||||
max: glam::Vec3,
|
max: glam::Vec3,
|
||||||
@@ -267,28 +391,30 @@ type TreyMesh = Aabb;
|
|||||||
pub struct ModelPhysics {
|
pub struct ModelPhysics {
|
||||||
//A model is a thing that has a hitbox. can be represented by a list of TreyMesh-es
|
//A model is a thing that has a hitbox. can be represented by a list of TreyMesh-es
|
||||||
//in this iteration, all it needs is extents.
|
//in this iteration, all it needs is extents.
|
||||||
transform: glam::Mat4,
|
mesh: TreyMesh,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl ModelPhysics {
|
impl ModelPhysics {
|
||||||
pub fn new(transform:glam::Mat4) -> Self {
|
pub fn from_model(model:&crate::model::IndexedModel,model_transform:glam::Affine3A) -> Self {
|
||||||
Self{transform}
|
let mut aabb=Aabb::new();
|
||||||
|
for indexed_vertex in &model.unique_vertices {
|
||||||
|
aabb.grow(model_transform.transform_point3(glam::Vec3::from_array(model.unique_pos[indexed_vertex.pos as usize])));
|
||||||
|
}
|
||||||
|
Self{
|
||||||
|
mesh:aabb,
|
||||||
|
}
|
||||||
}
|
}
|
||||||
pub fn unit_vertices(&self) -> [glam::Vec3;8] {
|
pub fn unit_vertices(&self) -> [glam::Vec3;8] {
|
||||||
Aabb::unit_vertices()
|
Aabb::unit_vertices()
|
||||||
}
|
}
|
||||||
pub fn mesh(&self) -> TreyMesh {
|
pub fn mesh(&self) -> &TreyMesh {
|
||||||
let mut aabb=Aabb::new();
|
return &self.mesh;
|
||||||
for &vertex in self.unit_vertices().iter() {
|
|
||||||
aabb.grow(glam::Vec4Swizzles::xyz(self.transform*vertex.extend(1.0)));
|
|
||||||
}
|
|
||||||
return aabb;
|
|
||||||
}
|
}
|
||||||
pub fn unit_face_vertices(&self,face:TreyMeshFace) -> [glam::Vec3;4] {
|
pub fn unit_face_vertices(&self,face:TreyMeshFace) -> [glam::Vec3;4] {
|
||||||
Aabb::unit_face_vertices(face)
|
Aabb::unit_face_vertices(face)
|
||||||
}
|
}
|
||||||
pub fn face_mesh(&self,face:TreyMeshFace) -> TreyMesh {
|
pub fn face_mesh(&self,face:TreyMeshFace) -> TreyMesh {
|
||||||
let mut aabb=self.mesh();
|
let mut aabb=self.mesh.clone();
|
||||||
//in this implementation face = worldspace aabb face
|
//in this implementation face = worldspace aabb face
|
||||||
match face {
|
match face {
|
||||||
AabbFace::Right => aabb.min.x=aabb.max.x,
|
AabbFace::Right => aabb.min.x=aabb.max.x,
|
||||||
@@ -301,7 +427,7 @@ impl ModelPhysics {
|
|||||||
return aabb;
|
return aabb;
|
||||||
}
|
}
|
||||||
pub fn face_normal(&self,face:TreyMeshFace) -> glam::Vec3 {
|
pub fn face_normal(&self,face:TreyMeshFace) -> glam::Vec3 {
|
||||||
glam::Vec4Swizzles::xyz(Aabb::normal(face).extend(0.0))//this is wrong for scale
|
Aabb::normal(face)//this is wrong for scale
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -315,7 +441,7 @@ pub struct RelativeCollision {
|
|||||||
|
|
||||||
impl RelativeCollision {
|
impl RelativeCollision {
|
||||||
pub fn mesh(&self,models:&Vec<ModelPhysics>) -> TreyMesh {
|
pub fn mesh(&self,models:&Vec<ModelPhysics>) -> TreyMesh {
|
||||||
return models.get(self.model as usize).unwrap().face_mesh(self.face)
|
return models.get(self.model as usize).unwrap().face_mesh(self.face).clone()
|
||||||
}
|
}
|
||||||
pub fn normal(&self,models:&Vec<ModelPhysics>) -> glam::Vec3 {
|
pub fn normal(&self,models:&Vec<ModelPhysics>) -> glam::Vec3 {
|
||||||
return models.get(self.model as usize).unwrap().face_normal(self.face)
|
return models.get(self.model as usize).unwrap().face_normal(self.face)
|
||||||
@@ -353,8 +479,6 @@ impl PhysicsState {
|
|||||||
pub fn run(&mut self, time_limit:TIME){
|
pub fn run(&mut self, time_limit:TIME){
|
||||||
//prepare is ommitted - everything is done via instructions.
|
//prepare is ommitted - everything is done via instructions.
|
||||||
while let Some(instruction) = self.next_instruction(time_limit) {//collect
|
while let Some(instruction) = self.next_instruction(time_limit) {//collect
|
||||||
//advance
|
|
||||||
//self.advance_time(instruction.time);
|
|
||||||
//process
|
//process
|
||||||
self.process_instruction(instruction);
|
self.process_instruction(instruction);
|
||||||
//write hash lol
|
//write hash lol
|
||||||
@@ -366,6 +490,16 @@ impl PhysicsState {
|
|||||||
self.time=time;
|
self.time=time;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn set_control(&mut self,control:u32,state:bool){
|
||||||
|
self.controls=if state{self.controls|control}else{self.controls&!control};
|
||||||
|
}
|
||||||
|
fn jump(&mut self){
|
||||||
|
self.grounded=false;//do I need this?
|
||||||
|
let mut v=self.body.velocity+glam::Vec3::new(0.0,0.715588/2.0*100.0,0.0);
|
||||||
|
self.contact_constrain_velocity(&mut v);
|
||||||
|
self.body.velocity=v;
|
||||||
|
}
|
||||||
|
|
||||||
fn contact_constrain_velocity(&self,velocity:&mut glam::Vec3){
|
fn contact_constrain_velocity(&self,velocity:&mut glam::Vec3){
|
||||||
for contact in self.contacts.iter() {
|
for contact in self.contacts.iter() {
|
||||||
let n=contact.normal(&self.models);
|
let n=contact.normal(&self.models);
|
||||||
@@ -384,7 +518,6 @@ impl PhysicsState {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn next_strafe_instruction(&self) -> Option<TimedInstruction<PhysicsInstruction>> {
|
fn next_strafe_instruction(&self) -> Option<TimedInstruction<PhysicsInstruction>> {
|
||||||
return Some(TimedInstruction{
|
return Some(TimedInstruction{
|
||||||
time:(self.time*self.strafe_tick_num/self.strafe_tick_den+1)*self.strafe_tick_den/self.strafe_tick_num,
|
time:(self.time*self.strafe_tick_num/self.strafe_tick_den+1)*self.strafe_tick_den/self.strafe_tick_num,
|
||||||
@@ -424,6 +557,31 @@ impl PhysicsState {
|
|||||||
// });
|
// });
|
||||||
// }
|
// }
|
||||||
|
|
||||||
|
fn refresh_walk_target(&mut self){
|
||||||
|
//calculate acceleration yada yada
|
||||||
|
if self.grounded{
|
||||||
|
let mut v=self.walk.target_velocity;
|
||||||
|
self.contact_constrain_velocity(&mut v);
|
||||||
|
let mut target_diff=v-self.body.velocity;
|
||||||
|
target_diff.y=0f32;
|
||||||
|
if target_diff==glam::Vec3::ZERO{
|
||||||
|
let mut a=glam::Vec3::ZERO;
|
||||||
|
self.contact_constrain_acceleration(&mut a);
|
||||||
|
self.body.acceleration=a;
|
||||||
|
self.walk.state=WalkEnum::Reached;
|
||||||
|
}else{
|
||||||
|
let accel=self.walk_accel.min(self.gravity.length()*self.friction);
|
||||||
|
let time_delta=target_diff.length()/accel;
|
||||||
|
let mut a=target_diff/time_delta;
|
||||||
|
self.contact_constrain_acceleration(&mut a);
|
||||||
|
self.body.acceleration=a;
|
||||||
|
self.walk.target_time=self.body.time+((time_delta as f64)*1_000_000_000f64) as TIME;
|
||||||
|
self.walk.state=WalkEnum::Transient;
|
||||||
|
}
|
||||||
|
}else{
|
||||||
|
self.walk.state=WalkEnum::Reached;//there is no walk target while not grounded
|
||||||
|
}
|
||||||
|
}
|
||||||
fn next_walk_instruction(&self) -> Option<TimedInstruction<PhysicsInstruction>> {
|
fn next_walk_instruction(&self) -> Option<TimedInstruction<PhysicsInstruction>> {
|
||||||
//check if you have a valid walk state and create an instruction
|
//check if you have a valid walk state and create an instruction
|
||||||
if self.grounded{
|
if self.grounded{
|
||||||
@@ -432,10 +590,6 @@ impl PhysicsState {
|
|||||||
time:self.walk.target_time,
|
time:self.walk.target_time,
|
||||||
instruction:PhysicsInstruction::ReachWalkTargetVelocity
|
instruction:PhysicsInstruction::ReachWalkTargetVelocity
|
||||||
}),
|
}),
|
||||||
WalkEnum::Invalid=>Some(TimedInstruction{
|
|
||||||
time:self.time,
|
|
||||||
instruction:PhysicsInstruction::RefreshWalkTarget,
|
|
||||||
}),
|
|
||||||
WalkEnum::Reached=>None,
|
WalkEnum::Reached=>None,
|
||||||
}
|
}
|
||||||
}else{
|
}else{
|
||||||
@@ -751,20 +905,23 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
|||||||
fn process_instruction(&mut self, ins:TimedInstruction<PhysicsInstruction>) {
|
fn process_instruction(&mut self, ins:TimedInstruction<PhysicsInstruction>) {
|
||||||
match &ins.instruction {
|
match &ins.instruction {
|
||||||
PhysicsInstruction::StrafeTick => (),
|
PhysicsInstruction::StrafeTick => (),
|
||||||
|
PhysicsInstruction::Input(InputInstruction::MoveMouse(_)) => (),
|
||||||
_=>println!("{:?}",ins),
|
_=>println!("{:?}",ins),
|
||||||
}
|
}
|
||||||
//selectively update body
|
//selectively update body
|
||||||
match &ins.instruction {
|
match &ins.instruction {
|
||||||
PhysicsInstruction::SetWalkTargetVelocity(_)
|
PhysicsInstruction::Input(InputInstruction::MoveMouse(_)) => (),//dodge time for mouse movement
|
||||||
|PhysicsInstruction::SetControlDir(_) => self.time=ins.time,//TODO: queue instructions
|
PhysicsInstruction::Input(_)
|
||||||
PhysicsInstruction::RefreshWalkTarget
|
|PhysicsInstruction::SetSpawnPosition(_)
|
||||||
|PhysicsInstruction::ReachWalkTargetVelocity
|
|PhysicsInstruction::ReachWalkTargetVelocity
|
||||||
|PhysicsInstruction::CollisionStart(_)
|
|PhysicsInstruction::CollisionStart(_)
|
||||||
|PhysicsInstruction::CollisionEnd(_)
|
|PhysicsInstruction::CollisionEnd(_)
|
||||||
|PhysicsInstruction::StrafeTick
|
|PhysicsInstruction::StrafeTick => self.advance_time(ins.time),
|
||||||
|PhysicsInstruction::Jump => self.advance_time(ins.time),
|
|
||||||
}
|
}
|
||||||
match ins.instruction {
|
match ins.instruction {
|
||||||
|
PhysicsInstruction::SetSpawnPosition(position)=>{
|
||||||
|
self.spawn_point=position;
|
||||||
|
}
|
||||||
PhysicsInstruction::CollisionStart(c) => {
|
PhysicsInstruction::CollisionStart(c) => {
|
||||||
//check ground
|
//check ground
|
||||||
match &c.face {
|
match &c.face {
|
||||||
@@ -779,14 +936,16 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
|||||||
let mut v=self.body.velocity;
|
let mut v=self.body.velocity;
|
||||||
self.contact_constrain_velocity(&mut v);
|
self.contact_constrain_velocity(&mut v);
|
||||||
self.body.velocity=v;
|
self.body.velocity=v;
|
||||||
self.walk.state=WalkEnum::Invalid;
|
if self.grounded&&self.controls&CONTROL_JUMP!=0{
|
||||||
|
self.jump();
|
||||||
|
}
|
||||||
|
self.refresh_walk_target();
|
||||||
},
|
},
|
||||||
PhysicsInstruction::CollisionEnd(c) => {
|
PhysicsInstruction::CollisionEnd(c) => {
|
||||||
self.contacts.remove(&c);//remove contact before calling contact_constrain_acceleration
|
self.contacts.remove(&c);//remove contact before calling contact_constrain_acceleration
|
||||||
let mut a=self.gravity;
|
let mut a=self.gravity;
|
||||||
self.contact_constrain_acceleration(&mut a);
|
self.contact_constrain_acceleration(&mut a);
|
||||||
self.body.acceleration=a;
|
self.body.acceleration=a;
|
||||||
self.walk.state=WalkEnum::Invalid;
|
|
||||||
//check ground
|
//check ground
|
||||||
match &c.face {
|
match &c.face {
|
||||||
AabbFace::Top => {
|
AabbFace::Top => {
|
||||||
@@ -794,27 +953,18 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
|||||||
},
|
},
|
||||||
_ => (),
|
_ => (),
|
||||||
}
|
}
|
||||||
},
|
self.refresh_walk_target();
|
||||||
PhysicsInstruction::SetControlDir(control_dir)=>{
|
|
||||||
self.temp_control_dir=control_dir;
|
|
||||||
self.walk.state=WalkEnum::Invalid;
|
|
||||||
},
|
},
|
||||||
PhysicsInstruction::StrafeTick => {
|
PhysicsInstruction::StrafeTick => {
|
||||||
//let control_dir=self.get_control_dir();//this should respect your mouse interpolation settings
|
let camera_mat=self.camera.simulate_move_rotation_y(self.mouse_interpolation.interpolated_position(self.time).x-self.mouse_interpolation.mouse0.x);
|
||||||
let d=self.body.velocity.dot(self.temp_control_dir);
|
let control_dir=camera_mat*get_control_dir(self.controls);
|
||||||
|
let d=self.body.velocity.dot(control_dir);
|
||||||
if d<self.mv {
|
if d<self.mv {
|
||||||
let mut v=self.body.velocity+(self.mv-d)*self.temp_control_dir;
|
let mut v=self.body.velocity+(self.mv-d)*control_dir;
|
||||||
self.contact_constrain_velocity(&mut v);
|
self.contact_constrain_velocity(&mut v);
|
||||||
self.body.velocity=v;
|
self.body.velocity=v;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
PhysicsInstruction::Jump => {
|
|
||||||
self.grounded=false;//do I need this?
|
|
||||||
let mut v=self.body.velocity+glam::Vec3::new(0.0,0.715588/2.0*100.0,0.0);
|
|
||||||
self.contact_constrain_velocity(&mut v);
|
|
||||||
self.body.velocity=v;
|
|
||||||
self.walk.state=WalkEnum::Invalid;
|
|
||||||
},
|
|
||||||
PhysicsInstruction::ReachWalkTargetVelocity => {
|
PhysicsInstruction::ReachWalkTargetVelocity => {
|
||||||
//precisely set velocity
|
//precisely set velocity
|
||||||
let mut a=glam::Vec3::ZERO;
|
let mut a=glam::Vec3::ZERO;
|
||||||
@@ -825,32 +975,67 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
|||||||
self.body.velocity=v;
|
self.body.velocity=v;
|
||||||
self.walk.state=WalkEnum::Reached;
|
self.walk.state=WalkEnum::Reached;
|
||||||
},
|
},
|
||||||
PhysicsInstruction::RefreshWalkTarget => {
|
PhysicsInstruction::Input(input_instruction) => {
|
||||||
//calculate acceleration yada yada
|
let mut refresh_walk_target=false;
|
||||||
|
match input_instruction{
|
||||||
|
InputInstruction::MoveMouse(m) => {
|
||||||
|
self.camera.angles=self.camera.simulate_move_angles(self.mouse_interpolation.mouse1-self.mouse_interpolation.mouse0);
|
||||||
|
self.mouse_interpolation.move_mouse(self.time,m);
|
||||||
|
refresh_walk_target=true;
|
||||||
|
},
|
||||||
|
InputInstruction::MoveForward(s) => {
|
||||||
|
self.set_control(CONTROL_MOVEFORWARD,s);
|
||||||
|
refresh_walk_target=true;
|
||||||
|
},
|
||||||
|
InputInstruction::MoveLeft(s) => {
|
||||||
|
self.set_control(CONTROL_MOVELEFT,s);
|
||||||
|
refresh_walk_target=true;
|
||||||
|
},
|
||||||
|
InputInstruction::MoveBack(s) => {
|
||||||
|
self.set_control(CONTROL_MOVEBACK,s);
|
||||||
|
refresh_walk_target=true;
|
||||||
|
},
|
||||||
|
InputInstruction::MoveRight(s) => {
|
||||||
|
self.set_control(CONTROL_MOVERIGHT,s);
|
||||||
|
refresh_walk_target=true;
|
||||||
|
},
|
||||||
|
InputInstruction::MoveUp(s) => {
|
||||||
|
self.set_control(CONTROL_MOVEUP,s);
|
||||||
|
refresh_walk_target=true;
|
||||||
|
},
|
||||||
|
InputInstruction::MoveDown(s) => {
|
||||||
|
self.set_control(CONTROL_MOVEDOWN,s);
|
||||||
|
refresh_walk_target=true;
|
||||||
|
},
|
||||||
|
InputInstruction::Jump(s) => {
|
||||||
|
self.set_control(CONTROL_JUMP,s);
|
||||||
|
refresh_walk_target=true;
|
||||||
if self.grounded{
|
if self.grounded{
|
||||||
let mut v=self.walk.target_velocity;
|
self.jump();
|
||||||
self.contact_constrain_velocity(&mut v);
|
|
||||||
let mut target_diff=v-self.body.velocity;
|
|
||||||
target_diff.y=0f32;
|
|
||||||
if target_diff==glam::Vec3::ZERO{
|
|
||||||
let mut a=glam::Vec3::ZERO;
|
|
||||||
self.contact_constrain_acceleration(&mut a);
|
|
||||||
self.body.acceleration=a;
|
|
||||||
self.walk.state=WalkEnum::Reached;
|
|
||||||
}else{
|
|
||||||
let accel=self.walk_accel.min(self.gravity.length()*self.friction);
|
|
||||||
let time_delta=target_diff.length()/accel;
|
|
||||||
let mut a=target_diff/time_delta;
|
|
||||||
self.contact_constrain_acceleration(&mut a);
|
|
||||||
self.body.acceleration=a;
|
|
||||||
self.walk.target_time=self.body.time+((time_delta as f64)*1_000_000_000f64) as TIME;
|
|
||||||
self.walk.state=WalkEnum::Transient;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
PhysicsInstruction::SetWalkTargetVelocity(v) => {
|
InputInstruction::Zoom(s) => {
|
||||||
self.walk.target_velocity=v;
|
self.set_control(CONTROL_ZOOM,s);
|
||||||
self.walk.state=WalkEnum::Invalid;
|
},
|
||||||
|
InputInstruction::Reset => {
|
||||||
|
//temp
|
||||||
|
self.body.position=self.spawn_point;
|
||||||
|
//manual clear //for c in self.contacts{process_instruction(CollisionEnd(c))}
|
||||||
|
self.contacts.clear();
|
||||||
|
self.body.acceleration=self.gravity;
|
||||||
|
self.walk.state=WalkEnum::Reached;
|
||||||
|
self.grounded=false;
|
||||||
|
},
|
||||||
|
InputInstruction::Idle => (),//literally idle!
|
||||||
|
}
|
||||||
|
//calculate control dir
|
||||||
|
let camera_mat=self.camera.simulate_move_rotation_y(self.mouse_interpolation.interpolated_position(self.time).x-self.mouse_interpolation.mouse0.x);
|
||||||
|
let control_dir=camera_mat*get_control_dir(self.controls);
|
||||||
|
//calculate walk target velocity
|
||||||
|
if refresh_walk_target{
|
||||||
|
self.walk.target_velocity=self.walkspeed*control_dir;
|
||||||
|
self.refresh_walk_target();
|
||||||
|
}
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,12 +1,10 @@
|
|||||||
use std::future::Future;
|
use std::future::Future;
|
||||||
#[cfg(target_arch = "wasm32")]
|
#[cfg(target_arch = "wasm32")]
|
||||||
use std::str::FromStr;
|
use std::str::FromStr;
|
||||||
#[cfg(not(target_arch = "wasm32"))]
|
|
||||||
use std::time::Instant;
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
#[cfg(target_arch = "wasm32")]
|
||||||
use web_sys::{ImageBitmapRenderingContext, OffscreenCanvas};
|
use web_sys::{ImageBitmapRenderingContext, OffscreenCanvas};
|
||||||
use winit::{
|
use winit::{
|
||||||
event::{self, WindowEvent},
|
event::{self, WindowEvent, DeviceEvent},
|
||||||
event_loop::{ControlFlow, EventLoop},
|
event_loop::{ControlFlow, EventLoop},
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -53,8 +51,8 @@ pub trait Example: 'static + Sized {
|
|||||||
device: &wgpu::Device,
|
device: &wgpu::Device,
|
||||||
queue: &wgpu::Queue,
|
queue: &wgpu::Queue,
|
||||||
);
|
);
|
||||||
fn update(&mut self, device: &wgpu::Device, event: WindowEvent);
|
fn update(&mut self, device: &wgpu::Device, queue: &wgpu::Queue, event: WindowEvent);
|
||||||
fn move_mouse(&mut self, delta: (f64,f64));
|
fn device_event(&mut self, event: DeviceEvent);
|
||||||
fn render(
|
fn render(
|
||||||
&mut self,
|
&mut self,
|
||||||
view: &wgpu::TextureView,
|
view: &wgpu::TextureView,
|
||||||
@@ -181,9 +179,41 @@ async fn setup<E: Example>(title: &str) -> Setup {
|
|||||||
|
|
||||||
(size, surface)
|
(size, surface)
|
||||||
};
|
};
|
||||||
let adapter = wgpu::util::initialize_adapter_from_env_or_default(&instance, Some(&surface))
|
|
||||||
.await
|
let adapter;
|
||||||
.expect("No suitable GPU adapters found on the system!");
|
|
||||||
|
let optional_features = E::optional_features();
|
||||||
|
let required_features = E::required_features();
|
||||||
|
|
||||||
|
//no helper function smh gotta write it myself
|
||||||
|
let adapters = instance.enumerate_adapters(backends);
|
||||||
|
|
||||||
|
let mut chosen_adapter = None;
|
||||||
|
let mut chosen_adapter_score=0;
|
||||||
|
for adapter in adapters {
|
||||||
|
if !adapter.is_surface_supported(&surface) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
let score=match adapter.get_info().device_type{
|
||||||
|
wgpu::DeviceType::IntegratedGpu=>3,
|
||||||
|
wgpu::DeviceType::DiscreteGpu=>4,
|
||||||
|
wgpu::DeviceType::VirtualGpu=>2,
|
||||||
|
wgpu::DeviceType::Other|wgpu::DeviceType::Cpu=>1,
|
||||||
|
};
|
||||||
|
|
||||||
|
let adapter_features = adapter.features();
|
||||||
|
if chosen_adapter_score<score&&adapter_features.contains(required_features) {
|
||||||
|
chosen_adapter_score=score;
|
||||||
|
chosen_adapter=Some(adapter);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if let Some(maybe_chosen_adapter) = chosen_adapter{
|
||||||
|
adapter=maybe_chosen_adapter;
|
||||||
|
}else{
|
||||||
|
panic!("No suitable GPU adapters found on the system!");
|
||||||
|
}
|
||||||
|
|
||||||
#[cfg(not(target_arch = "wasm32"))]
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
{
|
{
|
||||||
@@ -191,15 +221,6 @@ async fn setup<E: Example>(title: &str) -> Setup {
|
|||||||
println!("Using {} ({:?})", adapter_info.name, adapter_info.backend);
|
println!("Using {} ({:?})", adapter_info.name, adapter_info.backend);
|
||||||
}
|
}
|
||||||
|
|
||||||
let optional_features = E::optional_features();
|
|
||||||
let required_features = E::required_features();
|
|
||||||
let adapter_features = adapter.features();
|
|
||||||
assert!(
|
|
||||||
adapter_features.contains(required_features),
|
|
||||||
"Adapter does not support required features for this example: {:?}",
|
|
||||||
required_features - adapter_features
|
|
||||||
);
|
|
||||||
|
|
||||||
let required_downlevel_capabilities = E::required_downlevel_capabilities();
|
let required_downlevel_capabilities = E::required_downlevel_capabilities();
|
||||||
let downlevel_capabilities = adapter.get_downlevel_capabilities();
|
let downlevel_capabilities = adapter.get_downlevel_capabilities();
|
||||||
assert!(
|
assert!(
|
||||||
@@ -223,7 +244,7 @@ async fn setup<E: Example>(title: &str) -> Setup {
|
|||||||
.request_device(
|
.request_device(
|
||||||
&wgpu::DeviceDescriptor {
|
&wgpu::DeviceDescriptor {
|
||||||
label: None,
|
label: None,
|
||||||
features: (optional_features & adapter_features) | required_features,
|
features: (optional_features & adapter.features()) | required_features,
|
||||||
limits: needed_limits,
|
limits: needed_limits,
|
||||||
},
|
},
|
||||||
trace_dir.ok().as_ref().map(std::path::Path::new),
|
trace_dir.ok().as_ref().map(std::path::Path::new),
|
||||||
@@ -337,7 +358,7 @@ fn start<E: Example>(
|
|||||||
WindowEvent::KeyboardInput {
|
WindowEvent::KeyboardInput {
|
||||||
input:
|
input:
|
||||||
event::KeyboardInput {
|
event::KeyboardInput {
|
||||||
virtual_keycode: Some(event::VirtualKeyCode::R),
|
virtual_keycode: Some(event::VirtualKeyCode::Scroll),
|
||||||
state: event::ElementState::Pressed,
|
state: event::ElementState::Pressed,
|
||||||
..
|
..
|
||||||
},
|
},
|
||||||
@@ -346,17 +367,14 @@ fn start<E: Example>(
|
|||||||
println!("{:#?}", instance.generate_report());
|
println!("{:#?}", instance.generate_report());
|
||||||
}
|
}
|
||||||
_ => {
|
_ => {
|
||||||
example.update(&device,event);
|
example.update(&device,&queue,event);
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
event::Event::DeviceEvent {
|
event::Event::DeviceEvent {
|
||||||
event:
|
event,
|
||||||
winit::event::DeviceEvent::MouseMotion {
|
|
||||||
delta,
|
|
||||||
},
|
|
||||||
..
|
..
|
||||||
} => {
|
} => {
|
||||||
example.move_mouse(delta);
|
example.device_event(event);
|
||||||
},
|
},
|
||||||
event::Event::RedrawRequested(_) => {
|
event::Event::RedrawRequested(_) => {
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +0,0 @@
|
|||||||
pub mod framework;
|
|
||||||
pub mod body;
|
|
||||||
pub mod zeroes;
|
|
||||||
pub mod instruction;
|
|
||||||
pub mod load_roblox;
|
|
||||||
@@ -1,3 +1,7 @@
|
|||||||
|
use crate::model::{IndexedModelInstances,ModelInstance};
|
||||||
|
|
||||||
|
use crate::primitives;
|
||||||
|
|
||||||
fn class_is_a(class: &str, superclass: &str) -> bool {
|
fn class_is_a(class: &str, superclass: &str) -> bool {
|
||||||
if class==superclass {
|
if class==superclass {
|
||||||
return true
|
return true
|
||||||
@@ -10,18 +14,371 @@ fn class_is_a(class: &str, superclass: &str) -> bool {
|
|||||||
}
|
}
|
||||||
return false
|
return false
|
||||||
}
|
}
|
||||||
pub fn get_objects<R: std::io::Read>(buf_thing: R, superclass: &str) -> Result<std::vec::Vec<rbx_dom_weak::Instance>, Box<dyn std::error::Error>> {
|
fn recursive_collect_superclass(objects: &mut std::vec::Vec<rbx_dom_weak::types::Ref>,dom: &rbx_dom_weak::WeakDom, instance: &rbx_dom_weak::Instance, superclass: &str){
|
||||||
// Using buffered I/O is recommended with rbx_binary
|
for &referent in instance.children() {
|
||||||
let dom = rbx_binary::from_reader(buf_thing)?;
|
if let Some(c) = dom.get_by_ref(referent) {
|
||||||
|
if class_is_a(c.class.as_str(), superclass) {
|
||||||
let mut objects = std::vec::Vec::<rbx_dom_weak::Instance>::new();
|
objects.push(c.referent());//copy ref
|
||||||
//move matching instances into objects
|
}
|
||||||
let (_,mut instances) = dom.into_raw();
|
recursive_collect_superclass(objects,dom,c,superclass);
|
||||||
for (_,instance) in instances.drain() {
|
|
||||||
if class_is_a(instance.class.as_str(), superclass) {
|
|
||||||
objects.push(instance);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
return Ok(objects)
|
fn get_texture_refs(dom:&rbx_dom_weak::WeakDom) -> Vec<rbx_dom_weak::types::Ref>{
|
||||||
|
let mut objects = std::vec::Vec::new();
|
||||||
|
recursive_collect_superclass(&mut objects, dom, dom.root(),"Decal");
|
||||||
|
//get ids
|
||||||
|
//clear vec
|
||||||
|
//next class
|
||||||
|
objects
|
||||||
|
}
|
||||||
|
|
||||||
|
struct RobloxAssetId(u64);
|
||||||
|
struct RobloxAssetIdParseErr;
|
||||||
|
impl std::str::FromStr for RobloxAssetId {
|
||||||
|
type Err=RobloxAssetIdParseErr;
|
||||||
|
fn from_str(s: &str) -> Result<Self, Self::Err>{
|
||||||
|
let regman=regex::Regex::new(r"(\d+)$").unwrap();
|
||||||
|
if let Some(captures) = regman.captures(s) {
|
||||||
|
if captures.len()==2{//captures[0] is all captures concatenated, and then each individual capture
|
||||||
|
if let Ok(id) = captures[0].parse::<u64>() {
|
||||||
|
return Ok(Self(id));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Err(RobloxAssetIdParseErr)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#[derive(Clone,Copy,PartialEq)]
|
||||||
|
struct RobloxTextureTransform{
|
||||||
|
offset_u:f32,
|
||||||
|
offset_v:f32,
|
||||||
|
scale_u:f32,
|
||||||
|
scale_v:f32,
|
||||||
|
}
|
||||||
|
impl std::cmp::Eq for RobloxTextureTransform{}//????
|
||||||
|
impl std::default::Default for RobloxTextureTransform{
|
||||||
|
fn default() -> Self {
|
||||||
|
Self{offset_u:0.0,offset_v:0.0,scale_u:1.0,scale_v:1.0}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl std::hash::Hash for RobloxTextureTransform {
|
||||||
|
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
|
||||||
|
self.offset_u.to_ne_bytes().hash(state);
|
||||||
|
self.offset_v.to_ne_bytes().hash(state);
|
||||||
|
self.scale_u.to_ne_bytes().hash(state);
|
||||||
|
self.scale_v.to_ne_bytes().hash(state);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#[derive(Clone,PartialEq)]
|
||||||
|
struct RobloxFaceTextureDescription{
|
||||||
|
texture:u32,
|
||||||
|
color:glam::Vec4,
|
||||||
|
transform:RobloxTextureTransform,
|
||||||
|
}
|
||||||
|
impl std::cmp::Eq for RobloxFaceTextureDescription{}//????
|
||||||
|
impl std::hash::Hash for RobloxFaceTextureDescription {
|
||||||
|
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
|
||||||
|
self.texture.hash(state);
|
||||||
|
self.transform.hash(state);
|
||||||
|
for &el in self.color.as_ref().iter() {
|
||||||
|
el.to_ne_bytes().hash(state);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl RobloxFaceTextureDescription{
|
||||||
|
fn to_face_description(&self)->primitives::FaceDescription{
|
||||||
|
primitives::FaceDescription{
|
||||||
|
texture:Some(self.texture),
|
||||||
|
transform:glam::Affine2::from_translation(
|
||||||
|
glam::vec2(self.transform.offset_u,self.transform.offset_v)
|
||||||
|
)
|
||||||
|
*glam::Affine2::from_scale(
|
||||||
|
glam::vec2(self.transform.scale_u,self.transform.scale_v)
|
||||||
|
),
|
||||||
|
color:self.color,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
type RobloxPartDescription=[Option<RobloxFaceTextureDescription>;6];
|
||||||
|
type RobloxWedgeDescription=[Option<RobloxFaceTextureDescription>;5];
|
||||||
|
type RobloxCornerWedgeDescription=[Option<RobloxFaceTextureDescription>;4];
|
||||||
|
#[derive(Clone,Eq,Hash,PartialEq)]
|
||||||
|
enum RobloxBasePartDescription{
|
||||||
|
Sphere,
|
||||||
|
Part(RobloxPartDescription),
|
||||||
|
Cylinder,
|
||||||
|
Wedge(RobloxWedgeDescription),
|
||||||
|
CornerWedge(RobloxCornerWedgeDescription),
|
||||||
|
}
|
||||||
|
pub fn generate_indexed_models_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(IndexedModelInstances,glam::Vec3), Box<dyn std::error::Error>>{
|
||||||
|
//IndexedModelInstances includes textures
|
||||||
|
let mut spawn_point=glam::Vec3::ZERO;
|
||||||
|
|
||||||
|
let mut indexed_models=Vec::new();
|
||||||
|
let mut model_id_from_description=std::collections::HashMap::<RobloxBasePartDescription,usize>::new();
|
||||||
|
|
||||||
|
let mut texture_id_from_asset_id=std::collections::HashMap::<u64,u32>::new();
|
||||||
|
let mut asset_id_from_texture_id=Vec::new();
|
||||||
|
|
||||||
|
let mut object_refs=Vec::new();
|
||||||
|
let mut temp_objects=Vec::new();
|
||||||
|
recursive_collect_superclass(&mut object_refs, &dom, dom.root(),"BasePart");
|
||||||
|
for object_ref in object_refs {
|
||||||
|
if let Some(object)=dom.get_by_ref(object_ref){
|
||||||
|
if let (
|
||||||
|
Some(rbx_dom_weak::types::Variant::CFrame(cf)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Vector3(size)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Float32(transparency)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Color3uint8(color3)),
|
||||||
|
) = (
|
||||||
|
object.properties.get("CFrame"),
|
||||||
|
object.properties.get("Size"),
|
||||||
|
object.properties.get("Transparency"),
|
||||||
|
object.properties.get("Color"),
|
||||||
|
)
|
||||||
|
{
|
||||||
|
let model_transform=glam::Affine3A::from_translation(
|
||||||
|
glam::Vec3::new(cf.position.x,cf.position.y,cf.position.z)
|
||||||
|
)
|
||||||
|
* glam::Affine3A::from_mat3(
|
||||||
|
glam::Mat3::from_cols(
|
||||||
|
glam::Vec3::new(cf.orientation.x.x,cf.orientation.y.x,cf.orientation.z.x),
|
||||||
|
glam::Vec3::new(cf.orientation.x.y,cf.orientation.y.y,cf.orientation.z.y),
|
||||||
|
glam::Vec3::new(cf.orientation.x.z,cf.orientation.y.z,cf.orientation.z.z),
|
||||||
|
),
|
||||||
|
)
|
||||||
|
* glam::Affine3A::from_scale(
|
||||||
|
glam::Vec3::new(size.x,size.y,size.z)/2.0
|
||||||
|
);
|
||||||
|
if object.name=="MapStart"{
|
||||||
|
spawn_point=model_transform.transform_point3(glam::Vec3::Y)+glam::vec3(0.0,2.5,0.0);
|
||||||
|
println!("Found MapStart{:?}",spawn_point);
|
||||||
|
}
|
||||||
|
if *transparency==1.0 {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
let shape=match &object.class[..]{
|
||||||
|
"Part"=>{
|
||||||
|
if let Some(rbx_dom_weak::types::Variant::Enum(shape))=object.properties.get("Shape"){
|
||||||
|
match shape.to_u32(){
|
||||||
|
0=>primitives::Primitives::Sphere,
|
||||||
|
1=>primitives::Primitives::Cube,
|
||||||
|
2=>primitives::Primitives::Cylinder,
|
||||||
|
3=>primitives::Primitives::Wedge,
|
||||||
|
4=>primitives::Primitives::CornerWedge,
|
||||||
|
_=>{
|
||||||
|
println!("Funky roblox PartType={}; defaulting to cube",shape.to_u32());
|
||||||
|
primitives::Primitives::Cube
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}else{
|
||||||
|
println!("Part has no Shape! defaulting to cube");
|
||||||
|
primitives::Primitives::Cube
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"WedgePart"=>primitives::Primitives::Wedge,
|
||||||
|
"CornerWedgePart"=>primitives::Primitives::CornerWedge,
|
||||||
|
_=>{
|
||||||
|
println!("Unsupported BasePart ClassName={}; defaulting to cube",object.class);
|
||||||
|
primitives::Primitives::Cube
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
//TODO: also detect "CylinderMesh" etc here
|
||||||
|
let mut face_map=std::collections::HashMap::new();
|
||||||
|
match shape{
|
||||||
|
primitives::Primitives::Cube => {
|
||||||
|
face_map.insert(0,0);//Right
|
||||||
|
face_map.insert(1,1);//Top
|
||||||
|
face_map.insert(2,2);//Back
|
||||||
|
face_map.insert(3,3);//Left
|
||||||
|
face_map.insert(4,4);//Bottom
|
||||||
|
face_map.insert(5,5);//Front
|
||||||
|
},
|
||||||
|
primitives::Primitives::Wedge => {
|
||||||
|
face_map.insert(0,0);//Right
|
||||||
|
face_map.insert(1,1);//Top -> TopFront (some surf maps put surf textures on the Top face)
|
||||||
|
face_map.insert(2,1);//Front -> TopFront
|
||||||
|
face_map.insert(3,2);//Back
|
||||||
|
face_map.insert(4,3);//Left
|
||||||
|
face_map.insert(5,4);//Bottom
|
||||||
|
},
|
||||||
|
primitives::Primitives::CornerWedge => {
|
||||||
|
//Right -> None
|
||||||
|
face_map.insert(1,0);//Top
|
||||||
|
//Back -> None
|
||||||
|
face_map.insert(3,1);//Right
|
||||||
|
face_map.insert(4,2);//Bottom
|
||||||
|
face_map.insert(5,3);//Front
|
||||||
|
},
|
||||||
|
//do not support textured spheres/cylinders imported from roblox
|
||||||
|
//this can be added later, there are some maps that use it
|
||||||
|
primitives::Primitives::Sphere
|
||||||
|
|primitives::Primitives::Cylinder => (),
|
||||||
|
}
|
||||||
|
//use the biggest one and cut it down later...
|
||||||
|
let mut part_texture_description:RobloxPartDescription=[None,None,None,None,None,None];
|
||||||
|
temp_objects.clear();
|
||||||
|
recursive_collect_superclass(&mut temp_objects, &dom, object,"Decal");
|
||||||
|
for &decal_ref in &temp_objects{
|
||||||
|
if let Some(decal)=dom.get_by_ref(decal_ref){
|
||||||
|
if let (
|
||||||
|
Some(rbx_dom_weak::types::Variant::Content(content)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Enum(normalid)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Color3(decal_color3)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Float32(decal_transparency)),
|
||||||
|
) = (
|
||||||
|
decal.properties.get("Texture"),
|
||||||
|
decal.properties.get("Face"),
|
||||||
|
decal.properties.get("Color3"),
|
||||||
|
decal.properties.get("Transparency"),
|
||||||
|
) {
|
||||||
|
if let Ok(asset_id)=content.clone().into_string().parse::<RobloxAssetId>(){
|
||||||
|
let texture_id=if let Some(&texture_id)=texture_id_from_asset_id.get(&asset_id.0){
|
||||||
|
texture_id
|
||||||
|
}else{
|
||||||
|
let texture_id=asset_id_from_texture_id.len() as u32;
|
||||||
|
texture_id_from_asset_id.insert(asset_id.0,texture_id);
|
||||||
|
asset_id_from_texture_id.push(asset_id.0);
|
||||||
|
texture_id
|
||||||
|
};
|
||||||
|
let normal_id=normalid.to_u32();
|
||||||
|
if let Some(&face)=face_map.get(&normal_id){
|
||||||
|
let mut roblox_texture_transform=RobloxTextureTransform::default();
|
||||||
|
let mut roblox_texture_color=glam::Vec4::ONE;
|
||||||
|
if decal.class=="Texture"{
|
||||||
|
//generate tranform
|
||||||
|
if let (
|
||||||
|
Some(rbx_dom_weak::types::Variant::Float32(ox)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Float32(oy)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Float32(sx)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Float32(sy)),
|
||||||
|
) = (
|
||||||
|
decal.properties.get("OffsetStudsU"),
|
||||||
|
decal.properties.get("OffsetStudsV"),
|
||||||
|
decal.properties.get("StudsPerTileU"),
|
||||||
|
decal.properties.get("StudsPerTileV"),
|
||||||
|
)
|
||||||
|
{
|
||||||
|
let (size_u,size_v)=match normal_id{
|
||||||
|
0=>(size.z,size.y),//right
|
||||||
|
1=>(size.x,size.z),//top
|
||||||
|
2=>(size.x,size.y),//back
|
||||||
|
3=>(size.z,size.y),//left
|
||||||
|
4=>(size.x,size.z),//bottom
|
||||||
|
5=>(size.x,size.y),//front
|
||||||
|
_=>(1.,1.),
|
||||||
|
};
|
||||||
|
roblox_texture_transform=RobloxTextureTransform{
|
||||||
|
offset_u:*ox/(*sx),offset_v:*oy/(*sy),
|
||||||
|
scale_u:size_u/(*sx),scale_v:size_v/(*sy),
|
||||||
|
};
|
||||||
|
roblox_texture_color=glam::vec4(decal_color3.r,decal_color3.g,decal_color3.b,1.0-*decal_transparency);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
part_texture_description[face]=Some(RobloxFaceTextureDescription{
|
||||||
|
texture:texture_id,
|
||||||
|
color:roblox_texture_color,
|
||||||
|
transform:roblox_texture_transform,
|
||||||
|
});
|
||||||
|
}else{
|
||||||
|
println!("NormalId={} unsupported for shape={:?}",normal_id,shape);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//obscure rust syntax "slice pattern"
|
||||||
|
let [f0,f1,f2,f3,f4,f5]=part_texture_description;
|
||||||
|
let basepart_texture_description=match shape{
|
||||||
|
primitives::Primitives::Sphere=>RobloxBasePartDescription::Sphere,
|
||||||
|
primitives::Primitives::Cube=>RobloxBasePartDescription::Part([f0,f1,f2,f3,f4,f5]),
|
||||||
|
primitives::Primitives::Cylinder=>RobloxBasePartDescription::Cylinder,
|
||||||
|
//HAHAHA
|
||||||
|
primitives::Primitives::Wedge=>RobloxBasePartDescription::Wedge([f0,f1,f2,f3,f4]),
|
||||||
|
primitives::Primitives::CornerWedge=>RobloxBasePartDescription::CornerWedge([f0,f1,f2,f3]),
|
||||||
|
};
|
||||||
|
//make new model if unit cube has not been crated before
|
||||||
|
let model_id=if let Some(&model_id)=model_id_from_description.get(&basepart_texture_description){
|
||||||
|
//push to existing texture model
|
||||||
|
model_id
|
||||||
|
}else{
|
||||||
|
let model_id=indexed_models.len();
|
||||||
|
model_id_from_description.insert(basepart_texture_description.clone(),model_id);//borrow checker going crazy
|
||||||
|
indexed_models.push(match basepart_texture_description{
|
||||||
|
RobloxBasePartDescription::Sphere=>primitives::unit_sphere(),
|
||||||
|
RobloxBasePartDescription::Part(part_texture_description)=>{
|
||||||
|
let mut cube_face_description=primitives::CubeFaceDescription::new();
|
||||||
|
for (face_id,roblox_face_description) in part_texture_description.iter().enumerate(){
|
||||||
|
cube_face_description.insert(
|
||||||
|
match face_id{
|
||||||
|
0=>primitives::CubeFace::Right,
|
||||||
|
1=>primitives::CubeFace::Top,
|
||||||
|
2=>primitives::CubeFace::Back,
|
||||||
|
3=>primitives::CubeFace::Left,
|
||||||
|
4=>primitives::CubeFace::Bottom,
|
||||||
|
5=>primitives::CubeFace::Front,
|
||||||
|
_=>panic!("unreachable"),
|
||||||
|
},
|
||||||
|
match roblox_face_description{
|
||||||
|
Some(roblox_texture_transform)=>roblox_texture_transform.to_face_description(),
|
||||||
|
None=>primitives::FaceDescription::default(),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
primitives::generate_partial_unit_cube(cube_face_description)
|
||||||
|
},
|
||||||
|
RobloxBasePartDescription::Cylinder=>primitives::unit_cylinder(),
|
||||||
|
RobloxBasePartDescription::Wedge(wedge_texture_description)=>{
|
||||||
|
let mut wedge_face_description=primitives::WedgeFaceDescription::new();
|
||||||
|
for (face_id,roblox_face_description) in wedge_texture_description.iter().enumerate(){
|
||||||
|
wedge_face_description.insert(
|
||||||
|
match face_id{
|
||||||
|
0=>primitives::WedgeFace::Right,
|
||||||
|
1=>primitives::WedgeFace::TopFront,
|
||||||
|
2=>primitives::WedgeFace::Back,
|
||||||
|
3=>primitives::WedgeFace::Left,
|
||||||
|
4=>primitives::WedgeFace::Bottom,
|
||||||
|
_=>panic!("unreachable"),
|
||||||
|
},
|
||||||
|
match roblox_face_description{
|
||||||
|
Some(roblox_texture_transform)=>roblox_texture_transform.to_face_description(),
|
||||||
|
None=>primitives::FaceDescription::default(),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
primitives::generate_partial_unit_wedge(wedge_face_description)
|
||||||
|
},
|
||||||
|
RobloxBasePartDescription::CornerWedge(cornerwedge_texture_description)=>{
|
||||||
|
let mut cornerwedge_face_description=primitives::CornerWedgeFaceDescription::new();
|
||||||
|
for (face_id,roblox_face_description) in cornerwedge_texture_description.iter().enumerate(){
|
||||||
|
cornerwedge_face_description.insert(
|
||||||
|
match face_id{
|
||||||
|
0=>primitives::CornerWedgeFace::Top,
|
||||||
|
1=>primitives::CornerWedgeFace::Right,
|
||||||
|
2=>primitives::CornerWedgeFace::Bottom,
|
||||||
|
3=>primitives::CornerWedgeFace::Front,
|
||||||
|
_=>panic!("unreachable"),
|
||||||
|
},
|
||||||
|
match roblox_face_description{
|
||||||
|
Some(roblox_texture_transform)=>roblox_texture_transform.to_face_description(),
|
||||||
|
None=>primitives::FaceDescription::default(),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
primitives::generate_partial_unit_cornerwedge(cornerwedge_face_description)
|
||||||
|
},
|
||||||
|
});
|
||||||
|
model_id
|
||||||
|
};
|
||||||
|
indexed_models[model_id].instances.push(ModelInstance {
|
||||||
|
transform:model_transform,
|
||||||
|
color:glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Ok((IndexedModelInstances{
|
||||||
|
textures:asset_id_from_texture_id.iter().map(|t|t.to_string()).collect(),
|
||||||
|
models:indexed_models,
|
||||||
|
},spawn_point))
|
||||||
}
|
}
|
||||||
|
|||||||
857
src/main.rs
857
src/main.rs
File diff suppressed because it is too large
Load Diff
107
src/model.rs
Normal file
107
src/model.rs
Normal file
@@ -0,0 +1,107 @@
|
|||||||
|
use bytemuck::{Pod, Zeroable};
|
||||||
|
#[derive(Clone, Copy, Pod, Zeroable)]
|
||||||
|
#[repr(C)]
|
||||||
|
pub struct Vertex {
|
||||||
|
pub pos: [f32; 3],
|
||||||
|
pub tex: [f32; 2],
|
||||||
|
pub normal: [f32; 3],
|
||||||
|
pub color: [f32; 4],
|
||||||
|
}
|
||||||
|
#[derive(Clone,Hash,PartialEq,Eq)]
|
||||||
|
pub struct IndexedVertex{
|
||||||
|
pub pos:u32,
|
||||||
|
pub tex:u32,
|
||||||
|
pub normal:u32,
|
||||||
|
pub color:u32,
|
||||||
|
}
|
||||||
|
pub struct IndexedPolygon{
|
||||||
|
pub vertices:Vec<u32>,
|
||||||
|
}
|
||||||
|
pub struct IndexedGroup{
|
||||||
|
pub texture:Option<u32>,//RenderPattern? material/texture/shader/flat color
|
||||||
|
pub polys:Vec<IndexedPolygon>,
|
||||||
|
}
|
||||||
|
pub struct IndexedModel{
|
||||||
|
pub unique_pos:Vec<[f32; 3]>,
|
||||||
|
pub unique_tex:Vec<[f32; 2]>,
|
||||||
|
pub unique_normal:Vec<[f32; 3]>,
|
||||||
|
pub unique_color:Vec<[f32; 4]>,
|
||||||
|
pub unique_vertices:Vec<IndexedVertex>,
|
||||||
|
pub groups: Vec<IndexedGroup>,
|
||||||
|
pub instances:Vec<ModelInstance>,
|
||||||
|
}
|
||||||
|
pub struct IndexedGroupFixedTexture{
|
||||||
|
pub polys:Vec<IndexedPolygon>,
|
||||||
|
}
|
||||||
|
pub struct IndexedModelSingleTexture{
|
||||||
|
pub unique_pos:Vec<[f32; 3]>,
|
||||||
|
pub unique_tex:Vec<[f32; 2]>,
|
||||||
|
pub unique_normal:Vec<[f32; 3]>,
|
||||||
|
pub unique_color:Vec<[f32; 4]>,
|
||||||
|
pub unique_vertices:Vec<IndexedVertex>,
|
||||||
|
pub texture:Option<u32>,//RenderPattern? material/texture/shader/flat color
|
||||||
|
pub groups: Vec<IndexedGroupFixedTexture>,
|
||||||
|
pub instances:Vec<ModelGraphicsInstance>,
|
||||||
|
}
|
||||||
|
pub struct ModelSingleTexture{
|
||||||
|
pub instances: Vec<ModelGraphicsInstance>,
|
||||||
|
pub vertices: Vec<Vertex>,
|
||||||
|
pub entities: Vec<Vec<u16>>,
|
||||||
|
pub texture: Option<u32>,
|
||||||
|
}
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct ModelGraphicsInstance{
|
||||||
|
pub transform:glam::Mat4,
|
||||||
|
pub normal_transform:glam::Mat4,
|
||||||
|
pub color:glam::Vec4,
|
||||||
|
}
|
||||||
|
pub struct ModelInstance{
|
||||||
|
pub transform:glam::Affine3A,
|
||||||
|
pub color:glam::Vec4,
|
||||||
|
}
|
||||||
|
pub struct IndexedModelInstances{
|
||||||
|
pub textures:Vec<String>,//RenderPattern
|
||||||
|
pub models:Vec<IndexedModel>,
|
||||||
|
//object_index for spawns, triggers etc?
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn generate_indexed_model_list_from_obj(data:obj::ObjData,color:[f32;4]) -> Vec<IndexedModel>{
|
||||||
|
let mut unique_vertex_index = std::collections::HashMap::<obj::IndexTuple,u32>::new();
|
||||||
|
return data.objects.iter().map(|object|{
|
||||||
|
unique_vertex_index.clear();
|
||||||
|
let mut unique_vertices = Vec::new();
|
||||||
|
let groups = object.groups.iter().map(|group|{
|
||||||
|
IndexedGroup{
|
||||||
|
texture:None,
|
||||||
|
polys:group.polys.iter().map(|poly|{
|
||||||
|
IndexedPolygon{
|
||||||
|
vertices:poly.0.iter().map(|&tup|{
|
||||||
|
if let Some(&i)=unique_vertex_index.get(&tup){
|
||||||
|
i
|
||||||
|
}else{
|
||||||
|
let i=unique_vertices.len() as u32;
|
||||||
|
unique_vertices.push(IndexedVertex{
|
||||||
|
pos: tup.0 as u32,
|
||||||
|
tex: tup.1.unwrap() as u32,
|
||||||
|
normal: tup.2.unwrap() as u32,
|
||||||
|
color: 0,
|
||||||
|
});
|
||||||
|
unique_vertex_index.insert(tup,i);
|
||||||
|
i
|
||||||
|
}
|
||||||
|
}).collect()
|
||||||
|
}
|
||||||
|
}).collect()
|
||||||
|
}
|
||||||
|
}).collect();
|
||||||
|
IndexedModel{
|
||||||
|
unique_pos: data.position.clone(),
|
||||||
|
unique_tex: data.texture.clone(),
|
||||||
|
unique_normal: data.normal.clone(),
|
||||||
|
unique_color: vec![color],
|
||||||
|
unique_vertices,
|
||||||
|
groups,
|
||||||
|
instances:Vec::new(),
|
||||||
|
}
|
||||||
|
}).collect()
|
||||||
|
}
|
||||||
503
src/primitives.rs
Normal file
503
src/primitives.rs
Normal file
@@ -0,0 +1,503 @@
|
|||||||
|
use crate::model::{IndexedModel, IndexedPolygon, IndexedGroup, IndexedVertex};
|
||||||
|
|
||||||
|
#[derive(Debug)]
|
||||||
|
pub enum Primitives{
|
||||||
|
Sphere,
|
||||||
|
Cube,
|
||||||
|
Cylinder,
|
||||||
|
Wedge,
|
||||||
|
CornerWedge,
|
||||||
|
}
|
||||||
|
#[derive(Hash,PartialEq,Eq)]
|
||||||
|
pub enum CubeFace{
|
||||||
|
Right,
|
||||||
|
Top,
|
||||||
|
Back,
|
||||||
|
Left,
|
||||||
|
Bottom,
|
||||||
|
Front,
|
||||||
|
}
|
||||||
|
const CUBE_DEFAULT_TEXTURE_COORDS:[[f32;2];4]=[[0.0,0.0],[1.0,0.0],[1.0,1.0],[0.0,1.0]];
|
||||||
|
const CUBE_DEFAULT_VERTICES:[[f32;3];8]=[
|
||||||
|
[-1.,-1., 1.],//0 left bottom back
|
||||||
|
[ 1.,-1., 1.],//1 right bottom back
|
||||||
|
[ 1., 1., 1.],//2 right top back
|
||||||
|
[-1., 1., 1.],//3 left top back
|
||||||
|
[-1., 1.,-1.],//4 left top front
|
||||||
|
[ 1., 1.,-1.],//5 right top front
|
||||||
|
[ 1.,-1.,-1.],//6 right bottom front
|
||||||
|
[-1.,-1.,-1.],//7 left bottom front
|
||||||
|
];
|
||||||
|
const CUBE_DEFAULT_NORMALS:[[f32;3];6]=[
|
||||||
|
[ 1., 0., 0.],//CubeFace::Right
|
||||||
|
[ 0., 1., 0.],//CubeFace::Top
|
||||||
|
[ 0., 0., 1.],//CubeFace::Back
|
||||||
|
[-1., 0., 0.],//CubeFace::Left
|
||||||
|
[ 0.,-1., 0.],//CubeFace::Bottom
|
||||||
|
[ 0., 0.,-1.],//CubeFace::Front
|
||||||
|
];
|
||||||
|
const CUBE_DEFAULT_POLYS:[[[u32;3];4];6]=[
|
||||||
|
// right (1, 0, 0)
|
||||||
|
[
|
||||||
|
[6,2,0],//[vertex,tex,norm]
|
||||||
|
[5,1,0],
|
||||||
|
[2,0,0],
|
||||||
|
[1,3,0],
|
||||||
|
],
|
||||||
|
// top (0, 1, 0)
|
||||||
|
[
|
||||||
|
[5,3,1],
|
||||||
|
[4,2,1],
|
||||||
|
[3,1,1],
|
||||||
|
[2,0,1],
|
||||||
|
],
|
||||||
|
// back (0, 0, 1)
|
||||||
|
[
|
||||||
|
[0,3,2],
|
||||||
|
[1,2,2],
|
||||||
|
[2,1,2],
|
||||||
|
[3,0,2],
|
||||||
|
],
|
||||||
|
// left (-1, 0, 0)
|
||||||
|
[
|
||||||
|
[0,2,3],
|
||||||
|
[3,1,3],
|
||||||
|
[4,0,3],
|
||||||
|
[7,3,3],
|
||||||
|
],
|
||||||
|
// bottom (0,-1, 0)
|
||||||
|
[
|
||||||
|
[1,1,4],
|
||||||
|
[0,0,4],
|
||||||
|
[7,3,4],
|
||||||
|
[6,2,4],
|
||||||
|
],
|
||||||
|
// front (0, 0,-1)
|
||||||
|
[
|
||||||
|
[4,1,5],
|
||||||
|
[5,0,5],
|
||||||
|
[6,3,5],
|
||||||
|
[7,2,5],
|
||||||
|
],
|
||||||
|
];
|
||||||
|
|
||||||
|
#[derive(Hash,PartialEq,Eq)]
|
||||||
|
pub enum WedgeFace{
|
||||||
|
Right,
|
||||||
|
TopFront,
|
||||||
|
Back,
|
||||||
|
Left,
|
||||||
|
Bottom,
|
||||||
|
}
|
||||||
|
const WEDGE_DEFAULT_NORMALS:[[f32;3];5]=[
|
||||||
|
[ 1., 0., 0.],//Wedge::Right
|
||||||
|
[ 0., 1.,-1.],//Wedge::TopFront
|
||||||
|
[ 0., 0., 1.],//Wedge::Back
|
||||||
|
[-1., 0., 0.],//Wedge::Left
|
||||||
|
[ 0.,-1., 0.],//Wedge::Bottom
|
||||||
|
];
|
||||||
|
/*
|
||||||
|
local cornerWedgeVerticies = {
|
||||||
|
Vector3.new(-1/2,-1/2,-1/2),7
|
||||||
|
Vector3.new(-1/2,-1/2, 1/2),0
|
||||||
|
Vector3.new( 1/2,-1/2,-1/2),6
|
||||||
|
Vector3.new( 1/2,-1/2, 1/2),1
|
||||||
|
Vector3.new( 1/2, 1/2,-1/2),5
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
#[derive(Hash,PartialEq,Eq)]
|
||||||
|
pub enum CornerWedgeFace{
|
||||||
|
Top,
|
||||||
|
Right,
|
||||||
|
Bottom,
|
||||||
|
Front,
|
||||||
|
}
|
||||||
|
const CORNERWEDGE_DEFAULT_NORMALS:[[f32;3];5]=[
|
||||||
|
[ 1., 0., 0.],//Wedge::Right
|
||||||
|
[ 0., 1., 1.],//Wedge::BackTop
|
||||||
|
[-1., 1., 0.],//Wedge::LeftTop
|
||||||
|
[ 0.,-1., 0.],//Wedge::Bottom
|
||||||
|
[ 0., 0.,-1.],//Wedge::Front
|
||||||
|
];
|
||||||
|
//HashMap fits this use case perfectly but feels like using a sledgehammer to drive a nail
|
||||||
|
pub fn unit_sphere()->crate::model::IndexedModel{
|
||||||
|
let mut indexed_model=crate::model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap(),*glam::Vec4::ONE.as_ref()).remove(0);
|
||||||
|
for pos in indexed_model.unique_pos.iter_mut(){
|
||||||
|
pos[0]=pos[0]*0.5;
|
||||||
|
pos[1]=pos[1]*0.5;
|
||||||
|
pos[2]=pos[2]*0.5;
|
||||||
|
}
|
||||||
|
indexed_model
|
||||||
|
}
|
||||||
|
pub type CubeFaceDescription=std::collections::HashMap::<CubeFace,FaceDescription>;
|
||||||
|
pub fn unit_cube()->crate::model::IndexedModel{
|
||||||
|
let mut t=CubeFaceDescription::new();
|
||||||
|
t.insert(CubeFace::Right,FaceDescription::default());
|
||||||
|
t.insert(CubeFace::Top,FaceDescription::default());
|
||||||
|
t.insert(CubeFace::Back,FaceDescription::default());
|
||||||
|
t.insert(CubeFace::Left,FaceDescription::default());
|
||||||
|
t.insert(CubeFace::Bottom,FaceDescription::default());
|
||||||
|
t.insert(CubeFace::Front,FaceDescription::default());
|
||||||
|
generate_partial_unit_cube(t)
|
||||||
|
}
|
||||||
|
const TEAPOT_TRANSFORM:glam::Mat3=glam::mat3(glam::vec3(0.0,0.1,0.0),glam::vec3(-0.1,0.0,0.0),glam::vec3(0.0,0.0,0.1));
|
||||||
|
pub fn unit_cylinder()->crate::model::IndexedModel{
|
||||||
|
let mut indexed_model=crate::model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap(),*glam::Vec4::ONE.as_ref()).remove(0);
|
||||||
|
for pos in indexed_model.unique_pos.iter_mut(){
|
||||||
|
[pos[0],pos[1],pos[2]]=*(TEAPOT_TRANSFORM*glam::Vec3::from_array(*pos)).as_ref();
|
||||||
|
}
|
||||||
|
indexed_model
|
||||||
|
}
|
||||||
|
pub type WedgeFaceDescription=std::collections::HashMap::<WedgeFace,FaceDescription>;
|
||||||
|
pub fn unit_wedge()->crate::model::IndexedModel{
|
||||||
|
let mut t=WedgeFaceDescription::new();
|
||||||
|
t.insert(WedgeFace::Right,FaceDescription::default());
|
||||||
|
t.insert(WedgeFace::TopFront,FaceDescription::default());
|
||||||
|
t.insert(WedgeFace::Back,FaceDescription::default());
|
||||||
|
t.insert(WedgeFace::Left,FaceDescription::default());
|
||||||
|
t.insert(WedgeFace::Bottom,FaceDescription::default());
|
||||||
|
generate_partial_unit_wedge(t)
|
||||||
|
}
|
||||||
|
pub type CornerWedgeFaceDescription=std::collections::HashMap::<CornerWedgeFace,FaceDescription>;
|
||||||
|
pub fn unit_cornerwedge()->crate::model::IndexedModel{
|
||||||
|
let mut t=CornerWedgeFaceDescription::new();
|
||||||
|
t.insert(CornerWedgeFace::Right,FaceDescription::default());
|
||||||
|
t.insert(CornerWedgeFace::Top,FaceDescription::default());
|
||||||
|
t.insert(CornerWedgeFace::Bottom,FaceDescription::default());
|
||||||
|
t.insert(CornerWedgeFace::Front,FaceDescription::default());
|
||||||
|
generate_partial_unit_cornerwedge(t)
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Copy,Clone)]
|
||||||
|
pub struct FaceDescription{
|
||||||
|
pub texture:Option<u32>,
|
||||||
|
pub transform:glam::Affine2,
|
||||||
|
pub color:glam::Vec4,
|
||||||
|
}
|
||||||
|
impl std::default::Default for FaceDescription{
|
||||||
|
fn default()->Self {
|
||||||
|
Self{
|
||||||
|
texture:None,
|
||||||
|
transform:glam::Affine2::IDENTITY,
|
||||||
|
color:glam::vec4(1.0,1.0,1.0,0.0),//zero alpha to hide the default texture
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl FaceDescription{
|
||||||
|
pub fn new(texture:u32,transform:glam::Affine2,color:glam::Vec4)->Self{
|
||||||
|
Self{texture:Some(texture),transform,color}
|
||||||
|
}
|
||||||
|
pub fn from_texture(texture:u32)->Self{
|
||||||
|
Self{
|
||||||
|
texture:Some(texture),
|
||||||
|
transform:glam::Affine2::IDENTITY,
|
||||||
|
color:glam::Vec4::ONE,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//TODO: it's probably better to use a shared vertex buffer between all primitives and use indexed rendering instead of generating a unique vertex buffer for each primitive.
|
||||||
|
//implementation: put all roblox primitives into one model.groups <- this won't work but I forget why
|
||||||
|
pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->crate::model::IndexedModel{
|
||||||
|
let mut generated_pos=Vec::<[f32;3]>::new();
|
||||||
|
let mut generated_tex=Vec::new();
|
||||||
|
let mut generated_normal=Vec::new();
|
||||||
|
let mut generated_color=Vec::new();
|
||||||
|
let mut generated_vertices=Vec::new();
|
||||||
|
let mut groups=Vec::new();
|
||||||
|
let mut transforms=Vec::new();
|
||||||
|
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
|
||||||
|
for (face,face_description) in face_descriptions.iter(){
|
||||||
|
//assume that scanning short lists is faster than hashing.
|
||||||
|
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
|
||||||
|
transform_index
|
||||||
|
}else{
|
||||||
|
//create new transform_index
|
||||||
|
let transform_index=transforms.len();
|
||||||
|
transforms.push(face_description.transform);
|
||||||
|
for tex in CUBE_DEFAULT_TEXTURE_COORDS{
|
||||||
|
generated_tex.push(*face_description.transform.transform_point2(glam::Vec2::from_array(tex)).as_ref());
|
||||||
|
}
|
||||||
|
transform_index
|
||||||
|
} as u32;
|
||||||
|
let color_index=if let Some(color_index)=generated_color.iter().position(|color|color==face_description.color.as_ref()){
|
||||||
|
color_index
|
||||||
|
}else{
|
||||||
|
//create new color_index
|
||||||
|
let color_index=generated_color.len();
|
||||||
|
generated_color.push(*face_description.color.as_ref());
|
||||||
|
color_index
|
||||||
|
} as u32;
|
||||||
|
let face_id=match face{
|
||||||
|
CubeFace::Right => 0,
|
||||||
|
CubeFace::Top => 1,
|
||||||
|
CubeFace::Back => 2,
|
||||||
|
CubeFace::Left => 3,
|
||||||
|
CubeFace::Bottom => 4,
|
||||||
|
CubeFace::Front => 5,
|
||||||
|
};
|
||||||
|
//always push normal
|
||||||
|
let normal_index=generated_normal.len() as u32;
|
||||||
|
generated_normal.push(CUBE_DEFAULT_NORMALS[face_id]);
|
||||||
|
//push vertices as they are needed
|
||||||
|
groups.push(IndexedGroup{
|
||||||
|
texture:face_description.texture,
|
||||||
|
polys:vec![IndexedPolygon{
|
||||||
|
vertices:CUBE_DEFAULT_POLYS[face_id].map(|tup|{
|
||||||
|
let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
|
||||||
|
let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
|
||||||
|
pos_index
|
||||||
|
}else{
|
||||||
|
//create new pos_index
|
||||||
|
let pos_index=generated_pos.len();
|
||||||
|
generated_pos.push(pos);
|
||||||
|
pos_index
|
||||||
|
} as u32;
|
||||||
|
//always push vertex
|
||||||
|
let vertex=IndexedVertex{
|
||||||
|
pos:pos_index,
|
||||||
|
tex:tup[1]+4*transform_index,
|
||||||
|
normal:normal_index,
|
||||||
|
color:color_index,
|
||||||
|
};
|
||||||
|
let vert_index=generated_vertices.len();
|
||||||
|
generated_vertices.push(vertex);
|
||||||
|
vert_index as u32
|
||||||
|
}).to_vec(),
|
||||||
|
}],
|
||||||
|
});
|
||||||
|
}
|
||||||
|
IndexedModel{
|
||||||
|
unique_pos:generated_pos,
|
||||||
|
unique_tex:generated_tex,
|
||||||
|
unique_normal:generated_normal,
|
||||||
|
unique_color:generated_color,
|
||||||
|
unique_vertices:generated_vertices,
|
||||||
|
groups,
|
||||||
|
instances:Vec::new(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//don't think too hard about the copy paste because this is all going into the map tool eventually...
|
||||||
|
pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->crate::model::IndexedModel{
|
||||||
|
let wedge_default_polys=vec![
|
||||||
|
// right (1, 0, 0)
|
||||||
|
vec![
|
||||||
|
[6,2,0],//[vertex,tex,norm]
|
||||||
|
[2,0,0],
|
||||||
|
[1,3,0],
|
||||||
|
],
|
||||||
|
// FrontTop (0, 1, -1)
|
||||||
|
vec![
|
||||||
|
[3,1,1],
|
||||||
|
[2,0,1],
|
||||||
|
[6,3,1],
|
||||||
|
[7,2,1],
|
||||||
|
],
|
||||||
|
// back (0, 0, 1)
|
||||||
|
vec![
|
||||||
|
[0,3,2],
|
||||||
|
[1,2,2],
|
||||||
|
[2,1,2],
|
||||||
|
[3,0,2],
|
||||||
|
],
|
||||||
|
// left (-1, 0, 0)
|
||||||
|
vec![
|
||||||
|
[0,2,3],
|
||||||
|
[3,1,3],
|
||||||
|
[7,3,3],
|
||||||
|
],
|
||||||
|
// bottom (0,-1, 0)
|
||||||
|
vec![
|
||||||
|
[1,1,4],
|
||||||
|
[0,0,4],
|
||||||
|
[7,3,4],
|
||||||
|
[6,2,4],
|
||||||
|
],
|
||||||
|
];
|
||||||
|
let mut generated_pos=Vec::<[f32;3]>::new();
|
||||||
|
let mut generated_tex=Vec::new();
|
||||||
|
let mut generated_normal=Vec::new();
|
||||||
|
let mut generated_color=Vec::new();
|
||||||
|
let mut generated_vertices=Vec::new();
|
||||||
|
let mut groups=Vec::new();
|
||||||
|
let mut transforms=Vec::new();
|
||||||
|
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
|
||||||
|
for (face,face_description) in face_descriptions.iter(){
|
||||||
|
//assume that scanning short lists is faster than hashing.
|
||||||
|
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
|
||||||
|
transform_index
|
||||||
|
}else{
|
||||||
|
//create new transform_index
|
||||||
|
let transform_index=transforms.len();
|
||||||
|
transforms.push(face_description.transform);
|
||||||
|
for tex in CUBE_DEFAULT_TEXTURE_COORDS{
|
||||||
|
generated_tex.push(*face_description.transform.transform_point2(glam::Vec2::from_array(tex)).as_ref());
|
||||||
|
}
|
||||||
|
transform_index
|
||||||
|
} as u32;
|
||||||
|
let color_index=if let Some(color_index)=generated_color.iter().position(|color|color==face_description.color.as_ref()){
|
||||||
|
color_index
|
||||||
|
}else{
|
||||||
|
//create new color_index
|
||||||
|
let color_index=generated_color.len();
|
||||||
|
generated_color.push(*face_description.color.as_ref());
|
||||||
|
color_index
|
||||||
|
} as u32;
|
||||||
|
let face_id=match face{
|
||||||
|
WedgeFace::Right => 0,
|
||||||
|
WedgeFace::TopFront => 1,
|
||||||
|
WedgeFace::Back => 2,
|
||||||
|
WedgeFace::Left => 3,
|
||||||
|
WedgeFace::Bottom => 4,
|
||||||
|
};
|
||||||
|
//always push normal
|
||||||
|
let normal_index=generated_normal.len() as u32;
|
||||||
|
generated_normal.push(WEDGE_DEFAULT_NORMALS[face_id]);
|
||||||
|
//push vertices as they are needed
|
||||||
|
groups.push(IndexedGroup{
|
||||||
|
texture:face_description.texture,
|
||||||
|
polys:vec![IndexedPolygon{
|
||||||
|
vertices:wedge_default_polys[face_id].iter().map(|tup|{
|
||||||
|
let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
|
||||||
|
let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
|
||||||
|
pos_index
|
||||||
|
}else{
|
||||||
|
//create new pos_index
|
||||||
|
let pos_index=generated_pos.len();
|
||||||
|
generated_pos.push(pos);
|
||||||
|
pos_index
|
||||||
|
} as u32;
|
||||||
|
//always push vertex
|
||||||
|
let vertex=IndexedVertex{
|
||||||
|
pos:pos_index,
|
||||||
|
tex:tup[1]+4*transform_index,
|
||||||
|
normal:normal_index,
|
||||||
|
color:color_index,
|
||||||
|
};
|
||||||
|
let vert_index=generated_vertices.len();
|
||||||
|
generated_vertices.push(vertex);
|
||||||
|
vert_index as u32
|
||||||
|
}).collect(),
|
||||||
|
}],
|
||||||
|
});
|
||||||
|
}
|
||||||
|
IndexedModel{
|
||||||
|
unique_pos:generated_pos,
|
||||||
|
unique_tex:generated_tex,
|
||||||
|
unique_normal:generated_normal,
|
||||||
|
unique_color:generated_color,
|
||||||
|
unique_vertices:generated_vertices,
|
||||||
|
groups,
|
||||||
|
instances:Vec::new(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescription)->crate::model::IndexedModel{
|
||||||
|
let cornerwedge_default_polys=vec![
|
||||||
|
// right (1, 0, 0)
|
||||||
|
vec![
|
||||||
|
[6,2,0],//[vertex,tex,norm]
|
||||||
|
[5,1,0],
|
||||||
|
[1,3,0],
|
||||||
|
],
|
||||||
|
// BackTop (0, 1, 1)
|
||||||
|
vec![
|
||||||
|
[5,3,1],
|
||||||
|
[0,1,1],
|
||||||
|
[1,0,1],
|
||||||
|
],
|
||||||
|
// LeftTop (-1, 1, 0)
|
||||||
|
vec![
|
||||||
|
[5,3,2],
|
||||||
|
[7,2,2],
|
||||||
|
[0,1,2],
|
||||||
|
],
|
||||||
|
// bottom (0,-1, 0)
|
||||||
|
vec![
|
||||||
|
[1,1,3],
|
||||||
|
[0,0,3],
|
||||||
|
[7,3,3],
|
||||||
|
[6,2,3],
|
||||||
|
],
|
||||||
|
// front (0, 0,-1)
|
||||||
|
vec![
|
||||||
|
[5,0,4],
|
||||||
|
[6,3,4],
|
||||||
|
[7,2,4],
|
||||||
|
],
|
||||||
|
];
|
||||||
|
let mut generated_pos=Vec::<[f32;3]>::new();
|
||||||
|
let mut generated_tex=Vec::new();
|
||||||
|
let mut generated_normal=Vec::new();
|
||||||
|
let mut generated_color=Vec::new();
|
||||||
|
let mut generated_vertices=Vec::new();
|
||||||
|
let mut groups=Vec::new();
|
||||||
|
let mut transforms=Vec::new();
|
||||||
|
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
|
||||||
|
for (face,face_description) in face_descriptions.iter(){
|
||||||
|
//assume that scanning short lists is faster than hashing.
|
||||||
|
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
|
||||||
|
transform_index
|
||||||
|
}else{
|
||||||
|
//create new transform_index
|
||||||
|
let transform_index=transforms.len();
|
||||||
|
transforms.push(face_description.transform);
|
||||||
|
for tex in CUBE_DEFAULT_TEXTURE_COORDS{
|
||||||
|
generated_tex.push(*face_description.transform.transform_point2(glam::Vec2::from_array(tex)).as_ref());
|
||||||
|
}
|
||||||
|
transform_index
|
||||||
|
} as u32;
|
||||||
|
let color_index=if let Some(color_index)=generated_color.iter().position(|color|color==face_description.color.as_ref()){
|
||||||
|
color_index
|
||||||
|
}else{
|
||||||
|
//create new color_index
|
||||||
|
let color_index=generated_color.len();
|
||||||
|
generated_color.push(*face_description.color.as_ref());
|
||||||
|
color_index
|
||||||
|
} as u32;
|
||||||
|
let face_id=match face{
|
||||||
|
CornerWedgeFace::Right => 0,
|
||||||
|
CornerWedgeFace::Top => 1,
|
||||||
|
CornerWedgeFace::Bottom => 2,
|
||||||
|
CornerWedgeFace::Front => 3,
|
||||||
|
};
|
||||||
|
//always push normal
|
||||||
|
let normal_index=generated_normal.len() as u32;
|
||||||
|
generated_normal.push(CORNERWEDGE_DEFAULT_NORMALS[face_id]);
|
||||||
|
//push vertices as they are needed
|
||||||
|
groups.push(IndexedGroup{
|
||||||
|
texture:face_description.texture,
|
||||||
|
polys:vec![IndexedPolygon{
|
||||||
|
vertices:cornerwedge_default_polys[face_id].iter().map(|tup|{
|
||||||
|
let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
|
||||||
|
let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
|
||||||
|
pos_index
|
||||||
|
}else{
|
||||||
|
//create new pos_index
|
||||||
|
let pos_index=generated_pos.len();
|
||||||
|
generated_pos.push(pos);
|
||||||
|
pos_index
|
||||||
|
} as u32;
|
||||||
|
//always push vertex
|
||||||
|
let vertex=IndexedVertex{
|
||||||
|
pos:pos_index,
|
||||||
|
tex:tup[1]+4*transform_index,
|
||||||
|
normal:normal_index,
|
||||||
|
color:color_index,
|
||||||
|
};
|
||||||
|
let vert_index=generated_vertices.len();
|
||||||
|
generated_vertices.push(vertex);
|
||||||
|
vert_index as u32
|
||||||
|
}).collect(),
|
||||||
|
}],
|
||||||
|
});
|
||||||
|
}
|
||||||
|
IndexedModel{
|
||||||
|
unique_pos:generated_pos,
|
||||||
|
unique_tex:generated_tex,
|
||||||
|
unique_normal:generated_normal,
|
||||||
|
unique_color:generated_color,
|
||||||
|
unique_vertices:generated_vertices,
|
||||||
|
groups,
|
||||||
|
instances:Vec::new(),
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -43,19 +43,20 @@ fn vs_sky(@builtin(vertex_index) vertex_index: u32) -> SkyOutput {
|
|||||||
|
|
||||||
struct ModelInstance{
|
struct ModelInstance{
|
||||||
transform:mat4x4<f32>,
|
transform:mat4x4<f32>,
|
||||||
//texture_transform:mat3x3<f32>,
|
normal_transform:mat4x4<f32>,
|
||||||
color:vec4<f32>,
|
color:vec4<f32>,
|
||||||
}
|
}
|
||||||
//my fancy idea is to create a megatexture for each model that includes all the textures each intance will need
|
//my fancy idea is to create a megatexture for each model that includes all the textures each intance will need
|
||||||
//the texture transform then maps the texture coordinates to the location of the specific texture
|
//the texture transform then maps the texture coordinates to the location of the specific texture
|
||||||
//group 1 is the model
|
//group 1 is the model
|
||||||
@group(1)
|
const MAX_MODEL_INSTANCES=4096;
|
||||||
|
@group(2)
|
||||||
@binding(0)
|
@binding(0)
|
||||||
var<storage> model_instances: array<ModelInstance>;
|
var<uniform> model_instances: array<ModelInstance, MAX_MODEL_INSTANCES>;
|
||||||
@group(1)
|
@group(2)
|
||||||
@binding(1)
|
@binding(1)
|
||||||
var model_texture: texture_2d<f32>;
|
var model_texture: texture_2d<f32>;
|
||||||
@group(1)
|
@group(2)
|
||||||
@binding(2)
|
@binding(2)
|
||||||
var model_sampler: sampler;
|
var model_sampler: sampler;
|
||||||
|
|
||||||
@@ -65,6 +66,7 @@ struct EntityOutputTexture {
|
|||||||
@location(2) normal: vec3<f32>,
|
@location(2) normal: vec3<f32>,
|
||||||
@location(3) view: vec3<f32>,
|
@location(3) view: vec3<f32>,
|
||||||
@location(4) color: vec4<f32>,
|
@location(4) color: vec4<f32>,
|
||||||
|
@location(5) @interpolate(flat) model_color: vec4<f32>,
|
||||||
};
|
};
|
||||||
@vertex
|
@vertex
|
||||||
fn vs_entity_texture(
|
fn vs_entity_texture(
|
||||||
@@ -76,25 +78,26 @@ fn vs_entity_texture(
|
|||||||
) -> EntityOutputTexture {
|
) -> EntityOutputTexture {
|
||||||
var position: vec4<f32> = model_instances[instance].transform * vec4<f32>(pos, 1.0);
|
var position: vec4<f32> = model_instances[instance].transform * vec4<f32>(pos, 1.0);
|
||||||
var result: EntityOutputTexture;
|
var result: EntityOutputTexture;
|
||||||
result.normal = (model_instances[instance].transform * vec4<f32>(normal, 0.0)).xyz;
|
result.normal = (model_instances[instance].normal_transform * vec4<f32>(normal, 1.0)).xyz;
|
||||||
result.texture=texture;//(model_instances[instance].texture_transform * vec3<f32>(texture, 1.0)).xy;
|
result.texture = texture;
|
||||||
result.color=model_instances[instance].color * color;
|
result.color = color;
|
||||||
|
result.model_color = model_instances[instance].color;
|
||||||
result.view = position.xyz - camera.cam_pos.xyz;
|
result.view = position.xyz - camera.cam_pos.xyz;
|
||||||
result.position = camera.proj * camera.view * position;
|
result.position = camera.proj * camera.view * position;
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
//group 2 is the skybox texture
|
//group 2 is the skybox texture
|
||||||
@group(2)
|
@group(1)
|
||||||
@binding(0)
|
@binding(0)
|
||||||
var cube_texture: texture_cube<f32>;
|
var cube_texture: texture_cube<f32>;
|
||||||
@group(2)
|
@group(1)
|
||||||
@binding(1)
|
@binding(1)
|
||||||
var cube_sampler: sampler;
|
var cube_sampler: sampler;
|
||||||
|
|
||||||
@fragment
|
@fragment
|
||||||
fn fs_sky(vertex: SkyOutput) -> @location(0) vec4<f32> {
|
fn fs_sky(vertex: SkyOutput) -> @location(0) vec4<f32> {
|
||||||
return textureSample(cube_texture, model_sampler, vertex.sampledir);
|
return textureSample(cube_texture, cube_sampler, vertex.sampledir);
|
||||||
}
|
}
|
||||||
|
|
||||||
@fragment
|
@fragment
|
||||||
@@ -106,5 +109,5 @@ fn fs_entity_texture(vertex: EntityOutputTexture) -> @location(0) vec4<f32> {
|
|||||||
|
|
||||||
let fragment_color = textureSample(model_texture, model_sampler, vertex.texture)*vertex.color;
|
let fragment_color = textureSample(model_texture, model_sampler, vertex.texture)*vertex.color;
|
||||||
let reflected_color = textureSample(cube_texture, cube_sampler, reflected).rgb;
|
let reflected_color = textureSample(cube_texture, cube_sampler, reflected).rgb;
|
||||||
return mix(vec4<f32>(vec3<f32>(0.1) + 0.5 * reflected_color,1.0),fragment_color,1.0-pow(1.0-abs(d),2.0));
|
return mix(vec4<f32>(vec3<f32>(0.05) + 0.2 * reflected_color,1.0),mix(vertex.model_color,vec4<f32>(fragment_color.rgb,1.0),fragment_color.a),1.0-pow(1.0-abs(d),2.0));
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
//find roots of polynomials
|
//find roots of polynomials
|
||||||
|
#[inline]
|
||||||
pub fn zeroes2(a0:f32,a1:f32,a2:f32) -> Vec<f32>{
|
pub fn zeroes2(a0:f32,a1:f32,a2:f32) -> Vec<f32>{
|
||||||
if a2==0f32{
|
if a2==0f32{
|
||||||
return zeroes1(a0, a1);
|
return zeroes1(a0, a1);
|
||||||
|
|||||||
Reference in New Issue
Block a user